if you think the LB changes aren't OP
If you want to run build like this, Power Necro 2-shots you, D/p thief doesn’t give a flying kitten and much more.
Seriously guys, stop posting how LB Ranger does damage when you build for straight no survivability and pop every long cooldown you have for one spike.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
As a Mesmer, I just use Mimic to reflect your projectiles. Traited it’s on a 20s CD.
Oh wait, mimic was nerfed. Nevermind.
So a build that can 1-2 shot and gets 1 shot itself is op?
Sounds balanced to me.
Space Marine Z [GLTY]
If you want to run build like this, Power Necro 2-shots you, D/p thief doesn’t give a flying kitten and much more.
Seriously guys, stop posting how LB Ranger does damage when you build for straight no survivability and pop every long cooldown you have for one spike.
Power necros don’t 2 shot you…you have 20k health with guard stacks, 3 seconds of stealth every 9 seconds (thats 33% of the time i can be hidden) a 1200m knockback, an aoe cripple and did you miss the part i said i played this setup all night? i know exactley what it does.
On Pikken square wvw last night there were 4 rangers running in a group and you couldn’t even get close to them. Im guessing they were calling targets and insta gib, no matter what class.
If you seriously dont think that all the kiddies will flock to ranger now ‘I SNIEP UR kitten’
then by all means continue to defend it.
I watched some youtube vids posted here a few weeks ago by a nicely skilled Ranger killing warriors. It made me smile because a lot of easy moders flocked to warrior after their buffs and Warriors were widely considered OP (and ranger u/p)
Ask yourself would you watch a video of a LB ranger now roaming in WvW?
well no because anyone can do it effectively.
“I’m so skilled with rangers that it was currently fine as is. No need to buff them Anet” This is exactly how you sound, and it’s pretty laughable. Go ahead and continue patting yourself on the back, though. I’m not the one to stop self-appreciation.
Learn 2 dodge, like you have to dodge every other burst class that people QQ about.
Warrior QQ
Thief QQ
Mesmer QQ
Ele QQ
Necro QQ
Engi QQ
Guardian QQ
and now, finally, rangers have QQ too. Looks balanced to me.
Oh, pro tip, strafe autoattacks at max range, which is still as easy as any other projectile. Dodges regenerate fast enough to be able to mitigate rapid fire multiple times and either get out of range or close in on the ranger, both of which are direct counter to the glass longbow.
Before the patch, Rapid Fire wasn’t even a DPS increase over the autoattack unless you were facetanking with the longbow. Just because you don’t like our Quality of Life improvements doesn’t mean that they weren’t needed.
However, ANet has taken the liberty of giving every class the ability to play effectively and outplay the ranger longbow. Go to a start zone and look closely at your map. You’ll see a dodge roll trainer. Get yourself through the tutorial, practice a few times (we know it’s a difficult concept or you wouldn’t be QQing), and then reevaluate your mindset.
I think you’ll come to the conclusion that this is just a kneejerk reaction because a different class you like didn’t get the changes you want, while the ranger class got changes it desperately needed and opened up viability in what is arguably the classes thematically staple weapon, and that can leave a person salty, we get it.
Just calm down, take a few seconds, and remember, improvements to active gameplay are a good thing. It could have been another turret engi buff.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I’ve been running a full zerk LB since I started playing a few months after launch. The LB never had the damage to burst people down fast enough compared to other classes. Now it finnaly has it, however you have to kill them before they close range or 1 stun and GG your dead. Now we can atleast have a chance of killing them before they close range. Why aren’t people complaining about KS wars or backstab thieves or 100b wars and so on. Rangers can finally bring a crap ton of DPS to the table like the rest of the classes. Better nerf them. The amount of rangers running around won’t last, people are trying it out and will get bored of geting insta killed by every class and move back to whatever they played. It’s incredibly easy to beat LB rangers. Half of them running around right now don’t play them properly and are just here to try the new “op” set up. I killed multiple ranger groups by myself today by just dodging the rapid fire and using my wolf fear. It’s not hard, they are not op. They have simply been brought up to par with the rest of the classes.
