Glint speculation.

Glint speculation.

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Posted by: Kidel.2057

Kidel.2057

That’s a pretty neat idea. Elite spec is supposed to alter or add to the class mechanic.

I wouldn’t mind Revenant being an exception, however I’d prefer something like passive effects for each legend.

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Posted by: Aeolus.3615

Aeolus.3615

wonder if skills names will be similiar.

http://wiki.guildwars.com/wiki/Glint

i betting on glint to give snares like slow,unblockable skills, stability and disenchanting hits.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Glint speculation.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

That’s a pretty neat idea. Elite spec is supposed to alter or add to the class mechanic.

I wouldn’t mind Revenant being an exception, however I’d prefer something like passive effects for each legend.

Aye, I personally hope that if the mechanic is changed, it’d only be like adding Glint as another Legend via a toggable F2, or something, and not change the ability to switch modes ala Legends.

wonder if skills names will be similiar.

http://wiki.guildwars.com/wiki/Glint

i betting on glint to give snares like slow,unblockable skills, stability and disenchanting hits.

Maybe, I’m personally betting on more self boosting abilities myself.

“Be like water” – Bruce Lee

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Posted by: Knighthonor.4061

Knighthonor.4061

looks like Glint will be a Damage soaker tank, in the sense that they will absorb damage through healing, like pre-nerfed Heal Signet Warriors.

The Signets suggest to me, that something is changing about the Energy system when using Elite Spec.

The Elite Spec will be focused on Energy consumption in traits some how.

Also since its a Off Hand weapon, gives this more reason to believe this is melee oriented in your face kind of play style.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

looks like Glint will be a Damage soaker tank, in the sense that they will absorb damage through healing, like pre-nerfed Heal Signet Warriors.

The Signets suggest to me, that something is changing about the Energy system when using Elite Spec.

The Elite Spec will be focused on Energy consumption in traits some how.

Also since its a Off Hand weapon, gives this more reason to believe this is melee oriented in your face kind of play style.

You bring up another good point, it was stated early that any class that gets and Off Hand weapon would be getting additional skills to offset the classes that get two handers. For example, Mesmers are getting an additional F5, time altering skill added to the class mechanic rather than the mechanic being completely changed. Perhaps this is the case with Revenants, which F2 becomes a 3rd Legend swap with Glint, giving you the ability to channel 3 Legends.

“Be like water” – Bruce Lee

Glint speculation.

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Posted by: Enrif.7359

Enrif.7359

looks like Glint will be a Damage soaker tank, in the sense that they will absorb damage through healing, like pre-nerfed Heal Signet Warriors.

The Signets suggest to me, that something is changing about the Energy system when using Elite Spec.

The Elite Spec will be focused on Energy consumption in traits some how.

Also since its a Off Hand weapon, gives this more reason to believe this is melee oriented in your face kind of play style.

You bring up another good point, it was stated early that any class that gets and Off Hand weapon would be getting additional skills to offset the classes that get two handers. For example, Mesmers are getting an additional F5, time altering skill added to the class mechanic rather than the mechanic being completely changed. Perhaps this is the case with Revenants, which F2 becomes a 3rd Legend swap with Glint, giving you the ability to channel 3 Legends.

i higly doubt they will allow for 3 legends, if not i don’t see a reason to play a non-elite spec revenant

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Posted by: draxynnic.3719

draxynnic.3719

If we can get into some actual productive speculation…

I saw a comment about a datamined effect that turns incoming damage into healing. Sounds like Crystal Hibernation to me… Has anyone seen and can corroborate the original source?

Looks like Signets? Check
All classes with ties to magic have Signets? Check
Revenant is missing Signet? Check
Looks like a duck, smells like a duck, walks like a duck….. It’s a duck. Or in this case, Signets.

Nothing here that I haven’t already rebuffed:

There are over twenty non-Signet skills that share the same graphical elements as the Glint skills, many of which look more like signets than the Glint skills. Cross.

The revenant mechanic is not compatible with signets in either the GW1 signet mechanics or the GW2 signet mechanics, and thus it wouldn’t make sense to try to force them in, whatever trend you may think you see from the other professions. Cross and cross.

It looks like a bird of some sort, but it could just as easily be a dove, a chicken, or some kind of bird we haven’t seen before. It smells and walks nothing like a duck. It’s not a duck.

Or, in this case, signets.

