ranger has no utility to stomp uninterupted?

ranger has no utility to stomp uninterupted?

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Posted by: Criminal.5627

Criminal.5627

Q:

really is it bull that the only utility rangers have that grants stability interrupts actions and while it is active providing the stability we can not interact with downed foes like other classes who have access to stability instantly and use so while mid casting on stomps so we cant interrupt them.
Signet of the Wild is our only stability granting utility. and yes we have a utility that grants immune to damage but we can still be knocked back, interrupted, etc with it (Signet of Stone)
its just annoying not being able to interrupt half the stomps that people are doing on you cause they use a stability granting utility during the stomp that renders our downed interrupt completely useless to use on them which makes our downed state not so much a fight to win situation, its a give up you already lost situation…. and yes I wouldn’t be complaining if we could do it too but our only utility granting stability will interrupt the stomp mid cast!!!
also slight suggestion make our interrupt ground targeted so we can still use it around use if foes stealth, and whether this is intended or not it has no rang right now, if you can target something you can hit it
hell even warriors and guardians can use their knock downs and knock backs with out a target selected… really I’m not sure if our immune utility is broken since other classes immune abilities stop such actions or if our stability is broken

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

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Posted by: Durzlla.6295

Durzlla.6295

1) swap for quickness
2) Stand Behind pet
3) Profit

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dojo.1867

Dojo.1867

While the quickness stomp got nerfed standing behind pet is nice and so is the trait that transfers a CC every 90 sec. Beside that most of the time stomping just takes 2 approaches anyway.

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Posted by: AlexRD.7914

AlexRD.7914

Idk what ur talking about u can use number 2 without a target and it still works. your wrong assumption however, may come from the blindness that the thief leaves when he stealths if traited.

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Posted by: jwaz.1908

jwaz.1908

While yes, traited Signet of the Wild is our only stability utility, we also have Lightning Reflexes and Quickening Zephyr as stun breaks, as well as Rampage as One for a long period of stability.

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

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Posted by: Xsorus.2507

Xsorus.2507

Traited Signet of the Wild won’t work for stomping

Cause it won’t let you stomp.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: roadkill.3749

roadkill.3749

1) swap for quickness
2) Stand Behind pet
3) Profit

Oh! Very smart! Thanks!

Also we might not have too many disruption skills (except Sb #5, which is very good btw) we do have a lot of dodges/evades. I tried a new Sb/Sword + dagger build last night. Quite useful I might say.

Dedicated Seafarer’s Rest player
member of Circle of Nine

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Posted by: ski.4927

ski.4927

Unfortunately, with the recent quickness nerf, the pet swapping stomp usually ends up getting interrupted now.

With that said, and I know it is not optimal AT ALL, I took a little comfort in Shared Anguish (III in the Wilderness Survival tree). I know I know, it’s only once every 90 seconds and many times it gets used up in combat. But, when this actually eats an interrupt and allows a stomp, it has to make ya giggle a little bit.

Sadly to say, since the quickness nerf, successful first attempt stomps are hard to come by.

Turkish Krul – Druid

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Posted by: naphack.9346

naphack.9346

There should be a shout which makes the pet stomp(I mean, there is one to make it rezz after all)

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: iitwinz.1420

iitwinz.1420

There should be a shout which makes the pet stomp(I mean, there is one to make it rezz after all)

I like this

Server: Sea of Sorrows
IGN: Recommend -lvl 80 Ranger
Guild: Professors [PROF]

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Posted by: ski.4927

ski.4927

That would be fantastic!

They could call it:

“Kill THAT mother kitten!”

/signed.

Turkish Krul – Druid

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Pet swap doesn’t seem to work anymore. I finish my animation, then have to wait the full time before it will spike. Also if I get interupted after the haste stomp, and before the end of the normal time… it won’t spike. So I’ve just stopped doing swap stomps. Rampage as one is amazing. With boon duration runes you have 28 seconds of stability… which is an INSANE amount of time to have stability for. I use it more often than entangle now, as any class that relies on stuns for their burst or cc… can’t do anything to me. And for 28 seconds I get to have complete control of the battle (it doesn’t often get stripped, as I also have vigor, regen, swiftness, and fury up most of the time.

To secure a stomp vs a

warrior, stand behind pet.

guardian – pretend to stomp, then dodge the knockback and stomp again.

Thief – pretend to stomp, move and stomp immediately when they blink

mesmer – pretend to stomp, forcing them to blow the invis. Wait for them to appear and use no other skills (they will hit you with confusion) just stomp

Ranger – like guardian, pretend, dodge interrupt then stomp, if they have a dog or wolf, watch out for knockdown and fear.

engineer – stand behind pet, stomp asap. bomb can ruin your day.

necro – pretend, dodge, stomp

ele – Don’t bother pretending, dps them then chase after thier mist form and stomp. Or leave them to get eaten by your pet and laugh on their trolly corpse.