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief
stopped reading at 1500m lol, obvious troll. What really changes is people use to ignore rangers in the back of the zerg because they didnt cause much trouble, now they do, is simple just go for the rangers, they still have bad survivability and if they are using longbow they will die ridiculously fast to conditions or even damage so, you just cant ignore us anymore.
(edited by NemesiS.6749)
If you want to run build like this, Power Necro 2-shots you, D/p thief doesn’t give a flying kitten and much more.
Seriously guys, stop posting how LB Ranger does damage when you build for straight no survivability and pop every long cooldown you have for one spike.
Power necros don’t 2 shot you…you have 20k health with guard stacks, 3 seconds of stealth every 9 seconds (thats 33% of the time i can be hidden) a 1200m knockback, an aoe cripple and did you miss the part i said i played this setup all night? i know exactley what it does.
On Pikken square wvw last night there were 4 rangers running in a group and you couldn’t even get close to them. Im guessing they were calling targets and insta gib, no matter what class.
If you seriously dont think that all the kiddies will flock to ranger now ‘I SNIEP UR kitten’
then by all means continue to defend it.
I watched some youtube vids posted here a few weeks ago by a nicely skilled Ranger killing warriors. It made me smile because a lot of easy moders flocked to warrior after their buffs and Warriors were widely considered OP (and ranger u/p)
Ask yourself would you watch a video of a LB ranger now roaming in WvW?
well no because anyone can do it effectively.
actually they do, i was watching a streaming the other day and the necro 2 shot some thief, she was like wtf is this a hack. Really powerful, his HP just went down, didnt even had time to react. Ranger is not even close to that kind of damage, dont know what is all the drama about
@OP
What? Do you think we are op?… i mean… really? … as ranger player is a strange feeling… but do you really QQing about … rangers? oooww yeah … this feeling… what? Nerf us? owww… for the first time… this … will be our revenge… for years of frustation… NOW cry under my arrows, you nab warrior and you nab thief! My revenge will hit so hard!
Bow down and despair! (cit.)
Muahahahahahahahahahahahahaha
can we please stop comparing the warrior rifle to ranger LB? it’s silly.
yes, volley is a good skill, possibly comparable to rapid fire. but then LB has a stealth, a knockback and an AOE skill, rifle has… a stupidly easy to dodge killshot which incidentally uses up your class mechanic.
i like playing with rifle but it’s a niche weapon at best on warriors.
actually they do, i was watching a streaming the other day and the necro 2 shot some thief, she was like wtf is this a hack. Really powerful, his HP just went down, didnt even had time to react. Ranger is not even close to that kind of damage, dont know what is all the drama about
Well thieves (along with eles and guardians) have the lowest base health in the game to start with, and also that thief was probably glassy as kitten. So yes, it is possible for necros to 2-shot certain classes but they’re also pretty glassy themselves if that’s the case.
Snip
Look at Ryms’ sig… Ranger.
after almost 2 years of rangers being the running joke of wvw, can’t we just let em have it? they’ve earned it.
If you want to run build like this, Power Necro 2-shots you, D/p thief doesn’t give a flying kitten and much more.
Seriously guys, stop posting how LB Ranger does damage when you build for straight no survivability and pop every long cooldown you have for one spike.
Power necros don’t 2 shot you…you have 20k health with guard stacks, 3 seconds of stealth every 9 seconds (thats 33% of the time i can be hidden) a 1200m knockback, an aoe cripple and did you miss the part i said i played this setup all night? i know exactley what it does.
On Pikken square wvw last night there were 4 rangers running in a group and you couldn’t even get close to them. Im guessing they were calling targets and insta gib, no matter what class.
If you seriously dont think that all the kiddies will flock to ranger now ‘I SNIEP UR kitten’
then by all means continue to defend it.
I watched some youtube vids posted here a few weeks ago by a nicely skilled Ranger killing warriors. It made me smile because a lot of easy moders flocked to warrior after their buffs and Warriors were widely considered OP (and ranger u/p)
Ask yourself would you watch a video of a LB ranger now roaming in WvW?
well no because anyone can do it effectively.
