https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
if you think the LB changes aren't OP
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Guild Wars 2 launcher will answer to all your questions.
Its all:
You’re deluding yourselves.
1500m, high velocity, tracking, 8 sec recharge skill that does THAT much dmg that fast is a kitten to the profession and game modes.I have 2 lvl 80 Rangers which i’ve always loved playing, but last night running around wvw was a complete joke. I specc’ed full berzerker 6/6/xxx just to see the changes at thier full potential and it was the least fun i’ve ever had playing my ranger, Fights didn’t feel hard won at all and very very cheesey.
But unfortunately for every player like myself that likes to feel like they’ve earned a wvw kill, there will be 1000 players who just want the ‘i win’ button.Please think before you defend or justify these changes.
Do you want Rangers to become the fotm cheesemode scrub class? because thats exactley the rep they will now get.
Have some pride in your Ranger and in your own skills because being OP gets very old very fast.
I don’t know what up lvls you’ve been fighting with but with your spec the most you’ll be is a rally bot.
i know LB got buffed but i dont think its OP
1v1 if i see ranger i will be bit more careful (i play mesmer, thief, ele, necro and ranger)
sure i get burst down in 2 sec by 3 rangers target me as the same for 3 thieves and any other classes
but still its annoying to think ranger can kill me
I think the problem is speccing for full zerker – no matter the profession.
I have always failed to understand how a 5 second fight is any fun – win or lose.
You’re deluding yourselves.
1500m, high velocity, tracking, 8 sec recharge skill that does THAT much dmg that fast is a kitten to the profession and game modes.I have 2 lvl 80 Rangers which i’ve always loved playing, but last night running around wvw was a complete joke. I specc’ed full berzerker 6/6/xxx just to see the changes at thier full potential and it was the least fun i’ve ever had playing my ranger, Fights didn’t feel hard won at all and very very cheesey.
But unfortunately for every player like myself that likes to feel like they’ve earned a wvw kill, there will be 1000 players who just want the ‘i win’ button.Please think before you defend or justify these changes.
Do you want Rangers to become the fotm cheesemode scrub class? because thats exactley the rep they will now get.
Have some pride in your Ranger and in your own skills because being OP gets very old very fast.I don’t know what up lvls you’ve been fighting with but with your spec the most you’ll be is a rally bot.
Agreed. Zerker rangers in zerg fights are still a joke and the easiest thing in the game to kill. The only thing that changed is they actually hurt proportional to the amount of survivability they lack (hint: it’s pretty much all of it)
I still focus them above all other classes simply because they are the easiest to down first and a lot are awful players who just stand and catch my RF with their face.
This thread is expanding faster than Murican democracy in Iraq.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Long range, high velocity, high damaging, tracking hundred blades while having the ability to move while casting on a short CD. It takes two dodges to be able to dodge the whole Rapid Fire, endurance regenerates at 5% per second. It will take 10 seconds to regenerate enough endurance to dodge some projectiles of another Rapid Fire. Pair Rapid Fire and Sic’ Em together and a Ranger can faceroll any stealth class. Having a good group fight? Random Ranger 1 comes in, rapid fires you, you’re dead. The Ranger doesn’t even have to be good, he presses 1 button. Try to focus the Ranger? What if you have more than one person on you? A Ranger has enough evades to run until you die. All of you are talking of 1v1 scenarios, which is pretty unrealistic in WvW/PvP.
All the wannabe’s try to counter this fellow…He has it 100% correct.
I don’t mind the ranger having this ability but the real issue is it follows you into stealth. As a class that gets 2 dodges…unbelievably bad design considering ele’s get more and aree ranged…..a thief needs the stealth. If a thiefs stealth can’t be counted on for direct damage mitigation then its not worth much. This is the majority of your complaints I am sure.
So either the rangers needs to be yelling for a fix to this hitting stealthed players issue or be ready to have your damage destroyed on it. the choice is yours.
All the wannabe’s try to counter this fellow…He has it 100% correct.
I don’t mind the ranger having this ability but the real issue is it follows you into stealth. As a class that gets 2 dodges…unbelievably bad design considering ele’s get more and aree ranged…..a thief needs the stealth. If a thiefs stealth can’t be counted on for direct damage mitigation then its not worth much. This is the majority of your complaints I am sure.So either the rangers needs to be yelling for a fix to this hitting stealthed players issue or be ready to have your damage destroyed on it. the choice is yours.
