Glint speculation.
glint will be special and i wonder in what way it will change the revenants mechanics, like we have seen with the other elite specs so far.
Other than that it’s rumored that the glint spec will get a shield and utility skills will consist sompletely out of signets.
Dragon’s name will be Gleam I think. And since Glint sourced her power from Kralkatorrik, she/he/it will probably have powers connected to the earth element. Or not, since the Zephyrites used magic from Glint’s remains that are not earth-like and more “sky”-like. Maybe Glint was a different dragon champion from the others, maybe she was a dragon not born from the power of the elder dragons. Maybe she was just subjugated to the servitude of an elder dragon, and she had powers of her own. She could speak with the minds of sentient races hints of mesmer magic, and mesmer magic also have the ability to distort time and space to some degree. Maybe as a specialization legend, Glint/Gleam will use illusions and time magic. Or maybe we will be able to use modified versions of the Aspects. Or maybe both, we will have both Glint and Gleam as specialization legends.
Data mining suggests Glint will give shields.
I’m actually curious what else the specialization will change, since they are supposed to modify a core aspect of the class itself – though not necessarily so as I don’t think the ranger specialization does.
Someone mentioned in another thread that signets in gw1 wasnt consuming energy. But how it would work in this case i dont know. Seems like Glint will get traditional cd’s unless someone can jump in and explain how signets worked actually? WIki states
“A signet is a type of skill which has no energy or adrenaline cost, but comes with a high recharge or activation time or requires that certain conditions be met. Since they can be used when low on energy or adrenaline, they are a useful energy management tool.”
We know that one of these abilities which is elite skill is a burst move with long windup from trailer/beta movie. I cannot imagine spamming it without energy cost.
Another datamined ability was converting all damage into healing on yourself, 2 second duration with 45cd – either a trait like datamined Shiro jade wind or signet uses cd’s.
As for weapon its a shield with healing abilities from datamined stuff. http://i.imgur.com/wP1UXvH.jpg
From what I recall, the signet rumour comes from datamined skill icons. From my fuzzy memory I can see why people came to that conclusion, although that fuzzy memory recalls them as being more like glyphs or the GW1 mantra skill icons than signets.
I find it highly doubtful, since signets didn’t consume energy in GW1, and even in GW2, the feature of signets is that they provide a constant benefit until placed on cooldown: which doesn’t fit well with the revenant utility mechanics.
As to what her skills could be:
While Glint was a mesmer, I suspect we won’t see too much in the way of mesmery stuff: that’s for mesmers. Glint is associated with crystals and the Zephyrite aspects, so my money would be on stuff related to those. Good spots to look for possibilities could be the Aspect Arena skills as well as Glint’s skills from Guild Wars 1.
EDIT: Just chased up the icons…
One of them (the chain) is probably Crystal Bonds, which caused substantial movement speed reduction and stripped (and prevented reapplication of) enchantments. In GW2, it might be an immobilise that strips boons.
The spikes is likely the descendant of Jagged Crystal Skin. A simple Retaliation application would probably be a reasonable reinterpretation, although it could do with a little more pizazz.
Heal could be Crystal Hibernation – possibly a heal, plus an effect that means any further damage you take for a while gives you additional heals.
The weeping eye could be Crystal Haze. Historically, this was a significant energy denial effect. I’m not sure how it would be translated into GW2: possibly it could inflict the Slow effect, but like Jagged Crystal Skin, it could use a bit more spice than that alone.
The dragon’s head icon is probably the ghostly dragon that Rytlock summons in the trailer.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
(edited by draxynnic.3719)
Ahwww man… A shield??? I mean I don’t want to sound ungrateful but we already have a bumload of melee stuff, I mean even the staff is melee. We only get 1 ranged weapon?!
Along Shiro and sword skill icons, that were confirmed in the last POI, there were a dragon skill icon, 5 signets and 2 shield-like skill icons.
Also 2 shield skills with healing effects were mined as well (and I hope those are true, expecially if they add condi cleanse, it would make a great combination with sword main hand).
If that wasn’t enough, a shield was datamined with the elite spec weapons (dragonhunter bow, reaper greatsword and so on) that is shaped like a crystal wing.
Everything can change from here to the reveal, we learned that with staff, but atm that seems confirmed.
For Glint I seriously hope in a +25% movement speed signet. No heavy armored class has it, it’s about time.
