during the 3 days of the revenant i tested the class with different builds in all PvP modes, in 1v1 fights and in actual matches. I am a longterm PvP player from eu with close to 7k PvP matches and i found the idea of the revenant very interesting but sadly the class didn’t turn out as good as i hoped it would. i will review the class in PvP and add my personal comments and suggestions for the devs, and hopefully they will read them
the builds i used had different roles, some more serious and some more trolly:
1. marauder hammer backliner, jalis/mallyx
this one definitely packs the highest single attack damage numbers but is essentially the worst build/weapon for pvp.
this build/weapon is more or less designed to stay at range and freecast on enemy players with auto attacks and skill 2, for a burst you dive in with skill 3 and on impact you switch legend for the explosion above 50% energy.
this works okayish if the enemy team lets you freecast. the damage is mediocre and the weapon is slow and clunky.
as soon as the enemy starts to come at you, be it thief or whatever comes your way, it’s over. you don’t have any survivability nor disengages. hammer 5 is way too slow and the animation way too big to serve as a disengage and even then you have no gap closers or swiftness if you don’t land your hammer 5 into your lightning field first which will definitely take too long for a disengage. kiting is practically nonexistent here, something that is essential on everything that is ranged.
2. Celestial mace/axe frontline jalis/mallyx
on paper this build is very strong. on tests against golems i managed to stack 22-25 might stacks with double blasts and battle sigil.
the damage, although i had that many might stacks, was also just mediocre, the poison (usually 3 stacks) was ticking for 150-200, the torment for 350 (5 stacks) without moving, and the burn (2 stacks) for 650. the auto attack crits on it were around 500-1k depending on the skill and mace #3 was hitting for about 1.5k crits.
now you might think that’s not too bad right? the problem is that actual enemies don’t stand still, interrupt you or just don’t stand in your fire field.
the build can be kited very easily and will deal clost to no damage anymore. even if you taunt them it does not make things better especially because the taunt costs 50% energy which is way too much.
the survivability, thanks to vit/heal/toughness components of the celestial amulet, was a bit better but still subpar. celestial builds usually bring loads of sustain, shoutbow ele and engi are very hard to take down but that’s not the case for revenant.
the only time this build is good is when you have a condition opponent whose condis you can copy and if he doesn’t bring any condi cleanse.
again, a very slow build with no disengages and a weakness to cc which is very bad.
3. cleric staff ventari/jalis support
with monk runes and some ventari traits you can get close to 50% outgoing healing which is nice and allowes you to heal allies for 3k+ at the cost of 25% energy.
the problem here is that you yourself are not tanky at all and if they focus you it’s over in an instant. you can maybe stay alive in a 1v1 but of more than 1 players focus you it won’t end well for you.
the main problem for this is, you are constantly using your energy for allies to support them so most of the time you won’t be sitting at 100%. if the enemy lands a big burst on you you can heal yourself for maybe 4-5k at best and then your energy is depleted leaving you with nothing. you lack a real heal like for example shelter from guardian which is awesome to negate damage and heal yourself. if you get cced you don’t have a stunbreak in ventari so you need to switch to jalis, a stance that won’t support allies really that much. what you do in this stance is more or less heal you with your healing skill, kite a bit if possible and block stuff for 2s.
if you’re not dead by then you try to get back into ventari to repeat the whole process. usually you are dead though because your only defensive skill is a 2s block on 10s cooldown, no cc appart from the tablet explosion which even has a casting time so you can’t even move it to you while it explodes.