Based on the upcoming changes to the trait system, I’d like to make an attempt to improve the provided ideas by Arenanet even further.
Please be constructive in your feedback. When you agree or disagree with a made proposal, say why you do and elaborate on your ideas. Cheering and ranting alone won’t help anyone.
Definition of Beastmastery:
Players who choose this specialization want their pet to be an active part in combat, rather than just a distraction or passive utility box. Ranger and pet are a union and those specializing in Beastmastery seek to strengthen this bond even further.
Minor:
Pet’s Prowess
Edit: Pets deal more damage on critical hits and their base attributes are increased.
Attribute Increase: 300
Ferocity Increase: 450
Speed Training
Reduces recharge on pet skills and pet swapping.
Pets move faster (+30%).
Fortifying Bond
Any boon you get is shared with your pet. (Yes, even stability!)
Why FB in this line? When you think about it, those who want to grab FB do this in order to boost the pet, while not everybody traiting Nature Magic necessarily wants to be a Beastmaster. Yes, Nature Magic is the boon line, but FB first and foremost strengthens the pet and that’s why, to me, it belongs in the Beastmastery line.
Major:
— Adept —
Companion’s Might
Your critical hits grant might to your pet.
1x Might on pet: 6s
Natural Resistance (change in progress …)
Edit: You and your pet gain resistance when you suffer from a number of conditions. Triggers for each individual respectively. (ICD 20s)
Conditions to trigger: 3
Resistance: 3s (?)
Resounding Timbre
Shouts apply regeneration and swiftness to allies. Reduces recharge on shouts.
Swiftness: 10s
Regeneration: 10s
Recharge: 20%
— Master —
Two-Handed Training
Greatsword and spear damage is increased. Greatsword and spear attacks have a chance to grant fury on hit and skills recharge faster. (ICD 10s)
Damage Increase: 5%
Chance on hit: 50%
Fury: 3s
Recharge Reduced: 20%
Wilting Strike
Activated attack abilities for pets [F2] cause weakness. This effect will only occur once on each target affected by abilities.
Weakness: 5s
Rending Attacks (change in progress …)
Edit: Your pet inflicts torment when it hits with its basic attack.
1x Torment: 5-6s (?)
(note: the pet can maintain about 3 stacks on the target. too strong?)
— Grandmaster —
Beastly Warden (maybe Beastly Decoy?)
Your pet taunts nearby foes when executing a command [F2] ability. (ICD 15s).
When you are downed, your pet immediately taunts foes in an area. (ICD 50s)
Number of targets: 5
Duration: 2s (?)
Radius: 600 (?)
Natural Healing
While in combat, you and your pet have passive health regeneration and increased healing power.
Your pet heals allies in an area when executing a command [F2] ability (ICD 20s).
Health Regeneration: +125 (affected by healing power)
Healing Power: +350
F2 Healing: 1518 (affected by healing power)
Zephyr’s Speed
You and your pet gain quickness and might when you swap pets.
Quickness: 3s
3x Might: 15s
I’m fully aware this isn’t ideal yet. Help me refine it and let’s have a qualified discussion
What changes would you make?
(edited by Girion.5483)