Since Renegades boring, I thought of a whole new elite spec idea. The thought was to make it the opposite of Herald in a sense: completely selfish Revenant style that focuses on energy generation rather than upkeep.
Introduction
A Mistwalker is a Revenant who was spent the majority of their life in the Mists and as a result, can phase between the two planes of existence at an instant. They can invoke the power of a being born of the mists, Razah, and wield a dagger as a weapon.
Specialization Mechanic
The main mechanic of the Mistwalker is Mist Walking. Mist walking is a rapid dash between the two planes that replaces your dodge but costs energy instead of endurance. Since endurance isn’t needed anymore, vigor now increases energy generation by 50%. Functionally, mist walking is just a 300 teleport and 1/2s evade (shorter than normal since you’ll be able to dodge a lot more than normal).
The next mechanic is that energy cap is no longer 50 but 100. Switching legends no longer resets your energy, as a result, but adds a set amount to the energy you have.
Dagger Skills
The dagger will be along the lines of the other Revenant weapons and be different. It will be a ranged weapon.
Auto Attack chain
- Ghostly Haste: throw your dagger at your enemy with lightning speed and gain swiftness
- Gaze of Fury: throw another dagger at your enemy and gain fury (can gain might with the invocation trait)
- Renewing Surge: throw two daggers in quick succession and gain regeneration then protection
- Spirit Boon Strike: throw a final dagger and gain vigor and might
Skill Two
Chain
- Essence Strike: Stick a rift dagger to your enemy that also applies vulnerability.
- Spirit Rift:Detonate the dagger, creating a rift to the mists, causing burning, torment and blind. (I want it to be like axe for ranger where it can be used for both power and condi, so the first hit is high power, then high condi).
Skill Three
- Channeled Strike: Channel for a controlled amount of time and then throw a lightning infused dagger; the longer channeled, the harder the skill hits.
Razah Skills
Razah’s skills are thematically based off GW1 ritualist abilities, but not spirit summoning abilities because that’s what Renegade has. The actual abilities are designed around what revenant needs.
Mend Body and Soul
- Upkeep 8: lose a condition every second and heal when you do.
- Release: heal yourself (30s cd, auto casts on energy depletion)
Binding Chains
Call chains from the mists and lock down your enemy, damaging them. (Immobilize and damage, 30 energy)
Soul Twisting
Convert conditions into boons (20 energy)
Rupture Soul
Rupture your opponents being, stunning them and causing debilitating condtions (weakness, cripple, poison, and blind. Costs 35 energy)
Spirit Siphon (Elite)
Teleport to your enemy and grab them, stealing a large amount of health and boons. (Costs 50 energy, 600 range)
Traits
There are 3 main themes: Mist walking, inner spirit, weapon ability. They are unlike other themes, but are minor, major and grand-master so you must have one but you can only have one. Other than that its might, sustain and control.
Minor
- Wanderlust: Mist walking gives might.
- Displacement: Mist walking costs less energy
- Shadow song: Mist walking blinds enemies
Major
- Spirit’s Strength: Gain might when you steal boons
- Union: Send a condition when you steal a boon
- Sight Beyond Sight: Blind and chill your enemy when you steal a boon
Grandmaster
- Weapon of Aggression: Weapon skills grant might based off their energy cost
- Spirit Light Weapon: Weapon skills remove conditions based off their energy cost
- Warmonger’s Weapon: Weapon skills deal debilitating conditions based off their energy cost.
revenant – Hoogles Von Boogles
Mesmer – hoogelz
