Fix Ventari Already!
Not to mention all those long cast animations. Overall looks like a cheap version of some druid skills with close to no healing.
Tablet has to go. Its cool concept but it never going to work in gw2 due to the nature of combat we have
Playing Smite since mid s2, f broken gw2.
posting here as well
I wont cover every problem, but just some things I noticed.
Some things that need change:
————————————————————————-
*Legendary Centaur Stance:
A) Project Tranquility should be automatic, and respawn once destroyed, or if out of range.
B) Ventari Will should have its cooldown removed or reduced or heals increased.
C) all Legendary Centaur Stance skills should have an offensive aspect to them, if the energy cost remain this high.
D) Energy cost need to be reduced on all skills, to have any synergy with weapons.
E) Natural Harmony need to have its heal greatly improved if the delay design is going to stay.
F) Protective Solace should be made into Water Field.
G) Energy Expulsion should have a large heal on it along side current effects.
—————————————————————————————————————-
Salvation:
A) Nourishing Root should be baseline.
B) Tranquil Balance should offer some kind of passive heal regen along side current effects.
C) Serene Rejuvenation, along side current effect, should heal nearby allies a percentage of the damage you deal.
D) Tranquil Benediction should be baseline.
E) Hardened Foundation and Eluding Nullification should be merged into a minor.
F) Invoking Harmony should be changed from having an invoking requirement.
G) Momentary Pacification should be changed into a different effect on the elite, or to have an additional effect on elites.
——————————————————————————————————-
Staff:
A) Staff AA Damage need to be increased, and provide better damage reduction effects such as protection.
B) Punishing Sweep need to be reworked to not be built around enemy using skills. Perhaps swap the chain, and daze on first chain, and if interrupt a target hit them again for another daze heavy hit.
C)Renewing Wave should be changed into a ground target leap similar to Dragon Hunter’s F2, that deals damage where it lands and knocks down enemies, while healing nearby allies at the start and landing area, especially with this high energy cost.
D) Surge of the mist, should have a directional ground target function similar to Druid Staff 4 Vine Surge.
the more feedback we have about Ventari + Salvation + Staff the better!
With a little playing around with a bunker Revenant using Ventari/Glint, it’s flaws became very evident very quickly.
Mainly the fact that it doesn’t have enough sustain to properly bunker with. I can be unkillable against a lone enemy, but the second I come across two I explode. And while it has good healing output for groups the radius of the heals aren’t enough.
It also doesn’t have many ways of dealing with melee. If someone get’s close to you the only thing you can do is defend with staff and try to kite, but moving the tablet while kiting is extremely difficult. Staff especially doesn’t work well with the tablet because staff 5 moves you out of it’s reach.
For Ventari to be worth using I feel the tablet needs a way to punish enemies that melee under it. Ventari was a pacifist. It seems strange enemies can run right under the focusing point of his power and attack you uncontested.
Ideally an enemy should look at the tablet and go “I need to separate the Revenant from that or I’ll never kill him.” Not “If I get in close and hit him hard enough he’ll fall over and die.”
Tablet has to go. Its cool concept but it never going to work in gw2 due to the nature of combat we have
Disagree, it’s cool and interesting, the latency and velocity of movement of the tablet just need to be improved – feels sluggish and ineffectual atm.
I always feel like the tablet should cause a knock down when it passes through enemies when you command it to move. It shoots across the field and is a giant stone structure, after all.
Granted it would need an ICD so you can’t just spam it and so that moving the tablet normally wouldn’t be hindered to accommodate the new mechanic.
But being able to smack people away by moving the tablet at them would help with keeping pressure off us, as well as open up some interesting tactics like using the tablet to interrupt a stomp on an ally.
We’d just need a way to track that ICD. Maybe make it a boon we get upon calling the tablet and after a set amount of time to let us know we can use it for that purpose again.
Tablet is good, but the radius is way too small, something like 300 then we are really talking about something worthwhile
I recently made a Sylvari Revenant to be a healer/support character mainly using a Tablet for concept reasons. After playing her i realized how bad of an idea that was sadly.
Tablet NEEDS to be fixed. Its barely playable.
I recently made a Sylvari Revenant to be a healer/support character mainly using a Tablet for concept reasons. After playing her i realized how bad of an idea that was sadly.
Tablet NEEDS to be fixed. Its barely playable.
Not a bad concept. Just badly undertuned early on to push the concept of healers without too much negative attention towards their change in no healer stance from pre-release in which they bashed healers.
the problem was they never buffed it up once Druid was released. It was left as is, ND focused on the undertuned dps of the Revenant and they never looked back at any other non-dps roles in the class