Design flaws, only one weapon set.

Design flaws, only one weapon set.

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Posted by: DeathPanel.8362

DeathPanel.8362

I get that they are attempting to be consistent in having one class of each gear type with only 1 weapon set.

However Rev is not like Engs and Eles. Engs and Eles are able to have 1 weapon set and still be viable because Engs have kits which are like different weapon sets and Eles have attunements which essentially makes them have 4 weapon sets. In essence the kits and attunements make up for the limitations of the single weapons Engs and Eles get to use.

Revs in the meantime are stuck with a single weapon set which is very specialized with no way to make up for limitations of each since the only thing they can swap is their utility skills and they are specialized towards certain builds as well:

Mace/Axe for Condition build.
Staff for support.
Hammer for long range single target and some CC.

Dwarf for direct damage/tanking
Centaur for support
Demon for condition

The problem here is that the utility skills you swap when changing legends are also specialized so that when you build a character you are always stuck with half of your utility skills being somewhat useless. For example unless you build towards conditions Demon stance is not going to help that much and same is true for Dwarf and Ventari and direct damage and support respectively.

Changing the utility set also doesn’t do anything to make up for the limitations of your main weapon like the kits do for the Engs and Attunement does for Eles.

Those factors combined makes the Revenant very substandard and clunky to play as. I certain didn’t have fun playing the class despite all the anticipation.

I literally got bored after maybe a hour of playing the revenant and I’m the last person to get bored playing GW2 since I spent thousands of hours playing this game and have 24 level 80 characters all in exotic and ascended gear.

Revenant will need a huge revamp for this expansion to be well received probably. Currently I rate the class as a 3/10.

Personally I believe the following will improve the situation:

1) Add a second weapon set to the class and make weapons swappable.
OR
Make it so that attack skills are different depending on stance like Ele Attunement.

2) Make utilities totally configurable rather than tied entirely to the stance, except make it so that under different stances the utility skills have totally different effects.
3) Make staff auto hit up to 5 targets instead of 3 and increase the cleave range to equal that of a greatsword attack from guardian or warrior.
4) Make Ventari’s tablet always centered around the player and need no input to move it.

(edited by DeathPanel.8362)

Design flaws, only one weapon set.

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Agreed. Weapon swap is a must if this profession is going to have any viability (or fun-ness) at all.

Design flaws, only one weapon set.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Possible solution if we are trying to keep Rev feeling quite different would be to have whichever weapon you use in your first weapon slot appear when using your first legend, and second weapon slot for the second legend.

Design flaws, only one weapon set.

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Possible solution if we are trying to keep Rev feeling quite different would be to have whichever weapon you use in your first weapon slot appear when using your first legend, and second weapon slot for the second legend.

I do not like this idea. Playing around with the Revenant today, I actually felt really good that when I swapped legends I didn’t invalidate my weapon choice for the next 10 seconds. I’m used to other professions where I might swap weapons to use a single weapon cooldown then I’m stuck with that weapon set for the next 10 seconds. With Rev, I could swap legends for a single utility skill but still have access to all of my weapon skills.

Nonetheless, I do still agree that, without a weapon swap, Revenants are very limited. I just don’t think that tying weapon sets to legends is a good way to fix it.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

Design flaws, only one weapon set.

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Posted by: TexZero.7910

TexZero.7910

Adding more Legend specific utility skills that players can pick and choose from will help diversify builds.

Whether or not that is done is another story entirely.

Design flaws, only one weapon set.

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Posted by: Shinzan.2908

Shinzan.2908

Another big difference between eng/ele and rev is that eng and ele are ranged by default. Not having melee isn’t a problem, but in some situations not having range can be, and hugely so.

Design flaws, only one weapon set.

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Posted by: Yargesh.4965

Yargesh.4965

Possible solution if we are trying to keep Rev feeling quite different would be to have whichever weapon you use in your first weapon slot appear when using your first legend, and second weapon slot for the second legend.

I agree with this. It would solve the problem of legend specific weapons not harmonizing with others.