Ahwww man… A shield??? I mean I don’t want to sound ungrateful but we already have a bumload of melee stuff, I mean even the staff is melee. We only get 1 ranged weapon?!
Imo a good OH weapon is what we lack. 1 ranged weapon is enough, why do you even need 2?
If shield is confirmed like the mine, then it will provide great support and survivability. Something Revenant really lacks. Sword MH already does its best dps with skill 1 and 3, we don’t need damaging skills on offhand.
(edited by Kidel.2057)
While I don’t have a clue what will they change with Elite Specialization apart from adding another legend to the pool…
I don’t think it’s Signets. Data-mined Signet icons were used just for unlock backgrounds with specializations.
I hope for anything close to either Ritualist or supporty specialization, spawning mobs etc.
For those who don’t know, here are datamined skills for Glint’s Shield:
http://i.imgur.com/wP1UXvH.jpg
They’re pretty supporty and don’t have the Healing Power accounted into numbers. Might be a strong bonus for Glint/Ventari support revenant as another weapon option for swap. #4 skill is possibly some kind of ranged ability.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
Who says the shield will be melee? I think she will Chronomancer, and since we have little idea what their skills are, then it would be difficult to assume the shield will be only melee. I mean the hammer isn’t melee.
Crystal Desert
I just hope we finally get a shield where I’d actually use the 4 and 5 skill. I’ve been wanting a sword shield class sense release. Warriors sword sucks in pve so don’t use it, and guardians shield is kinda useless in open world pve as well
- though not necessarily so as I don’t think the ranger specialization does.
That’s sad.
Considering they would become a Druid, I was expecting a mechanic overall that would transform them in different animals.
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
In that same imgur gallery there are also a couple of icons for shield skills.
Who says the shield will be melee? I think she will Chronomancer, and since we have little idea what their skills are, then it would be difficult to assume the shield will be only melee. I mean the hammer isn’t melee.
In fact the one from the data mine is not melee. Gives protection and healing at 900 range.
I just hope we finally get a shield where I’d actually use the 4 and 5 skill. I’ve been wanting a sword shield class sense release. Warriors sword sucks in pve so don’t use it, and guardians shield is kinda useless in open world pve as well
If data mined skills are confirmed, I’m probably going to use it. Revenant lacks survivability and group support, and 2k aoe healing+protection, plus another 3k aoe healing is much appreciated.
(edited by Kidel.2057)
Interesting that shield has an unblockable ability but it has no damage. Seem like another support weapon.
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
Another note: Glint Legend has 6 skills instead of 5!!!
Could other legends be in the work to get more utilities?
I think that first one is just the legendary stance button and not a utility skill.
maybe they will allow to have 3 legends at the time instead of just 2, that seems like a nice core change, or being able to select/mix the utilities of the 2 legends you have active so you dont have to swap too often
(edited by Tora.7214)
Interesting that shield has an unblockable ability but it has no damage. Seem like another support weapon.
Yeah, that’s probably implying that it’s under construction stuff. Seriously hoping is still going to be support.
We already have a damage oh and a cc oh.
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
Another note: Glint Legend has 6 skills instead of 5!!!
Could other legends be in the work to get more utilities?
The dragon face is probably the F1 swap skill. Or a secondary icon for the elite skill.
The weapon glints going to be bringing is most definitely a shield, as it’s been datamined a lot of times now and the only weapon to actually change was the offhand dagger into an offhand sword (for shiro most likely).
For the skills and elites, no one knows at this point, there’s speculation it’ll be Signets/glyphs, but we’ll just have to wait and see, if they are signets/glyphs, I imagine they’ll be a trait in glints line somewhere that’ll have an effect that causes the passives to remain actives when they’re on cooldown.
(Also, lol @ shield #4 basically being a better guardian shield #4)
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I believe the Elite Spec mechanic change will be to be able to take on the form of the selected Legend, using F2 skill.
