Although I’m not entirely unhappy with today’s Ranger buffs (and the Taunt fix which was totally called for), changes like what happened to Heal as One tells me that Arenanet continues to not listen to actual Ranger feedback.
The kind of buffs we needed were the kind of buffs Necromancer got: good buffs to weak weapon sets and utilities.
We’ve seen Arenanet leave specific weaponsets at meta-breaking levels of imbalance for YEARS (take a look at Hambow or D/D ele) and this imo is the #1 cause of stale meta feeling. I hate to see this happening to the Ranger, which although weak during the Cele Ele/Engineer meta, was still well balanced internally.
We don’t need some weird insane might stack + perma quickness tied around a heal skill. It’s janky and random and in all honesty not fun.
Ranger is now pretty much a Longbow based class. It’s like Warrior was, but worse, because the Longbow is entirely dominant among all the weapon sets.
Greatsword attacks remain pitifully weak (when you exclude cheese might swapping or cheesy cooldown stacking like Signet of the Hunt +Signet of the Wild).
Mainhand Axe does pretty wretched power based damage, and Bleeding damage was just nerfed by 20% in the condi damage patch. Unlike necromancer scepter or Axe, we’ve received entirely no compensation for this.
Shortbow is now officially one of the worst weapons in the game. Seriously, try killing an Elementalist or Warrior or Thief or Mesmer or anything with Shortbow as a condi Ranger. It’s also incredibly poorly designed with the entire bulk of damage residing in #2 and the autoattack.
Today we got a buff to Warhorn 5, but not Warhorn 4 which is the skill everyone has been saying needs to be changed for YEARS.
And finally (I’m not gonna even discuss OH Axe at this point), we are still stuck with a dysfunctional sword autoattack that locks us in place. Imagine if Mesmer or Thief sword autos stuck them in place… I wonder how long ago it would have been changed.
Now what I’m worried about is that with this awful Heal as One change (which should be reverted, or have its functionality drastically reduced), Ranger balance has been thrown entirely out of whack and we’ll start seeing weird nerfs because of it.
I do appreciate that the devs are trying to bring Ranger back into the PvP meta, but buffs like this go about it the wrong way.
Also, what they did to Spirits is truly a shame, because the utility was entirely balanced in PvP and WvW roaming, seeing some use, but not over represented. They took that and destroyed it entirely.
Shortbow wasnt nerfed was it?
Yeah, it was one of the first nerfs rangers got.