At this stage, since you’re just repeating the same fallacious arguments, I don’t think it’s productive to continue this. I guess I now have more reason to look forward to when it gets officially announced, and in the meantime, please don’t try to shut down alternative speculation.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

It’s a duck….. I mean, signets.

“Be like water” – Bruce Lee

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Posted by: Genesis.8572

Genesis.8572

Could they be signets? Yes. Is it a guarantee? No. I’m inclined to agree with draxynnic that we should not necessarily assume they are signets. And it’s the nature and character of signets that give me pause.

All of signet skills have an engraved metallic aesthetic. Much like actual signets, they are designed to give the sense that if you were to impress these signets into hot wax that you would imprint that symbol on the wax – as per the historical use of signets. Most of the signet skills depict relatively simplistic embossings and engravings. I don’t get that impression, no pun intended, from the Glint skills. They look less like engraved signet rings and more like encircled, grainy concept art with painted strokes. Do these “signets” even look like signatory paraphernalia?

Furthermore, within the interior of the signet circles, the color schemes either use one color (often with an implied darker shading to give the illusion of engraving/embossing) or two colors (often the metallic shades plus an additional solid basic color). These Glint skills use up to four colors within the enclosed interior (black, red, white, and blue) and more of a painted color bleed. I certainly do not doubt that the circle plus its uniform exterior pattern is held in common with basically all signets, but we should also be aware how these Glint skills also boldly diverge from those trends we find in other profession signet aesthetics.

More pressingly, I am having a difficult time imagining how an all signet utility bar would function with the core Revenant playstyle that involves legend-swapping utility bars. True, the e-spec tweaks the playstyle of the core profession, but how far would the Revenant e-spec venture from the core idea of alacritous legend-swapping? At the end of the day, the dragonhunter still has virtues. The reaper still has a shroud. The tempest still swaps between all four elements. The chronomancer still shatters illusions. The druid will still have pets, and I suspect we will observe similar trends with the unrevealed profession e-specs.

The nature of signet skills in GW2 is that they generally provide minor passives but have larger activation effects but result in the loss of those passive effects. Unless you are a warrior face-rolling open world content on autopilot with all the passives you can muster, most people don’t equip all the signets at once on their profession.

The Revenant, however, would be constantly losing all of those signet passives by legend swapping. The passives may as well not exist, because signet passives are there to offset the opportunity cost of keeping them unused on your bar. What’s the point of having signets and their passives if you are constantly losing those passives? The most comparable profession to such a situation is with necromancer signets and death shroud locking out skills #6-10.

I could only really seeing signet skills work if those signet passives were somehow retained when the other legend was being channeled. But if that was the case, then having those Glint passives in the other legend would lend itself to a playstyle that mostly stayed in one legend. Could we see that with the Revenant e-spec? Maybe. After all, the Tempest’s overload incentivizes that to an extent. But certainly such an e-spec would be a great disservice to not only Glint but also the idea that channeling a particular legend provides the Revenant with that legend’s own self-contained idiomatic playstyle.

So if they are not signets, what else could they be? I don’t know nor can I say for certain. But right now I am entertaining the possibility that the Revenant e-spec will gain summonable spirits, as per the Ranger AND, more importantly, the GW1 Ritualist. It’s not as if people have not already drawn thematic and lore comparisons between the Revenant and Ritualist already. Also, the circular shape of 4/5 of the Ranger’s spirit skills also involve a uniform background pattern, a circle, and a non-metallic design, as described above with the Glint skills. To be clear, I’m not saying that e-spec will be the Ritualist. I simply think that it’s possible that the Revenant e-spec could provide and harken back to a playstyle similar to the Ritualist through summonable spirits.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

(edited by Genesis.8572)

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Posted by: Sarif.1827

Sarif.1827

A link i posted up..Briliant

If not signets then wtf is that? Spectra, survival or physical skills?

Mantras?

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Starconspirator.3012

Starconspirator.3012

@ Genesis: The idea of summoned spirits sparked an idea. Like with Ventari’s tablet, how all the utilities depend on the presence of the tablet, could the utilities all be based on summoning the spirit of Glint? If that were the case, it would explain the uniform artwork.

Going back to Glint herself, who was tied to a crystal motif, could the circles on the artwork signify crystals? Another possibility, that just occurred to me is the ward spell from GW1, which created circle AoE. Could they be wards? If so, that would create another supportive build for the revenant.

