Balancing Healing Skills
It’s also very easy to counter that any decent player can do it. Stop attacking. It’s why defiant stance isn’t considered a must-have on warriors, because the heal isn’t always guaranteed. It’s situational.
if you give the glinth heal a 1/4 cast time then you will render the complete legend useless. it’s your only reliable “invul” that works against burst and condis. people just need a brain and at most the skill needs an aura-like effect to show that it’s on.
Giving Infuse Light a cast time would open the new shiny new for this skill, following steps of it’s grandpa Defiant Stance. A way…
…to the dumpster.
Only thing this skill needs is more visible animation and that’s it. It’s a definition of “L2P” at it’s finest.
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I do feel the shiro heal lacking. I’d rather have the damage removed if it gives more healing.
Yeah, Shiro heal could do with a slight cast time reduction at the least. Glint heal is necessary for a Revenant who has no invuln skills (minus shield, kind of) and low ability to leave a fight.
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I’m sick of people trying to nerf the class already because they don’t know how to fight it.
Any half smart player during the time will prepare a burst and not attack once it’s used. Guess what, the whole heal skill is now wasted.
It’s 100% a L2P issue. If YOU healed the rev it means you messed up, not nerf the other class.
Right now the Healing skill on Herald trumps all other Legend’s healing skill.
I suggest give the Herald Heal Skill 1/4 sec cast-time, and reduce the cast time or make instant on other Legend’s Heal Skill.
For Example:
Shiro Heal Skill should be instant, considering it is used offensively and triggers when WE attack.Herald Heal Skill is now being abused as an “Oh kitten” button without thinking. That 1/4s casttime will balance it for more skillful use and timing, rather than “any pug with a monkey brain can use it”.
Sigh, the counter play is to STOP ATTACKING. The same defense used for Confusion. This is a L2P issue.
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What they need to nerf is revenants just switching leends and heal from 1 to 100% in one skill. having 2 heal skills can be unbalanced.
What they need to nerf is revenants just switching leends and heal from 1 to 100% in one skill. having 2 heal skills can be unbalanced.
I don’t think any single Revenant skill can do that actually.
You must be thinking that the Glint #6 just happens to heal you to full, but in fact, it relies almost entirely on the opponent!
It’d be fine if they gave it a bigger visual tell, but if they add a cast time, the skill is dead. It’s really one of the few ways you can survive bursts and focus fire, one of the key issues the base Revenant has.
I definitely think the shiro heal was lacking compared to all the others. And yes, the glint heal isn’t actually that massive, it relies almost completely on the opponent dealing a lot of damage to the revenant. Like Taldren said, people just need to deal with it the same way they deal with confusion to stop the heal from being so effective.
Here’s my thought on shiro heal. Make it do a normal heal and then do damage on hit. Forget the life steal part though I know it fits with the theme.