What's Wrong With Being A Healer?

What's Wrong With Being A Healer?

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

In almost every game I can I play some character that at least has a way to heal allies. I usually favour honest to goodness healers if the game has them. I just find it satisfying to watch the tide of a fight turn as I give my team such a ridiculous advantage with the amount of effective health they have thanks to me. I also love the feeling (and the praise) I get when I punt someone out of danger and juuussst save them from what surely would have been their doom.

So please explain, why do so many people find it so much less satisfying bringing health bars up than they do tearing them down? As a healer main I just don’t get it. :/

In this game I suppose the merits of being a healer is that everybody else can spec far more offensively and use their blasts for might generation instead of healing. Having someone to heal the entire team lets everyone else focus on entirely on DPS. If healers turn out good, and needed, maybe that’d be the meta. One healer to allow everyone else to do their own thing.

Edit: It seems that my question isn’t coming through clearly. I’m not asking why people don’t like the Druid, or why people don’t go for healing in GW2 specifically. I want to know what it is about the healer playstyle that so many people don’t like in a lot of different games. When you say “I don’t like playing a healer” what don’t you like? Why isn’t it as fun as any other role to you personally? Hope this clears things up.

(edited by Treetoptrickster.4205)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

If no healers are needed, what is a healer good for?

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Posted by: Girion.5483

Girion.5483

That healers are not mandatory in this game is an extremely good thing, especially when party formation is concerned. Should this game change in a way where healers are suddenly necessary, we’re looking at “LFG super monster raid 8/10, need healers” and the party is waiting … and waiting … and waiting until someone fills these spots, just to have people shout at them “WTF, why didn’t you save my kitten”.

No, thanks.

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Posted by: Bryzy.2719

Bryzy.2719

What frustrates me is all the people on here complaining that they “don’t want to have to be a healer”.

The Druid doesn’t force you into being just a healer.

See my build brainstorming thread for 3 other ideas other than just a healer: https://forum-en.gw2archive.eu/forum/professions/ranger/Druid-Build-Brainstorming-Templates-for-BWE/first#post5539131

Not to mention Nike’s Mad-Seed Druid build which doesn’t focus on outward healing at all.

The Druid traitline, as with all other traitlines, offers flexibility. If you are a Druid you are not automatically a healer; you are just automatically better at healing. Just like if you take the Beastmastery traitline (as I do on my condi bunker) you are not automatically a Beastmaster Ranger, you are just more effective with your pet.

Edit: just to clarify this wasn’t aimed at you OP, it was more of an add-to-the-topic post lol :P

(edited by Bryzy.2719)

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Posted by: Terra.8571

Terra.8571

What frustrates me is all the people on here complaining that they “don’t want to have to be a healer”.

The Druid doesn’t force you into being just a healer.

See my build brainstorming thread for 3 other ideas other than just a healer: https://forum-en.gw2archive.eu/forum/professions/ranger/Druid-Build-Brainstorming-Templates-for-BWE/first#post5539131

Not to mention Nike’s Mad-Seed Druid build which doesn’t focus on outward healing at all.

The Druid traitline, as with all other traitlines, offers flexibility. If you are a Druid you are not automatically a healer; you are just automatically better at healing. Just like if you take the Beastmastery traitline (as I do on my condi bunker) you are not automatically a Beastmaster Ranger, you are just more effective with your pet.

Edit: just to clarify this wasn’t aimed at you OP, it was more of an add-to-the-topic post lol :P

Just so people don’t get confused, that Nike isn’t the same DnT Nike (who uses NikeEU tag).

@OP Let’s see what raids bring and see how much healing is necessary. Like you, I have no problem with specialised healers but think it won’t be healthy for the game if only one class can fill that role (currently Druid has much more burst than anything else we’ve ever seen).

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Posted by: mtpelion.4562

mtpelion.4562

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

Server: Devona’s Rest

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Posted by: Bryzy.2719

Bryzy.2719

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

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Posted by: Tapioca.9062

Tapioca.9062

Nobody before this announcement made a Ranger because they wanted to be a healer. It would be like making the Elementalist spec a non-magical brawler. No Elementalist made their character with the notion that they’d discard magic to punch things in the face. It’s a poor thematic fit that feels shoehorned in because apparently somebody’s spec had to be the dedicated healer for the new raiding trinity and we’re the people who copped one for the team.