my speculation is
those are not signets tho they look like it
1st dragon head icon is the F1 to switch
Heal Skill #6 Crystal Hibernation – Get X HP + X regain for X sec each non condi hit heals for 100% dmg for 2 sec
Utilitiys
.#7 Jagged Crystal Skin – on/off (like impossible odds) as long as active gain constant retaliation
.#8 Crystal Haze – daze and 3 confusion
.#9 Crystal Bonds – remove 1 boon fron foe and apply slow, if you remove the last boon from the foe instead of slow apply taunt
.#10(elite) Insert Name Here – channel the essence of the 5 gods in the form of glint {to make cool effects and enemy foe stun with awesomeness}
shield/off hand scepter
.#4 240 Radius ground target, kinda of a trap if foe steps on it unblockable shockweve from the mist of 900 range strips all boons from foes and heals allys and gain 2 sec protection for each boon striped
.#5 communicate with ally’s spirit for 3 sec and heal for 975 each pulse, “total pulses 4”
move freely while casting on allys, if targeting foe, disable he’s heal skill for 2.5 sec and heal yourself for total of 975hp
(edited by Shiro Tegachii.5619)
Judging from the visuals, I’m gonna guess…
Heal Skill
- Passive Effect: Heal yourself whenever you Consume Energy.
- Active Effect: Heal yourself and gain the Dragon’s Scales, granting Protection to nearby Allies.
Utility Skill #1 (Wing)
- Passive Effect: 25% Movement Speed.
- Active Effect: Use the wings of the Dragon to rapidly fly forward, knocking down enemies in your path. Allies in your path gain Swiftness.
Utility Skill #2 (Blindfold)
- Passive Effect: Grants Energy Generation while in Combat
- Active Effect: Break out of Stun and gain Dragon’s sight, granting Vulnerability to and Revealing nearby enemies.
Utility Skill #3 (Chain)
- Passive Effect: Pulse Stability to nearby allies.
- Active Effect: Use the Claws of the dragon to damage and Immobilize enemies in front of you.
Elite Skill
- Passive Effect: You deal 2% more Damage for each nearby enemy.
- Active Effect: Call an Echo of Glint to aid you in battle. The Echo will breath on the target Area, Cleansing Conditions on allies and granting them Aegis, while Damaging and Fearing enemies.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
cut
Loving those.
Also the elite is taken from the one that Rythlock uses in the story.
(edited by Kidel.2057)
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
Seriously…
I can see how people see signets from that, but if you compare to actual signets, they’re really not. With actual signets, the area inside the circle is monochromatic, resembling a metal which has been inscribed with a design. The glint skill icons have many similarities with signets – a circle and some similarities with the border design – but inside the gold ring, they don’t have the ‘inscribed in metal’ look.
They’re closer to glyphs, but even glyphs have a lot less colour to them. The circle might just prove to have some significance related to the Glint legend that we haven’t figured out yet, or maybe they liked the idea of giving them all a common element.
Signet mechanics also go completely against the revenant mechanic for utility skills. As an elite specialisation there is the possibility to change the way the profession functions, but an overhaul like that – particularly when you can presumably still swap into a more conventional legend – seems highly unlikely.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
fuzzy memory recalls them as being more like glyphs or the GW1 mantra skill icons than signets.
While Glint was a mesmer, I suspect we won’t see too much in the way of mesmery stuff: that’s for mesmers. Glint is associated with crystals and the Zephyrite aspects, so my money would be on stuff related to those. Good spots to look for possibilities could be the Aspect Arena skills as well as Glint’s skills from Guild Wars 1.
I think giving Mantra type utilities would be great! Love the way they work with Mesmers and I always at least run 2 mantras on mine now. Don’t dismiss them giving other class skill types to elite spec’s though. They’ve done that already with the other elite specs. Guardian is getting traps, which is a ranger/thief thing, and Necros are getting shouts, which was a Guardian/Warrior thing.
I believe the Elite Spec mechanic change will be to be able to take on the form of the selected Legend, using F2 skill.
That would be pretty cool. Though, we already sort of have two skills that transform us into the aspects of the Legend: Mallyx and Jalis. It’d be sweet if the Glint Elite (Skill that is, not spec.) does something similar too.
I highly suspect that the elite spec will just add an additional Legend to choose and not necessarily change the Class mechanic.
(edited by Lonewolf Kai.3682)
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
Seriously…
I can see how people see signets from that, but if you compare to actual signets, they’re really not. With actual signets, the area inside the circle is monochromatic, resembling a metal which has been inscribed with a design. The glint skill icons have many similarities with signets – a circle and some similarities with the border design – but inside the gold ring, they don’t have the ‘inscribed in metal’ look.
They’re closer to glyphs, but even glyphs have a lot less colour to them. The circle might just prove to have some significance related to the Glint legend that we haven’t figured out yet, or maybe they liked the idea of giving them all a common element.
