So, the more I look at things, the more I realize this class has fallen into the same position necromancers were in before the Specialization update. What happened there was simple – they didn’t have the ability to really keep up anywhere that mattered, because their class wasn’t really built to keep up in those situations. And then the trait change was patched in and suddenly they’re good at everything except for conditions. By and large, nothing changed – except that they got some support, some numbers shuffled, and the ability to access a full three trait lines.
The thing is, there was complaints before the patch went up. Specifically, regarding the Reaper, and how much it opened up. This may seem kind of strange, but it spoke of a larger problem – before the Reaper was revealed, there was one, maybe two good necromancer builds in each game mode. As soon as the Reaper was fully revealed, 13+ new builds suddenly showed up all involving the Reaper, because they covered problems that Necromancers had simply built into them. This brought to light the issues with the base necromancer, and led to them becoming what they are now – powerful in a large variety of ways, and genuinely fun to play because of it.
Are we in that position now? We have something like 3 or 4 builds floating around that are actually good – trapper, quick draw, and remorseless, with some build trying to figure out how to tank in a meta that simply doesn’t support it. People feel like it’s required to use Wilderness Survival because the defensive options we get from it (most notably Empathic Bond and wilderness Knowledge being in the same slot) completely outweigh the benefits of speccing for damage, with marksmanship or similar. Beast mastery is basically required due to it being necessary for several builds, and yet is bugged so that out pets are actually worse off than before when we’re focusing on beast mastery.
What this forum feels like, to me, is what Necromancer was before the trait changes. The same sort of feeling of dread, the feeling of almost not being worth playing, because it feels like the Devs don’t respect rangers as a class. It’s probably not true, but it’s endemic of a larger problem, and that’s that rangers simply aren’t good right now, and are probably worse off than before because while every other class was buffed, rangers are sitting at about the same level they were before the patch went live.
If they reveal the Druid to us and we suddenly start churning out builds because the druid actually solves the problems the class has, then it’ll become eminently clear that the Ranger needs the same treatment, or we’ll continue to fall into obscurity in the shadow of classes that are actually working as well as they should be.