It also doesn’t help that there appears to be an influx of people migrating over solely because they want to be a healer telling people in the existing Ranger community to sit down, shut up and stop voicing their opinions that they don’t like the direction this went in. People should be free to express their feelings about the Druid regardless of whether it’s in favour of it or against it without self-appointed censors telling people that they’re not allowed to complain or dislike it.

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Posted by: redcomyn.4651

redcomyn.4651

The biggest problem with being just a healer is that you don’t get any credit. You can heal those around you for an entire fight but just get the bronze credit because you caused little damage. Perhaps Anet will change that in HoT, although we haven’t heard anything to indicate that. But if they do, then healer may be worth while for some people, however I have absolutely no desire to be a healer. That is just boring.

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Posted by: Terra.8571

Terra.8571

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

I agree with this, and a lot more mmo players like things like raids, the trinity etc than don’t. You just need to look at sub numbers and revenues of these other games. At the end of the day AN are a business and they themselves acknowledged PvE endgame wasn’t enough and thus are taking a safe option to address this.

Nobody before this announcement made a Ranger because they wanted to be a healer. It would be like making the Elementalist spec a non-magical brawler. No Elementalist made their character with the notion that they’d discard magic to punch things in the face. It’s a poor thematic fit that feels shoehorned in because apparently somebody’s spec had to be the dedicated healer for the new raiding trinity and we’re the people who copped one for the team.

It also doesn’t help that there appears to be an influx of people migrating over solely because they want to be a healer telling people in the existing Ranger community to sit down, shut up and stop voicing their opinions that they don’t like the direction this went in. People should be free to express their feelings about the Druid regardless of whether it’s in favour of it or against it without self-appointed censors telling people that they’re not allowed to complain or dislike it.

I actually sympathise with this post a lot. It’s kinda like in FF XIV where if you rolled an archer you were then type cast as being a bard even if all you enjoyed was ranged dps. In FF XI rangers were just that, ranged dps.

That being said, I’m sure there will be other elite specialisations which will make rangers more ranger like. In the meaning time, IF raids are meant to be what AN want them to be and need healing of some kind, Druids/ Rangers may have a place at end game. Right now that’s a big issue for PvE Rangers and hopefully this will address that.

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Posted by: mtpelion.4562

mtpelion.4562

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

There are plenty of games already out there that offer those things. We bought this game because it didn’t.

So yes, it is the wrong direction for this game.

The fact that you prefer it to go in the wrong direction, notwithstanding.

Server: Devona’s Rest

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Posted by: Tapioca.9062

Tapioca.9062

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

There are plenty of games already out there that offer those things. We bought this game because it didn’t.

So yes, it is the wrong direction for this game.

The fact that you prefer it to go in the wrong direction, notwithstanding.

Exactly this. If I’d wanted to play a game with raids and dedicated healers, I would have bought WoW.

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Posted by: Razor.9872

Razor.9872

That healers are not mandatory in this game is an extremely good thing, especially when party formation is concerned. Should this game change in a way where healers are suddenly necessary, we’re looking at “LFG super monster raid 8/10, need healers” and the party is waiting … and waiting … and waiting until someone fills these spots, just to have people shout at them “WTF, why didn’t you save my kitten”.

No, thanks.

But we already see this in a different form…

“Exp 80’s only need warrior/guardian/ele no rangers/engi’s/necros — full zerk bring food”

I’d argue just needing “healers” is a lot less specific.

NSPride <3

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Posted by: Razor.9872

Razor.9872

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

There are plenty of games already out there that offer those things. We bought this game because it didn’t.

So yes, it is the wrong direction for this game.

The fact that you prefer it to go in the wrong direction, notwithstanding.

Exactly this. If I’d wanted to play a game with raids and dedicated healers, I would have bought WoW.

No one is forcing you to play the raids. Furthermore, healers are very unlikely to be needed anywhere besides these raids and higher lvl fractals. The option just exists for those who do want it.

NSPride <3

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Posted by: Bryzy.2719

Bryzy.2719

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

There are plenty of games already out there that offer those things. We bought this game because it didn’t.

So yes, it is the wrong direction for this game.

The fact that you prefer it to go in the wrong direction, notwithstanding.

