Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
if you think the LB changes aren't OP
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.greetz
the Hunter of the wanna-be-archer
You’ll be happier if you stop caring what other people do. What makes you think this is in anyway relevant to whether the LB is OP?
Just so I understand.
Everyone defending agrees its ok to do 20k+ damage to someone in 1.25s (if haste works how I believe it does) just because someone didn’t evade?
Also, they can maintain this every 8-10s and also right after a knock down. And have range between you and them (utilizing surroundings in team fights).
Just so I understand.
Everyone defending agrees its ok to do 20k+ damage to someone in 1.25s (if haste works how I believe it does) just because someone didn’t evade?
Also, they can maintain this every 8-10s and also right after a knock down. And have range between you and them (utilizing surroundings in team fights).
who is hitting who for 20k rapid fires? you can get 7-12k under normal conditions on a tower guard, or 6-8kish under normal conditions on a player. 10k+ if the enemy player is full zerk.
This is if the ranger himself is full zerk, which means hes a pretty easy kill.
A fresh air double lightning strike from a zerk ele hits for about the same damage (~8k+ against another zerk player) on a MUCH shorter cooldown, from range, and they have other abilities to follow it up with, like phoenix, arcane blasts…
how hard and fast does a hasted rifle sKill Shot hit for?
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
Why didn’t people used to complain about the old maul builds that would hit for like 60k? Because you had to use all utility slots and burn all cooldowns to accomplish those big hits. That’s the same thing with these newbie RF rangers. Either their build is a 1-time effort and then they’re helpless if the person doesn’t immediately just give up and die, or they have a reasonable, balanced LB build.
Other classes can do a lot more damage in a lot shorter time frames than RF.
https://www.youtube.com/watch?v=8wW2m4VeY4k&list=UUY7xwSpkcS3cOno6fo5J8ag
So a build that can 1-2 shot and gets 1 shot itself is op?
Sounds balanced to me.
Ignoring the fact that the Ranger has the advantage of…well…RANGE, it certainly isn’t balanced in the least.
You know what melee glass cannons have as a setback to their squishiness? Having to close the gap.
So tell me, what does this new Cheese build have as a setback? It certainly isn’t long windup animations like Warrior skills. It sure isn’t condition stacking. And it sure isn’t defensive issues or the ability to “miss” your target through bad positioning like melee classes can. So, what’s the trade off?
Hate to say it, but the Ranger class has become more cheesy than Thief or Warrior ever was. Now they have a mobile/ranged Hundred Blades pre-nerf, and a stealth field. Just….lol
You do realize that we had all of that BEFORE the patch, right? We have had that for months. The damage at range is the same as its always been, it just doesnt require utility slots. The only difference between today and last week is that today, there are a thousand rangers in full zerk running around blowing people up, where for the last few years the only people running zerk were bearbow idiots. LB zerk is still a bad spec, still does the same damage it always has, but people are trying it out because its shiney.
If there was a thousand s/d ele’s running around globaling people with fresh air bursts, people would say fresh air was OP, when in reality, it is just as strong as its always been.
Oh, it just frees up a utility slot. My bad. Hey Anet, next time please just let my Necro drop Wells instead of Marks for my Staff skills. It won’t change anything, just free up a hard defensive Utility slot when space is already limited. I mean, I’m already going to be dropping wells anyways, so its not like it would be totally OP, or anything. Thanks.
Is it feasible for a Ranger to maintain 25 might stacks and the target to have 25 vuln stacks before RF and the target to be in 2000 armor?
Because that’s what it would take for a Ranger to hit the 20k you’re mentioning.
So a build that can 1-2 shot and gets 1 shot itself is op?
Sounds balanced to me.
Ignoring the fact that the Ranger has the advantage of…well…RANGE, it certainly isn’t balanced in the least.
You know what melee glass cannons have as a setback to their squishiness? Having to close the gap.
So tell me, what does this new Cheese build have as a setback? It certainly isn’t long windup animations like Warrior skills. It sure isn’t condition stacking. And it sure isn’t defensive issues or the ability to “miss” your target through bad positioning like melee classes can. So, what’s the trade off?