Design flaws, only one weapon set.

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Posted by: Gav.1425

Gav.1425

One huge no-weapon-swap issue is that if you pick melee, you’re stuck with melee. If you pick ranged—ditto.

Melee is great, but when you’re too slow to catch anything, you kinda need to swap to ranged.

Design flaws, only one weapon set.

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Posted by: Walhalla.5473

Walhalla.5473

Another big difference between eng/ele and rev is that eng and ele are ranged by default. Not having melee isn’t a problem, but in some situations not having range can be, and hugely so.

And with HoT Engi is getting a Hammer with Elite Spec. So should he now get a Weapon Swap ability?

Design flaws, only one weapon set.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Another big difference between eng/ele and rev is that eng and ele are ranged by default. Not having melee isn’t a problem, but in some situations not having range can be, and hugely so.

And with HoT Engi is getting a Hammer with Elite Spec. So should he now get a Weapon Swap ability?

No because they can equip grenades or mortar kit. Revenant can’t.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Design flaws, only one weapon set.

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Posted by: BlackyWarsX.5384

BlackyWarsX.5384

I have to agree with this. The revenant needs weapon swap!

While the Elementalist and the Engineer only have one weapon set at a time, their skills make up for that:

- The Elementalist has 4 attunements, all of which change the whole weapon attacks. That makes 4*5 Weapon Skills per 2-handed weapon / dual wield weapons. On top of that, the elementalist has free choice of utility and elite skills. And I even forgot the magic weapons the ele can summon.

- The Engineer has his kits, which again change the whole lot of weapon attack skills – and he has a lot of that! Flamethrower, Grenades, Toolkit, Bombs, the other thing with the healing field (forgot the name xD), Mortar. In theory, that is 6*5 + 5 skills for the equipped weapon(s). Hey may not be able to fully customize other utility skills due to the kits, but the tool belt makes up for that.

And here comes the Revenant: He has only one weapon set which skills don’t even change based on the activated legends. Furthermore he cannot customize the heal, the utility AND the elite skill – because they are bound to the legends, and he can only equip and swap between two at a time.

While the idea behind the legends is a great concept and is also really fun to play, the restriction of weapon choice while in combat puts the revenant at a huge disadvantage.

An elementalist can change it’s role from damage to support by switching attunements. An engineer can go from ranged to melee with his toolkit or be supportive or put out conditions with other kits… but the revenant is bound the weapon he equipped – and that is only one role, while the legends define the role of the utility skills.

It feels a bit underwhelming and clunky – it feels like there’s something missing.

My suggestion if you see a problem with weapon swap: bind it to the engery. Make it cost like 10 – 25% of the engery upon weapon swap or give it a condi-like buff which drains energy for x seconds.

(edited by BlackyWarsX.5384)

Design flaws, only one weapon set.

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Posted by: fixit.7189

fixit.7189

Maybe to extreme but w/e…just some thoughts.

Each legend has it’s own tablet. On a legend swap if a tablet is out, it auto switches to the new legend tablet. Then make each one function similiar to ventari.

ie. Demon tablet that focuses on conditions/Dwarven tablet that focuses on defense/Ventari tablet that focuses on healing.

Then move/re-design demon/dwarven skills to these tablets

Basically movable condi/defense/heal batteries…

Downside: doing this could mean way to much micro management and I know many might not like that.

Weapon swap; not sure this will happen, maybe…it would be nice. My other thought is to have it similar to elementalists and elements.

ie. Ventari has unique weapon skills based on healing using a staff/demon has unique skills based on condi using a staff/dwarven has unique weapon skills based on defense using a staff.

Then do this with the other weapon sets….

Obviously these suggestions would require a hefty rewrite (not going to happen) and probably over powered to boot but one can hope for more variety/choice for the rev class in the future. Rev feels unfinished and incomplete for sure, the lack of underwater skills is a good indicator of that. lol.

(edited by fixit.7189)

Design flaws, only one weapon set.