Excuse me, but my opinion is not less valid than yours. It is not for you to say what is or isn’t the wrong direction for the game. Also, please only speak for yourself. I did not buy this game because it didn’t have Raids, Trinity and Expansion prospects, I bought it because it’s fun to play. The fact that Trinity may be creeping into the game is something I like. Just because you don’t doesn’t mean it’s necessarily the “wrong” direction.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Good question. There is nothing wrong with Healers, there is a problem with Druids being the healer class. First off if anet want to change the way content is handled you don’t take an existing class an force it into a role you use the new incoming class.

Purity of purpose: While Druid has some good things, If you spec Just to be a druid you will have trouble. Staff is a power weapon Ranger scaling is terrible for power and then you have healing that just plan scales poorly for everyone. Then you add the fact that the staff is a long range weapon but the glyphs are mid and close range skills.

Healing is retro active gw2 is more about being pro-active preventing the damage or evading it. Druids skills should have more skill like Sublime Conversion. Rather than all this heal, Druids should have more skills that convert the damage or prevent the damage. Group protection skills, or a buff or effect that heal you if you take x damage.

Converting and preventing would have felt more in line with Melandru. Even making Druid a tank class would have been better there would still be complains but it would make more sense.

Druid itself does address any of the problems that rangers have. So Druid feels like a double slap in the face for a lot of us.

Again if they really had to add a healing class that should have been the Revenant elite and given Rangers more group support in ways of what was given to the Herald.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Ragnar.1546

Ragnar.1546

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

At this point it’s important to note that we can’t say for certain whether Anet has created a need for dedicated healers in PvE content until we play it.

I disagree completely that raids, trinity and expansions are the wrong direction for the game, but that’s just me.

Either way it’s bad.

If it is required: Best/Most healing tacked to one class. Lets also mention that the Druid is a specialization, but if they made it required that means the Ranger is the Druids specialization.

If it is not required: Wtf is all the healing for? Celestial form… What good is HealSpamBot mode then?

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Posted by: Dredg.4890

Dredg.4890

I was a Restoration Druid (Healer) In WoW from Burning Crusade up until the end of Mists of Pandaria Beta. I did all content on hardest difficulty with some great guilds.

After watching the Druid reveal, I’m nothing but excited for the final Beta Weekend; my guild will be attempting the first raid boss and I will proudly be in the backlines as a Druid healer.

In this game more than others, it’s not about watching the little bars, but positioning, attacking and being both pro and retroactive while understanding the fight mechanics enough to mitigate burst damage. But that’s just regular healing, right? In a sense, except for the fact that my specific positioning affects my healing output with every single ability, meaning movement is just as important, It is a refreshing look at healing and will be an exciting experience to function as part of the raid instead of simply its janitor.

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Posted by: Kitty.1502

Kitty.1502

I don’t have an issue with being a healer, in fact I would love to be a healer. Its just this game does not really support healing. Active Defense is just much better than passive defenses like healing.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

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Posted by: Rutee.1058

Rutee.1058

People whining about ‘the trinity’ forget that it requires, yanno. Tanks. Nothing’s changing to make warriors suddenly capable of ‘holding aggro’ (or living through it). What it most likely means is less reliance on ‘dodge or die’ effects as the sole meaningful source of damage.

There are plenty of games already out there that offer those things. We bought this game because it didn’t.

I did? I didn’t realize that, please tell me why I bought the game.

I got it because my wife owns it, nd I wanted to play something with her. I do like this game on its own merits, probably more than she does! But while it’s true that the lack of ‘roles’ is kind of nice, at the same time it often makes dungeons feel more chaotic and, critically, often contributes to them just feeling like 5 people playing a single player game near each other (Or worse, waiting for cleaves to kill everything you’re not skipping)

And no, I don’t hate the prospect of being a healer. I might have years ago, but I’m an old hag by now and I don’t really see a big difference between watching allied HP bars and watching your dps cooldowns.

(edited by Rutee.1058)

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Posted by: zinkz.7045

zinkz.7045

Good question. There is nothing wrong with Healers, there is a problem with Druids being the healer class. First off if anet want to change the way content is handled you don’t take an existing class an force it into a role you use the new incoming class.

Again if they really had to add a healing class that should have been the Revenant elite and given Rangers more group support in ways of what was given to the Herald.