Rapid Fire behaves exactly like every other channeled attack in the game. If you go into stealth AFTER the channel has begun casting it will follow you. However, if you are stealthed then Rapid Fire won’t have a target and will just fire off in whatever direction the ranger is facing, sometimes straight into the ground, as there’s nothing to hit.
So basically if Rapid Fire is hitting you when you stealth it’s because you were dumb enough to activate stealth after Rapid Fire went off, thinking it would protect you from a channeled effect. Good thieves already know not to waste their stealth trying to escape a channeled attack and will instead dodge or use an evade, or use stealth before the ranger activates Rapid Fire, rendering everything on longbow except skill 5 to be useless.
Was actually more difficult for thieves before the change, seeing as it would track them through their entire stealth duration while giving the thief’s position away.
People have just proven to be bad at dodging/evading/using CC.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
All the wannabe’s try to counter this fellow…He has it 100% correct.
I don’t mind the ranger having this ability but the real issue is it follows you into stealth. As a class that gets 2 dodges…unbelievably bad design considering ele’s get more and aree ranged…..a thief needs the stealth. If a thiefs stealth can’t be counted on for direct damage mitigation then its not worth much. This is the majority of your complaints I am sure.So either the rangers needs to be yelling for a fix to this hitting stealthed players issue or be ready to have your damage destroyed on it. the choice is yours.
Rapid Fire behaves exactly like every other channeled attack in the game. If you go into stealth AFTER the channel has begun casting it will follow you. However, if you are stealthed then Rapid Fire won’t have a target and will just fire off in whatever direction the ranger is facing, sometimes straight into the ground, as there’s nothing to hit.
So basically if Rapid Fire is hitting you when you stealth it’s because you were dumb enough to activate stealth after Rapid Fire went off, thinking it would protect you from a channeled effect. Good thieves already know not to waste their stealth trying to escape a channeled attack and will instead dodge or use an evade, or use stealth before the ranger activates Rapid Fire, rendering everything on longbow except skill 5 to be useless.
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
It is literally on you that you’ve decided to enter stealth while being hit by a channeled effect. You saw the ranger start shooting arrows at a rapid speed and went “This is exactly when I want to turn invisible!” Then you hit whichever stealth skill you were planning on using to turn invisible, only for the arrows to keep coming because that’s how the skill works.
What you should have done is use one of the thief’s many gap closers to get behind the ranger. Fun fact, if you get behind the ranger they will just stop attacking completely and all their projectiles with automatically miss.
If the ranger is out of range of your gap closers you should just suck it up and blow a dodge, reducing the damage to a much more managable 3-4K at most.Then you pop stealth, now confident that the ranger has nothing else but longbow 5 to try and hit you. Run up until you are in range for your gap closers, maybe wait out the AoE skill if you have to, and then unleash Hell.
As a thief you are uniquely equipped to take down longbow rangers more easily than any other profession. This shouldn’t be a hard fight for you unless your opponent is much more skilled than you are.
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
It is literally on you that you’ve decided to enter stealth while being hit by a channeled effect. You saw the ranger start shooting arrows at a rapid speed and went “This is exactly when I want to turn invisible!” Then you hit whichever stealth skill you were planning on using to turn invisible, only for the arrows to keep coming because that’s how the skill works.
What you should have done is use one of the thief’s many gap closers to get behind the ranger. Fun fact, if you get behind the ranger they will just stop attacking completely and all their projectiles with automatically miss.
If the ranger is out of range of your gap closers you should just suck it up and blow a dodge, reducing the damage to a much more managable 3-4K at most.Then you pop stealth, now confident that the ranger has nothing else but longbow 5 to try and hit you. Run up until you are in range for your gap closers, maybe wait out the AoE skill if you have to, and then unleash Hell.
As a thief you are uniquely equipped to take down longbow rangers more easily than any other profession. This shouldn’t be a hard fight for you unless your opponent is much more skilled than you are.
You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?
You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?
Anticipation. The same way you know a thief is about to use backstab and act accordingly, or how other professions are suppose to know where the thief went when they stealthed to spam AoEs on their location.
It’s a skill one develops after playing the game for so long. You learn how the various builds function and plan accordingly to the best of your ability.