Actually, I do on my Power Necro. Thieves, Rangers, Mesmers, Engineers…
If you’re running pure glass it doesn’t even matter if you’re medium, light or heavy.
My burst capabilities on glassy are around 26k damage in 4 seconds, low cooldown, good sustain. I play both Necro and Ranger for about 2 years now.
You would be surprised how easy most of so called “power rangers” are.
Now if I face properly built after-patch balanced direct damage ranger with heavy pet cripple uptime, more kiting possibilities, with right pets it will be hard for me, because he can survive enough time and gain range again, preventing me from LF building.
But trust me, rangers who are that well-played are so, so rare.
Simply, full zerk+QZ+SotW+SotH was, is and always will be laughable for me.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Wall of Reflection will be quite hilarious to run now, but yes the damage …I’m loving it but now I just feel kinda cheat gibbing people caught in the open without mitigation tools xD
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Actually, I do on my Power Necro. Thieves, Rangers, Mesmers, Engineers…
If you’re running pure glass it doesn’t even matter if you’re medium, light or heavy.
My burst capabilities on glassy are around 26k damage in 4 seconds, low cooldown, good sustain. I play both Necro and Ranger for about 2 years now.
You would be surprised how easy most of so called “power rangers” are.
Now if I face properly built after-patch balanced direct damage ranger with heavy pet cripple uptime, more kiting possibilities, with right pets it will be hard for me, because he can survive enough time and gain range again, preventing me from LF building.
But trust me, rangers who are that well-played are so, so rare.
Simply, full zerk+QZ+SotW+SotH was, is and always will be laughable for me.
^^Exactly this !
PPl who claim its fine / l2dodge and so on just have no clue, sorry.
If you know how to position yourself right you have such a huge advantage , noone can 2shot you, cause they do not have your RANGE.
And the kiting options as LB/GS ranger are quite nice.
Also, you have 6sec immunity, which is enough to dish out 20k+ dmg, on thoese other glassy professions.
The only way i reflection, but nearly all ( all ) reflection skills have a higher cooldown, if you even have them on your bar or weaponset.
I really really wonder how one can claim that LB changes + basicly free GM Trait on Sigils is fine .
You guys really think your skill increased 100% just after you patched the game ?
Not wondering that 80% players in PvP are playing PowerRanger right now ?
You think its just coincidence that there are so many Nerf OP LB PowerRanger threats at once ?
I saw sooo many reflects last night… I think half of my dodges were for my own rapid fire… Honestly, the number of Rangers should decline quickly, as the new toy feeling wears off and eventually, they won’t be as much of a problem.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I have not been killed by 1 single longbow ranger yet, playing my normal melee ranger. Hopefully I’ll have better luck soon.
And the whole “omg 4 rangers are so strong because they called a target” is just… ridiculous. Are there not 4 people on the other team as well? Anyone want to eat 4 steal/pistol whips??
My newly buffed BM Ranger has been eating longbow rangers for breakfast all day. The only time one gets a legitimate kill is when I’m already engaging someone else and don’t see them running up on me, which is really the entire point of a burst build.
Just dodge the Rapid Fire and use Swoop to close the distance. The sniper has already used up an entire trait line on their longbow, they won’t be much of an issue in melee.
Or just use offhand axe and turn their burst against them. Reflect is a hard counter to the ranger longbow, and our offhand axe has a rather long reflect skill for it’s number 5.
The sniper ranger is a long way from being overpowered. No need to insult everyone who happens to like the sniper playstyle.
It could be the only time when Stirder’s Defense is pretty good !
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
It could be the only time when Stirder’s Defense is pretty good !
Nah, you have to be attacking.
Long range, high velocity, high damaging, tracking hundred blades while having the ability to move while casting on a short CD. It takes two dodges to be able to dodge the whole Rapid Fire, endurance regenerates at 5% per second. It will take 10 seconds to regenerate enough endurance to dodge some projectiles of another Rapid Fire. Pair Rapid Fire and Sic’ Em together and a Ranger can faceroll any stealth class. Having a good group fight? Random Ranger 1 comes in, rapid fires you, you’re dead. The Ranger doesn’t even have to be good, he presses 1 button. Try to focus the Ranger? What if you have more than one person on you? A Ranger has enough evades to run until you die. All of you are talking of 1v1 scenarios, which is pretty unrealistic in WvW/PvP.