Also, as a speculative aside: Glint = Legendary Seer Stance

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Posted by: Enrif.7359

Enrif.7359

@ Genesis: The idea of summoned spirits sparked an idea. Like with Ventari’s tablet, how all the utilities depend on the presence of the tablet, could the utilities all be based on summoning the spirit of Glint? If that were the case, it would explain the uniform artwork.

Going back to Glint herself, who was tied to a crystal motif, could the circles on the artwork signify crystals? Another possibility, that just occurred to me is the ward spell from GW1, which created circle AoE. Could they be wards? If so, that would create another supportive build for the revenant.

Also, as a speculative aside: Glint = Legendary Seer Stance

Seer are a Race in the GW2 Universe

try it with

Legendary Dragon Stance
Legendary Prophet Stance

(edited by Enrif.7359)

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Posted by: draxynnic.3719

draxynnic.3719

Okay, so let’s consider what we know about Glint’s abilities…

First, from the Flameseeker Prophecies, we know she’s a prophet. It’s unclear, however, whether this is because she actually saw the future, or whether she has an ability with psychohistory that would put Hari Seldon to shame.

Second, from the Dragon’s Lair mission, we see a series of guardians. The Forgotten obviously have their own powers, and from interviews with the ArenaNet lore team, the facets of the gods in Eye of the North were connected to the Forgotten, so it’s possible that the facets in Glint’s lair were also originally created by the Forgotten. The Crystal Spiders and Guardians, however, were quite likely created by Glint herself, likely using powers derived originally from Kralkatorrik. (It’s worth noting that the professions of these constructs were mesmer and air/earth elementalist respectively.)

Third, if we go for the bonus, we observe Glint’s own combat skills in action. Her equivalent of auto-attack is a powerful fire bolt attack, but her other skills draw further on the crystalline theme. She opens with Crystal Haze, a strong energy denial effect. Jagged Crystal Skin responds to physical attacks by reflecting massive damage, while Crystal Hibernation grants high health regen and converts non-physical damage into healing. Finally, Crystal Bonds is both a potent snare by GW1 standards, as well as removing enchantments and preventing the application of new ones.

Fourth, in Edge of Destiny, it’s revealed that Glint has the ability to read the mind of pretty much anyone on the continent, and possibly beyond – an ability she initially used to detect threats to Kralkatorrik, but which later played a part in her defection (the Forgotten granted her free will, but that also gave her the free will to continue serving Kralkatorrik until she chose not to). Edge of Destiny also demonstrates that she has powerful illusionary abilities.

Fifth, the Zephyrite Aspects of Sun, Wind and Lightning come from Glint’s power after her death. While we never see her using abilities of this nature when alive, it’s likely that these sorts of power were still available for her to use, although she might have chosen to use them in a different manner.

Finally, we have the datamined information, including the skill icons that we’ve been discussing over the last page.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: draxynnic.3719

draxynnic.3719

So, how can we put this all together?

The first conclusion I would make is that Glint comes across as essentially a mix of elementalist and mesmer. On the elementalist side, we have Glint’s affinity with crystals, which added to the Zephyrite Aspects cover three of the four elements (water does not appear to be represented, despite some Wind skills in the Aspect Arena behaving similar to water skills – which would make sense for a desert dragon like Glint and Kralkatorrik). On the mesmer side, we see mindreading, illusion generation, and possibly the ability to peek through time.

On the face of it, this would seem to rule out a ritualist-like playstyle (I think the Ventari legend is aimed in that direction, with the tablet essentially a moveable, unkillable spirit that can be used to heal, protect, or remove conditions). There’s nothing in what we’ve seen from Glint that would indicate anything ritualistic. However, it is plausible that a glint-based legend could have an element of creating crystal constructs that could have a bit of a ritualistic feel in style if not in theme.

Personally, though, I think that since we have the skill icons, we can look at those, cross-reference with Glint’s known abilities, and see what we can decipher:

The final icon, of the dragon head, is probably the skill that Rytlock showed off in the trailer.

Stepping back from right to left, the next icon shows what appear to be links of a chain. Coupled with the above, this looks like a reference to Crystal Bonds. Translated into GW2 terms, this would probably become an immobilise combined with a boon strip – a good skill to use against an otherwise mobile or well-defended target so the team can deliver a spike.