You can also expect it after the ranger has used Point Blank Shot 9 times out of 10. Or following up Entangle. The ranger wants to make sure the full Rapid Fire lands so they will try to set it up with their crowd control. If you see the Signet of the Wild or Rampage as One animations you know the ranger is setting up for a huge burst and should be perfectly capable of hitting stealth before either cast is finished, thus avoiding the inevitable Rapid Fire that is to come.
Unless they are just firing it off every time it’s off cooldown, and honestly if they are trying to spam it then it’s the kind of player you shouldn’t be having an issue with to begin with. Unpredictability is often a more substitute for efficiency, and even then you can just count the seconds between use and figure out about when the Rapid Fire can be used next.
You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?
Anticipation. The same way you know a thief is about to use backstab and act accordingly, or how other professions are suppose to know where the thief went when they stealthed to spam AoEs on their location.
It’s a skill one develops after playing the game for so long. You learn how the various builds function and plan accordingly to the best of your ability.
You can also expect it after the ranger has used Point Blank Shot 9 times out of 10. Or following up Entangle. The ranger wants to make sure the full Rapid Fire lands so they will try to set it up with their crowd control. If you see the Signet of the Wild or Rampage as One animations you know the ranger is setting up for a huge burst and should be perfectly capable of hitting stealth before either cast is finished, thus avoiding the inevitable Rapid Fire that is to come.
Unless they are just firing it off every time it’s off cooldown, and honestly if they are trying to spam it then it’s the kind of player you shouldn’t be having an issue with to begin with. Unpredictability is often a more substitute for efficiency, and even then you can just count the seconds between use and figure out about when the Rapid Fire can be used next.
Nice advice for fighting against awful Rangers that do the exact same ‘efficient’ skill rotation for the sake of efficiency, not skill, which gets them killed 9/10 times. A Good Ranger does not do that because most of that Signet of the Wild will be wasted, if a good ranger chooses to take that over a more useful skill. A good ranger will also not accidentally use that rapid fire just after you go into stealth, they’ll wait for you to get out of it, some switch to GS, then use counterattack (for some reason, it works every time for me. combine with signet of the hunt for even more awesome results!).
Counting the seconds between skill uses also doesn’t work, because, as you said, bad rangers use it whenever its off cool down. A good Ranger will not do that, and waste their attack.
So, let me change the question since you are describing the tactics of a very poor ranger to me right now. How does a ‘good thief’ know when a ‘good ranger’ is about to use rapid fire? Something tells me the answer still involves fortune telling of some sort.
Nice advice for fighting against awful Rangers that do the exact same ‘efficient’ skill rotation for the sake of efficiency, not skill, which gets them killed 9/10 times. A Good Ranger does not do that because most of that Signet of the Wild will be wasted, if a good ranger chooses to take that over a more useful skill. A good ranger will also not accidentally use that rapid fire just after you go into stealth, they’ll wait for you to get out of it, some switch to GS, then use counterattack (for some reason, it works every time for me. combine with signet of the hunt for even more awesome results!).
Counting the seconds between skill uses also doesn’t work, because, as you said, bad rangers use it whenever its off cool down. A good Ranger will not do that, and waste their attack.
So, let me change the question since you are describing the tactics of a very poor ranger to me right now. How does a ‘good thief’ know when a ‘good ranger’ is about to use rapid fire? Something tells me the answer still involves fortune telling of some sort.
Why did the duck cross the road ?
Nice advice for fighting against awful Rangers that do the exact same ‘efficient’ skill rotation for the sake of efficiency, not skill, which gets them killed 9/10 times. A Good Ranger does not do that because most of that Signet of the Wild will be wasted, if a good ranger chooses to take that over a more useful skill. A good ranger will also not accidentally use that rapid fire just after you go into stealth, they’ll wait for you to get out of it, some switch to GS, then use counterattack (for some reason, it works every time for me. combine with signet of the hunt for even more awesome results!).
Counting the seconds between skill uses also doesn’t work, because, as you said, bad rangers use it whenever its off cool down. A good Ranger will not do that, and waste their attack.
So, let me change the question since you are describing the tactics of a very poor ranger to me right now. How does a ‘good thief’ know when a ‘good ranger’ is about to use rapid fire? Something tells me the answer still involves fortune telling of some sort.
Why did the duck cross the road ?
Well that’s obvious! You threw her cute little ducklings across the street while no one was looking.
NEXT!