Hate to say it, but the Ranger class has become more cheesy than Thief or Warrior ever was. Now they have a mobile/ranged Hundred Blades pre-nerf, and a stealth field. Just….lol
You do realize that we had all of that BEFORE the patch, right? We have had that for months. The damage at range is the same as its always been, it just doesnt require utility slots. The only difference between today and last week is that today, there are a thousand rangers in full zerk running around blowing people up, where for the last few years the only people running zerk were bearbow idiots. LB zerk is still a bad spec, still does the same damage it always has, but people are trying it out because its shiney.
If there was a thousand s/d ele’s running around globaling people with fresh air bursts, people would say fresh air was OP, when in reality, it is just as strong as its always been.
Oh, it just frees up a utility slot. My bad. Hey Anet, next time please just let my Necro drop Wells instead of Marks for my Staff skills. It won’t change anything, just free up a hard defensive Utility slot when space is already limited. I mean, I’m already going to be dropping wells anyways, so its not like it would be totally OP, or anything. Thanks.
This is more comparable to a zerker necro having the channel on his axe 2 reduced by half. A ranger that bursted you down today couldve bursted you down yesterday. Today theres a lot more people trying that spec. In a week or two, there will be a lot less glass, because it didnt magically become good at 1v1. The people dying to this are dying because rangers are everywhere taking potshots at people. If you were actually fighting the ranger by himself you would own him.
This weeks shenanigans is equivalent to half the WvW population deciding to spec killshot and popping people from 1500 for much more than any ranger is doing with rapid fire. killshot warriors are still bad, but in mass its pretty ridiculous.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
Oh lord, here we go.
Just give it some time. Let the dust settle, let people change their strategies against these builds. People are so used to 99% of longbow rangers being free kills that they’re flustered that they now have to use a few brain cells to kill them.
Oh lord, here we go.
Just give it some time. Let the dust settle, let people change their strategies against these builds. People are so used to 99% of longbow rangers being free kills that they’re flustered that they now have to use a few brain cells to kill them.
That.
++++++++++++++++
Gunnar’s Hold
I have a Ranger alt who runs a SB/Condi build and a LB/Zerk build. Running LB last night was fun. It was also fun seeing a metric ton of Rangers out and about. My personal opinion is that it will die out within 20 or so days and be back to normal. In the WvW meta of play you have to have gear at some point for balance. It will take some time for some players to find that comfort level. Other classes time to counter.
I also main a Guardian whom I also hot lapped a few rounds last night. I can tell you I also saw a metric ton of those guys running around due to their changes. Ironically enough I think the same way. We will see many more Guardians than normal for the next 20 or so days while they test out the changes then it will be back to normal. Mains will play mains.
Why do I post here? Simple. I have both and while playing on my Guardian the Rangers didn’t bother me much. 2 or more with focus fire was interesting but a simple solution for me was:
A. Wall of Reflection
I can’t say how many rangers committed suicide
B. Retaliation
Again continue to shoot equals suicide or me swapping weapons and taking a bag
Its fun either way but I don’t think many will stay around because of the risk factor. It isn’t always going to be the way it was last night and today. Just one mans opinion.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3I have no idea what engineers and necros have as I I don’t play them.
Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.
Holy kitten, you must be a really bad ranger reading all your posts to defend ranger .. really.
Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
none of these abilities has a 1500y range, using SR to engage a fight is super selfish + ranger can easily wait for it run around a bit, use GS#4 or even Sos .
And well really, you must be terrible to list dagger#2 here, once the thief even comes in the range to attack you , your LB#2 will have him killed, not to mention you can CC him with your pet and once he is in range just knoch him back using LB#4.
Oh and forgot LB#3 to stealth of something …
Its so funny to read in the ranger or profession balance forums, all the bad rangers try to defend the OPness while the better one will admit that its too much.
And the sad thing is, Anet knows it but it will take 6 month until a fix will hit, as usual.
The question is , why ?
They know it, why don’t they balance of things faster, like they did in the beginning.???
lololol. LB stealth.How hard is it to use thief shortbow 5+ steal+ any of the gap closers you have on the weapons? It only costs initiative aside from the 30s or so cooldown on steal.
Oh sure, and ranger can run away too, except they have to swap weapons and all this OP ranged damage must wait another 8 seconds.