Why? I mean why, other than you obviously don’t like druid so want don’t want it on your class, there is no logical reason as to why a healing based spec should not be added to ranger, specialisations are meant to introduce new playstyles.

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Posted by: Levetty.1279

Levetty.1279

The problem with healers is that in order to make them useful, you have to make them mandatory. If you make them mandatory, then you have just recreated the holy trinity. The LACK of a holy trinity was a main selling point (and the best part about) this game.

ArenaNet is going backwards by adding antique game content rather than developing new things and going forward. Raids, trinity, expansions, these are all the wrong direction for the game.

Either way it’s bad.

If it is required: Best/Most healing tacked to one class. Lets also mention that the Druid is a specialization, but if they made it required that means the Ranger is the Druids specialization.

If it is not required: Wtf is all the healing for? Celestial form… What good is HealSpamBot mode then?

These 2 sum it up great.

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

Its really weird sometimes how people are mistaking words “needed” with “mandatory” and confuse “not required” with “useless”

in this specific discuss the issue is really noticeable….

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: Ashen.2907

Ashen.2907

What frustrates me is all the people on here complaining that they “don’t want to have to be a healer”.

The Druid doesn’t force you into being just a healer.

See my build brainstorming thread for 3 other ideas other than just a healer: https://forum-en.gw2archive.eu/forum/professions/ranger/Druid-Build-Brainstorming-Templates-for-BWE/first#post5539131

Not to mention Nike’s Mad-Seed Druid build which doesn’t focus on outward healing at all.

The Druid traitline, as with all other traitlines, offers flexibility. If you are a Druid you are not automatically a healer; you are just automatically better at healing. Just like if you take the Beastmastery traitline (as I do on my condi bunker) you are not automatically a Beastmaster Ranger, you are just more effective with your pet.

Edit: just to clarify this wasn’t aimed at you OP, it was more of an add-to-the-topic post lol :P

Just speculating here so take it with a grain of salt.

In theory everything comes with trade offs. If Druid is just automatically better at healing then that came at the cost of something else. For someone who does not care for healing that would mean that he got something he doesnt want and wont use at the cost, potentially at leasr, of something he would.

It seems, to me at least, highly unlikely that people created and mained rangers for the last three years because they wanted to play dedicated healers. This means that the spec adds something for a playstyle that was not part of the original decision to play the class at a cost to the specs potential for the original decision to play the class.

I completely understand some players’ desire to play a dedicated healer. My wife has created and leveled a character to 80 after the druid reveal specifically for that purpose. The thing is that she is doing so to recreate her GW1 monk experience, not to play a ranger.

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Posted by: Raven.9603

Raven.9603

What frustrates me is all the people on here complaining that they “don’t want to have to be a healer”.

The Druid doesn’t force you into being just a healer.

<<self-plugging blah blah>>

1. The Parties you join in WvW and Raids are VERY likely to force you into being_just_a_healer.

2. The traitline has flexibility. Avatar does not. It can heal, and it can daze. And the daze is so brokenly overpowered that it HAS to be nerfed. The Avatar mechanic should really offer something in addition to heals especially considering the 1 heal is spammable and the waterfield is moving channeled. Thats all the heals it realistically needs. Resistance, mobility or some burst, would really make this a form desireable by more than just pure healing rangers.

3. The staff is a neat weapon, but it should have at least 1-2 heavy hitters. Compare it to GS, a defensive weapon with bad auto, Maul makes it viable for more than just defense. If staff 2 and 4 did more impressive damage (think Ele Ice Spike from Staff-water-2), it would really open it up to be much more useful in more types of play.

4. People rolled their base class long ago for what the base class archtype was. Pure-healer might appeal to some, but it wasnt reflected in the ranger archtype, it sort of fits the guardian and ele archtypes and if this mechanic was given to them first no one wouldve blinked. No other class has had their entire group role completely flopped on them like this. No other class will have the entire rest of the playerbase insisting they spec for this specialization the way we will. It should be easily understandable why so many are upset.

It doesnt fit the image of what they previewed us, it doesnt fit our current roles, it isnt needed in any existing content and we only hope it might be good in the future.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: zinkz.7045

zinkz.7045

1. The Parties you join in WvW and Raids are VERY likely to force you into being_just_a_healer.

As opposed to the case for most of the game, where rangers would be told to re-roll.