Signet mechanics also go completely against the revenant mechanic for utility skills. As an elite specialisation there is the possibility to change the way the profession functions, but an overhaul like that – particularly when you can presumably still swap into a more conventional legend – seems highly unlikely.
But signets actually have different styles:
http://wiki.guildwars2.com/wiki/File:Signet_of_Resolve.png
http://wiki.guildwars2.com/wiki/File:Signet_of_Malice.png
http://wiki.guildwars2.com/wiki/File:Signet_of_Restoration.png
Signet of Malice is not even made of metal.
Plus Glyphs are a skill type that change their effect based on the caster’s attunement. Since you can only use those skills when “attuned” to Glint, it makes no sense.
Signets instead are interesting. Swap to Glint to get passive effects and some minor effects from activation, then swap to a more active legend.
slip
All i see are signets still. Otherwise why they would make them signet like? 4 other legends has original skill effects but Glint which happened for some reason to look like a signets. Coincidence?
Also you got a reply above.
I know shield was datamined (but so was ele sword), but i thought they said no same weapon would be used for the elite
mesmer is already getting shield
I know shield was datamined (but so was ele sword), but i thought they said no same weapon would be used for the elite
mesmer is already getting shield
I don’t recall them saying this, but I suspect they meant that they would not reuse a weapon that a profession already had. E.g., a mesmer e-spec would not simply use greatsword.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
And both thief and ranger are getting staff. There was no rule about not getting the same weapon of another elite spec, but just about not getting an elite that focuses on a weapon that the class can already equip..
And both thief and ranger are getting staff. There was no rule about not getting the same weapon.
Not guarantee for thief ele thought they were getting a sword at first and look WH now!! Tbh I’m leaning for rifle on thief so yeah this rule still stands for now.
The Dhuumfire thread
And both thief and ranger are getting staff. There was no rule about not getting the same weapon.
Not guarantee for thief ele thought they were getting a sword at first and look WH now!! Tbh I’m leaning for rifle on thief
so yeah this rule still stands for now.
Horn for ele was datamined weeks ago… and together with Thief’s staff lol (that actually has even more evidence then ele, with weaponlink and even the artwork for the specialization) and glint shield.
Also glint skill icons and shild tooltips were also datamined in the same update.
Sword for ele was never a thing. Skills were just placeholders with dagger tooltips, for whatever reason.
But signets actually have different styles:
http://wiki.guildwars2.com/wiki/File:Signet_of_Resolve.png
http://wiki.guildwars2.com/wiki/File:Signet_of_Malice.png
http://wiki.guildwars2.com/wiki/File:Signet_of_Restoration.pngSignet of Malice is not even made of metal.
Plus Glyphs are a skill type that change their effect based on the caster’s attunement. Since you can only use those skills when “attuned” to Glint, it makes no sense.
Signets instead are interesting. Swap to Glint to get passive effects and some minor effects from activation, then swap to a more active legend.
Signet of Malice is a metallic blue. Mithril in-game is bluish, but a better real-life example is anodised titanium.
They all still, however, have the common theme of being a solid disk upon which a sigil is inscribed – similar, funnily enough, to historical signet rings, used to impress the wearer’s personal mark into a seal. The biggest variation is the Signet of Stone, but that’s simply a case of the sigil being concentric rings. Those Glint skill icons have that ring, but don’t have the feel of being a solid disk, and the multicoloured graphics inside have more of a feeling of being painted in (remember the art team talking about GW2 having a ‘painterly’ feel prerelease?) rather than being an inscription.
I brought up glyphs not because I expect the glint skills to be glyphs, but because glyphs are an example of a skill type whose icons look more like signets than the glint skill icons, but which are emphatically not signets.
Regarding the argument someone made about elite specialisations bringing in a new type of utility skill for a profession (traps for guardians, wells for mesmers, shouts for necromancers), I have two comments:
First, I expect the revenant to be different in that respect. Other professions get a new weapon, a new traitline, and access to a new type of utility skills out of their specialisations. Revenants, I suspect, get a new legend to channel in lieu of a new skill type.
Second, those skills are compatible with the core mechanics of the profession. The signet mechanic, based on long cooldowns during which the passive effect is not available, clashes with the revenant theme of short or nonexistent individual skill recharges limited by available energy.
