Crystal Hibernation

Crystal Hibernation

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Posted by: NeroBoron.7285

NeroBoron.7285

Sounds like a “OH SHlT” button that doesn’t work for “OH SHlT” situations.

Why?
First you all may remember the changes of the Engineers Magnetic Shield. Early in this game you couldn’t move while channeling it. That was totally crap, and it got finally fixed.
So this shield has the same problem.
To get to the second big problem: If the shield gets broken you get stunned for 2 second at leave with 25 stacks of Vulnerability. What the…?

2 examples of situations

You duell with a mesmer he sets up 3 clones and will going to shatter and you want to block it with Crystal Hibernation. The mesmer uses the Diversion Shatter which dazes you 4 times. If the defiance bar works as on the ele. The shield is broken after 3 stuns. So a single spell breaks you shield. And then he can quickly setup 2 more clones via Mirror Blade and dodge and then going to Shatter with Mind Wreck, while you have 25 stacks of Vulnerability and are stunned.

The classic wvw zerg situation you where 20 people trying to kill and you have to get back to your zerg. This shield just wont work here like Elexier S, Mist Form or Endure Pain, because you can’t move!!! Also if you use it you shield will probably quickly since in such a situation you will get hit by a lot of cc.

Please consider this problems in your next changes to the revenant

(edited by NeroBoron.7285)

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Posted by: Dinsy.2491

Dinsy.2491

Yeah the main different for this skill from shield stance, the warrior shield 5 skill, is you get a heal. It’s the same cool down without an option to trait for a lower cool down and it costs energy on top of that but to compensate for the heal you get rooted and can be broken for a massive debuff where as the warrior one cannot but broken by direct cc.

Unless the heal scales really well it seems to just be a weaker or at least far riskier version of warrior shield 5.

(edited by Dinsy.2491)

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Posted by: NeroBoron.7285

NeroBoron.7285

Yeah the heal seems really strong, maybe even to strong.
4x 900 heal that’s nearly the amount of a usual heal skill. Okay it has twice as much cooldown as a heal skills with 3500-4000 heal, but still.

But I would like to see the possibility to move while channeling that skill. And not to get stunned/vulnerable when it breaks. Then I guess it would be fine.

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Posted by: Chaser.2870

Chaser.2870

I dont wanna healing and defiance bars
just make move while channeling :-0

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

What if the defiance bar regenerated too? That way foes have to unload cc in a burst to break you out or else they’ll simply have to wait till you pop out yourself. I also wished that they added some effect or bonus if you channel the entire skill. If there’s a downside to it being broken thee should be an upside to getting through the entire skill too. What if this skill was an upkeep? Just a thought. XD

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Posted by: Zeroth.7046

Zeroth.7046

Your first example is a bit of a self-fulfilling prophecy. You are not pointing out a failure in the skill, but a failure in the player revenant to not consider that the mesmer would shatter the clones for dazes.

I think the skill is close to what Renewed Focus is to a Guardian, but it is on a much shorter CD (30s). The mobility is an issue when you take in consideration there’s a trait that triggers this skill at 25% health, but at the same time the heal is strong so that other players are pressured to break the defiance bar on you. Adding mobility would probably come at a cost of a much smaller heal since it offers a bigger chance to avoid being CC’d and thus less counter-play.

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Posted by: Adamantium.3682

Adamantium.3682

I don’t think it’s more powerful than Renewed Focus, here’s why.

1) Renewed Focus resets cooldowns on good abilities that can be condi clears and stun breaks.
2) Renewed Focus gives invulnerability.
3) You are not rooted when casting Renewed Focus.

CH is still very good don’t get me wrong.

1) About 2/3 of a heal skill worth of healing.
2) Much less cooldown than RF.

To me that looks favorable to RF and I don’t think CH would be overpowered if you could move while casting.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Rym.1469

Rym.1469

Yeah the heal seems really strong, maybe even to strong.
4x 900 heal that’s nearly the amount of a usual heal skill. Okay it has twice as much cooldown as a heal skills with 3500-4000 heal, but still.

But I would like to see the possibility to move while channeling that skill. And not to get stunned/vulnerable when it breaks. Then I guess it would be fine.

I believe Roy mentioned that he was running Marauder when previewing the Shield skills, so I guess healing numbers may be quite decent.

The worst part of this skill is that it’s immobile. And last thing you want is Grandmaster that makes you immobile for 3s when dropped to 25% health. With possibility of getting stunned right after.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: makagoto.1204

makagoto.1204

i think it’s sounds worse than it is, even if you are bound to a spot, while you are bound you are also being healed, than we have also seen that he can cancel it midway, meaning before the defiance bar breaks you jump out of it. Next the herald has various options to get out of the pinch, like using the facet of nature passive, heal passive+active, using sword 3 for evasion or simply switch legendaries for additional options. The rev got a big overhaul and i am looking forward to try it out.

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Posted by: Knighthonor.4061

Knighthonor.4061

Yeah the heal seems really strong, maybe even to strong.
4x 900 heal that’s nearly the amount of a usual heal skill. Okay it has twice as much cooldown as a heal skills with 3500-4000 heal, but still.

But I would like to see the possibility to move while channeling that skill. And not to get stunned/vulnerable when it breaks. Then I guess it would be fine.

I believe Roy mentioned that he was running Marauder when previewing the Shield skills, so I guess healing numbers may be quite decent.

The worst part of this skill is that it’s immobile. And last thing you want is Grandmaster that makes you immobile for 3s when dropped to 25% health. With possibility of getting stunned right after.