The middle skill shows a curved black band, within which is contained an eye. Earlier, I speculated that this could be a Crystal Haze effect – however, I’ll have to admit that this is a bit of a reach. Looking at it again, in fact, the symbol appears to be a reference to the veil worn by revenants: the black band is the veil itself, and the ‘eye’ graphic also happens to be very similar to the revenant symbol. Thus, it’s possible that the skill associated with this icon indicates a form of ‘sight beyond sight’ – a theme held in common by revenants, ritualists, and the prophet Glint.

Next to the left is a wedge with five spikes. Some people have likened this to a wing, and I can see how – however, Glint’s wings have been depicted as the batlike wings typically shown for mythological dragons rather than the extended ribs of winged lizards. I’m inclined to associate this with Jagged Crystal Skin, which in GW2 terms would probably essentially translate to Retaliation on tap, as long as the revenant’s energy lasts.

Finally, we have a healing skill, which doesn’t reveal a lot, and a portrait that is probably Glint’s legend graphic.

On the whole, the trend for legends that are bosses that we fight in Guild Wars 1 (Mallyx, Shiro) has been to aim to capture some of the essence of what it would be like to have been on the other side of that fight. I think Glint’s is likely to go the same way – it won’t be exactly the same, but the skills associated with Glint’s specialisation are likely to be inspired mostly from the skills she uses against us in the Dragon’s Lair bonus.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

(edited by draxynnic.3719)

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Posted by: Killyox.3950

Killyox.3950

Supportish debuffer? Area Control ?

What would Rev’s elite spec fill as far as role goes. That is important. Signets are 99,9% sure to be Glint spec thing.

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Posted by: NapTooN.6283

NapTooN.6283

Signets don’t really fit the Energy Ressource, but Wells do. I for myself speculate that those are Glint specific Wells. To make them a bit more unique, they are all Upkeep Skills with a cost of 5 Pips/second (or 6 if 5 is OP). If we assume 5 Pips, that means that we can maintain 1 forever, as long as we don’t spend our Energy (-5 Pips means 0 Energy Regeneration). To Keep them balanced they could have a downside, for example backfiring if one is active and we reach 0 Energy.

“But Mesmers already got Wells!!!” sure, but Reaper already got Shouts, that did not stop Tempest from shouting as well.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Could they be signets? Yes. Is it a guarantee? No. I’m inclined to agree with draxynnic that we should not necessarily assume they are signets. And it’s the nature and character of signets that give me pause.

More pressingly, I am having a difficult time imagining how an all signet utility bar would function with the core Revenant playstyle that involves legend-swapping utility bars. True, the e-spec tweaks the playstyle of the core profession, but how far would the Revenant e-spec venture from the core idea of alacritous legend-swapping? At the end of the day, the dragonhunter still has virtues. The reaper still has a shroud. The tempest still swaps between all four elements. The chronomancer still shatters illusions. The druid will still have pets, and I suspect we will observe similar trends with the unrevealed profession e-specs.

The nature of signet skills in GW2 is that they generally provide minor passives but have larger activation effects but result in the loss of those passive effects. Unless you are a warrior face-rolling open world content on autopilot with all the passives you can muster, most people don’t equip all the signets at once on their profession.

The Revenant, however, would be constantly losing all of those signet passives by legend swapping. The passives may as well not exist, because signet passives are there to offset the opportunity cost of keeping them unused on your bar. What’s the point of having signets and their passives if you are constantly losing those passives? The most comparable profession to such a situation is with necromancer signets and death shroud locking out skills #6-10.

I could only really seeing signet skills work if those signet passives were somehow retained when the other legend was being channeled. But if that was the case, then having those Glint passives in the other legend would lend itself to a playstyle that mostly stayed in one legend. Could we see that with the Revenant e-spec? Maybe. After all, the Tempest’s overload incentivizes that to an extent. But certainly such an e-spec would be a great disservice to not only Glint but also the idea that channeling a particular legend provides the Revenant with that legend’s own self-contained idiomatic playstyle.

So if they are not signets, what else could they be? I don’t know nor can I say for certain. But right now I am entertaining the possibility that the Revenant e-spec will gain summonable spirits, as per the Ranger AND, more importantly, the GW1 Ritualist. It’s not as if people have not already drawn thematic and lore comparisons between the Revenant and Ritualist already. Also, the circular shape of 4/5 of the Ranger’s spirit skills also involve a uniform background pattern, a circle, and a non-metallic design, as described above with the Glint skills. To be clear, I’m not saying that e-spec will be the Ritualist. I simply think that it’s possible that the Revenant e-spec could provide and harken back to a playstyle similar to the Ritualist through summonable spirits.