I do agree, we need pet finishers, mortal-combat-esque. Bear could rip a guys head off, wolf could call in his pack and they rip out his gizzards, spider could lay eggs in his belly and make him explode, bird goes “The Birds” status and pecks enemies eyes out, pig…. I don’t know what pig would do….. etc etc.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: AlexRD.7914

AlexRD.7914

lol it would funny to have your pet eat someone’s face. OMG, having a devourer finish me would give me nightmares

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Posted by: naphack.9346

naphack.9346

lol it would funny to have your pet eat someone’s face. OMG, having a devourer finish me would give me nightmares

pig.
Nuff said.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Durzlla.6295

Durzlla.6295

They could totally make it a second function of “Sick Em!” If used on a downed player they’ll try to finish them for the 10s

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: naphack.9346

naphack.9346

’fraid, with sick ’em, a jaguar autoattacks a downed player to death faster than he could finish him

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Durzlla.6295

Durzlla.6295

’fraid, with sick ’em, a jaguar autoattacks a downed player to death faster than he could finish him

WTB trait that makes it so your pet auto helps you to rez when you rez people and to finish people when you finish them… Me and my hyena army would become unstoppable!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Wanderer.5471

Wanderer.5471

wouldn’t it be awesome if pet rez utility worked as a finisher on downed enemies, i would take that in pvp then

Owl finisher: faces away from enemy, suddenly turns head 180 to death-stare the enemy… to death

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Posted by: Leuca.5732

Leuca.5732

I think this is yet another reason to bring the quickness trait up to a 3 second duration. Quickness has already taken a huge hit, so it’s not like this can be as overpowered as the swap-stomp combo was before the nerf.

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Posted by: Criminal.5627

Criminal.5627

Idk what ur talking about u can use number 2 without a target and it still works. your wrong assumption however, may come from the blindness that the thief leaves when he stealths if traited.

if u use the downed skill to interrupt with no target it will use the skill but not do anything, it functions kind of like a signet u can use it with or with out a target but it only works if you have something targeted in which case it is aoe around what you have targeted hell has it in the skill description to affect target and foes around them, have you ever tried it without anything targeted?

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

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Posted by: Durzlla.6295

Durzlla.6295

Idk what ur talking about u can use number 2 without a target and it still works. your wrong assumption however, may come from the blindness that the thief leaves when he stealths if traited.

if u use the downed skill to interrupt with no target it will use the skill but not do anything, it functions kind of like a signet u can use it with or with out a target but it only works if you have something targeted in which case it is aoe around what you have targeted hell has it in the skill description to affect target and foes around them, have you ever tried it without anything targeted?

This is false, if you use it with no target it will interrupt all foes around you. I have interrupted so many stealthed thieves this way it’s not even funny.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

ranger has no utility to stomp uninterupted?

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Posted by: Criminal.5627

Criminal.5627

Idk what ur talking about u can use number 2 without a target and it still works. your wrong assumption however, may come from the blindness that the thief leaves when he stealths if traited.

if u use the downed skill to interrupt with no target it will use the skill but not do anything, it functions kind of like a signet u can use it with or with out a target but it only works if you have something targeted in which case it is aoe around what you have targeted hell has it in the skill description to affect target and foes around them, have you ever tried it without anything targeted?

This is false, if you use it with no target it will interrupt all foes around you. I have interrupted so many stealthed thieves this way it’s not even funny.

idk even if I use it and not being blind in spvp and pvp still does not interrupt the action, idk if its a quickness thing thiefs got but they still get off the stomp right as they are leaving stealth or within 2 sec after stealth… cloak and dagger is still only 3 sec isn’t it? now that im thinking about it what is the range for stomp compared to the radius of our interrupt?

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

(edited by Criminal.5627)

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Posted by: Durzlla.6295

Durzlla.6295

Idk what ur talking about u can use number 2 without a target and it still works. your wrong assumption however, may come from the blindness that the thief leaves when he stealths if traited.

if u use the downed skill to interrupt with no target it will use the skill but not do anything, it functions kind of like a signet u can use it with or with out a target but it only works if you have something targeted in which case it is aoe around what you have targeted hell has it in the skill description to affect target and foes around them, have you ever tried it without anything targeted?

This is false, if you use it with no target it will interrupt all foes around you. I have interrupted so many stealthed thieves this way it’s not even funny.

idk even if I use it and not being blind in spvp and pvp still does not interrupt the action, idk if its a quickness thing thiefs got but they still get off the stomp right as they are leaving stealth or within 2 sec after stealth… cloak and dagger is still only 3 sec isn’t it?

CnD can be buffed up to 4 i believe, and you need to save it, not launch it as soon as they go into stealth or else they will still be able to get one off before falling out of stealth.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: AlexRD.7914

AlexRD.7914

Yes actually, i have tried it a lot of times. In fact, my thief friend, with whom i skype while playing always says: “how did you know god kitten it”.
Edit: Now that i think of it, it may be that i ended up getting another target near my corpse and since its aoe it interrupted him. However, i think it works without anything too as i remember dueling with him alone.