4. People rolled their base class long ago for what the base class archtype was. Pure-healer might appeal to some, but it wasnt reflected in the ranger archtype, it sort of fits the guardian and ele archtypes and if this mechanic was given to them first no one wouldve blinked. No other class has had their entire group role completely flopped on them like this. No other class will have the entire rest of the playerbase insisting they spec for this specialization the way we will. It should be easily understandable why so many are upset.

People have been whining about how things don’t fit their perceived subjective view of what class X archetype should be since day 1, ranger is a fine example, there have been plenty of posts over the last three years where people seem to think ranger should = bows.

As for it fitting guard or ele, that is your view, I disagree, any class in this game could of been given a healing spec and it would “fit”, the bigger issue is how would it work with certain classes, or would be too strong with certain classes like the aforementioned guard/ele given they already have very strong support with other lines and with things like boon sharing, where as ranger has relatively weak group support so it seems a logical choice to give a healer type specialisation to ranger.

(edited by zinkz.7045)

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Posted by: SkiTz.4590

SkiTz.4590

What frustrates me is all the people on here complaining that they “don’t want to have to be a healer”.

The Druid doesn’t force you into being just a healer.

See my build brainstorming thread for 3 other ideas other than just a healer: https://forum-en.gw2archive.eu/forum/professions/ranger/Druid-Build-Brainstorming-Templates-for-BWE/first#post5539131

Not to mention Nike’s Mad-Seed Druid build which doesn’t focus on outward healing at all.

The Druid traitline, as with all other traitlines, offers flexibility. If you are a Druid you are not automatically a healer; you are just automatically better at healing. Just like if you take the Beastmastery traitline (as I do on my condi bunker) you are not automatically a Beastmaster Ranger, you are just more effective with your pet.

Edit: just to clarify this wasn’t aimed at you OP, it was more of an add-to-the-topic post lol :P

you are automatically better at healing…. at the expense of DPS/Group Support.
What aura or boons can druid give to a team? nothing (still same ole spotter/frost spirit)
I don’t see versatility – I see a lot of heals – way more than necessary , a couple condi cleanses – good and NO boon/aura share and group utilities (only one is stealth/superspeed lol….)

You can’t say its versatile when 80% of the spec is purely healing……the other 20% is some PbAOE CC, minor condis, glyphs

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Posted by: Aomine.5012

Aomine.5012

There’s nothing about druid that resemble ranger a single bit.

Necro keeps his Shroud mechanic as Reaper
Mesmer keeps his shatter theme as Chrono
Thief keeps his evasive nature as daredevil
Warrior keeps his Adrenaline mechanic as Berserker
Ele keeps his attunements as Tempest

Druid’s entire design, focus, playstyle, emphasis, theme, none of them resemble ranger a single bit. (Before you say pet, there’s nothing about Druid that improves pet’s mechanic. Pet’s enhancement are universal to ranger, so it has nothing to do with Druid.)

Staff theme is more like Guardian’s holy theme. Glyph looks like some random ideas come out of nowhere, that has little synergy with ranger, and many of them looks subpar, and the animation is underwhelming. Traits are fine I guess. Celestial form is awful, no damage, no tagging, no AOE, no offensive/ defensive buffs, just healing and cleansing. Also, the entire design has nothing to do with ranger.

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Posted by: anduriell.6280

anduriell.6280

being a healing oriented class : nothing wrong.
Being an only burst healing class : boooorrriinggg……

You bring me a druid with more group support applications other than exclusively healfrom 1 to 0 and hard CC like is already present in the glyphs and i will believe unicorns exists.
Enough damage application to keep tagging when in Avatar state also so heal does not became a punishment or a burden for the druid.

Players here are complaining about the Druid being only heal when ranger lacks in any kind of support. Also heal from 1 to 9 is boring and does not fit with the average ranger player used to play with weapons where every skill is different and has purpose other than smash.
Also the shout wannabe mechanic for the glyphs does not convince because it seems too lacklustre in range and not offering any situational control. We already have shouts for what it matter.

Mainly heal is good, only heal is bad

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: Knighthonor.4061

Knighthonor.4061

being a healing oriented class : nothing wrong.
Being an only burst healing class : boooorrriinggg……

You bring me a druid with more group support applications other than exclusively healfrom 1 to 0 and hard CC like is already present in the glyphs and i will believe unicorns exists.
Enough damage application to keep tagging when in Avatar state also so heal does not became a punishment or a burden for the druid.

