[solved] I math good

[solved] I math good

in Ranger

Posted by: Scootabuser.4915

Scootabuser.4915

Just kidding, had a cell in the wrong place, you forums are so helpful

and FYI swoop does add dps at point blank range.

Insert Personal Achievements and/or Youtube Channel Here

(edited by Scootabuser.4915)

[solved] I math good

in Ranger

Posted by: Rengaru.4730

Rengaru.4730

Swoop’s tooltip is bugged.

It deals way less damage than Maul.

[solved] I math good

in Ranger

Posted by: Manekk.6981

Manekk.6981

No it’s not, maul is probably the hardest hitting single ability a ranger has and it puts up bleeds ontop of that, where are you getting this bullkitten from?

[solved] I math good

in Ranger

Posted by: Killsmith.8169

Killsmith.8169

That doesn’t look right. Based on your own spreadsheet, you’ve got the auto attack dealing 1594 damage over 1.71 seconds. That’s 927 dps. Maul is dealing 1366 in .825 seconds. That’s 1655 dps.

[solved] I math good

in Ranger

Posted by: jwaz.1908

jwaz.1908

When full berserker geared and spec’d, Maul hits for around 4500 damage on crit (without considering bleeds), whereas each auto attack hits around 1500 on crit. Swoop on the other hands hits around 2100 on crit, but has a long attack animation.

P.S. We’re rangers, not hunters…

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

[solved] I math good

in Ranger

Posted by: Paz Shadow.9715

Paz Shadow.9715

To go with the post above about the high damage for Maul, I hit a 10k against a veteran guard with full beserker gear on, where swoop is less than half that damage

Attachments:

Green Eye of Grenth | PR Officer | JQ

(edited by Paz Shadow.9715)

[solved] I math good

in Ranger

Posted by: yoshoken.9432

yoshoken.9432

Just posting to say we’re Rangers, not Hunters.

Oh and yeah, Maul is my big numbers attack. Swoop takes awhile to hit.

[solved] I math good

in Ranger

Posted by: Dojo.1867

Dojo.1867

Swoop does weaken your dps when used in melee range compared to autoattacking due to the animation time. Beside that it is generally wise to keep your gapcloser for when you actually need it because the target moves or you wanna disengage. Also you get more evades like that. Always Maul when possible though!