Obviously, I can’t stop you from continuing to think along these lines, but I think you’re jumping to conclusions from a very weak foundation of evidence. By that comparison, if glyphs did not exist yet and somebody datamined the icons for the glyphs we have now… well, they look a lot more like signets than the Glint skill icons.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
But signets actually have different styles:
http://wiki.guildwars2.com/wiki/File:Signet_of_Resolve.png
http://wiki.guildwars2.com/wiki/File:Signet_of_Malice.png
http://wiki.guildwars2.com/wiki/File:Signet_of_Restoration.pngSignet of Malice is not even made of metal.
Plus Glyphs are a skill type that change their effect based on the caster’s attunement. Since you can only use those skills when “attuned” to Glint, it makes no sense.
Signets instead are interesting. Swap to Glint to get passive effects and some minor effects from activation, then swap to a more active legend.
Signet of Malice is a metallic blue. Mithril in-game is bluish, but a better real-life example is anodised titanium.
Regarding the argument someone made about elite specialisations bringing in a new type of utility skill for a profession (traps for guardians, wells for mesmers, shouts for necromancers), I have two comments:
First, I expect the revenant to be different in that respect. Other professions get a new weapon, a new traitline, and access to a new type of utility skills out of their specialisations. Revenants, I suspect, get a new legend to channel in lieu of a new skill type.
Second, those skills are compatible with the core mechanics of the profession. The signet mechanic, based on long cooldowns during which the passive effect is not available, clashes with the revenant theme of short or nonexistent individual skill recharges limited by available energy.
Obviously, I can’t stop you from continuing to think along these lines, but I think you’re jumping to conclusions from a very weak foundation of evidence. By that comparison, if glyphs did not exist yet and somebody datamined the icons for the glyphs we have now… well, they look a lot more like signets than the Glint skill icons.
On your two points in contradiction to mine:
1. What you expect and what the developers are doing are two different things. I expected not to see any type of class utilities being shared with other classes at all and yet here we are, seeing utility skills shared.
2. I did not state anything about signets being used. That’s other posters. But, I will address this, because I disagree with your reasoning, with questions of mine own: Why can’t Glint use signets? You say it clashes with the class mechanics but aren’t really stating why you think that other than it’s the CD’s that are the issue. Instead of CDs, why can’t the actives require a certain amount of energy to use, otherwise are on passive mode?
As far as I know, you are not a dev. So, really, who has weak evidence?
(edited by Lonewolf Kai.3682)
Whats if all glint skills would work like Guardian’s Torch Skill#4
https://wiki.guildwars2.com/wiki/Zealot%27s_Flame
1 click for 4 sec of 1st effect then another click within those 4 sec to active 2nd effect
Your first and final point basically boil down to “we don’t know what the devs are doing”. That one, I bounce back to you. We don’t know what the devs are doing, but it’s the signet people who are jumping to the conclusion that it’s signets based on icons that have less resemblance to signets than the icons for at least one existing group of skills that are not signets. I’m inclined to think that the higher burden of evidence goes to the more specific claim (that it’s signets specifically rather than being possibly anything else) and that evidence is based purely on the skill icons, and that evidence has kitten in it large enough to drive entire skill groups through.
The ‘circle with something inside the circle’ theme is very common among skill icons. Signets, yes, but also glyphs, a few symbols, all ranger spirits except Spirit of Nature, and most necromancer marks. The evidence for signets could also be applied to any of those (and symbols and marks at least would be compatible with the revenant mechanics, although it would probably be a boring legend that had a full 6-10 bar filled with either) or just, y’know, they wanted to give the skills a unifying element.
Regarding your second point:
1) Well, for a start, it’d go against the concept of signets going back to GW1. The distinguishing feature of signets is that they power themselves: in GW1 a signet was a skill that required no energy from the user, just having a recharge. In GW2, that concept of a signet powering itself is translated into the signet providing a benefit when it’s in the ‘ready’ state, which is lost when they go on cooldown (unless your an elementalist with the Written in Stone trait).
2) The signet mechanic in GW2, as intimated above, is based on the concept of having a benefit that is lost on cooldown. For this to be a meaningful effect, the cooldown also has to be of a meaningful duration – long enough to break the usual revenant theme of the utility skills especially being limited entirely or almost entirely by energy rather than cooldown. Since the energy requirements of revenant weapon skills are minimal, the only way I can see energy being relevant is if the signets have such short recharges that you effectively never lose the bonuses (in which case, they’re really behaving less like signets and more like you have a set of regular skills while simply being in the Glint legend gives you bonuses – keeping in mind that a revenant can’t swap out those skills) or they have a large energy cost to prevent people from simply using Glint as a legend to spam a bunch of skills and then swap back until those skills recharge.