Yeah not sure i like the sound of root as a proc.

but also the thing i want to point out is unlike RF from Guardians, in theory this skill shouldnt remove capture point contribution so it can be pretty good in SPvP. Also if it gets broken, doesnt Herald have a stun breaker and condition transfer on Glint?

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Posted by: skowcia.8257

skowcia.8257

Well i plan to give marauder sword/sword and sword/shield a shot in spvp. After all youll end up camping sword in 1v1 most of the time if you use hammer. Rebember that during teamfights people running out of cd’s quite fast. I do not think that breaking defiance bar will be that easy to break, but i actually hope it will be. 25 stacks of vul+insta heal on Glint which turns damage into healing? Honestly i cant ask for a better synergy. AT ALL. Yeah the selfroot sux but its worth to give it a shot.

obey me

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Anyone else thinks this skill resemble this?
[img]http://farm2.static.flickr.com/1255/647214371_4252bd7d4e.jpg[/img]

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

I’d like it if they froze your character’s animation while you were inside the bubble to make it seem like you were encased in crystal instead of just having a dome around you. I’d like to see “Infuse Light” from Glint’s heal skill moved here. They could remove the damage reduction from the ability and grant you this while channeling instead which turns all incoming damage into healing anyways. That way this skill would reflect Glint’s Crystal Hibernation a bit closer and add a higher potential heal and the counter play of just not hitting you while channeling. Giving you Vigor to restore endurance as well while using this skill would be a nice touch. As for Facet of Light… Revenant’s have two legends – 3 with Glint – that offer a heal skill that is tough to use in emergencies. Shiro’s requires you to attack and not be nursed down before you can get the heal from the siphons, Ventari’s will NOT save you, and Glint’s can be countered by not being attacked. I think it would be nice if Glint offered a heal that can save you in a tight situation. Something like a base heal plus extra per boon on you. Then it’d have major synergy with your facets and you’d probably want to use it when you have them up!

(edited by Treetoptrickster.4205)

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Posted by: skowcia.8257

skowcia.8257

Actually im curious about one thing tho. Is that thing usable during stuns? It has no casttime so i assume yes..

obey me

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Posted by: Knighthonor.4061

Knighthonor.4061

Anyone else thinks this skill resemble this?
[img]http://farm2.static.flickr.com/1255/647214371_4252bd7d4e.jpg[/img]

No thats the ground target concentration skill that Guardians never use because it sucks

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Posted by: Zeroth.7046

Zeroth.7046

I don’t think it’s more powerful than Renewed Focus, here’s why.

1) Renewed Focus resets cooldowns on good abilities that can be condi clears and stun breaks.
2) Renewed Focus gives invulnerability.
3) You are not rooted when casting Renewed Focus.

CH is still very good don’t get me wrong.

1) About 2/3 of a heal skill worth of healing.
2) Much less cooldown than RF.

To me that looks favorable to RF and I don’t think CH would be overpowered if you could move while casting.

Ah, I did not mean that it was more powerful or weaker than Renewed Focus, just comparable.

Overall the issue is that Crystal Hibernation is negatively affected by the Defiance Bar:

  • Defiance Bar requires you to still give hits to your enemy (they will still deal 0 damage) because making you Invulnerable would prevent CCs from working in the first place. This allows builds that capitalize on Critical Hits to still be effective and build buffs when attacking the revenant.
  • To allow counter-play, you are rooted in your location, which in turn affects your ability to bunker a point in PvP or survive a focus fire in WvW.

These two issues make me feel it would be better if Crystal Hibernation sacrificed some aspect (like the impressive healing) in order to enable one to move while casting it.

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Posted by: Adamantium.3682

Adamantium.3682

I don’t think it’s more powerful than Renewed Focus, here’s why.

1) Renewed Focus resets cooldowns on good abilities that can be condi clears and stun breaks.
2) Renewed Focus gives invulnerability.
3) You are not rooted when casting Renewed Focus.

CH is still very good don’t get me wrong.

1) About 2/3 of a heal skill worth of healing.
2) Much less cooldown than RF.

To me that looks favorable to RF and I don’t think CH would be overpowered if you could move while casting.

Ah, I did not mean that it was more powerful or weaker than Renewed Focus, just comparable.

Overall the issue is that Crystal Hibernation is negatively affected by the Defiance Bar:

  • Defiance Bar requires you to still give hits to your enemy (they will still deal 0 damage) because making you Invulnerable would prevent CCs from working in the first place. This allows builds that capitalize on Critical Hits to still be effective and build buffs when attacking the revenant.
  • To allow counter-play, you are rooted in your location, which in turn affects your ability to bunker a point in PvP or survive a focus fire in WvW.

These two issues make me feel it would be better if Crystal Hibernation sacrificed some aspect (like the impressive healing) in order to enable one to move while casting it.

My list was more just to sort of show that if the Rev was allowed to move while using it I don’t think it would make it overpowered.

I think the whole defiance bar thing got a reaction of “wow this skill is crazy awesome!” but when you think about it it’s worse than just a normal invulnerable state. The heal is great, but like you said allowing enemies to skill crit us for 0 damage actually helps them.

I hope I’m wrong but I’m not sure this skill will see as much use as most of us initially thought when it was previewed. This game’s combat is too active, rooting in place should only be meant for skills that can really change the outcome of a fight like Meteor Shower and Ice Storm. I could be wrong but I don’t think this skill has that level of impact in a fight.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: oscuro.9720

oscuro.9720

The BIGGEST issue I have with this trait is the set absorbtion rate. Things like thief pistol 4 are barely a cc, and can be spammed easily. It should be based on the strength of the daze/stun, otherwise there will be too much risk, and will ony be useable vs some classes you know can’t cc u