(edited by Dreggon.6598)
A few revenant bugs
" Herald major grandmaster trait Soothing Bastion: States that it increases boon duration while holding a shield, but does not state a value or increase boon duration."
It says using shield skill and it says 2 seconds duration
" Herald major grandmaster trait Soothing Bastion: States that it increases boon duration while holding a shield, but does not state a value or increase boon duration."
It says using shield skill and it says 2 seconds duration
Huh. OK. That’s a little bit confusing.
Something I’ve noticed and I believe this was said last beta but when you use impossible odds when finishing someone the quickness only speeds up the animation. There’s a delay after the animation before they are actually finished. I think this may affect all quickened finishers.
Something I’ve noticed and I believe this was said last beta but when you use impossible odds when finishing someone the quickness only speeds up the animation. There’s a delay after the animation before they are actually finished. I think this may affect all quickened finishers.
Yeah you are right, I thought that was my network ping. The animation shows finishing move but target dies 0.5s later or so.
So quickness stump or this is a bug?
- Hammer skill 3 Phase Smash: The stated range is 1200 and can be targeted as such; however, you will only leap 900 range and deal damage at 900 range. The blast finisher will take place at the targeted location (i.e. if you target 1200 away, you will blast finish at 1200 range, but deal damage at 900 range).
Unyielding Anguish has a similar problem. If you target it at maximum range, you will leap the maximum range, but the banishment field will occur behind you (if you do it to maximum range, the edge of the ring will be just behind you).
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Something I’ve noticed and I believe this was said last beta but when you use impossible odds when finishing someone the quickness only speeds up the animation. There’s a delay after the animation before they are actually finished. I think this may affect all quickened finishers.
Yeah you are right, I thought that was my network ping. The animation shows finishing move but target dies 0.5s later or so.
So quickness stump or this is a bug?
Yup, and if you move after the stomp has finished but before the enemy is stomped… he won’t be stomped.
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I don’t know if these got fixed or not
None of these issues have been fixed
Soothing bastion is fine. It says 2 seconds in the tooltip.
I can confirm range bugs on hammer and mallyx.
As I said in my other thread there are numerous hammer bugs.
1. CORuin still doesn’t match up with it’s graphic. The last bit of the graphic animation doesn’t actually hit the target.
2. CORuin still cancels on hills/ramps going up/down if the game doesn’t see you on them. This has become very apparent in Heart of Thorns area in the jungle
3. Phase Smash still won’t hit the ground below your Z axis even if it’s only 300-400 away.
I’m normally loathe to bump threads but if they lock it I know they’ve read it
As I said in my other thread there are numerous hammer bugs. 2. CORuin still cancels on hills/ramps going up/down if the game doesn’t see you on them. This has become very apparent in Heart of Thorns area in the jungle
i also encountered a hilarious, but annoying ruin bug, instead of going straight to the target, it went sideways, away from it.
xpac launched, still waiting on fixes
I found a new bug where if you target your rev skills at 1200 range but they bug and only deal damage at 900 range, you get one gold. This is a great exploit to get infinite gold