@Chrispy.5641
As a fellow SB ranger i can give you some tips that might help.
thumb rules:
1)RP has a very recognisable sound, i think its the only burst damge skill in the game with a clear sound tied to it.
2) The LB 3(stealth attack) will almost be followed with knockback and RP, after LB ranger re-apear i jsut side dodge/GS block /etc..
3) strafse and side movments are better than backward/forward movment patterns vs LB.
4)LB rangers very weak vs stun and immob(Good LB rangers knows how to deal with it)
In wvw most of LB rangers are glassy canons noobs, if they cought in Entangle they’r dead, i chain the elite with another source of immob (muddy tarrain of spider) with entangle to reduce the chance they dodge it.
OS lb rangers are much better, yesterday i tried the the immob tactic on a good LB ranger and it failed hard, changed to good old RAO for the stability and QZ for the burst, changed spider to bird, my tactic was to outburst the LB ranger from close range, without the knockback they’r having a realy hard time.
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
It is literally on you that you’ve decided to enter stealth while being hit by a channeled effect. You saw the ranger start shooting arrows at a rapid speed and went “This is exactly when I want to turn invisible!” Then you hit whichever stealth skill you were planning on using to turn invisible, only for the arrows to keep coming because that’s how the skill works.
What you should have done is use one of the thief’s many gap closers to get behind the ranger. Fun fact, if you get behind the ranger they will just stop attacking completely and all their projectiles with automatically miss.
If the ranger is out of range of your gap closers you should just suck it up and blow a dodge, reducing the damage to a much more managable 3-4K at most.Then you pop stealth, now confident that the ranger has nothing else but longbow 5 to try and hit you. Run up until you are in range for your gap closers, maybe wait out the AoE skill if you have to, and then unleash Hell.
As a thief you are uniquely equipped to take down longbow rangers more easily than any other profession. This shouldn’t be a hard fight for you unless your opponent is much more skilled than you are.
You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?
You don’t have to be a fortune teller, you just don’t use stealth when you are being hit by rapid fire. Every long bow skill except barrage requires a target, the only reason rapid fire is hitting you is because you weren’t stealthed when the ranger activated it.
If your complaint is that they started rapid fire a split second before you stealthed then you were just outplayed. Don’t forget you still have access to dodges, reflects, LoS, etc. while stealthed.
LGN
Why did the duck cross the road ?
Well that’s obvious! You threw her cute little ducklings across the street while no one was looking.
NEXT!
LOL
Since the balance update I’m running trapper ranger with the runes of trapper and have no problem against LB ranger, I usually stealth as soon as I see one, then immob —> burst them down, usually they use all theyr utilities/healing skill to survive, most of them stealth and try the Point blank shot -->RF but I still have all my dodges and he has his healing skill on cd.
The stealth argument is the exact same argument for the excess range beyond 1500 units. Who cares?
I couldn’t care less if ANet fixes either issue or lets them remain in the game another 2 years. My only concern is that they fix these issues globally and don’t limit their scope to the Ranger class simply because RF is perceived to be overpowered.
Long time Ranger main here (haven’t touched it since my return in preference of my Thief who, admittedly, had more or less become my main before I took a year or more off from GW2). I was surprised to see that Rangers had received any buffs at all.
I run a D/D Thief for roaming and solo camping in WvW. You get 3 dodges with full endurance and LDB. Basically, save your evasion frames for the rapid fire attack. You can dodge 99% of it with some patience. Don’t fight in Barrage, use Cloack and Dagger on the pet as much as possible (this is key, as any pet class should be easy pickings for a thief since pets cannot evade CnD).
You’re a thief, the master of deciding which fights you want to fight and which you don’t. If you get a poor opening on a Ranger, run away. Come back on your own terms.
Jaded.boards.net – Your future home
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
Don’t know why, but this made me lol!
:-)
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
Don’t know why, but this made me lol!
:-)
Pro-tip though… if you’re a class which can (personally I do it as my mesmer) use a stealth skill followed imediately by a reflect skill. It SERIOUSLY increases the rangers responce time to the fact the shots are being reflected as they don’t get to see you doing Mirror/Distortion or, in the case of thieves, dagger storm. They are far to busy thinking how awesome it is that the shots are tracking you to notice.
So much more effective than just throwing out a reflect, because even pretty bad rangers see that coming by now.
