(edited by DeathPanel.8362)
Design flaws, only one weapon set.
Agreed. Weapon swap is a must if this profession is going to have any viability (or fun-ness) at all.
Possible solution if we are trying to keep Rev feeling quite different would be to have whichever weapon you use in your first weapon slot appear when using your first legend, and second weapon slot for the second legend.
Possible solution if we are trying to keep Rev feeling quite different would be to have whichever weapon you use in your first weapon slot appear when using your first legend, and second weapon slot for the second legend.
I do not like this idea. Playing around with the Revenant today, I actually felt really good that when I swapped legends I didn’t invalidate my weapon choice for the next 10 seconds. I’m used to other professions where I might swap weapons to use a single weapon cooldown then I’m stuck with that weapon set for the next 10 seconds. With Rev, I could swap legends for a single utility skill but still have access to all of my weapon skills.
Nonetheless, I do still agree that, without a weapon swap, Revenants are very limited. I just don’t think that tying weapon sets to legends is a good way to fix it.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Adding more Legend specific utility skills that players can pick and choose from will help diversify builds.
Whether or not that is done is another story entirely.
Another big difference between eng/ele and rev is that eng and ele are ranged by default. Not having melee isn’t a problem, but in some situations not having range can be, and hugely so.
Possible solution if we are trying to keep Rev feeling quite different would be to have whichever weapon you use in your first weapon slot appear when using your first legend, and second weapon slot for the second legend.
I agree with this. It would solve the problem of legend specific weapons not harmonizing with others.
One huge no-weapon-swap issue is that if you pick melee, you’re stuck with melee. If you pick ranged—ditto.
Melee is great, but when you’re too slow to catch anything, you kinda need to swap to ranged.
Another big difference between eng/ele and rev is that eng and ele are ranged by default. Not having melee isn’t a problem, but in some situations not having range can be, and hugely so.
And with HoT Engi is getting a Hammer with Elite Spec. So should he now get a Weapon Swap ability?
Another big difference between eng/ele and rev is that eng and ele are ranged by default. Not having melee isn’t a problem, but in some situations not having range can be, and hugely so.
And with HoT Engi is getting a Hammer with Elite Spec. So should he now get a Weapon Swap ability?
No because they can equip grenades or mortar kit. Revenant can’t.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I have to agree with this. The revenant needs weapon swap!
While the Elementalist and the Engineer only have one weapon set at a time, their skills make up for that:
- The Elementalist has 4 attunements, all of which change the whole weapon attacks. That makes 4*5 Weapon Skills per 2-handed weapon / dual wield weapons. On top of that, the elementalist has free choice of utility and elite skills. And I even forgot the magic weapons the ele can summon.
- The Engineer has his kits, which again change the whole lot of weapon attack skills – and he has a lot of that! Flamethrower, Grenades, Toolkit, Bombs, the other thing with the healing field (forgot the name xD), Mortar. In theory, that is 6*5 + 5 skills for the equipped weapon(s). Hey may not be able to fully customize other utility skills due to the kits, but the tool belt makes up for that.
And here comes the Revenant: He has only one weapon set which skills don’t even change based on the activated legends. Furthermore he cannot customize the heal, the utility AND the elite skill – because they are bound to the legends, and he can only equip and swap between two at a time.
While the idea behind the legends is a great concept and is also really fun to play, the restriction of weapon choice while in combat puts the revenant at a huge disadvantage.
An elementalist can change it’s role from damage to support by switching attunements. An engineer can go from ranged to melee with his toolkit or be supportive or put out conditions with other kits… but the revenant is bound the weapon he equipped – and that is only one role, while the legends define the role of the utility skills.
It feels a bit underwhelming and clunky – it feels like there’s something missing.
My suggestion if you see a problem with weapon swap: bind it to the engery. Make it cost like 10 – 25% of the engery upon weapon swap or give it a condi-like buff which drains energy for x seconds.
(edited by BlackyWarsX.5384)
Maybe to extreme but w/e…just some thoughts.
Each legend has it’s own tablet. On a legend swap if a tablet is out, it auto switches to the new legend tablet. Then make each one function similiar to ventari.
ie. Demon tablet that focuses on conditions/Dwarven tablet that focuses on defense/Ventari tablet that focuses on healing.