Players here are complaining about the Druid being only heal when ranger lacks in any kind of support. Also heal from 1 to 9 is boring and does not fit with the average ranger player used to play with weapons where every skill is different and has purpose other than smash.
Also the shout wannabe mechanic for the glyphs does not convince because it seems too lacklustre in range and not offering any situational control. We already have shouts for what it matter.

Mainly heal is good, only heal is bad

Druid generate energy from damage and heals. So you dont even have to use Staff to get some major heals from the new form, while dishing out heavy damage.

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Posted by: anduriell.6280

anduriell.6280

snip

Druid generate energy from damage and heals. So you dont even have to use Staff to get some major heals from the new form, while dishing out heavy damage.

you did not read my comment.
I’m not talking about astral regeneration, because we know nothing about how that work.
We know we generate half astral from dmg than from healing, but nothing more.
I’m saying and i quote myself:

Mainly heal is good, only heal is bad

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Rocknull.2986

Rocknull.2986

Nothing wrong with healer. Nothing wrong with making content harder to a point where you need people to focus on this aspect of the game. No one will be “only healer” everyone contributes damage and other utilities. PVE is WAAAAY to easy at the moment. Its time to upgrade. Anet is making the rite move.and this will open up for some interesting game play in wvw aswell. all in all you should all be excited.

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Posted by: Knighthonor.4061

Knighthonor.4061

snip

Druid generate energy from damage and heals. So you dont even have to use Staff to get some major heals from the new form, while dishing out heavy damage.

you did not read my comment.
I’m not talking about astral regeneration, because we know nothing about how that work.
We know we generate half astral from dmg than from healing, but nothing more.
I’m saying and i quote myself:

Mainly heal is good, only heal is bad

My point is that it’s optional to only heal. You dont have to take Glyphs or Staff f
to play a Druid.

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Posted by: bluesnacks.2301

bluesnacks.2301

It’s variety.

Pick any class, they all DPS. All of them. One class gets a lot of healing and people flip.

For the record the Trinity is not “antique,” it’s different. It may not have a place in this game but that does not make it a bad system.

Quand on parle du loup, on en voit la queue.

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Posted by: Mavander.3208

Mavander.3208

No one made a Ranger to be a healer. NO ONE. No one invested hours or days of their life into building up a ranger so that it can be a healer. This is just a fact. No one did. It was not even an option. And we were okay with that.

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Posted by: Aomine.5012

Aomine.5012

No one made a Ranger to be a healer. NO ONE. No one invested hours or days of their life into building up a ranger so that it can be a healer. This is just a fact. No one did. It was not even an option. And we were okay with that.

Yeah, people who’re happy about Druid are those other classes’ main that create ranger for fun, and now have a healer to use.

People who created ranger as their first character, play ranger because he likes ranger, not because whether he’ll be in Meta or not, are those who’re most disappointed by Druid.

I can understand why many people here are happy. There’s a guy did a research of the most used/ played class this year, and ranger turns out to be the 2nd most unplayed / unused classes, while Ele is the top and most used class.

So the REAL ranger population are very small. Most of those who celebrates right now probably are the pirate-ship population who always want to be a healer.

(edited by Aomine.5012)

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Posted by: Bran.7425

Bran.7425

Its really weird sometimes how people are mistaking words “needed” with “mandatory” and confuse “not required” with “useless”

in this specific discuss the issue is really noticeable….

It is no worst than the ‘viable’ and ‘optimal’ confusion running rampant in the overall forum community as a whole.

Pets have been hidden due to rising Player complaints.

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Posted by: Leodon.1564

Leodon.1564

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

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Posted by: Aomine.5012

Aomine.5012

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

Druid’s damage is below average.

Druid has no offensive support whatsoever. (2.5% average damage bonus from Glyph lol..)

Druid has minimal AOE

Druid has no party-wise protection / aegis / stability.

So yeah, we didn’t improve much for the DPS and utility. Our dps is already below average. Now Druid makes it even worse.

(edited by Aomine.5012)

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Posted by: Mcrocha.3891

Mcrocha.3891

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

I think it is mainly a PvE perspective. Raiding may change something, but Druid won’t really be useful in current dungeon content. Still this isn’t a problem because Ranger already has two viable builds for power or condi and is able to provide unique buffs so it’s not completely useless, so I don’t get the QQ to be honest.