Except, no one is really saying they HAVE to be signets. In fact, it’s quite the opposite, draxy is saying that it is NOT signets, in an absolute sense.

I do disagree with you that signet passives won’t work because of Legend swapping. People are assuming that Revs are supposed to swap Legends on cooldown because of how Elems work, but I don’t think that’s the intention of the design. I think your supposed to swap based on Utility need. If you look at it that way, signet passives would work then.

A link i posted up..Briliant

If not signets then wtf is that? Spectra, survival or physical skills?

Mantras?

Oh, I’d be all over that. I love Mantras!

“Be like water” – Bruce Lee

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Posted by: Khenzo.2465

Khenzo.2465

I’d love to see Mantras or Wells, myself.

The upkeep well idea was pretty neat.

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Posted by: Genesis.8572

Genesis.8572

Except, no one is really saying they HAVE to be signets.

You must have missed that whole “If it looks like a duck” bit then.

I do disagree with you that signet passives won’t work because of Legend swapping. People are assuming that Revs are supposed to swap Legends on cooldown because of how Elems work, but I don’t think that’s the intention of the design. I think your supposed to swap based on Utility need. If you look at it that way, signet passives would work then.

So what’s the point of the legend swapping again if we’re not meant to swap legends? If that’s how you feel, we may as well be stuck in one legend without the swap.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Except, no one is really saying they HAVE to be signets.

You must have missed that whole “If it looks like a duck” bit then.

I do disagree with you that signet passives won’t work because of Legend swapping. People are assuming that Revs are supposed to swap Legends on cooldown because of how Elems work, but I don’t think that’s the intention of the design. I think your supposed to swap based on Utility need. If you look at it that way, signet passives would work then.

So what’s the point of the legend swapping again if we’re not meant to swap legends? If that’s how you feel, we may as well be stuck in one legend without the swap.

Two wrongs in your reading comprehension:

1. The duck thing was stated by me, but no where in the world did I say “if it looks like a duck it HAS to be a duck.” Besides, that was just a joke.

2. I did not say you are “not meant to swap Legends.” I said I believe they are not meant to be swapped on cooldown, meaning use the Legend swap when you need it, as in you need the utility skills of the other Legend or you’re hitting below 50 energy. Although, I’d argue the latter too, but that’s a different debate, and one I wouldn’t consider until the next beta test.

Read a bit closer next time.

“Be like water” – Bruce Lee

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Posted by: Knighthonor.4061

Knighthonor.4061

I still believe Glint will be focused on one of the two underpowered roles in GW2 ( Healing and Tanking) which these elite specialization supposed to address to for this new group content.

The shield had lots of healing skills.

also note that since its a offhand weapon we likely getting new F2 skill.

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Posted by: Kidel.2057

Kidel.2057

I think it will be focused on boons, that is something Revenant lacks a lot at the moment. And boons are not underpowered at all.

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Posted by: Genesis.8572

Genesis.8572

Two wrongs in your reading comprehension:

Read a bit closer next time.

It is possible to respond without insulting others. I recommend that you do so in the future.

1. The duck thing was stated by me, but no where in the world did I say “if it looks like a duck it HAS to be a duck.” Besides, that was just a joke.

A joke? You posted your duck “joke” twice insinuating that it’s signets. You may not have said that it HAS to be signets, but your language comes precariously close to making that assertion explicit.

2. I did not say you are “not meant to swap Legends.” I said I believe they are not meant to be swapped on cooldown, meaning use the Legend swap when you need it, as in you need the utility skills of the other Legend or you’re hitting below 50 energy. Although, I’d argue the latter too, but that’s a different debate, and one I wouldn’t consider until the next beta test.

I’m not seeing a difference here then between an elementalist or engineer swapping and revenant legend swapping: i.e., you switch when needed. Either way, you are dancing between your available attunements/kits/legends as needed, but there is an assumption that this swapping will be relatively often and that it will not just be legend/attunement/kit camping.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I still believe Glint will be focused on one of the two underpowered roles in GW2 ( Healing and Tanking) which these elite specialization supposed to address to for this new group content.

The shield had lots of healing skills.

also note that since its a offhand weapon we likely getting new F2 skill.

Those two roles are supposed to come from Ventari (healing) and Jalis (tanking). These two just need to be tweaked a bit more for effectiveness to complete the roles.

