http://wiki.guildwars2.com/wiki/Reveal
Thank you for your time.
Now, some artwork. http://i.imgur.com/NiCYc.png
IDEAS FROM THE COMMUNITY
I’d say make it so that traps reveal thieves.
Some tracking ability that has a relation to the Ranger’s lore of nature etc etc. This ‘Reveal’ could also be tied to some sort of Nature Magic skill.
I agree that it must be an Elite skill, but the Cooldown must not be no more than 2 minutes.
I would be happy with a Reveal Elite skill that lasts for 5 seconds and a cooldown of 60 seconds. That’s completely fair in a PvP situation.
As for the animations. The elite skill would be activated sending a shockwave of visible senses awakening the ranger’s ability to reveal stealthed enemies with a reasonable range (ie. 1200). Stealthed enemies could be seen as spirited entities, relating to nature magic I suppose. A Ranger’s ‘sixth sense’ if you will.
once the Ranger activates the ability to reveal stealthed enemies, the enemies immediately lose their stealth and everyone within range can see them. Not just the Ranger himself. Because lets face it, once you reveal a stealthed enemy, he/she is visibly exposed out in the open where anyone can clearly spot them.So that could be a tradeoff for having one profession that has the ability to reveal stealthed enemies.
This would make Rangers more wanted in PvP as they alone have the ability to counter stealth for a short period of time. That small window is crucial for an offensive strike in any PvP scenario.
Reveal should be a ground targeted large circle drop that takes the thief or Mesmer out of stealth and drops the reveal debuff on them just as if they attacked from stealth.
AND
Give pets a detect hidden ability non clickable that they randomly perform that does the exact same thing just like the pets current aoes. Prolly give this to wolves or cats.
i just don’t like the idea on an elite… Let thief traps and ranger traps prevent stealth/disable stealth skills for 2 seconds upon activation. the hard counter is just not to run into them, while still giving very situation based awareness.
this gives both thieves and and rangers more anti-thief, and increases build variability for both. if thieves want to counter thieves easier then they use a trap.
by doing this you’re not pigeon holding class meta and actually increases the efficiency of a trapper-style ranger, and the introduction of a new skill isn’t needed, as most rangers can generally fit room for a trap utility. it doesn’t force people out of invisibility unless the individual is stupid enough to activate the trap instead of run around it.
if the thief or mesmer is smart they’re just gonna teleport away anyway, wait for the 2 seconds to end and then come back to fight.
I’m thinking the “guard” skill that plops your pet into a defensive position should also give your pet the ability to detect/remove stealth. That’s where you can get the “sniffed out” flavor for our pets as well as provide some sort of way to handle stealth.
Lets just make it perfectly clear. These are just raw ideas. They do not in anyway shape the main ideas for what revealing stealthed enemies should really be. I agree that it becomes a problem when its an elite skill.
Maybe if it was tied to the Pet Mechanic, it would make more sense since canines have the acute sense of smell. Another suggestion perhaps for revealing stealthed enemies. Maybe some sort of passive ability. It can be broadened from there.
What is a Ranger if he can’t even track his own enemies? What kind of hunter class design did Anet have in mind that bares no tracking ability or ‘reveal’?
Poor design is poor. Infact terrible given the current state Rangers are in.
Ranger just needs tracking as a skill to reveal stealth.
Any way we could possibly get a skill that negates stealth and makes it unusable for up to 15 seconds at a range of 300 units with a 25 second cooldown? It would also instantly knock anybody in stealth out of it if they enter that AoE. I believe it would help with our usefulness in PvP, and would serve as a slight nerf to thieves and anybody who uses stealth (in case you weren’t planning on nerfing the stealth for thieves, which is in dire need of it).
(edited by Panther Chameleon.8465)