Sempiternal Order [SO]
Northern Shiverpeaks
So a build that can 1-2 shot and gets 1 shot itself is op?
Yes.
One shotting is not fun to do to people nor fun to have done to you.
It takes ZERO skill and there’s already way too many zero skill high damage combos in this game.
Don’t care what class it’s on, every time another brainless high damage combo enters the game, the game gets less fun to play.
How ridiculous saying it is overpowered. I managed a fair few kills in WvW last night but still got killed myself. I respec’d damage went down a little was more survivable. Why on earth call for a build to be nerfed that has been underpowered for so long that many times I couldn’t even get a party in WvW because of the distain other classes show the ranger.
I do no more damage than a thief that can down you in a matter of seconds yet I don’t see the thief getting nerfed or the a limit putting on the warrior damage because he can down me quickly.
It’s new, people will adapt their defence against it, but I for one appreciate the fact that I can now bring my ranger to the table without everybody shouting noob, because I want to play my favourite class.
The sheer numbers of rangers playing has resulted in many deaths by arrows as predicted. It had to happen.
People are suddenly complaining over a 10% damage buff like the sky is falling, where is the sense? Everything else was already in the game before the patch.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I don’t really see the problem. Seems pretty fun to me. I mean a backstab thief can do a bunch of damage too and they don’t need to sit there for 2.5 seconds.
It’s true that you may have a hard time dodging the whole thing. But even if you dodge it partially, the damage goes down the toilet.
It IS fun to fight other bow rangers though, lol. It’s not really OP; many classes have builds than can kill you before you can blink. People just don’t know how to fight against rangers atm, because most probably haven’t come across many that can fight back.
Also, try taking a zerker/ranger runes build into a zerg for some real fun.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
While the OP may have a point (I don’t think so, but I’m not a master of balance), I hope ANet waits long enough for counterplay to develop. Already people have mentioned that dodging can mitigate the entire burst.
Also, the 15k bursts that people have been complaining about require triggering several different skills that each have a minute long cool down. In contrast, 100 blades can do 15k every 5 seconds.
For all the Rangers asking for self nerfs, please get a grip. Thieves never ask for nerfs to their class, they just take what they get and enjoy it. Look at what happened to mesmers. They asked for the torment on scepter autoattack to be nerfed, and they got a PU nerf instead.
I have not been killed by 1 single longbow ranger yet, playing my normal melee ranger. Hopefully I’ll have better luck soon.
And the whole “omg 4 rangers are so strong because they called a target” is just… ridiculous. Are there not 4 people on the other team as well? Anyone want to eat 4 steal/pistol whips??
This. The problem isn’t that after the patch 4 rangers can burst down a single target, the problem was that before the patch they couldn’t.
After playing with my LB ranger last night the only problem I have with it is the range. In most cases the enemies had zero chance to even counter attack because all of their skills were WAY out of range. Then they run and well you can’t run from a sniper rifle lol. That being said, if you have good reflexes and can dodge the initial burst then it isn’t that bad, a burst LB ranger will be glassy so the challenge is just getting close to him or within range.
Wu Táng Financial [Táng] – YB
Rapid Fire only does 15% more damage base than a Warrior’s Volley does. The Warrior’s Rifle has more damage modifiers to boost its damage as well. We haven’t seen Warriors running around with rifles drawn causing any real problem and the skill has been there since release. The problem is this change is new, on a class that even ANet has said is the most numerous in the game, which also happens to be the worst class in the game up until now in WvW. People are curious so everyone is on their Rangers playing with the changes.
Give it a week and longbow Rangers will be just as popular as rifle Warriors. And if not, only then can we start entertaining ideas of nerfing it. Not after 12 hours.
(edited by Atherakhia.4086)
I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3
I have no idea what engineers and necros have as I I don’t play them.
Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.