Oh and SOS, yea. Keep bursting them down despite that big icon on their head with that 64 second cooldown.
Anyhow, I like how it’s only been 24 hours, but people are declaring there’s no counterplay. Definitely way out of my league if they know everything.
Oh and before you say I’m a terrible ranger. That’s not exactly true. I am a terrible guardian that sometimes plays as a terrible ranger and also a terrible thief that kills terrible rangers. Now that they’re more than target practice, I don’t mind. I do remember a ranger shooting me off a cliff once. I think they should definitely nerf point blank shot. :p
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Man laggy ranger forum here : Post keep timing out – This ended up being a double post. Sorry
(edited by Kyotee.7851)
My power longbow/great sword ranger was the first character I made and leveled, and with the exception of a few months it has been my main character since beta. I say this so you will understand that I know the ranger profession inside and out.
I have destroyed every new glass ranger I have come across by timing my dodges, using my great sword block, or line of sighting their rapid fire. Rapid fire does the same damage it always has and has become much easier to dodge.
The only thing that has changed is it is now much easier to burst down heavy bunker builds like some guardians and regen warriors that used to just face tank the sustained damage rangers put out.
LGN
So other classes can have insta gib builds, but Oh my Lawd – Ranger’s can’t have nice things?
S/F Fresh Air Ele’s. Static Discharge Engineers. Power Necros, and more. But no, not rangers.
Watch:
Elementalist have been doing this forever, as well as other “Glassy Built” Classes.
Ele insta gib…examples
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/166103/gw008.jpg
So why can’t Zerker built LB rangers have nice things too?
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.
Good points on both sides I think. In a duel situation, the spec is hard to play, especially vs certain classes. It requires decent timing of pet cc and lb3 and 4 (and knowledge of how 3 and 4 can bug out).
On the other hand, in a gank/suprise situation, now a LB ranger can deal high ranged damage from insane range with no skill whatsoever which is pretty lame.
From a ‘fun’ perspective I would have preferred some kind of slow nuke skill that required SETUP. Back to my double drake melee build.
Enough jibba jabba. I’m about to run out the door, but if anyone truly feels that LB is completely OP and RF is a win-button, I’ll be happy to duel you while you have LB and I have the ranger melee sets to hopefully change your mind. You can pick if I’m allowed to use offhand axe or just dagger for the 1h sword, even.
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.
SoS on a longer cd than endure pain and doesnt break stun. its probably equal to endure pain considering the longer cd and the passive bonus. Note that we cant trait for a free SoS when we’re about to die, while EP on low health is a popular warrior trait.
SotW does not really provide a speed bonus. You move slower while enlarged so the speed bonus provided returns you to normal speed.
The LB change was not a 50% dps increase.
suppose a 10sec timeframe, because that is the non traited cd of rapid fire. assume non crits, because they arent needed to calculate % changes and i want to keep the math simple for warriors reading.
Using full zerk on the gwskills calc:
Before patch List Damage over 10 sec: 1k (x6, auto), 4k (x1, rapid fire). (remember, non crit). = 10k. or 1000 dps.
After patch List Damage over 10sec: 1k (x8 auto), 4k (x1, rapid fire) (remember, non crit). = 12k. or 1,200 dps. A 20% increase.
The dps % gain becomes less when you take quick draw into account. im not gonna redo the math but probably 15%.
Is 15-20% a substantial dps buff? Yes.
Is 15-20% the reason you are dying to rangers today? No. You are dying to rangers today because everyone and there mother is having fun trying one out. It will taper off.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.
Rapid Fire does X damage over Y seconds with Z cooldown.
X/Y is the DPS.
X/Z is the effective damage.
DPS went up, but effective damage stayed the same (it actually went up too, but you don’t care…).
Your signet comparison also isn’t valid. Stability for Rangers is on a cast time and they aren’t attached to stun breaks. Rangers are much more susceptable to burst condis as well.
Not trying to rage or QQ. Just want to check if everyone defending is ok with the following. It’s just a yes or no question : )
10k in 1.25s (if haste works how I believe) to a bunker
20k in 1.25s (if haste works how I believe) to a zerker
with a range of 1500.
