[E. Spec Concept] Wardancer

[E. Spec Concept] Wardancer

in Warrior

Posted by: TheSwede.9512

TheSwede.9512

Warrior – Wardancer
Weapon: Staff
Skills: Meditations
Mechanic: Wardancer, inspired by the Dervish of old, gain access to unique Enchantments, which are unstrippable buffs gained through Meditations and Minor Traits usage. These Enchantments can then be spent to activate new Chain Bursts on old and new weapons.

Mechanic
As spiritual successors to the Dervish of the old times, Wardancers keep the heavy reliance on powerful Enchantments without all the religious baggage of its precursor. From their Adept Traits in the Wardancer Specialization line, the Wardancer gains access to 1 out of 3 “Aura Enchantments” that are activated by performing certain actions:

  • Guiding Hands – When you gain a Full bar of Adrenaline, gain the Guiding Hands Enchantment for 4s. Guiding Hands removes and makes you immune to Blind, while also increasing Critical Damage by 15%. ICD: 10s
  • Featherfoot Grace – When you use a Movement Skill, gain the Featherfoot Grace Enchantment for 4s. Featherfoot Grace makes you immune to incoming Movement-impairing Conditions. ICD: 16s
  • Mirage Cloak – When you Block or Evade an Attack, gain the Mirage Cloak Enchantment for 4s. Mirage Cloak reduces incoming Damage and Condition Damage by 20%. ICD: 24s.

Furthermore, Wardancer gain access to something called “Chain Burst Skill”, which is exactly what it sounds like. After they activate a Burst Skill, If they have an Enchantment active, they can combo the Burst skill into a devastating Chain Burst Skill which consumes 1 Enchantment (Prioritizing lowest Duration). You must connect with the Burst Skill to activate a Chain Burst Skill.

  • Sword: Rupture – Strike your target and rupture their wounds, dealing increased Damage and stacking Torment for each Stack of Bleeding on them.
  • Axe: Overkill – Leap at your target a Second time, striking them down with a powerful blow that Cripples them and Finishes Downed Opponents.
  • Mace: Banishing Strike – Strike your target with a Brutal Uppercut, Launching them backwards. If they were Stunned, this attack deals double damage.
  • Greatsword: Vicious Descent – Leap into the Air and strike your blade into the ground at the Target Area, creating a Shockwave that Cripples enemies and grants Might to Allies. Acts as a Blast Finisher.
  • Hammer: Champion’s Stand – Strike the ground with your hammer, sending out a Weakening Shockwave that grants Stability to allies, before letting loose a resounding bellow that Taunts all surrounding enemies.
  • Longbow: Hidden Charge – Detonate a second explosion at the impact point that sends shrapnel flying, Bleeding and Crippling enemies within range. Acts as a Blast Finisher.
  • Rifle: Double Tap – Quickly pull the trigger a second time, firing a brutal and piercing shot that will Knock Down enemies in its path. Acts as a Projectile Finisher.
  • Spear: Mariner’s Fury – Twist around, creating a shockwave of energy around you that Damages all nearby enemies and grants you Fury for each one struck.
  • Speargun: Retreating Shot – Fire a piercing shot while falling back that Knocks back and Weakens all enemies struck.

Weapon
Of course, as the spiritual successor to Dervish, the Wardancer wouldn’t quite fit the role without an impressive Polearm to dismember enemies with. As such, they get Melee Staff as a Balanced Weapon focusing heavily on Sustain, CC and Boon Support. Their Unique skin would obviously be a Scythe skin, and their Animations would be fitted to work with such.

  • Rending Sweep -> Crippling Sweep -> Twin Moon Sweep – Chain Skill. Strike your foe and inflict Vulnerability, then swipe their legs to Cripple them, before unleashing a Twin strike that grants Might to yourself with each strike.
  • Eremite’s Attack – Rush your target with your weapon and strike them Down with a powerful sweep, gaining Retaliation if they were using a Skill.
  • Mystic Sweep – Create a sharp gust of cutting winds in front of you that Destroys Projectiles and Blinds enemies.
  • Shield of Force -> Reap Impurities – Prepare to Block incoming attacks. If this skill Blocks an attack, you gain access to a Counter-attack that transfers 1 Condition from yourself to your target, Dealing increased Damage if you have a Condition.
  • Aura Slicer – Strike your target with a powerful strike that Stuns them and then sends bouncing Projectiles towards enemies behind them that cause Weakness. Each projectile then returns to you, granting you Vigor and Adrenaline for each enemy struck.
  • Burst Skill: Irresistable Sweep – Spin around, Pulling enemies towards you with a vortex and Crippling them.
  • Chain Burst Skill: Victorious Sweep – Strike all enemies around you, Healing yourself for each enemy struck.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

(edited by TheSwede.9512)

[E. Spec Concept] Wardancer

in Warrior

Posted by: TheSwede.9512

TheSwede.9512

Utility Skills
Like Guardian Meditations, the Wardancer’s Meditations are all instant-cast effects. However, rather than creating an instant miracle, the Wardancer grants themselves Enchantments or other Over-Time effects through these skills. Enchantments gained through Meditations also carry an End Effect which kicks in when they expire naturally or are consumed for use with a Chain Burst Skill.