3) Revenant doesn’t work like other professions do. Other professions get new skill groups, but they’re not expected to have their entire 6-10 bar filled with them (they can if they choose, but it’s an uncommon combination). Revenant legends, though, generally have a range of mechanics: they’re referred to as ‘legendary XXX stance’ rather than using the types used by other professions, but if they were typed as other professions were, each has a variety of skills that build towards a common theme (okay, Shiro has two shadowsteps, but that’s part of the theme). It seems unlikely to me that Glint would be as interesting as the others if all of the Glint skills had the same mechanics. It would also be going against the trend of each legend having a sustained skill (I guess you COULD have a ‘signet’ with an energy upkeep, but it would have gone a long way from how signets usually behave).
As a final comment – I considered trying the Socratic method too, but the argument for signets is lacking enough that I have only one question to ask that I already know the answer to. People think that it’s signets because the icons look like signets. Well, the artistic element they have in common with signets, they also have with glyphs, most ranger spirits, most marks, and some symbols. Circles are not exactly uncommon features.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Those icons really look like signets to me, lol. Just a little bit more “ancient” or “not refined”
In the Elite spec news thing it says Revenant will get an elite where all the utilities are the same kind
which by those symbols it would be signets, only thing that really makes sense since rev has no core utility and types(yet?)
One very good reason to expect Glint to be signets is that all other classes have signet skills, with the only exception falling to Engineers. Revenant does not have signets yet. As to the argument that signets are unable to work with the energy system, there is no reason to remove CDs and replace that with high costing energy points instead.
Could they make Engineers not feel so lonely in this category? Perhaps, but there is no reason to completely dismiss the possibility of signets altogether too.
Those icons really look like signets to me, lol. Just a little bit more “ancient” or “not refined”
Guild Wars 1 signets look even less like the Glint skill icons – most of them don’t even have the circular feature in common.
As to the argument that signets are unable to work with the energy system, there is no reason to remove CDs and replace that with high costing energy points instead.
The mechanic of signets in GW2 is that they provide a bonus that is lost while they are on cooldown. If they have no cooldown, this mechanic is meaningless.
The mechanic of signets in GW1 is that they cost no energy. If they cost energy, they have no connection to GW1 signets.
If they lack commonality with either GW1 signets or GW2 signets, I think it’s fair to say that they’re not signets.
In the Elite spec news thing it says Revenant will get an elite where all the utilities are the same kind
I haven’t seen this elite spec news thing. If it’s fan-made, I suspect you’ve just unknowingly made a circular argument – people think they’re all the same type of skill because of the similarity in appearance. If it’s official, it could well be a dev having fun at us: they are all the same type of skill. They’re all Legendary Dragon Stance skills!
@All: Let’s cut through the chaff.
As I pointed out before, the Glint skills have two artistic features in common with signets (but only GW2 signets, and there are also features that they don’t have in common): they comprise a circle with a symbol of some kind inside the circle.
These features are also shared by:
All glyphs.
All ranger spirits, except Nature (not including activated skills once the spirit is already deployed).
All necromancer marks, except Blood and Horror. (Note that Horror wasn’t originally a mark, IIRC. Blood I don’t know.)
Virtue of Resolve
A.E.D.
Distortion
Chronomancer wells, it turns out. Now there’s an interesting one, since there is actually a connection between Glint, time, and mesmeric magic, unlike Glint and signets.
So, given all these other skills that also have those design elements, can someone give a detailed explanation of how precisely they come to the conclusion that the skill icons in question must be signets, and not simply another use of what is actually a common motif in skill icons?
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Love how you completely ignored one of my points to support the theory that they are signets.
Also, you have yet to answer why you think the devs can’t simply make sigents work with energy cost over using a cool down other than pointing out the differences in GW1 vs GW2. That’s not a real answer.
Finally, if I’m not mistake, you’re the only one saying “must” in their words. I don’t think anyone here was being absolute. If anyone is absolute, it’s you saying “they’re not signets.”
(edited by Lonewolf Kai.3682)
In the Elite spec news thing it says Revenant will get an elite where all the utilities are the same kind
I haven’t seen this elite spec news thing. If it’s fan-made, I suspect you’ve just unknowingly made a circular argument – people think they’re all the same type of skill because of the similarity in appearance. If it’s official, it could well be a dev having fun at us: they are all the same type of skill. They’re all Legendary Dragon Stance skills!
https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/
scroll down where it says “New skills”
says clearly “Revenants will gain a healing skill, an elite skill, and a set of utilities of the same type.”
