Found this link on reddit http://pastebin.com/2rrFg9pS
which showed these trait changes, if they are true, what are all of your guys’ thoughts?
Ranger
“Protect Me”: This ability now breaks stuns.
Splitblade: Reduced the aftercast on this skill from .4 seconds to .2 seconds.
Path of Scars: Now pulls enemies on the return flight.
Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%
Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%
Point Blank Shot: Increased arrow speed by 15%
Barrage: Increased cripple duration by 50%.
Muddy Terrain: Decreased the duration from 20s->10s. Increased cripple duration per pulse from 1s->2s. Decreased the cooldown from 30s->25s.
Lightning reflexes: travel distance has been halved underwater.
Man o war: 18 base recharge to 25
Counterstrike: 15 base recharge to 20
Swirling strike: .6 to .8
Crossfire: Range decreased to 900.
Poison Volley: Range decreased to 900
Quick Shot: Range decreased to 900. Damage increased by 14%.
Crippling Shot: Range decreased to 900. Damage increased by 14%.
Concussion shot: Range decreased to 900. Damage increased by 14%. Reduced the aftercast by .25 seconds.
Spirit activated skill range increased from 180 to 240 (360 when traited)
Call Lightning: Increased damage by 150%.
Solar Flare: Decreased the cast time from 1.7s to .5s.
Winter’s Bite: Reduced weakness duration to 3 seconds. Fixed a bug so that it now chills for the 3s (as listed in the tooltip) instead of 2s.
Enfeebling Roar: Reduced weakness duration to 8 seconds.
Pets
Armor Fish: Bite: Reduced damage by 50%.
Bird: Slash: Increased damage by 15%.
Eagle: Lacerating Slash: Reduced damage by 50%.
Raven: Blinding Slash: Reduced damage by 34%.
Canine: Bite: Reduced damage by 27%.
Devourer: Twin Darts: Reduced damage by 20%.
Drake: Bite: Reduced damage by 27%.
Drake: Lightning Breath: Reduced damage by 17%.
Feline: Maul: Reduced damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased damage by 33%.
Moa: Peck: Reduced damage by 7%.
Pig: Jab: Reduced damage by 25%.
Shark: Bite: Increased damage by 10%.
Spider: Spit: Increased damage by 10%.
Beastmastery
Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s.
Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
Marksmanship
Keen Edge: This trait now activates when you strike a target that is below 50% health, instead of when your health reaches 75%.
Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
Spotter: This trait has been increased from 70 precision to 150.
Nature Magic
Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
Spiritual Knowledge: This trait has been moved to the Adept tier.
Evasive Purity: This trait has been moved to the Master tier.
New Grandmaster trait – Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.
Skrimishing
Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.