Gunnar’s Hold
Can we get these threads consolidated or something? It’s just the same handful of baddies making the same complaints across the span of like 5+ different topics, ignoring logic and calculations because they de-mapped their dodge key (and on a serious note probably just refuse to adapt to the changes because they miss being able to faceroll 99% of rangers foolish enough to use the longbow prepatch because it wasn’t viable. That last 1% is the skilled population that could make it work).
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Oh, and @Chrispy, the Rapid Fire sound clip starts ever so slightly (it’s enough to react to) before you get by any arrows. Not to mention as soon as you see the rangers arm turn into a blur (it is VERY noticeable to me personally, I notice the combo of both these things more than Pin Down on warrior still) you should know you are within a second away (unless it’s point blank, then you have to rely on the sound clip alone) from being bombarded to the face.
BUT, as you pointed out, you’d have to be a fortune teller to be able to predict WHEN the ranger is going to use rapid fire. Still, it doesn’t take a rocket scientist to play against it, like so many people would have you think, and I’ll match up any day against a glassBow before I would have the preference of fighting perma-stealth thieves, condi thieves, celestial warriors, and really every other AIDs build this game has versus glassBow’s effectiveness being entirely dependent on the skill of the user/opponent, which is one of the healthiest balance relationships this game has seen in a long time.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I don’t get why people complain about having to counter ranged because umm they don’t want to? It’s not like rangers are the only ones with ranged attacks but zomg 300 more range.
for there you have been and there you will long to return.
Ya the point that a ranger auto attack makes 10k damage in 3 seconds while an elementalist auto attack will take the same time to PERHAPS hit the target and will do 3k tops full berserker (with a lighter armor) shows that Anet has no idea how to balance a mmo class.
I’m saying this and I do have a level 80 ranger.
Ya the point that a ranger auto attack makes 10k damage in 3 seconds while an elementalist auto attack will take the same time to PERHAPS hit the target and will do 3k tops full berserker (with a lighter armor) shows that Anet has no idea how to balance a mmo class.
I’m saying this and I do have a level 80 ranger.
I do the same damage as an elementalist in the same time frame with a cleaving autoattack.
I’m saying this and I have a level 80 elementalist.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
-sigh- I try to avoid responding to these sort of threads, but I mean, idk, it just gets stupid to a point where I feel I have to.
It is the bad players who complain about any skill in general. Ever wonder why the ppl making these threads are people you’ve never heard of? I’m not gonna make the assumption that they are pve heroes trying wvw out for the first time and getting their kitten handed to them, but it really seems that way.
As for rapid fire. I main a ranger, and I have since release… I’ve mained power/zerk for over a year and a half and I feel as if I can play both power and condition builds to pretty high standards (I don’t wanna brag lol). I know my class and the rotations so when I fight another zerk ranger, I laugh.
Any time I see a ranger use rapid fire on me, I dodge it, los (line of sight) it, reflect it (with offhand axe), block it (with greatsword 4), evade then leap towards them (greatsword 3), and a multitude of other ways to mitigate if not completely (for the most part) avoid the damage of the skill.
OBVIOUSLY, if u stand there eating the freakin rapid fire ur gonna die. It does its damage over time… and while the cast time may have been reduced, even with quickness, I still feel its very easy to avoid getting hit with.
So, you guys have no right to complain about rapid fire tbh. Not until you fight a beast of a power ranger, and even then, you still have no right to complain cuz that person just outskilled you and there’s nothing you can do about that except get better yourself.
(If you want to fight me, pm me in game @S H A D O W F A L L)
Guild Leader of Favorable Winds [Wind]
Nice advice for fighting against awful Rangers that do the exact same ‘efficient’ skill rotation for the sake of efficiency, not skill, which gets them killed 9/10 times. A Good Ranger does not do that because most of that Signet of the Wild will be wasted, if a good ranger chooses to take that over a more useful skill. A good ranger will also not accidentally use that rapid fire just after you go into stealth, they’ll wait for you to get out of it, some switch to GS, then use counterattack (for some reason, it works every time for me. combine with signet of the hunt for even more awesome results!).
Counting the seconds between skill uses also doesn’t work, because, as you said, bad rangers use it whenever its off cool down. A good Ranger will not do that, and waste their attack.
So, let me change the question since you are describing the tactics of a very poor ranger to me right now. How does a ‘good thief’ know when a ‘good ranger’ is about to use rapid fire? Something tells me the answer still involves fortune telling of some sort.