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Posted by: Aomine.5012

Aomine.5012

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

I think it is mainly a PvE perspective. Raiding may change something, but Druid won’t really be useful in current dungeon content. Still this isn’t a problem because Ranger already has two viable builds for power or condi and is able to provide unique buffs so it’s not completely useless, so I don’t get the QQ to be honest.

Yes, ranger got “unique” but “subpar” buffs.

It’s better to take another Ele for “extreme damage”, AOE, 25 mights , fury, cleanse, water field, fire field

It’s better to take another Warrior for 25 mights, fury, banners, Empower Allies.

It’s better to take another Guardian for reflection, stability, protection, aegis, quickness, cleanse

It’s better to take another thief or mesmer for skipping contents.

It’s never worth taking ranger just for Frost Spirit and Spotter.

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Posted by: lxghostxl.5097

lxghostxl.5097

Nothing wrong with being a healer but we chose a dps long range which is called RANGER, and if we wanted to go for a healer then we should have done so in the first place. the game GW2 promised that unique game play of not requiring a healer and tank. to me personally, I would not like a healer for my ranger on druid but would like a buffer support dps Druid. see in most game the problem with having a heavy healer class is that when you actually try to find a group you will end up going full heal than actually playing as a dps even thou that is the class you rolled for. if they change those buff like instead of a heal gives vigor buff and protection then I would be happy because that will make players actually play and not make druid do all the job to help them survive. you will see soon enough when they required you as a druid healer. you will get allot of angry players because when you cannot do the best heal team play then you will understand why. btw I know you can work on it and get better but is that the main reason you play a ranger? I have been a ranger for a long time and it has always been the main reason why I play the class. I like the pets tho because they do decent damage.

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Posted by: Mcrocha.3891

Mcrocha.3891

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

I think it is mainly a PvE perspective. Raiding may change something, but Druid won’t really be useful in current dungeon content. Still this isn’t a problem because Ranger already has two viable builds for power or condi and is able to provide unique buffs so it’s not completely useless, so I don’t get the QQ to be honest.

Yes, ranger got “unique” but “subpar” buffs.

It’s better to take another Ele for “extreme damage”, AOE, 25 mights , fury, cleanse, water field, fire field

It’s better to take another Warrior for 25 mights, fury, banners, Empower Allies.

It’s better to take another Guardian for reflection, stability, protection, aegis, quickness, cleanse

It’s better to take another thief or mesmer for skipping contents.

It’s never worth taking ranger just for Frost Spirit and Spotter.

The drop-off of taking a class over the Ranger is not that bad unless you’re trying to run fully optimized world record breaking speedruns, which 99.99% of the community is not doing. Don’t exaggerate to make it appear that things are worse than they appear.

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Posted by: mistsim.2748

mistsim.2748

Nothing wrong with being a healer but we chose a dps long range which is called RANGER, and if we wanted to go for a healer then we should have done so in the first place. .

with tomorrow’s balance changes, LB/GS power rangers are going to be in a really, really good spot. they were already viable in both raids and competitive spvp, it’s just that in spvp they were overshadowed by mesmers and d/d eles. both of these issues will get addressed with tomorrow’s patch. i can think of 3 power ranger builds (at least) that will be viable and competitive.

regarding the druid, you don’t have to play the elite spec if you don’t want to heal. that being said, the druid has some pretty good offensive options as well. we’ll be seeing some amazing dueling builds with the elite spec, just due to how much sustain it gives us.

(edited by mistsim.2748)

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Posted by: Aomine.5012

Aomine.5012

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

I think it is mainly a PvE perspective. Raiding may change something, but Druid won’t really be useful in current dungeon content. Still this isn’t a problem because Ranger already has two viable builds for power or condi and is able to provide unique buffs so it’s not completely useless, so I don’t get the QQ to be honest.

Yes, ranger got “unique” but “subpar” buffs.

It’s better to take another Ele for “extreme damage”, AOE, 25 mights , fury, cleanse, water field, fire field

It’s better to take another Warrior for 25 mights, fury, banners, Empower Allies.

It’s better to take another Guardian for reflection, stability, protection, aegis, quickness, cleanse

It’s better to take another thief or mesmer for skipping contents.

