You were kinda quick to nerf things but yet bugs that exist since beta are still around. Bugs that I myself and others reported
Coalescence of ruin: https://www.youtube.com/watch?v=iZzBzqY19PU
This one could be considered a visual bug but basically if you are just a tiny bit over the 1200 range, the skill doesn’t hit anymore, even though you can clearly see the animation on top of the mob. So either reduce the animation’s length, or have it hit things on top of it
Not to mention that the skill also sometimes fails to hit if the terrain is not flat
Phase smash: https://www.youtube.com/watch?v=R-I-y2mE4YQ
This is a clear bug, if you are above the target, then phase smash simply doesn’t hit (although it can still blast fields). So for example you can’t stay on top of a wall and use Phase Smash to hit people below it (WvW). Same goes for #2. Hammer is a ranged weapon yet you can only auto attack and #5 if Z axis is involved…kind of some lazy coding right there to be honest.
As for the nerfs I don’t agree with any of it. If you wanted to stop revenants from sticking to targets easily, then a simple 2 to 3 second cooldown on Phase Traversal was a much better idea. Infusion of light was also unwarranted. #4 shield heal was kinda low I don’t see why the nerf, and #5 makes you static. Also both of these skills have high energy costs. But go ahead, make changes with just bunkering in a point in SPvP in mind, cuz there’s no other game modes /sarcasm