I told you how you can anticipate the next move of most longbow rangers and when they are most likely to use Rapid Fire. Just because you’ve declared every one of those behaviors as bad play doesn’t invalidate that it is how the build is run by poor to average players.
I don’t consider myself a highly skilled player and don’t presume to be capable of discussing the exact tactics that would be used on either side by high end players. All I can tell you is what works for me.
People have complained about Rapid Fire+Zephyr+SotW. This is a burst that uses 2 utilities to increase the damage so it can not be spammed. Thats a 60s CD. Reflects are on a much shorter CD then that usually so its not true that u can spam a highly damaging RF more.
Also, in WvW you can stack up to 2700+ power. You can not do that in PvE and especially in PvP. I mean, Ranger is dangerous when he comes at you from range while you are busy doing something else and snipes you. I mean, the build is doing EXACTICLY what its supposed to: using an anchor to pew pew from ranged. It is a backliner for small scale combat.
I must say this on all the roamer classes:
-Ranger should beat a D/D glass thief if he gets the drop on him. He will lose if the thief gets the drop on the Ranger
-Warrior should beat a Ranger with a dueling build (Condi warrior, perplexity/reflect warrior). Hammer warrior in WvW is frontline zerg combat so its not optimal for 1v1 but still should beat Ranger in 1v1 if you can keep in his face
-S/F or D fresh air Ele can go either way, but i would give the advantage to a competent jouster elementalist (Jousting is constantly running and juking through the opponent to mess up his spell targeting)
-Meditation guardian is a direct counter even in PvP. Bunker/support guardian is not supposed to kill anything. It is not the builds intended role.
-Condi necromancer wins by a landslide. Power necro has a huge disadvantage, especially if the ranger uses OH axe to reflect Lich Form attacks.
-Engineer wins the 1v1 by a landslide with a standard condition/toolkit build. Power build duels always depend on who has the initiative in landing the burst combo first. But the Engineer has much better innate defenses.
-Mesmer PU can not really die unless he messes up and can choose when and how to fight. Shatter mesmer is one of the more interesting fights vs a power ranger as both can kill eachother.
Please refrain from whining about a single situation in a single game mode that has been stated to be imbalanced by nature. The LB power ranger is doing what it is supposed to do. Sniping people that are busy doing something else.
And if you are losing 1v1 when you see the ranger from the start, you are either running a bad or a support build, or you seriously need to L2P.
Also, people, there is nothing wrong with dying from time to time!!!.
Love whining when they use WvW to compare balance…when in fact theyre most likely running 80s in full exotic or even ascended and roaming, slaughtering people half that level “up-leveled”
“im so OP hue hue better nerf”…not
Learn 2 dodge, like you have to dodge every other burst class that people QQ about.
Warrior QQ
Thief QQ
Mesmer QQ
Ele QQ
Necro QQ
Engi QQ
Guardian QQand now, finally, rangers have QQ too. Looks balanced to me.
Rangers would be better served making some sort of constructive suggestions as to how RF could be chnged. Looking at the number of Zerker Rangers that pvp is currently crawling with and the number of threads on the forum, telling everyone to just’l2p’ seems to me a rather bad idea. It WILL be nerfed.
It CAN have high damage, but compared to any othe burst skill currently available, it is unbalanced since you get this burst by literally just pressing one button every 8 seconds.
Rangers would be better served making some sort of constructive suggestions as to how RF could be chnged. Looking at the number of Zerker Rangers that pvp is currently crawling with and the number of threads on the forum, telling everyone to just’l2p’ seems to me a rather bad idea. It WILL be nerfed.
It CAN have high damage, but compared to any othe burst skill currently available, it is unbalanced since you get this burst by literally just pressing one button every 8 seconds.
I’ve got it!
Cut the number of arrows down from 10 to 5, but double the damage each individual arrow does! You see that! Same damage, less arrows! It’s perfect!
Why would such an inane change be perfect you ask? Because now RF functions almost identically to how Volley does! A skill that hasn’t received a single complaint in 2 years! Granted it does 15% more damage than Volley, but Rangers could never be confused for Warriors!
What’s that? You want to pretend the vulnerability is the problem now? Lets move the vuln back to Hunter’s Shot! Granted that would actually be a 5% damage buff, but you don’t care about that, you want balance!