(edited by TooBz.3065)
Rangers have been bursting people down for ages using quickening zephyr + rapid fire. Now they don’t need to use zephyr just to make rapid fire actually usefull…
Don’t really see why people are complaining. They still do less damage than every other class as pets are factored into their damage, and we all know how good pets are at hitting a moving target…
So a build that can 1-2 shot and gets 1 shot itself is op?
Sounds balanced to me.
Ignoring the fact that the Ranger has the advantage of…well…RANGE, it certainly isn’t balanced in the least.
You know what melee glass cannons have as a setback to their squishiness? Having to close the gap.
So tell me, what does this new Cheese build have as a setback? It certainly isn’t long windup animations like Warrior skills. It sure isn’t condition stacking. And it sure isn’t defensive issues or the ability to “miss” your target through bad positioning like melee classes can. So, what’s the trade off?
Hate to say it, but the Ranger class has become more cheesy than Thief or Warrior ever was. Now they have a mobile/ranged Hundred Blades pre-nerf, and a stealth field. Just….lol
I could hit people for 2k with LB autoattack…
Before the patch.
And what is 1500 range really? Infiltrator’s arrow + steal= sup. Heck, even guardians have a 1200 range teleport and they are pretty bad at mobility.
Rangers still have crap for condition removal, and their amazing “burst” relies on various skills (quickening zephyr, wild signet, elite skill) with long cooldowns. Oh, and their amazing stability uptime and access to stunbreaks. Right.
I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3I have no idea what engineers and necros have as I I don’t play them.
Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.
Engineers can lol with either shield 4 or tool kit. Necros admittingly got the short end of the bargain, but it’s not like life blast doesn’t hurt or the copious amounts of poison.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I approached an enemy north BL camp a while ago. It was guarded by a thief and LB ranger, and I thought well that probably isn’t doable. 10 or whatever vs me on my melee ranger. Then an ele ran past me without even pausing, popped magnetic aura, and we took the camp. It was hysterical.
I don’t see any gamechanging difference from before… Sure now we can trait RtW and get a better feeling with LB, but same thing as before: If you start the fight from max range with buffs, you win, unless your enemy is tank or stealths and regens. If you don’t have stability, or if you get attacked first you can either run or die (assuming your enemy knows his class.
So where’s the OMG OP etc? With the changes now, RF can be completelly evaded in 1 roll.
The irony is that thief can do as much damage as LRS and RF combined in 1 skill from stealth
I approached an enemy north BL camp a while ago. It was guarded by a thief and LB ranger, and I thought well that probably isn’t doable. 10 or whatever vs me on my melee ranger. Then an ele ran past me without even pausing, popped magnetic aura, and we took the camp. It was hysterical.
I think a lot of LB rangers are learning just how much reflection is in the game.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
So a build that can 1-2 shot and gets 1 shot itself is op?
Sounds balanced to me.
Ignoring the fact that the Ranger has the advantage of…well…RANGE, it certainly isn’t balanced in the least.
You know what melee glass cannons have as a setback to their squishiness? Having to close the gap.
So tell me, what does this new Cheese build have as a setback? It certainly isn’t long windup animations like Warrior skills. It sure isn’t condition stacking. And it sure isn’t defensive issues or the ability to “miss” your target through bad positioning like melee classes can. So, what’s the trade off?
Hate to say it, but the Ranger class has become more cheesy than Thief or Warrior ever was. Now they have a mobile/ranged Hundred Blades pre-nerf, and a stealth field. Just….lol
You are ignoring every skill the other classes have other than dodges lol, no one is forcing you to stay still and suck all the damages at 1500+ range.
Warrior has endure pain and gap closer
Thief has gap closer, stealth, blind
Guardian has gap closer, refelction, retaliation
Mesmer has gap closer, stealth, reflection
Ele has gap closer, invulnerable, blocks
Engi… lol don’t even get me started, the ranger just dies.
Every classes can counter LB ranger very easly, the only problem is that we are not used to fear the LB ranger, now learn how to counter it and stop QQing for nothing.
I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3I have no idea what engineers and necros have as I I don’t play them.
Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.