Not trying to rage or QQ. Just want to check if everyone defending is ok with the following. It’s just a yes or no question : )
10k in 1.25s (if haste works how I believe) to a bunker
20k in 1.25s (if haste works how I believe) to a zerker
with a range of 1500.
Except that, like your last post that we already replied to, those are not numbers anyone is doing. You are doing 7-10k+ to a zerker, and never 10k to a bunker. Ask your loaded yes or no’s someplace else.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Not trying to rage or QQ. Just want to check if everyone defending is ok with the following. It’s just a yes or no question : )
10k in 1.25s (if haste works how I believe) to a bunker
20k in 1.25s (if haste works how I believe) to a zerker
with a range of 1500.
Except that, like your last post that we already replied to, those are not numbers anyone is doing. You are doing 7-10k+ to a zerker, and never 10k to a bunker. Ask your loaded yes or no’s someplace else.
So how does it take down Guards in one blow then?
learn2retal
/15characterstooOP
Archeage = Farmville with PK
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.
Free grandmaster trait? You mean that our signets finally do what every other professions signets do? They apply the buff to us instead of our little npc walking handicap.
LGN
I wouldn’t be surprised if Anet actually had WvW defence in mind with this buff – with the siege delay traps and all, now possibly making the longbow on walls not just one of those small annoying things you mostly ignore
Not trying to rage or QQ. Just want to check if everyone defending is ok with the following. It’s just a yes or no question : )
10k in 1.25s (if haste works how I believe) to a bunker
20k in 1.25s (if haste works how I believe) to a zerker
with a range of 1500.
Except that, like your last post that we already replied to, those are not numbers anyone is doing. You are doing 7-10k+ to a zerker, and never 10k to a bunker. Ask your loaded yes or no’s someplace else.
So how does it take down Guards in one blow then?
Can you show us a clip of this happening? guard as in guardian? guard as in npc?
The only guard npc’s (which are all veterans) you are going to “1-shot” (10 shot?) with a rapid fire are going to be the wizard types, which have little health far less than the normal 2600 armor, or the non veteran guards that wander around north camp. And lots of classes can burst those in less time.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Not trying to rage or QQ. Just want to check if everyone defending is ok with the following. It’s just a yes or no question : )
10k in 1.25s (if haste works how I believe) to a bunker
20k in 1.25s (if haste works how I believe) to a zerker
with a range of 1500.
Except that, like your last post that we already replied to, those are not numbers anyone is doing. You are doing 7-10k+ to a zerker, and never 10k to a bunker. Ask your loaded yes or no’s someplace else.
So how does it take down Guards in one blow then?
Can you show us a clip of this happening? guard as in guardian? guard as in npc?
The only guard npc’s (which are all veterans) you are going to “1-shot” (10 shot?) with a rapid fire are going to be the wizard types, which have little health far less than the normal 2600 armor, or the non veteran guards that wander around north camp. And lots of classes can burst those in less time.
My apologies. Guard as in guardian. And I’ll see what I can do about the vid. It would be nice to publicly see one way or another.
Enough jibba jabba. I’m about to run out the door, but if anyone truly feels that LB is completely OP and RF is a win-button, I’ll be happy to duel you while you have LB and I have the ranger melee sets to hopefully change your mind. You can pick if I’m allowed to use offhand axe or just dagger for the 1h sword, even.
Heading out now, but I’ll leave the offer on the table for another time. We can do all the math in the world, but… If I lose it will be because you outplayed me over the course of a couple minutes, and will have nothing to do with a RF win button.
And I’m not a hostile dueler at all, I just want to prove to people RF is no big deal.
i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.greetz
the Hunter of the wanna-be-archerI was cool before it was cool.
I was cool before it was cool to be cool before it was cool.
i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.greetz
the Hunter of the wanna-be-archerI was cool before it was cool.
We were the cool form of uncool before uncool became a thing. (Rhett)
See you in Tyria.
There were soon many bad rangers losing hard in SPvp yesterday. It was a farm fest.
Chalk it up to bad players testing out the new changes.
