How to fix Mallyx in 5 easy steps!

How to fix Mallyx in 5 easy steps!

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Posted by: LiQuid.3958

LiQuid.3958

This is my preferred way of playing Mallyx, a fierce beast with more tactical and less restrictive gameplay.

How to fix Mallyx in 5 easy steps!

  1. If there are no enemies in the AoE of Unyielding Anguish, self cripple is not applied to the caster.
    Reason: If there are no target to deal damage and apply torment, there is no need to punish the caster. The skill will be able to used to disengage if the caster can leap to an enemy free-zone only leaving a chaos field behind. Also, when out of combat, this can be used as a leap skill to move around faster.
  2. Unyielding Anguish does not pulse anymore. Instead, it’s replaced with another skill for 4 seconds or until its activation. This skill does another pulse for 10 energy with no activation and flash cast(doesn’t interrupt your current action and can be instantly used).
    Reason: The pulses are totally situation and being able to control them results into more tactical game and mind plays.
  3. Unyielding Anguish energy cost down to 20.
    Reason: With the changes mentioned above 20 is a much more reasonable cost.
  4. Empowering Misery has no activation time if you have equal or more conditions than the threshold applied to you. (Condition Threshold: 3)
    Reason: Just going with the flow of other threshold skills. Having no activation time is especially important if your resistance boon is stripped.
  5. Embrace the Darkness upkeep dropped to -3 from -8. Increase all attributes by 10%(wiki says 15%). Copy a maximum of 3 conditions if you have equal or more conditions than the threshold applied to you, else only copy 2 conditions. (Condition Threshold: 3)
    Reason: As a GW veteran who had a monk as my main, I can’t comprehend the new upkeep skills. -8 energy regeneration means that you will to make a choice between your elite+auto and the other 6 skills. Instead of having a overpowered elite skill, having a maintainable less powerful elite is more reasonable as you will be able to continue to use your other skills but spam them way less.

These are the changes I came up with to the current skills. I haven’t touched the legend mechanics as this particular class is pretty well thought. I’m mainly a WvW player and my opinions may reflect my inner WvW zerg player. I’m all in favor of lowering some of the numbers as some of them still sound 5 energy more than necessary. However some costs may have to be higher as there may be other uses to them I couldn’t think of.

ninja edit: I forgot to mention activation times! 1 second cast time of skills can be lowered to 3/4, especially the elite even down to 1/2.

(edited by LiQuid.3958)

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Posted by: ronpierce.2760

ronpierce.2760

1.) I’d just change Unyielding to the Invulnerability and put something else on Banish. That’s fix UA all around, and would need no special rules attached to it.

2.) I disagree. It’s already strong and making it triggerablenadds adds to the Energy starvation issues, adds needless complexity and makes an already powerful skill less predictable and frustrating, plus, it would prevent you from chaining it for mobility or new area denial zones.

3. Wouldn’t be necessary if you didn’t do the above.

4. Fine either way. Wouldn’t mind a slight baseline reduction in cast time, honestly.

5. Yeah, all upkeep skills atm feel janky… Gotta love going to cast your heal and your energy bottoming-out and canceling it…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Rym.1469

Rym.1469

The idea behind Mallyx’s skills is that they inflict condition.

You can counter that self-cripple incredibly easily just by using Demonic Defiance (I hope I remember it right) trait (which should’ve been baseline btw, as it trumps other two adepts in tier).

Leap, activate Embrace the Darkness, deactivate Embrace the Darkness, now you have no cripple anymore because Resistance blocked it’s effect. I like that cripple, personally, as I can EtD and copy it to people chasing me.

Mallyx is best designed legend for now, by far, imo. Most of the problems people seem to have with it are just matter of numbers (which will be tweaked anyway).

The only thing we really lack for every legend is just 2 bonus utility skills we can swap to if we like, so Unyielding isn’t mostly dead in PvE zerging etc.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: LiQuid.3958

LiQuid.3958

Unyielding Anguish is a very powerful skill in almost any situation. Because of the self cripple it cannot be used as a leap outside of combat, it doesn’t matter if there is cripple when you are in combat because most likely you will have resistance. Also, because it is very strong, it may get nerfed in the future, it’s better to change some aspects of it’s now to have a crappy skill later. Finally, because it’s very strong, the energy cost is too high, which can be lowered with either weakening or reworking it.

tl;dr I don’t want UA to get nerfed or stay at 35 cost and the best way to solve it is reworking it. Out of combat leap would be a bonus.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

What is this, clickbait? “One weird way this basement dweller found to fix the Revenant. Game designers hate him!”

NSP’s resident crazy-eyed sylvari

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Posted by: Knighthonor.4061

Knighthonor.4061

UA is pretty much the best utility skill across all legends. I would hate to see that nerfed period!!

Its great for tanking as well as capturing. Also good for throwing off zergs in WvW.

by far the best Revenant skill. Right now i say Demon is perfect in its current form besides numbers. But also need more skills to pick from.

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Posted by: LiQuid.3958

LiQuid.3958

They are all good skills but you simply can’t lower their costs or cooldowns and wish them to be balanced. If these are lowered, they have to be nerfed somehow and nerfing the numbers is still not a good idea as it will make the skill a lot less useful. The best way is keeping the best aspects of it and reworking how the rest works imo.