I think it will be focused on boons, that is something Revenant lacks a lot at the moment. And boons are not underpowered at all.

As in boon sharing?

“Be like water” – Bruce Lee

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Posted by: Kidel.2057

Kidel.2057

I was thinking about boon stacking.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I was thinking about boon stacking.

Oh on self? Hmmm, yeah, I can see that. Not many boons other than might and fury is there. I’d like to see Jalis get some Protection boons myself.

“Be like water” – Bruce Lee

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Posted by: Kidel.2057

Kidel.2057

On others too. /15chars

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Posted by: Genesis.8572

Genesis.8572

Something else worth speculating. Let’s take the assumption that the Glint e-spec will get a shield as datamined. Shield is obviously an off-hand weapon. But what will the shield be paired with? There are only two options: sword or mace.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Something else worth speculating. Let’s take the assumption that the Glint e-spec will get a shield as datamined. Shield is obviously an off-hand weapon. But what will the shield be paired with? There are only two options: sword or mace.

Not sure I understand what you’re actually getting at. Are you suggesting another weapon to be introduced along with the shield?

“Be like water” – Bruce Lee

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Posted by: Genesis.8572

Genesis.8572

Something else worth speculating. Let’s take the assumption that the Glint e-spec will get a shield as datamined. Shield is obviously an off-hand weapon. But what will the shield be paired with? There are only two options: sword or mace.

Not sure I understand what you’re actually getting at. Are you suggesting another weapon to be introduced along with the shield?

If I believed there was even the remotest possibility that we would be getting a new main hand, I would love to suggest that possibility, but sadly that’s not the case. What I’m getting at is “Which main hand weapon will the shield’s design assume we are using: sword or mace?”

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Zev.3407

Zev.3407

Something else worth speculating. Let’s take the assumption that the Glint e-spec will get a shield as datamined. Shield is obviously an off-hand weapon. But what will the shield be paired with? There are only two options: sword or mace.

Not sure I understand what you’re actually getting at. Are you suggesting another weapon to be introduced along with the shield?

If I believed there was even the remotest possibility that we would be getting a new main hand, I would love to suggest that possibility, but sadly that’s not the case. What I’m getting at is “Which main hand weapon will the shield’s design assume we are using: sword or mace?”

dunno if i’m really understanding what your sating, but i assume its which weapon will shield have more synergy with?

I honestly think it’ll have the same for both, but more people will use sword with it, as mace seems to be more of a condition wep where sword is more of a dps.

think it just comes down to preference.

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Posted by: draxynnic.3719

draxynnic.3719

It’s hard to say without knowing the details of what the shield and the legend do. It might turn out that they synergise really well with one or the other, or Glint turns out to favour conditions (I doubt that one, but maybe) or DPS.

Assuming it’s fairly neutral, though:

Theme-wise, I’m inclined to go with sword. The sword skills already seem to have a bit of a crystalline theme, which fits well with Glint, and there are a lot of sword skins that have a draconic theme, a crystalline theme, or both… including Bolt itself. While there are some mace skins that would fit, I don’t think the match is as good. While the second and third skills of the mace do feel like they could be a bit dragon-like (a line of fire and a leap that generates shockwaves), I’m leaning towards sword/shield here: partially due to the potential thematic look of fighting with a crystalline shield and a sharp crystalline blade.

Mechanically, both mace and sword lose something by not being paired with its designated offhand, unless the shield compensates for it: the mace loses the axe skill that pulls enemies into a nice line, while the sword loses the ability to isolate a single enemy for Unrelenting Assault.

At the bottom line, though, unless Glint brings a host of damaging conditions (which I consider unlikely, since Glint wasn’t known for DoT effects) then the mace could well lose out on being a condition-oriented weapon on a profession that doesn’t have a lot for condition-oriented builds apart from Mallyx. There’s also the issue that currently hammer is the only ranged weapon that revenants have, and the only way that can inflict a damaging condition is through sigils or Corruption traits. As a result, I expect sword will be favoured unless the player is using Mallyx as their alternate legend, simply because otherwise there isn’t a good return on condition damage.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

Glint speculation.

in Revenant

Posted by: Nemesis.6938

Nemesis.6938

i really hope this is the class where shields will actually be useful…i like using shields but their skills are pretty meh on the other warrior oriented classes…engi shield is nice but thats a completly different animal…

Glint speculation.

in Revenant

Posted by: Blackarps.1974

Blackarps.1974

People speculate shield but I’d prefer scepter unless they can make shield really, really useful.

