Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
(edited by TheSwede.9512)
This concept is that of a Party Supporter that focuses on Might, Quickness and a new, unique buff called Barrier. It’s supposed to be able to replace Chronomancer and/or Warrior in Team Content for Quickness/Might purposes, however it lacks access to Alacrity/Distortion and Banners respectively, meaning they won’t outclass either of the other two professions in every scenario. Instead, it’s here to offer an alternative, so that Mesmers and Warriors may run other specs while a Technician is on their team!
Engineer – Technician
Weapon: Staff
Utility Skills: Codes (New)
Mechanic: Whenever the Technician grants Boons or Barrier to Allies, they create a temporary Data Link between them. Over time, the Technician builds a Data Transfer buff that will copy Boons to connected allies when it hits a threshold, and the rate at which Data Transfer builds up can be affected by the use of Toolbelt skills. Lastly, Barrier is a unique buff that grants a Shield over an ally’s HP bar, with its strength equal to a % of the Technician’s own Max HP.
Mechanic: Data Link, Data Transfer, and Barrier
Crack your knuckles, kick the coffee machine into gear and grab your snuggliest Hoodie, the Technician is getting to work. While the Engineer and the Scrapper focused on a more physical approach, the Technician delves into the metamagical cyberspace of the Mists with their Magitech equipment. Unlike casters and their magic however, the Technician is not interested in anything but concrete numbers and quantifiable data.
As resident Tech support, the Technician can uplink with allies they grant Boons or Buffs to, creating a Data Link between them to work as a unit. The Link is green in colour and extends from the Technician to nearby allies.
With how the Data link works, the Technician must constantly update allies with new Boons, otherwise the link disconnects so as to not waste precious Data. Once linked to any number of allies, the Technician will start stacking a unique Buff on themselves called Data Transfer. When this buff hits 40, it will Copy a number of Boons from the Technician to linked allies before resetting.
Lastly, the Technician gains access to a unique buff through Weapon and Utility Skills called Barrier. Barrier grants extra HP to its target that is placed “over” their own HP (Including Necromancer’s Death Shroud). Any Damage is prioritized towards the Barrier itself, however if the incoming Damage exceeds the Barrier’s HP, the damage will bleed over onto the Ally’s own HP. Barrier excels at protecting an Ally from Chip Damage while they heal up and is less effective against massive Spikes.
Weapon: Staff
The Staff is a Support weapon first and foremost, primarily focused around granting Barrier and Boons to allies, but due to its Melee Properties and lack of Defense it also possesses above-average DPS and some CC, the former which can be boosted with traits.
(edited by TheSwede.9512)
Utility Skills: Codes
Codes are lines of mathematical formulas written on a holographic display in front of the Technician. Most have some Activation time, however their Toolbelt Skills typically have shorter Cooldowns and quick activation times.
Specialization Line
Minor Traits
Adept Traits
Master Traits
Grandmaster Traits
(edited by TheSwede.9512)
That’s a really neat idea and really cool description!
That heal skill should be changed IMO.
Have You Tried Turning It Off And On Again
Makes the player freeze (cannot be affected by friendly skills) and become invoulnerable for 5 seconds. Afterwards, health is restored and all conditions are removed.
The theme and mechanics you describe are really cool and might be a great support spec for WvW or PvP, but I don’t think it would work on PvE.
The Barrier mechanic is nice but most of PvE end game content is about dmg and evasion. That is mostly why Necros are not in the meta and chronos are great tanks.
Chrono has low dps but tons of evades, invuls and blocks, so it can tank while providing boons and heals, and on top of that alacrity and quickness are great.
Necro on the other hand can just absorb dmg, but that doesnt help much when attacks are designed to wipe you if you dont dodge.
The mechanic you suggest (barrier) might not help much on a raid scenario. And although the spec provide tons of boons, it seems to lack dmg. And on a raid, if you are not tanking you should be doing dps… even if you are support or heals… as warriors and druids do..
The theme and mechanics you describe are really cool and might be a great support spec for WvW or PvP, but I don’t think it would work on PvE.
The Barrier mechanic is nice but most of PvE end game content is about dmg and evasion. That is mostly why Necros are not in the meta and chronos are great tanks.
Chrono has low dps but tons of evades, invuls and blocks, so it can tank while providing boons and heals, and on top of that alacrity and quickness are great.
Necro on the other hand can just absorb dmg, but that doesnt help much when attacks are designed to wipe you if you dont dodge.The mechanic you suggest (barrier) might not help much on a raid scenario. And although the spec provide tons of boons, it seems to lack dmg. And on a raid, if you are not tanking you should be doing dps… even if you are support or heals… as warriors and druids do..
He could add some kind of shatter mechanic to the barrier – when it receives final blow or runs out, it explodes.
Barrier sounds kinda boring. Everything else is fantastic!
Genuinely great idea, correct me if wrong, but the data transfer mechanic would work similarly to the Druid’s Glyph link-esque ally buffing? If so, it’s an interesting approach for organized group play.
I like it how you’ve applied your real life work knowledge on this idea, nice one!
Cheers for all the feedback, folks!
I went back to check up on the skills and specialization line after some thinking. Of course the Healing skill should’ve been Reboot, can’t believe I missed that chance the first time.
I fiddled around a bit with some traits, and I do believe that with some tweaks then this could be a viable Elite Spec for PvE as well as PvP and WvW. With Staff being a Melee weapon that lacks all the defenses of a Scrapper’s hammer, then I don’t think it’d be much of a faux pas to give it heavy offensive capabilities on the side of Support when traited.
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