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Posted by: DeathPanel.8362

DeathPanel.8362

Maybe to extreme but w/e…just some thoughts.

Each legend has it’s own tablet. On a legend swap if a tablet is out, it auto switches to the new legend tablet. Then make each one function similiar to ventari.

ie. Demon tablet that focuses on conditions/Dwarven tablet that focuses on defense/Ventari tablet that focuses on healing.

Then move/re-design demon/dwarven skills to these tablets

Basically movable condi/defense/heal batteries…

Downside: doing this could mean way to much micro management and I know many might not like that.

Weapon swap; not sure this will happen, maybe…it would be nice. My other thought is to have it similar to elementalists and elements.

ie. Ventari has unique weapon skills based on healing using a staff/demon has unique skills based on condi using a staff/dwarven has unique weapon skills based on defense using a staff.

Then do this with the other weapon sets….

Obviously these suggestions would require a hefty rewrite (not going to happen) and probably over powered to boot but one can hope for more variety/choice for the rev class in the future. Rev feels unfinished and incomplete for sure, the lack of underwater skills is a good indicator of that. lol.

Basically the easiest thing for them to implement is a weapon swap. Unless they implement attunement-like affects from ele which is a lot harder. At the way it is right now the class is fundamentally bad because you’re stuck with the one weapon and no options.

Design flaws, only one weapon set.

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Posted by: fixit.7189

fixit.7189

At very least give us more skill options…I mean like being able to spec a tablet for the other legendaries. There is no choice here in skill selection at all and that makes rev the only class in the game like that which is strange. I will take anything at this point, current status of rev is very under whelming.

Design flaws, only one weapon set.

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Posted by: DanteZero.9736

DanteZero.9736

I played the elementalist and engineer and had a blast because even though I couldn’t switch weapons, there were so many ways around it via attunements or kits. Having played the revenant, I can say that it was not a blast and since there is no way around the one weapon limit, it grew boring really quick.

I have to say that this is probably the only time I have ever agreed that a class without the ability to switch weapons should have that particular ability. Switching legends is interesting—if you want to change your role mid combat. However, since each weapon/weapon set is meant to fulfill a particular role, slotting two different legends without their corresponding weapon just cripples the profession.

Design flaws, only one weapon set.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

With the way the revenant works, weapon swapping would be annoying, unfun and clumsy, even if more balanced than the current state. There’s a much better solution:

Customisable utilities.

Design flaws, only one weapon set.

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Posted by: DeathPanel.8362

DeathPanel.8362

With the way the revenant works, weapon swapping would be annoying, unfun and clumsy, even if more balanced than the current state. There’s a much better solution:

Customisable utilities.

You haven’t explained how it would be “annoying, unfun and clumsy” with the way revenant works.

Both things are also not mutually exclusive. You can have customizable utilities and swapping both.

Without weapon swapping or some sort of attunement change type mechanic 1 weapon is far too limited.

Design flaws, only one weapon set.

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Posted by: Black Box.9312

Black Box.9312

With the way the revenant works, weapon swapping would be annoying, unfun and clumsy, even if more balanced than the current state. There’s a much better solution:

Customisable utilities.

I disagree. I don’t think it’d be any more complicated than Necro’s access to two weapon sets and Death Shroud.

Design flaws, only one weapon set.

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Posted by: Kotte.2460

Kotte.2460

REVS ARE NOT GETTING WEAPON SWAP

Design flaws, only one weapon set.

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Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

REVS ARE NOT GETTING WEAPON SWAP

I did not know you made design decisions for A-Net. The lack of an ability to alter melee and go ranged during combat is a major design flaw. No other class in the game has this flaw. Not to mention a severe lack of versatility.

Design flaws, only one weapon set.

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Posted by: Kidel.2057

Kidel.2057

REVS ARE NOT GETTING WEAPON SWAP

That sure is funny now

Design flaws, only one weapon set.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

REVS ARE NOT GETTING WEAPON SWAP

That sure is funny now

Stop the necro posting plz.

“Be like water” – Bruce Lee