Balance is hard, and PvP metas change over time. However, from what we’ve seen so far, The Power Shiro-Glint build is by far dominant in PvP, with Mallyx-Glint a distant second. Here are some suggestions that can help balance the class with minimal design change, given that most current bugs are fixed as well.
As always, many people will have different opinions , so please leave constructive comments only, which of course can include criticisms or proposed changes. EDIT: Some community suggestions have been taken into account in italics.
Weapons
Sword
- Unrelenting Assault: Reduce damage by 50%. This skill should be an evade and teleport, but the damage is too high. EDIT: Some in the community do not want to give up this damage + evade that has very little counterplay. I disagree with this on a fundamental skill design level. Another viable solution could be that the damage remains the same, but if the initial skill cast is dodged, the skill is evaded, like nearly every other skill in the game.
- Grasping Shadow: Reduce cast time to 1/4 second (-50%). Sword off-hand can be just as viable as shield if Grasping Shadow is buffed, adding a layer of complexity, skill, and variety. EDIT: Increase range to 300 (+130%). This skill is too difficult to land in it’s current form.
Hammer
- Coalescence of Ruin: Reduce damage by 33%. Just a moderately overtuned skill, like True Shot. EDIT: A better solution might be to simply increase the cooldown to 8s (+300%).
- Drop the Hammer: Reduce cast time to 1.25s (-29%). This skill is fairly useless in mid to high tier PvP, but could be more interesting with decreased cast time. EDIT: Another option might be to make this a fire and forget skill rather than a channeled skill.
Mace
- Misery Swipe (chain): Increase range to somewhere between 300 and 480. This weapon would see much more use in condi builds with some range on the auto attacks.
Axe
- Temporal Rift: Add a chain skill to detonate the rift, like mesmer’s focus 4 (Temporal Curtain). Decrease the range to 600 (-33%). This alone could make axe a viable choice.
Utilities
Mallyx
- Pain Absorption: Transfer 2 conditions from each ally and youself to the target. Increase cast time to 3/4s (+50%). This allows active counterplay to conditions, and gives revenants meaningful condition removal. This change alone makes Mallyx competitive with Shiro.
- Banish Enchantment: Corrupt 2 boons instead of removing them. Increase cast time to 3/4s (+50%). This allows for active counterplay to some boonful classes.
Ventari
- Remove from the game. (I kid, but this would need a major overhaul to be viable in PvP, it seems). EDIT: This line could be good in some situations, but requires more work than the scope of this article.
Jalis
- See Ventari.
Herald
- All facets: Add 1/4s cast time to initial cast. This forces Revenants to think when to activate the signets, rather than spamming them during Unrelenting Assault or Crystal Hibernation. (Leave Infuse Light and Gaze of Darkness chain skills as instant cast!) EDIT: Many in the community like the freedom of these instacast abilities. However, a small increase to cast time could bring the necessity of Herald in line with the other trait lines.
- Infuse Light: Make this skill about 5 times more visible (+400%). This is a great active mechanic but is currently not visible enough except in the buff bar.
Traits
Devastation
- Malicious Reprisal: Remove the hidden ICD from this trait. This allows active counter to bunker builds which rely on blocking. EDIT: The cooldown is 30s. Remove this cooldown to promote an active threat to bunkers.
Corruption
- Opportune Extraction: Reduce ICD to 6s (-40%). Optionally corrupt boon rather than remove. This allows condition-specced revs to be a threat to boonful classes.
Invocation
- Roiling Mists: Reduce critical chance while under fury increase from 20% to 10%. This is not vital, but it might be a good place to balance overall Revenant damage.
Herald
- Shared Empowerment: Reduce might duration to 5s baseline (-38%). Currently, this trait alone overpowers Revenant raw damage output. A fair reduction will put Revenant damage in line with other classes. EDIT: Many in the community are against a balance in damage. This suggestion would only remove around 12% damage. Please note that there are some significant buffs in Sword off-hand and Malicious Reprisal which would raise skill ceiling to the class even with this small reduction in damage.
(edited by Versepelles.1972)