Early results seem to be
(1) balanced changes in WvW, ranger still underpowered here
(2) balanced changes for PvE, longbow is still underpowered here because the game favors melee over range
(3) in SPvp, ranger longbow users are becoming a rock paper scissors character that is hard countered by thieves and mesmers, but hard counters slow characters without much range like guardians, some elementalist specs, and some necromancer specs.*
- Also a character that is a lot better on some maps than others
A rock paper scissors hard counter character is arguably balanced meta gaming and unbalanced gaining. Still this is light years better than another year of hambow.
Ranger will find its place and other specs will adapt if necessary.
Wow. This thread is still going. I can’t believe how many people there are that will actually argue that they think something is OP because they can’t facetank a burst skill without burning a dodge.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Step 1: Equip full Berzerker gear
Step 2: Trait 6/6/0/2/0
Step 3: Slot Signet Of The Hunt, Signet Of Stone, “Protect Me!”, Troll Unguent and Rampage As One
Step 4: Equip Longbow and Greatsword
Step 5: Find a victim
Step 6: Pop Signet Of The Hunt and use Rapid Fire
Step 7: Victim tries to retaliate, pop Signet Of Stone and proceed to /laugh
Step 8: Pop “Protect Me!” and continue to /laugh while ticking between 10 and 18k with Rapid Fire every 8seconds.
And that’s not including Counter Attack (which means a total of 16seconds of invulnerability with signet and shout) and Hunter’s Shot and Point Blank Shot to buy time for Rapid Fire to be off cooldown.
If you’re full glass you can kill people fast but you die fast yourself, I see how that’s balanced. But with 16seconds of invulnerability and being able to tag people from 1,500 range… I don’t know, I’d borderline this at OP. I had no trouble killing a Guard and a Warrior 2v1 earlier and I was full glass. Killed the Guard before he could even get within spitting distance and when the Warrior got close I used Point Blank Shot, Hunter’s Shot, popped Signet Of Stone while using Rapid Fire, he got on top of me and did 0 damage because of invuln, popped “Protect Me!” and I finished him with greatsword. Seems a kitteneesy to me.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Step 1: Equip full Berzerker gear
Step 2: Trait 6/6/0/2/0
Step 3: Slot Signet Of The Hunt, Signet Of Stone, “Protect Me!”, Troll Unguent and Rampage As One
Step 4: Equip Longbow and Greatsword
Step 5: Find a victim
Step 6: Pop Signet Of The Hunt and use Rapid Fire
Step 7: Victim tries to retaliate, pop Signet Of Stone and proceed to /laugh
Step 8: Pop “Protect Me!” and continue to /laugh while ticking between 10 and 18k with Rapid Fire every 8seconds.And that’s not including Counter Attack (which means a total of 16seconds of invulnerability with signet and shout) and Hunter’s Shot and Point Blank Shot to buy time for Rapid Fire to be off cooldown.
If you’re full glass you can kill people fast but you die fast yourself, I see how that’s balanced. But with 16seconds of invulnerability and being able to tag people from 1,500 range… I don’t know, I’d borderline this at OP. I had no trouble killing a Guard and a Warrior 2v1 earlier and I was full glass. Killed the Guard before he could even get within spitting distance and when the Warrior got close I used Point Blank Shot, Hunter’s Shot, popped Signet Of Stone while using Rapid Fire, he got on top of me and did 0 damage because of invuln, popped “Protect Me!” and I finished him with greatsword. Seems a kitteneesy to me.
Conditions?
Charrov – Engineer
Skill levels are never indicative of true balance. I can kill a player that never dodges or utilizes any of their stability/blinds/blocks/etc, does that make my class good, or the other class bad?
Or does that make the players good/bad, while the classes themselves could actually be truly balanced?
As usual though, WvW is not the balance litmus test. PvP will be where how “OP” (I laugh every time somebody says it is, it’s a joke) the build gets performance rated, where there are equally skilled players at the top tier, with equal gear tiered equipment, and no mouth-breathing zerglings in sight to come QQ on the forums because they don’t know how to dodge, don’t know how to utilize their available skills or build properly, and want to be able to facetank damage like they always used to be able to.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
stuff
Conditions?