I think a scepter with the medium range would be great because its what Revenants really need. They have plenty of melee and range with hammer so something in the middle would be nice. I haven’t really thought about the skills, utilities, or elite though. We have condi, defense, healing, and offense. What else is there? A support legend? One that gives boons and helps the up-time of them?

Maguuma Guardian

Glint speculation.

in Revenant

Posted by: Killyox.3950

Killyox.3950

What if Berserker(warrior elite) gets signets? Even though warrior already has some :S

What’s the pioint of channeling power of legends from the mist when all you do is use signets;p That’s like polar opposite. Using magical signets instead of channeling power from the mist.

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

Maybe to get 5 passive effects at once and 5 skills to activate.

Glint speculation.

in Revenant

Posted by: draxynnic.3719

draxynnic.3719

People speculate shield but I’d prefer scepter unless they can make shield really, really useful.

I think a scepter with the medium range would be great because its what Revenants really need. They have plenty of melee and range with hammer so something in the middle would be nice. I haven’t really thought about the skills, utilities, or elite though. We have condi, defense, healing, and offense. What else is there? A support legend? One that gives boons and helps the up-time of them?

Shield has apparently been datamined… mind you, so had elementalist sword. :P

Personally, I think revenant should just get scepter (or something) as a core choice, not tied to an elite specialisation. Having only the hammer as your ranged option is going to get old fast. Even guardians have two options, and this is one area where more probably makes it easier to balance (it means that if one weapon is overpowered and it gets overnerfed, players can just switch to another rather than the profession as a whole being mauled).

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

Sword was just placeholder, no real skills (copy from dagger). Shield had the skin datamined, along with warhorn skin that ended up being elementalist’s

Glint speculation.

in Revenant

Posted by: Artaz.3819

Artaz.3819

People speculate shield but I’d prefer scepter unless they can make shield really, really useful.

I think a scepter with the medium range would be great because its what Revenants really need. They have plenty of melee and range with hammer so something in the middle would be nice. I haven’t really thought about the skills, utilities, or elite though. We have condi, defense, healing, and offense. What else is there? A support legend? One that gives boons and helps the up-time of them?

Shield has apparently been datamined… mind you, so had elementalist sword. :P

Personally, I think revenant should just get scepter (or something) as a core choice, not tied to an elite specialisation. Having only the hammer as your ranged option is going to get old fast. Even guardians have two options, and this is one area where more probably makes it easier to balance (it means that if one weapon is overpowered and it gets overnerfed, players can just switch to another rather than the profession as a whole being mauled).

No it just means Hammer will be very popular as the primary or secondary weapon set in all game modes since it is also AoE based and ranged. A medium range weapon option versus a group support/boon weapon offhand (like warhorn/focus) which will come from Shield actually fills the largest Revenant versatility gap.

IMO, it would make more sense to tweak Mace for short/medium range as oppose to melee range (for that other range choice) instead of introducing Scepter.

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

IMO, it would make more sense to tweak Mace for short/medium range as oppose to melee range (for that other range choice) instead of introducing Scepter.

+1
That’s actually a very good idea. We have 3 melee weapons but no mid-range weapon. Having mace mid-range is a quick fix to make an already outdated weapon shine again and become original. There are no mid-range maces yet.

Glint speculation.

in Revenant

Posted by: skowcia.8257

skowcia.8257

Gotta agree with making mace mid range espesially for the reason that we have torment on it. Melee condition weapons doesnt perform too good simply as melee power damage outdps them badly forcing melee condi user to step back.

An melee enemy doesnt even have to move while we attack them with mace reducing our torment damage by 50% as well. Then we also have a leap which puts away foes from melee range of mace.. 600 range for auto would be good, as for 2 and 3 idk.

obey me

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

It would also be more synergic with Mallyx and his random displacement skill. That’s a mess and has to change, but at least with a mid-range axe you’d be able to gain some advantage from it.

Glint speculation.

in Revenant

Posted by: Kodiak.3281

Kodiak.3281

The displacement skill so strong in WvW. So, stupidly strong.

It’s a personal joy when I watch the enemy zerg randomly flipping around as they rush into our backline.

Kodiak X – Blackgate

Glint speculation.

in Revenant

Posted by: Dstroya.6705

Dstroya.6705

The displacement skill so strong in WvW. So, stupidly strong.

