what if spirits...

what if spirits...

in Ranger

Posted by: Dardamaniac.1295

Dardamaniac.1295

Had the opposite effects for proc and active aoe..For example the sun spirits will have a active that has fire aoe and a proc chance to the next attack cause miss.The frost will give Xstacks of might as active aoe and a proc chance to cause chill in the next attack.The stone will give aoe protection and a proc chance to make your next attack cause cripple and the storm to give aoe swiftness and the next attack to do lighting strike..
It would be awesome although i doubt Anet will want to do this..

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Posted by: Raven.9603

Raven.9603

what if spirits…

were just auras.

the spirit could still follow you and serve as a visual indicator that you were providing an aura, but it wouldnt be targetable. and rather than have a freaking zoo, just let a single spirit rotate its color to show what auras you are running.

and what if this was for free, because thats the way buffs should work, instead of a 30 point investment?

people might actually use them outside of a few stand and nuke fights in lol-pve. in fact, it might completely change the class, because now we have good access to some really powerful group procs.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I would give so much for that Raven, with the trait #4 for NM giving it an increased duration, the #7 merely increasing the range of the spirit’s reach, #8 increases the power of the buffs, and #11 turning their various skills usable when they’re out into ground targeting types (because otherwise they’d just make an AoE field at your position). Speaking of those, I’d change them to the following AoE fields:

Sun = Fire
Stone = Poison/Light
Storm = Lightning
Frost = Ice
Nature = Water

That would make us viable for team play, and would actually warrant them being used at all.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Vox Hollow.2736

Vox Hollow.2736

You know, every-time the whole combo field Spirits idea comes up all I end up thinking about is how super weird it is that there isn’t an Earth Field in this game. I mean, that’s like elemental rock-paper-scissors 101.

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Posted by: Raven.9603

Raven.9603

the spirits used to have combo fields. you could shoot over their heads and get frost/fire arrows.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Zeoli.3402

Zeoli.3402

I experimented with spirits a while back in a melee build, only two problems,
1. They die too fast.
2. The functionality doesn’t out weigh them being killed in 2 secs.

Would rather see them as a aura as suggested above because currently they are effectively killable signets.

Or of not auras then have them as they are but increase their health to mimic the ranger’s but when they get hit they increase their chance to proc up to 100% for 5 secs then it drops back down.

I love the concept of them i really do but they really are boring and need to be traited to be useful which is a state they should be in before traited and traited just adds a flavour to it.

Spirits by default should have all the traits applied to it as a buff and replace current traits with…
1. Invigorating Spirit – When a spirit dies the ranger are healed for X health
2. Vengeful Spirit – When spirits are hit they are angered and become vengeful which cause them to attack the target (each spirit has its own attack, sun=burning, earth=cripple, frost=vulnerability, air=damage)
3. Spiritmaster – spirits no longer have a recharge but the cast time has been extended to 4 secs