  • Vital Boon – Healing Skill. Heal yourself over time and Gain the Vital Boon Enchantment for 4s, increasing your Max HP by 20%. End Effect: Heal Yourself and Remove a Condition for each Enchantment currently on you.
  • Onslaught – Gain the Onslaught Enchantment for 4s, causing you to attack, move and gain Adrenaline 25% Faster. End Effect: Gain Endurance.
  • Veil of Thorns – Gain the Veil of Thorns Enchantment for 4s, causing all attacks to Inflict Bleeding. End Effect: Cripple enemies around you, applying Torment if they’re Bleeding.
  • Vow of Strength – Gain the Vow of Strength Enchantment for 4s, causing you to deal AoE Damage around your target on Critical Hits, copying 1 Boon to Allies every second. End Effect: Remove up to 3 Conditions, gaining Might for each Condition removed.
  • Intimidating Aura – Gain the Intimidating Aura Enchantment for 4s, pulsing Weakness to enemies around you and Retaliation to yourself. End Effect: Fear all enemies around you and Break Stun for allies.
  • War Incarnate – Elite Skill. Channeled skill. Break Stun and Transform into an immobile incarnation of War for 4s, lashing out at nearby enemies with a devastating chain of Attacks while being immune to all Control Effects, Blindness and Weakness. End Effect: Remove all Conditions from yourself and gain Stability.

Specialization Line

Minor Traits

  • Mystic Warrior – Gain access to Chain Burst Skills. Meditations and Enchantments.
  • Staggering Force – Gain Might whenever you successfully Knock Back, Knock Down, Stun, Daze, Pull, Fear or Taunt an enemy.
  • Attacker’s Insight – Boon Duration is increased by 15%.

Adept Traits

  • Guiding Hands – When you gain a Full bar of Adrenaline, gain the Guiding Hands Enchantment for 4s. Guiding Hands removes and makes you immune to Blind, while also increasing Critical Damage by 15%. ICD: 10s
  • Featherfoot Grace – When you use a Movement Skill, gain the Featherfoot Grace Enchantment for 4s. Featherfoot Grace makes you immune to incoming Movement-impairing Conditions. ICD: 16s
  • Mirage Cloak – When you Block or Evade an Attack, gain the Mirage Cloak Enchantment for 4s. Mirage Cloak reduces incoming Damage and Condition Damage by 20%. ICD: 24s.

Master Traits

  • Radiant Scythe – Staff Attacks have a chance to cause Burning (1 stack, 1/2/3s base) on Critical Hits. Intensity increases the more Endurance you have. Staff Skills recharge 20% faster. Trigger Chance: 50%.
  • Conviction – Regenerate health while under the effects of Vigor. Gain Vigor (4s) when you gain 0 Endurance. ICD: 20s.
  • Rending Aura – Whenever you perform a Chain Burst Skill, recharge all Meditation Skills by a small amount. Gain Retaliation (2s) when you activate a Meditation Skill. Recharge Reduction: 5s.

Grandmaster Traits

  • Whirling Charge – Movement Skills now destroy projectiles.
  • Eremite’s Zeal – Burst Skills now Break Stun. Endurance regenerates faster depending on Adrenaline Level. Level 1: 10%. Level 2: 20%. Level 3: 30%.
  • Mystic Twister – Chain Burst Skills has a chance to not Consume an Enchantment upon Activation, dependant on Adrenaline Level. Chain Burst Skills recharge 33% Faster. Level 1: 25%. Level 2: 50%. Level 3: 100%. ICD: 20s.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

(edited by TheSwede.9512)

[E. Spec Concept] Wardancer

in Warrior

Posted by: Plautze.6290

Plautze.6290

I really like the idea!
Some traits read too good for my taste and would surely be nerfed as soon as they hit the virtual ground, but I wouldn’t mind them either

Miles better than the dual-dagger Spellbreaker thingy.

Rohan Blackraven | Allister Mortis | Mindblower Torxx

[E. Spec Concept] Wardancer

in Warrior

Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Wardancer? Are we playing gw2 or blade & soul?

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

[E. Spec Concept] Wardancer

in Warrior

Posted by: vove.2768

vove.2768

New meta: staffbow.

[E. Spec Concept] Wardancer

in Warrior

Posted by: TheSwede.9512

TheSwede.9512

Wardancer? Are we playing gw2 or blade & soul?

Well, I choose the name primarily because of Sufi Whirling, the dance typically associated with Dervishes. Since the GW1 Dervish mixed martial prowess with these whirling feats of acrobatics to create a graceful and stunning combat style, I figured it made sense as a name when you scaled off the religious aspect.

Edit: Changed a few traits to make for more intuitive gameplay. Added some flavor to a weapon skill.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

(edited by TheSwede.9512)