It’s a personal joy when I watch the enemy zerg randomly flipping around as they rush into our backline.

I know its getting off topic but I just have to say how random teleportation was a feature for some thief traits/skills (which we mostly hated) and now the Revenant uses it as a weapon.

Players Killing Players [PVP] – Fort Aspenwood

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

The displacement skill so strong in WvW. So, stupidly strong.

It’s a personal joy when I watch the enemy zerg randomly flipping around as they rush into our backline.

oh, good to know it has some uses.

Glint speculation.

in Revenant

Posted by: Enrif.7359

Enrif.7359

the point about torment and mace is a really good one.
Its not very useful in its current incarnation.
Torment works best if the enemy has to move. We have a Skill on Jalis that forces an enemy to move towards you, which can exploit the torment condition. but for that the enemy has to be away from you.
The Shield of the Glint Spec could give push backs which would work with torment but lowering you dps as Mace is still melee. If Mace would be midrange it would work perfectly fine together. But isn’t that just an Sceptre?
Actually i’d like to replace torment for another Condition. We already get burning and poison on the condition set and i don’t see bleed fitting a mace. So how about confusion? Smacking on someones head causing confusion makes sense to me.

Glint speculation.

in Revenant

Posted by: draxynnic.3719

draxynnic.3719

People speculate shield but I’d prefer scepter unless they can make shield really, really useful.

I think a scepter with the medium range would be great because its what Revenants really need. They have plenty of melee and range with hammer so something in the middle would be nice. I haven’t really thought about the skills, utilities, or elite though. We have condi, defense, healing, and offense. What else is there? A support legend? One that gives boons and helps the up-time of them?

Shield has apparently been datamined… mind you, so had elementalist sword. :P

Personally, I think revenant should just get scepter (or something) as a core choice, not tied to an elite specialisation. Having only the hammer as your ranged option is going to get old fast. Even guardians have two options, and this is one area where more probably makes it easier to balance (it means that if one weapon is overpowered and it gets overnerfed, players can just switch to another rather than the profession as a whole being mauled).

No it just means Hammer will be very popular as the primary or secondary weapon set in all game modes since it is also AoE based and ranged. A medium range weapon option versus a group support/boon weapon offhand (like warhorn/focus) which will come from Shield actually fills the largest Revenant versatility gap.

IMO, it would make more sense to tweak Mace for short/medium range as oppose to melee range (for that other range choice) instead of introducing Scepter.

I’m not sure quite what you’re getting at there…

Regarding hammer being popular – any popularity that the hammer would have would be derived from it being the only ranged weapon the revenant has, which makes it the only option in situations that will require range. This is a problem. It’s a problem because it makes the revenant more sensitive to balance changes on that weapon as discussed above, because if for whatever reason you don’t like the hammer you’re kinda stuck, and to a certain level, because isn’t it going to get boring having EVERY revenant using hammer as one of their weaponswaps unless they know they’re not expecting to need range?

Even the guardian, which is possibly the most melee-focused of the existing professions, gets two options for ranged weapons. If you disagree that guardian is the most melee-focused, feel free to substitute the profession you think IS the most melee focused.

Turning mace into a ranged weapon – 600, say, so it’s still fairly close-ranged – is something I could get behind. It would basically only need to have a ranged auto-attack (maybe make Manifest Toxin the default attack which can be used at range, or give it a couple of of other close-range attacks causing Bleed and leave it as a chain) and possibly remove the leap from Echoing Eruption. It does mean that they’d lose a melee condition option, though, which might be less advantageous for Mallyx.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Glint speculation.

in Revenant

Posted by: Kidel.2057

Kidel.2057

Guardian has 1 ranged weapon. Dragonhunter will have a second one, but Guardian has lived as one of the strongest classes with only 1 slow and weak ranged weapon for 3 years now.
And Thief doesn’t even have a 1200 range weapon.

Having 2 ranged weapons is not mandatory for a class.

Glint speculation.

in Revenant

Posted by: draxynnic.3719

draxynnic.3719

Guardian staff is a ranged weapon. Wave of Wrath is 600 range, and most of the other skills are 1200 range.

I know a lot of people hate on guardian staff (I, personally, think it’s awesome in the right circumstances), but that kinda proves my point: having two ranged weapon options means that if you really don’t like one of them for any reason, you can just use the other.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.