what is the Anet plan for this class future
It would be nice if we had a developer swing by and answer a few questions. We saw in the 10/15 patch preview thread that we have some weapon skill changes possibly coming in the future, but we didn’t get any substantive ones in the official patch. It would be nice to know what kind of stuff may be coming in the future.
As you mentioned with F2 skills, it would be nice to hear ANet officially comment on them. We’ve had individual players come in and try to assure us that ANet knows and is making changes from talking to them at events, but those comments don’t match up with a year’s worth of patches and red posts.
I think more than anything I want ANet to tell us what they want this class to do. Many of us don’t even know that much about this class. We’re here playing a class with no defined role or purpose in this game.
For a class with limited AE, no real burst, mostly single target condition application, split DPS with a pet that barely works, very little group utility, no WvW role, and no real power build option you’re not left with much else to fit this class into.
Some attention from ANet, even if it’s more smoke up our [censored] would be a welcome change.
I agree with our poor on demand condition removal. Empathic bond is essentially a random condition removal—we can’t use it when we need it most. SOR is too long a cooldown to use for its active effect.
I disagree with about LR. When traited it has a reasonable cooldown and is a real life saver. LR is very good as is.
I use Guard Me all the time, with the Nature’s voice trait in the WS survival line. It provides perma swiftness and perma regen, plus gives your pet 33% damage reduction. Without the trait, it is certainly lackluster, but when traited, you can create a build around it!
And don’t get me started on F2! I agree that it really doesn’t work. Every other class when they press their class mechanic button, something happens. The thief mugs someone, the necro gets that shroudy thing… F2 works, right away, no delay. Always.
No reason that the F2 for pets should ALWAYS fire, and immediately. Fine for it to have a reasonable cast time to allow for dodging, etc, but it should START immediately, and not after the pet has finished its current action, run around, and moved position.
It would be nice if we had a developer swing by and answer a few questions. We saw in the 10/15 patch preview thread that we have some weapon skill changes possibly coming in the future, but we didn’t get any substantive ones in the official patch. It would be nice to know what kind of stuff may be coming in the future.
As you mentioned with F2 skills, it would be nice to hear ANet officially comment on them. We’ve had individual players come in and try to assure us that ANet knows and is making changes from talking to them at events, but those comments don’t match up with a year’s worth of patches and red posts.
I think more than anything I want ANet to tell us what they want this class to do. Many of us don’t even know that much about this class. We’re here playing a class with no defined role or purpose in this game.
For a class with limited AE, no real burst, mostly single target condition application, split DPS with a pet that barely works, very little group utility, no WvW role, and no real power build option you’re not left with much else to fit this class into.
Some attention from ANet, even if it’s more smoke up our [censored] would be a welcome change.
Heck of a post, well said.
Bredin, I concur with f2, it never fails on my other class, seems like it never works when pressed on my Ranger.
Heavy Halo, Warrior JQ