Warrior – Wardancer
Weapon: Staff
Skills: Meditations
Mechanic: Wardancer, inspired by the Dervish of old, gain access to unique Enchantments, which are unstrippable buffs gained through Meditations and Minor Traits usage. These Enchantments can then be spent to activate new Chain Bursts on old and new weapons.
Mechanic
As spiritual successors to the Dervish of the old times, Wardancers keep the heavy reliance on powerful Enchantments without all the religious baggage of its precursor. From their Adept Traits in the Wardancer Specialization line, the Wardancer gains access to 1 out of 3 “Aura Enchantments” that are activated by performing certain actions:
- Guiding Hands – When you gain a Full bar of Adrenaline, gain the Guiding Hands Enchantment for 4s. Guiding Hands removes and makes you immune to Blind, while also increasing Critical Damage by 15%. ICD: 10s
- Featherfoot Grace – When you use a Movement Skill, gain the Featherfoot Grace Enchantment for 4s. Featherfoot Grace makes you immune to incoming Movement-impairing Conditions. ICD: 16s
- Mirage Cloak – When you Block or Evade an Attack, gain the Mirage Cloak Enchantment for 4s. Mirage Cloak reduces incoming Damage and Condition Damage by 20%. ICD: 24s.
Furthermore, Wardancer gain access to something called “Chain Burst Skill”, which is exactly what it sounds like. After they activate a Burst Skill, If they have an Enchantment active, they can combo the Burst skill into a devastating Chain Burst Skill which consumes 1 Enchantment (Prioritizing lowest Duration). You must connect with the Burst Skill to activate a Chain Burst Skill.
- Sword: Rupture – Strike your target and rupture their wounds, dealing increased Damage and stacking Torment for each Stack of Bleeding on them.
- Axe: Overkill – Leap at your target a Second time, striking them down with a powerful blow that Cripples them and Finishes Downed Opponents.
- Mace: Banishing Strike – Strike your target with a Brutal Uppercut, Launching them backwards. If they were Stunned, this attack deals double damage.
- Greatsword: Vicious Descent – Leap into the Air and strike your blade into the ground at the Target Area, creating a Shockwave that Cripples enemies and grants Might to Allies. Acts as a Blast Finisher.
- Hammer: Champion’s Stand – Strike the ground with your hammer, sending out a Weakening Shockwave that grants Stability to allies, before letting loose a resounding bellow that Taunts all surrounding enemies.
- Longbow: Hidden Charge – Detonate a second explosion at the impact point that sends shrapnel flying, Bleeding and Crippling enemies within range. Acts as a Blast Finisher.
- Rifle: Double Tap – Quickly pull the trigger a second time, firing a brutal and piercing shot that will Knock Down enemies in its path. Acts as a Projectile Finisher.
- Spear: Mariner’s Fury – Twist around, creating a shockwave of energy around you that Damages all nearby enemies and grants you Fury for each one struck.
- Speargun: Retreating Shot – Fire a piercing shot while falling back that Knocks back and Weakens all enemies struck.
Weapon
Of course, as the spiritual successor to Dervish, the Wardancer wouldn’t quite fit the role without an impressive Polearm to dismember enemies with. As such, they get Melee Staff as a Balanced Weapon focusing heavily on Sustain, CC and Boon Support. Their Unique skin would obviously be a Scythe skin, and their Animations would be fitted to work with such.
- Rending Sweep -> Crippling Sweep -> Twin Moon Sweep – Chain Skill. Strike your foe and inflict Vulnerability, then swipe their legs to Cripple them, before unleashing a Twin strike that grants Might to yourself with each strike.
- Eremite’s Attack – Rush your target with your weapon and strike them Down with a powerful sweep, gaining Retaliation if they were using a Skill.
- Mystic Sweep – Create a sharp gust of cutting winds in front of you that Destroys Projectiles and Blinds enemies.
- Shield of Force -> Reap Impurities – Prepare to Block incoming attacks. If this skill Blocks an attack, you gain access to a Counter-attack that transfers 1 Condition from yourself to your target, Dealing increased Damage if you have a Condition.
- Aura Slicer – Strike your target with a powerful strike that Stuns them and then sends bouncing Projectiles towards enemies behind them that cause Weakness. Each projectile then returns to you, granting you Vigor and Adrenaline for each enemy struck.
- Burst Skill: Irresistable Sweep – Spin around, Pulling enemies towards you with a vortex and Crippling them.
- Chain Burst Skill: Victorious Sweep – Strike all enemies around you, Healing yourself for each enemy struck.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
(edited by TheSwede.9512)