Glint will be all signets.( or atleast the 3 utilities will be)
@Kai: You mean the claim that all other professions (except one) already have signets?
It’s not a strong argument. First, because there’s already one exception, and second, because as I demonstrated, the signet mechanics are not compatible with the revenant mechanics.
I may or may not be the only one who uses the actual word “must”, but there are a lot of people saying that it will be signets in an authoritative tone that brooks no alternative. Case in point, the post between ours.
I think I’ve well pointed out why it wouldn’t work. Revenant balance is on utilities having low or nonexistent recharge and high energy costs. Signet balance is based on having a high recharge, which in GW1 is offset by having no energy cost, and in GW2 is balanced by providing a passive bonus when not on cooldown. Your proposal to make signets that fit with revenant mechanics would result in signets that have nothing in common with the rest of the signet group, in either game, and thus would create something that would be signets in name only.
So, any progress on giving an explanation of how a visual resemblance that is also shared by about twenty other non-signet skills makes signets such a strong contender that justifies definitive statements like “Glint will be all signets” (emphasis mine)?
@Zev: Utilities for existing legends are all of the same type, technically speaking. I guess you could interpret this as them all behaving in a similar fashion as skills for other professions that are within a grouping do. Personally, I think it would be a poor way to do additional legends… do we really want the revenant’s future to be a legend that is all shouts, a legend that is all traps, a legend that is all wells, and so on? Or do we want legends to have a variety of utilities that come together in a coherent build, as the current ones do?
Even if they do all turn out to be the same type (in the sense of types like shouts, signets, and so on, as opposed to types like “Legendary Dragon Stance”), the evidence that the type in question is signets is weak. The same evidence could be applied to claim that they’re all marks, or all spirits, or so on. Of course, marks and ranger spirits aren’t associated with Glint… but neither are signets.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
If we can get into some actual productive speculation…
I saw a comment about a datamined effect that turns incoming damage into healing. Sounds like Crystal Hibernation to me… Has anyone seen and can corroborate the original source?
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Engineer has no signets simply because it doesn’t rely on magic, and signets are magic skills.
We can agree that currently every fantasy class has signets.
We should also speculate on the name, glint is just the legend for the elite, right? not the elite spec name
I never played gw1 so don’t think i’ll be much help since all i know is glint was a female dragon lol
Uhm, Chosen? Divination? Prophet?
um….speculation time
Elite Specialisation Name: Ritualist
Stance: Legendary Dragon Glint
Skills: Rituals (reverse Signets)
Instead of an ongoing passive effect that is lost after you use the active skill, you activate a skill for a immediate effect and get a passive once its on cooldown. After Cooldown runs out you loose the passive effect. Would allow to switch to glint, activate a ritual or two, then swap back to another legend but now with the passive ritual effect.
Example: Elite Ritual – Invoking Prophecy
Aktivating this skill converts incoming damage to healing to you and nearby allies. While on cooldown you get every 5seconds retaliation
maybe this skill have longer casttimes…
just an idea
(edited by Enrif.7359)
If we can get into some actual productive speculation…
I saw a comment about a datamined effect that turns incoming damage into healing. Sounds like Crystal Hibernation to me… Has anyone seen and can corroborate the original source?
Looks like Signets? Check
All classes with ties to magic have Signets? Check
Revenant is missing Signet? Check
Looks like a duck, smells like a duck, walks like a duck….. It’s a duck. Or in this case, Signets.
um….speculation time
Elite Specialisation Name: Ritualist
Stance: Legendary Dragon Glint
Skills: Rituals (reverse Signets)
Instead of an ongoing passive effect that is lost after you use the active skill, you activate a skill for a immediate effect and get a passive once its on cooldown. After Cooldown runs out you loose the passive effect. Would allow to switch to glint, activate a ritual or two, then swap back to another legend but now with the passive ritual effect.
Example: Elite Ritual – Invoking Prophecy
Aktivating this skill converts incoming damage to healing to you and nearby allies. While on cooldown you get every 5seconds retaliationmaybe this skill have longer casttimes…
just an idea
That’s a pretty neat idea. Elite spec is supposed to alter or add to the class mechanic.