what if spirits...
what if spirits…
were just auras.
the spirit could still follow you and serve as a visual indicator that you were providing an aura, but it wouldnt be targetable. and rather than have a freaking zoo, just let a single spirit rotate its color to show what auras you are running.
and what if this was for free, because thats the way buffs should work, instead of a 30 point investment?
people might actually use them outside of a few stand and nuke fights in lol-pve. in fact, it might completely change the class, because now we have good access to some really powerful group procs.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
I would give so much for that Raven, with the trait #4 for NM giving it an increased duration, the #7 merely increasing the range of the spirit’s reach, #8 increases the power of the buffs, and #11 turning their various skills usable when they’re out into ground targeting types (because otherwise they’d just make an AoE field at your position). Speaking of those, I’d change them to the following AoE fields:
Sun = Fire
Stone = Poison/Light
Storm = Lightning
Frost = Ice
Nature = Water
That would make us viable for team play, and would actually warrant them being used at all.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
You know, every-time the whole combo field Spirits idea comes up all I end up thinking about is how super weird it is that there isn’t an Earth Field in this game. I mean, that’s like elemental rock-paper-scissors 101.
the spirits used to have combo fields. you could shoot over their heads and get frost/fire arrows.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
I experimented with spirits a while back in a melee build, only two problems,
1. They die too fast.
2. The functionality doesn’t out weigh them being killed in 2 secs.
Would rather see them as a aura as suggested above because currently they are effectively killable signets.
Or of not auras then have them as they are but increase their health to mimic the ranger’s but when they get hit they increase their chance to proc up to 100% for 5 secs then it drops back down.
I love the concept of them i really do but they really are boring and need to be traited to be useful which is a state they should be in before traited and traited just adds a flavour to it.
Spirits by default should have all the traits applied to it as a buff and replace current traits with…
1. Invigorating Spirit – When a spirit dies the ranger are healed for X health
2. Vengeful Spirit – When spirits are hit they are angered and become vengeful which cause them to attack the target (each spirit has its own attack, sun=burning, earth=cripple, frost=vulnerability, air=damage)
3. Spiritmaster – spirits no longer have a recharge but the cast time has been extended to 4 secs