It’s never worth taking ranger just for Frost Spirit and Spotter.

The drop-off of taking a class over the Ranger is not that bad unless you’re trying to run fully optimized world record breaking speedruns, which 99.99% of the community is not doing. Don’t exaggerate to make it appear that things are worse than they appear.

I’m merely stating FACTS in a comparative point of view.

Ofc, anything can work, just some works better than others.

All in all, druid add NOTHING that can compete with those classes I mentioned, and would only truly be useful in that so-called raid.

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Posted by: Bran.7425

Bran.7425

The drop-off of taking a class over the Ranger is not that bad unless you’re trying to run fully optimized world record breaking speedruns, which 99.99% of the community is not doing. Don’t exaggerate to make it appear that things are worse than they appear.

Here the thing even without being part of those speedruns, the ideas of effectiveness bleed over into the general game, so there is the problem of perception over reality.

Pets have been hidden due to rising Player complaints.

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Posted by: Mcrocha.3891

Mcrocha.3891

Mainly heal is good, only heal is bad

I don’t understand the mentality of people who think Druid is only healing or will be regulated to a healbot.

Druid is DPS like you normally would to gain astral force (use staff for faster astral force gain) and then pop into celestial form only when you need it for the big heals. How is this any different from how you play now?

When you say healing only or healbots, I think of games like WoW where you literally spent your entire time staring at people’s healthbars to keep them healed. Druid is not that type of playstyle because you have to DPS to gain astral force, and then when you need a heal, you have a nice one at hand.

I think it is mainly a PvE perspective. Raiding may change something, but Druid won’t really be useful in current dungeon content. Still this isn’t a problem because Ranger already has two viable builds for power or condi and is able to provide unique buffs so it’s not completely useless, so I don’t get the QQ to be honest.

Yes, ranger got “unique” but “subpar” buffs.

It’s better to take another Ele for “extreme damage”, AOE, 25 mights , fury, cleanse, water field, fire field

It’s better to take another Warrior for 25 mights, fury, banners, Empower Allies.

It’s better to take another Guardian for reflection, stability, protection, aegis, quickness, cleanse

It’s better to take another thief or mesmer for skipping contents.

It’s never worth taking ranger just for Frost Spirit and Spotter.

The drop-off of taking a class over the Ranger is not that bad unless you’re trying to run fully optimized world record breaking speedruns, which 99.99% of the community is not doing. Don’t exaggerate to make it appear that things are worse than they appear.

I’m merely stating FACTS in a comparative point of view.

Ofc, anything can work, just some works better than others.

All in all, druid add NOTHING that can compete with those classes I mentioned, and would only truly be useful in that so-called raid.

There will always be classes that are superior to others when there isn’t a homogenous class system. They could have given Druid some buffs to help pve, but that is not the primary issue with the class. Rangers are fine in pve, people who claim othrwise are ignorant and living in the past. Are other classes more valuable? Sure. But that does not invalidate Ranger.

If you want to complain about things in pve don’t focus on Druid, focus on things like pets falling behind with the introduction of ascended stats or not getting agony resistance or something like that. Druid was designed to address big problems the class had in pvp and WvW, the state of balance in pve beyond the point it is at right now is inconsequential really. Besides I’m sure Druid will be valuable in Raids and provide something that no other class can do.

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Posted by: Aomine.5012

Aomine.5012

The drop-off of taking a class over the Ranger is not that bad unless you’re trying to run fully optimized world record breaking speedruns, which 99.99% of the community is not doing. Don’t exaggerate to make it appear that things are worse than they appear.

Here the thing even without being part of those speedruns, the ideas of effectiveness bleed over into the general game, so there is the problem of perception over reality.

Yeah, the reality is this game is easy enough that anything can work.

But it’s always better to pick the 4 top professions, assuming all of them have the same skill-level/ experience. This is fact.

But my point is not only does Druid not solve any of the ranger’s problem, it ultimately derails its theme entirely.

(edited by Aomine.5012)

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Posted by: mistsim.2748

mistsim.2748

a few people in this thread are just venting at this point, no constructive discussion happening whatsoever.

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

a few people in this thread are just venting at this point, no constructive discussion happening whatsoever.

I just wanted to know why people don’t enjoy playing the healer archetype. Then this happened. Interesting though.