Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
(edited by TheSwede.9512)
Warrior – Wardancer
Weapon: Staff
Skills: Meditations
Mechanic: Wardancer, inspired by the Dervish of old, gain access to unique Enchantments, which are unstrippable buffs gained through Meditations and Minor Traits usage. These Enchantments can then be spent to activate new Chain Bursts on old and new weapons.
Mechanic
As spiritual successors to the Dervish of the old times, Wardancers keep the heavy reliance on powerful Enchantments without all the religious baggage of its precursor. From their Adept Traits in the Wardancer Specialization line, the Wardancer gains access to 1 out of 3 “Aura Enchantments” that are activated by performing certain actions:
Furthermore, Wardancer gain access to something called “Chain Burst Skill”, which is exactly what it sounds like. After they activate a Burst Skill, If they have an Enchantment active, they can combo the Burst skill into a devastating Chain Burst Skill which consumes 1 Enchantment (Prioritizing lowest Duration). You must connect with the Burst Skill to activate a Chain Burst Skill.
Weapon
Of course, as the spiritual successor to Dervish, the Wardancer wouldn’t quite fit the role without an impressive Polearm to dismember enemies with. As such, they get Melee Staff as a Balanced Weapon focusing heavily on Sustain, CC and Boon Support. Their Unique skin would obviously be a Scythe skin, and their Animations would be fitted to work with such.
(edited by TheSwede.9512)
Utility Skills
Like Guardian Meditations, the Wardancer’s Meditations are all instant-cast effects. However, rather than creating an instant miracle, the Wardancer grants themselves Enchantments or other Over-Time effects through these skills. Enchantments gained through Meditations also carry an End Effect which kicks in when they expire naturally or are consumed for use with a Chain Burst Skill.
Specialization Line
Minor Traits
Adept Traits
Master Traits
Grandmaster Traits
(edited by TheSwede.9512)
I really like the idea!
Some traits read too good for my taste and would surely be nerfed as soon as they hit the virtual ground, but I wouldn’t mind them either
Miles better than the dual-dagger Spellbreaker thingy.
Wardancer? Are we playing gw2 or blade & soul?
Wardancer? Are we playing gw2 or blade & soul?
Well, I choose the name primarily because of Sufi Whirling, the dance typically associated with Dervishes. Since the GW1 Dervish mixed martial prowess with these whirling feats of acrobatics to create a graceful and stunning combat style, I figured it made sense as a name when you scaled off the religious aspect.
Edit: Changed a few traits to make for more intuitive gameplay. Added some flavor to a weapon skill.
(edited by TheSwede.9512)
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