Exactly, and cc, hard and soft. Not much will happen as youre tossed around like a wet paper bag, blinded, immob, etc. Then get your bow w/rapid fire completely negated by others blocks and immunity or even tossed back in your face with reflection … I self destructed several this way, and I also saw lots of clued in other classes with lots of reflection up for the ranger zerg!
Saw so many new rangers in spvp just melt or made completely ineffective (and then melted) without condition protection and stun breaks. You might get the odd spectacular run of luck but thats exactly what it is.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.Free grandmaster trait? You mean that our signets finally do what every other professions signets do? They apply the buff to us instead of our little npc walking handicap.
Yes, if you compare pre patch, you had to trait for this now you don’t. Also I said 50% damage increase on LB 2 skill specifically, not for the long bow in general. Note rangers got a straight up BUFF, and from what I saw no nerfs on a kitten thing to level the playing field.
stuff
Conditions?
Exactly, and cc, hard and soft. Not much will happen as youre tossed around like a wet paper bag, blinded, immob, etc. Then get your bow w/rapid fire completely negated by others blocks and immunity or even tossed back in your face with reflection … I self destructed several this way, and I also saw lots of clued in other classes with lots of reflection up for the ranger zerg!
Saw so many new rangers in spvp just melt or made completely ineffective (and then melted) without condition protection and stun breaks. You might get the odd spectacular run of luck but thats exactly what it is.
Does protect me save you from stuff like necro spectral walls and unblockable attacks?
Also, if your pet runs out of health, it doesn’t work anymore right?
for there you have been and there you will long to return.
Does protect me save you from stuff like necro spectral walls and unblockable attacks?
Also, if your pet runs out of health, it doesn’t work anymore right?
No, it doesnt block conditions or stun effects. Protect me will break stun if you use it for that purpose though.
Yea if you pet dies … or if you accidently give it another command or swap it … protect me stops working.
(oh btw about unblockable attacks… PM isnt a block, its invul, so unblockable doesnt matter… depends whether the attack is damage or condition, damage is definately passed to pet but the condition would go through to player…. I figure anyway)
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
(edited by Kilger.5490)
Ok I’m back. You may now stop with theorycrafting the horrific slaughter caused by RF and come lose to me in a duel where I use melee ranger.
Hahahahaha 15 chars
kitten , someone beat me to it.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Rangers are much more susceptable to burst condis as well.
Rangers are susceptable to everything in this game…. nerf bats included.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
after almost 2 years of rangers being the running joke of wvw, can’t we just let em have it? they’ve earned it.
Just FYI, the only reason Rangers were a running joke was because 90% of rangers were bearbows who only knew how to 11111. Like any class, a good ranger was actually dangerous.
Wait, wait! I get it now. The OP wants us to tell him how to counter the changes. See they make a post saying RANGER OP! or rapid-fire is over-powered, then we rebut by explaining how to counter it. Everybody who reads it takes notes then logs on to exact vengeance.
oh…sneaky OP, really sneaky.
See you in Tyria.
Tried it all afternoon.
Easy mode.
And to all the people who say “learn to dodge” : you re just acting delusional.
A thief Backstabs me and is DPS ing me down? Just Lb #4. He uses a Shadowstep to come back to me? Lb #3 and reposition. He uses another Shadowstep to come near me? Stone Signet, then rapid fire. Dead thief.
Shadow Arts thieves are more thanks and that’s why I slot Sic Em on my utilities, and they drop like flies.
Meanwhile.
Trixxi Is Cute – Purple Fhaz: your daily roamer
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.Free grandmaster trait? You mean that our signets finally do what every other professions signets do? They apply the buff to us instead of our little npc walking handicap.
Yes, if you compare pre patch, you had to trait for this now you don’t. Also I said 50% damage increase on LB 2 skill specifically, not for the long bow in general. Note rangers got a straight up BUFF, and from what I saw no nerfs on a kitten thing to level the playing field.
So you think it was okay before that we needed a grandmaster trait in order to simply use our signets? It’s a kitten good thing you aren’t in charge of balance.
LGN
stopped reading at 1500m lol, obvious troll.
Yup. This right here.
BAN HIGH-CAPACITY ASSAULT BOWS!
Won’t someone think of the children!?!?
Asquared wins. That’s it folks, can’t top that.
See you in Tyria.