Oh? Another complaint? About the range? You’re ok with 1500 but not 2000 you say? Perfect! Lets have ANet change ALL projectiles to match their listed range! Grenades, traps, wells, and marks included!
Rangers would be better served making some sort of constructive suggestions as to how RF could be chnged. Looking at the number of Zerker Rangers that pvp is currently crawling with and the number of threads on the forum, telling everyone to just’l2p’ seems to me a rather bad idea. It WILL be nerfed.
It CAN have high damage, but compared to any othe burst skill currently available, it is unbalanced since you get this burst by literally just pressing one button every 8 seconds.
I’ve got it!
Cut the number of arrows down from 10 to 5, but double the damage each individual arrow does! You see that! Same damage, less arrows! It’s perfect!
Why would such an inane change be perfect you ask? Because now RF functions almost identically to how Volley does! A skill that hasn’t received a single complaint in 2 years! Granted it does 15% more damage than Volley, but Rangers could never be confused for Warriors!
What’s that? You want to pretend the vulnerability is the problem now? Lets move the vuln back to Hunter’s Shot! Granted that would actually be a 5% damage buff, but you don’t care about that, you want balance!
Oh? Another complaint? About the range? You’re ok with 1500 but not 2000 you say? Perfect! Lets have ANet change ALL projectiles to match their listed range! Grenades, traps, wells, and marks included!
That is kind of exactly the point I was making. There is no way it won’t be nerfed given the community reaction to the changes and given how every ranger is suddenly zerker in pvp. You would be better served making actual constructive suggestions.
Those aren’t actual, constructive suggestions?
Well what are your experiences? On a celestial axe/dagger shortbow ranger I don’t see how a LB zerker could kill me 1v1. If its the teamfights, well focus the ranger then. I’ve seen a group today with a warrior, a guard and a LB ranger. The warrior CC-d, the guard used wall to keep the ranger alive. It was part of their teamplay, not just someone sitting on a ledge spamming RF. In an organized team good players should be able to deal with the ranger IMO. I really don’t see why RF should be changed. If you want a telegraph for PBS, I’m fine with that. But that is all basically. I don’t see how a cooldown increase to 13-15 secs would solve anything, but still a lot of people are suggesting that. I would be fine with that change, but it wouldn’t change how good/easy ranger is.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Ranger are not OP at all. So stupid to think so.
You have to be a huge idiot not to be able to counter the “OP Ranger’s”. So many things to avoid the RF’s or just flat out kill the ranger in seconds.
Dodge once – Evaded half of the RF
Projectile Reflection – Make him kill himself
Retaliation – See Above
Interrupts – Duh.
Just a few no brainers. Telling Rangers in sPvP/WvW to “L2p” when you cant do any of these is just down right hypocritical. And if you run a straight up damage pew pew build, they go down faster than RF’s animation
Btw, people are only complaining because before this patch, no one liked Rangers so not many people played them in WvW/sPvP. They aren’t used to fighting Rangers so they QQ when they lose to a class they have hardly fought against.
Btw, Btw, Rangers were pretty decent before this patch, I’ve mained a Ranger since launch and had never felt underpowered or useless <—- People who say they were underpowered/useless are sho shilly
(edited by Noctis.5418)
Ranger are not OP at all. So stupid to think so.
You have to be a huge idiot not to be able to counter the “OP Ranger’s”. So many things to avoid the RF’s or just flat out kill the ranger in seconds.
Dodge once – Evaded half of the RF
Projectile Reflection – Make him kill himself
Retaliation – See Above
Interrupts – Duh.
Just a few no brainers. Telling Rangers in sPvP/WvW to “L2p” when you cant do any of these is just down right hypocritical. And if you run a straight up damage pew pew build, they go down faster than RF’s animation
Btw, people are only complaining because before this patch, no one liked Rangers so not many people played them in WvW/sPvP. They aren’t used to fighting Rangers so they QQ when they lose to a class they have hardly fought against.
Btw, Btw, Rangers were pretty decent before this patch, I’ve mained a Ranger since launch and had never felt underpowered or useless <—- People who say they were underpowered/useless are sho shilly
People QQ because Anet did to Rangers the exact same thing they did to warriors 6 months ago. They over buffed them creating the new FOTM OP profession. Now you will have to put up with the complaints and try to justify and downplay your OPness for the next 6 months when Anet will nerf the kitten out of you to overbuff some other neglected class. The meta wheel keeps going round and round.