Then move/re-design demon/dwarven skills to these tablets
Basically movable condi/defense/heal batteries…
Downside: doing this could mean way to much micro management and I know many might not like that.
Weapon swap; not sure this will happen, maybe…it would be nice. My other thought is to have it similar to elementalists and elements.
ie. Ventari has unique weapon skills based on healing using a staff/demon has unique skills based on condi using a staff/dwarven has unique weapon skills based on defense using a staff.
Then do this with the other weapon sets….
Obviously these suggestions would require a hefty rewrite (not going to happen) and probably over powered to boot but one can hope for more variety/choice for the rev class in the future. Rev feels unfinished and incomplete for sure, the lack of underwater skills is a good indicator of that. lol.
(edited by fixit.7189)
Maybe to extreme but w/e…just some thoughts.
Each legend has it’s own tablet. On a legend swap if a tablet is out, it auto switches to the new legend tablet. Then make each one function similiar to ventari.
ie. Demon tablet that focuses on conditions/Dwarven tablet that focuses on defense/Ventari tablet that focuses on healing.
Then move/re-design demon/dwarven skills to these tablets
Basically movable condi/defense/heal batteries…
Downside: doing this could mean way to much micro management and I know many might not like that.
Weapon swap; not sure this will happen, maybe…it would be nice. My other thought is to have it similar to elementalists and elements.
ie. Ventari has unique weapon skills based on healing using a staff/demon has unique skills based on condi using a staff/dwarven has unique weapon skills based on defense using a staff.
Then do this with the other weapon sets….
Obviously these suggestions would require a hefty rewrite (not going to happen) and probably over powered to boot but one can hope for more variety/choice for the rev class in the future. Rev feels unfinished and incomplete for sure, the lack of underwater skills is a good indicator of that. lol.
Basically the easiest thing for them to implement is a weapon swap. Unless they implement attunement-like affects from ele which is a lot harder. At the way it is right now the class is fundamentally bad because you’re stuck with the one weapon and no options.
At very least give us more skill options…I mean like being able to spec a tablet for the other legendaries. There is no choice here in skill selection at all and that makes rev the only class in the game like that which is strange. I will take anything at this point, current status of rev is very under whelming.
I played the elementalist and engineer and had a blast because even though I couldn’t switch weapons, there were so many ways around it via attunements or kits. Having played the revenant, I can say that it was not a blast and since there is no way around the one weapon limit, it grew boring really quick.
I have to say that this is probably the only time I have ever agreed that a class without the ability to switch weapons should have that particular ability. Switching legends is interesting—if you want to change your role mid combat. However, since each weapon/weapon set is meant to fulfill a particular role, slotting two different legends without their corresponding weapon just cripples the profession.
With the way the revenant works, weapon swapping would be annoying, unfun and clumsy, even if more balanced than the current state. There’s a much better solution:
Customisable utilities.
With the way the revenant works, weapon swapping would be annoying, unfun and clumsy, even if more balanced than the current state. There’s a much better solution:
Customisable utilities.
You haven’t explained how it would be “annoying, unfun and clumsy” with the way revenant works.
Both things are also not mutually exclusive. You can have customizable utilities and swapping both.
Without weapon swapping or some sort of attunement change type mechanic 1 weapon is far too limited.
With the way the revenant works, weapon swapping would be annoying, unfun and clumsy, even if more balanced than the current state. There’s a much better solution:
Customisable utilities.
I disagree. I don’t think it’d be any more complicated than Necro’s access to two weapon sets and Death Shroud.
REVS ARE NOT GETTING WEAPON SWAP
REVS ARE NOT GETTING WEAPON SWAP
I did not know you made design decisions for A-Net. The lack of an ability to alter melee and go ranged during combat is a major design flaw. No other class in the game has this flaw. Not to mention a severe lack of versatility.
REVS ARE NOT GETTING WEAPON SWAP
That sure is funny now
REVS ARE NOT GETTING WEAPON SWAP
That sure is funny now
Stop the necro posting plz.