so muddy terrain: bring back camouflage
And please try to avoid the balance thing as we have perma stealth mesmers and thieves and anet thinks is a good desing.
You serious when you say this kind of stuff? One class was designed with stealth in mind while the other requires a setup for it.
More stealth for another class makes things worse for the game. It shouldn’t matter what other classes have – balance should always be taken into consideration.
C’mon, man…
Will update once Path of Fire releases.
Both Muddy Terrain (the skill) and Soften the Fall (trait) have their niche uses. Outright deleting them would be a mistake IMO.
While I wouldn’t be against some reliable stealth for Ranger (LB3 never works when I need it >_>), that’s probably something to save for another elite spec/new skill type.
Both Muddy Terrain (the skill) and Soften the Fall (trait) have their niche uses. Outright deleting them would be a mistake IMO.
While I wouldn’t be against some reliable stealth for Ranger (LB3 never works when I need it >_>), that’s probably something to save for another elite spec/new skill type.
It does need changing though, it’s crap in its current form (even look like it lol).
Personally I’d like to see it pulse a knockdown. It would still thematically make sense since mud is slippery. It would bring the skill back the skill to is original purpose of being a cc (too many classes can fully ignore immobilize, thief, war, groups keeping up resistance, etc.)
It would need a tweak to the duration and cooldowns but that would turn it into a skill worth considering for every game mode.
LGN