Holy kitten, you must be a really bad ranger reading all your posts to defend ranger .. really.
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
none of these abilities has a 1500y range, using SR to engage a fight is super selfish + ranger can easily wait for it run around a bit, use GS#4 or even Sos .
And well really, you must be terrible to list dagger#2 here, once the thief even comes in the range to attack you , your LB#2 will have him killed, not to mention you can CC him with your pet and once he is in range just knoch him back using LB#4.
Oh and forgot LB#3 to stealth of something …
Its so funny to read in the ranger or profession balance forums, all the bad rangers try to defend the OPness while the better one will admit that its too much.
And the sad thing is, Anet knows it but it will take 6 month until a fix will hit, as usual.
The question is , why ?
They know it, why don’t they balance of things faster, like they did in the beginning.???
I think you’re kidding yourself if you think it’s fair to judge the change already. It’s obviously a big buff, and in WvW there are currently 10 times the number of ranger there usually are so it’s particularly noticable.
Give it a week or two till people are used to dealing with Rangers within the new parameters and we’ll see.
Gunnar’s Hold
1 * 10 = 10 … I saw 10 Rangers last night! Woot! :-p
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Shadow Step has a 1200 range. Inf Strike has 600 and will always move forward if a target is selected. 6 in tricks will give you a steal with a 1500 range and a 20 second cooldown or you can just stick to the 900.
Pick 2…
I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3I have no idea what engineers and necros have as I I don’t play them.
Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.
Holy kitten, you must be a really bad ranger reading all your posts to defend ranger .. really.
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
none of these abilities has a 1500y range, using SR to engage a fight is super selfish + ranger can easily wait for it run around a bit, use GS#4 or even Sos .
And well really, you must be terrible to list dagger#2 here, once the thief even comes in the range to attack you , your LB#2 will have him killed, not to mention you can CC him with your pet and once he is in range just knoch him back using LB#4.
Oh and forgot LB#3 to stealth of something …
Its so funny to read in the ranger or profession balance forums, all the bad rangers try to defend the OPness while the better one will admit that its too much.
And the sad thing is, Anet knows it but it will take 6 month until a fix will hit, as usual.
The question is , why ?
They know it, why don’t they balance of things faster, like they did in the beginning.???
Well, of course I’m a terrible ranger. I don’t even play one. (I’m terrible at all the other classes too, but I don’t think that’s the point.)
Do you even remember pistol 5, dagger 2 or has it been so long since you had to press more than one button to win you forgot?
Also, trait long reach, and you can steal from 1500.
Oh, and I’ll defend any change that mixes up the meta a little bit. This game has become stale. Rangers have been underpowered for the vast majority of the game.
And if you are going to QQ about traiting 20 points into trickery, go figure something else out. But do not expect anything but derision when you come here screaming for nerfs because your precious position in the power heirarchy MAY be threatened.
(edited by TooBz.3065)
Holy kitten, you must be a really bad ranger reading all your posts to defend ranger .. really.
none of these abilities has a 1500y range, using SR to engage a fight is super selfish + ranger can easily wait for it run around a bit, use GS#4 or even Sos .
And well really, you must be terrible to list dagger#2 here, once the thief even comes in the range to attack you , your LB#2 will have him killed, not to mention you can CC him with your pet and once he is in range just knoch him back using LB#4.
Oh and forgot LB#3 to stealth of something …
Its so funny to read in the ranger or profession balance forums, all the bad rangers try to defend the OPness while the better one will admit that its too much.
And the sad thing is, Anet knows it but it will take 6 month until a fix will hit, as usual.
The question is , why ?
They know it, why don’t they balance of things faster, like they did in the beginning.???
I guess you are a pro player and everybody who can come up with a counter is just terribly bad you so funny
I forgot the No.1 rule lol ! if you see a LB ranger just stand still, if you don’t move he can’t see you XD
Rapid fire didnt get any dmg buff, just now you dodge more damage with one dodge
Just the WvW
R3200+
i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.
greetz
the Hunter of the wanna-be-archer
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.greetz
the Hunter of the wanna-be-archer
I was cool before it was cool.