“…let us eat and drink, for tomorrow we shall die;.”
Ranger are not OP at all. So stupid to think so.
You have to be a huge idiot not to be able to counter the “OP Ranger’s”. So many things to avoid the RF’s or just flat out kill the ranger in seconds.
Dodge once – Evaded half of the RF
Projectile Reflection – Make him kill himself
Retaliation – See Above
Interrupts – Duh.
Just a few no brainers. Telling Rangers in sPvP/WvW to “L2p” when you cant do any of these is just down right hypocritical. And if you run a straight up damage pew pew build, they go down faster than RF’s animation
Btw, people are only complaining because before this patch, no one liked Rangers so not many people played them in WvW/sPvP. They aren’t used to fighting Rangers so they QQ when they lose to a class they have hardly fought against.
Btw, Btw, Rangers were pretty decent before this patch, I’ve mained a Ranger since launch and had never felt underpowered or useless <—- People who say they were underpowered/useless are sho shillyPeople QQ because Anet did to Rangers the exact same thing they did to warriors 6 months ago. They over buffed them creating the new FOTM OP profession. Now you will have to put up with the complaints and try to justify and downplay your OPness for the next 6 months when Anet will nerf the kitten out of you to overbuff some other neglected class. The meta wheel keeps going round and round.
The problem is Rangers haven’t entered the meta yet.
Ranger are not OP at all. So stupid to think so.
You have to be a huge idiot not to be able to counter the “OP Ranger’s”. So many things to avoid the RF’s or just flat out kill the ranger in seconds.
Dodge once – Evaded half of the RF
Projectile Reflection – Make him kill himself
Retaliation – See Above
Interrupts – Duh.
Just a few no brainers. Telling Rangers in sPvP/WvW to “L2p” when you cant do any of these is just down right hypocritical. And if you run a straight up damage pew pew build, they go down faster than RF’s animation
Btw, people are only complaining because before this patch, no one liked Rangers so not many people played them in WvW/sPvP. They aren’t used to fighting Rangers so they QQ when they lose to a class they have hardly fought against.
Btw, Btw, Rangers were pretty decent before this patch, I’ve mained a Ranger since launch and had never felt underpowered or useless <—- People who say they were underpowered/useless are sho shillyPeople QQ because Anet did to Rangers the exact same thing they did to warriors 6 months ago. They over buffed them creating the new FOTM OP profession. Now you will have to put up with the complaints and try to justify and downplay your OPness for the next 6 months when Anet will nerf the kitten out of you to overbuff some other neglected class. The meta wheel keeps going round and round.
The problem is Rangers haven’t entered the meta yet.
give it a month or 2.
“…let us eat and drink, for tomorrow we shall die;.”
Ranger are not OP at all. So stupid to think so.
You have to be a huge idiot not to be able to counter the “OP Ranger’s”. So many things to avoid the RF’s or just flat out kill the ranger in seconds.
Dodge once – Evaded half of the RF
Projectile Reflection – Make him kill himself
Retaliation – See Above
Interrupts – Duh.
Just a few no brainers. Telling Rangers in sPvP/WvW to “L2p” when you cant do any of these is just down right hypocritical. And if you run a straight up damage pew pew build, they go down faster than RF’s animation
Btw, people are only complaining because before this patch, no one liked Rangers so not many people played them in WvW/sPvP. They aren’t used to fighting Rangers so they QQ when they lose to a class they have hardly fought against.
Btw, Btw, Rangers were pretty decent before this patch, I’ve mained a Ranger since launch and had never felt underpowered or useless <—- People who say they were underpowered/useless are sho shillyPeople QQ because Anet did to Rangers the exact same thing they did to warriors 6 months ago. They over buffed them creating the new FOTM OP profession. Now you will have to put up with the complaints and try to justify and downplay your OPness for the next 6 months when Anet will nerf the kitten out of you to overbuff some other neglected class. The meta wheel keeps going round and round.
The problem is Rangers haven’t entered the meta yet.
give it a month or 2.
And when they don’t?
Then everyone truly hates rangers no matter how OP they are and you will still have to put up with the crying for the next 6 months.
“…let us eat and drink, for tomorrow we shall die;.”
I’m not sure what Meta even means anymore…