Idea for Ventari

Idea for Ventari

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Posted by: Thermaltron.6829

Thermaltron.6829

So, I wouldn’t call this a fix, just more of an idea with regards to the tablet and such. The basic idea is there Ventari has two ‘modes’.

1. Tablet Unsummoned. All of Ventari’s skills (whatever they be, including cost) are player based. For example, the passive heal skill (AoE heal) is based around the current players location.

2. Tablet Summoned. Use of the heal skill summons Ventari’s Tablet. All skills are based off of the Tablet’s location.

So, this would allow you the option to send the Tablet into higher risk situations while you hang back safe. Or you could forget about mucking around with the tablet if you need to keep your mobility up. No, as to what Ventari’s skills need to be or cost or the like, I’ll leave that up to more creative people than myself.

Actually, I had wondered about an idea for a Ventari healing. What about some sort of reverse Blood Reckoning? Basically, you do an AoE heal to others for a percentage of the damage you yourself take. Would have to make sure this doesn’t become broken with two or more Ventari Revs running it together though.

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Posted by: scerevisiae.1972

scerevisiae.1972

Pretty decent idea IMO. I think ventari’s basic mechanics are great but having to resummon the tablet each time is super clunky. Either tablet should be permanent, or there needs to be some benefit to offset the opportunity cost of summoning it, which could be as simple as a self-heal or superspeed.

The only other thing would be a reduction in aftercast of the tablet move, and tweaking of the trait line to be more generally usable rather than healbot only.

downed state is bad for PVP

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Unfortunately this means they would add casts to all the instant skills on revenants. They are trying to limit the ability to heal while cced, but this change could make other things messy as well. Like how would a protective solace that follows you around work with unrelenting assault? And is it fair that the constant cost of moving the tablet for protective solace is now zero because the bubble is already around you.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Thermaltron.6829

Thermaltron.6829

You are right, you couldn’t make a change like this an NOT look at the other skills.

So, maybe there are different skills for when the tablet is summoned, or un-summoned? Thing is, that could pack too much into one legend?

Protective solace could always be a ground target skill when the Tablet isn’t out? So, it is stationary or you have the Tablet out, increase energy cost, but now you can move the bubble about?

As for cast times for skills, it could be a trade off that when the Tablet isn’t out, your skills have cast times on them, but when it is out, they become instant casts.

End of the day, I just thought it would be neat if use of the Tablet became a choice based on situation and play style rather than what it is now.

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Posted by: Varezenem.2813

Varezenem.2813

There is no need to have the tablet follow you and it would also create far too many balance problems.
A better approach is what either I , Burtnik or Rym suggested it basically involves removing the delays in positioning and summoning without removing the unique aspects of the tablet.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Idea for Ventari

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Posted by: Daniel Handler.4816

Daniel Handler.4816

There is no need to have the tablet follow you and it would also create far too many balance problems.
A better approach is what either I , Burtnik or Rym suggested it basically involves removing the delays in positioning and summoning without removing the unique aspects of the tablet.

They wont do that part either. They already added a cast time to facet of light to prevent healing while cced. Currently the only heals in the game that are castable during a cc are mesmer mantras, but those have long charging times to add counterplay.

They simply wouldn’t tolerate a scenario where you could instantly swap to ventari, summon tablet, and heal for 3k, as well as potentially begin negating projectiles and removing conditions, etc. PS already negates projectiles better than any other projectile negation in the game.

I would support removing the cost on summoning, but not the cast on summoning. Otherwise we are just begging to be nerfed.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Burtnik.5218

Burtnik.5218

Insta heal in Ventari is nothing gamebreaking. Bc it doesnt heal a lot in the first place. Also many doesnt know (more like mes is dead) but you can end up with project tranquility on 15 cd to one lucky power block rendering your whole legend completely useless as you wont be able to summon tablet. That is, sir, some kitten bs.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Varezenem.2813

Varezenem.2813

There is no need to have the tablet follow you and it would also create far too many balance problems.
A better approach is what either I , Burtnik or Rym suggested it basically involves removing the delays in positioning and summoning without removing the unique aspects of the tablet.

They wont do that part either. They already added a cast time to facet of light to prevent healing while cced. Currently the only heals in the game that are castable during a cc are mesmer mantras, but those have long charging times to add counterplay.

They simply wouldn’t tolerate a scenario where you could instantly swap to ventari, summon tablet, and heal for 3k, as well as potentially begin negating projectiles and removing conditions, etc. PS already negates projectiles better than any other projectile negation in the game.

I would support removing the cost on summoning, but not the cast on summoning. Otherwise we are just begging to be nerfed.

It’s really not a concern considering how energy efficient it is… To self heal what guardian heals in one trap I would have to spent 60 energy.
In my version and Ryms NH has a cast time the movement does not but it has a cooldown so you would heal about what? 1.5k impressive…
Judging Ventari as a heal is incorrect the self healing part on it is weak enough to be a liability without shield 5 to cover…

Also I already suggested Burtnik to give his version a short cast.

And I really recommend you reading Ryms version much of what he said for BWE3 still applies now.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Varezenem.2813

Varezenem.2813

Insta heal in Ventari is nothing gamebreaking. Bc it doesnt heal a lot in the first place. Also many doesnt know (more like mes is dead) but you can end up with project tranquility on 15 cd to one lucky power block rendering your whole legend completely useless as you wont be able to summon tablet. That is, sir, some kitten bs.

Yep it happened to me quite a few times…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Idea for Ventari

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Posted by: Daniel Handler.4816

Daniel Handler.4816

There is no need to have the tablet follow you and it would also create far too many balance problems.
A better approach is what either I , Burtnik or Rym suggested it basically involves removing the delays in positioning and summoning without removing the unique aspects of the tablet.

They wont do that part either. They already added a cast time to facet of light to prevent healing while cced. Currently the only heals in the game that are castable during a cc are mesmer mantras, but those have long charging times to add counterplay.

They simply wouldn’t tolerate a scenario where you could instantly swap to ventari, summon tablet, and heal for 3k, as well as potentially begin negating projectiles and removing conditions, etc. PS already negates projectiles better than any other projectile negation in the game.

I would support removing the cost on summoning, but not the cast on summoning. Otherwise we are just begging to be nerfed.

It’s really not a concern considering how energy efficient it is… To self heal what guardian heals in one trap I would have to spent 60 energy.
In my version and Ryms NH has a cast time the movement does not but it has a cooldown so you would heal about what? 1.5k impressive…
Judging Ventari as a heal is incorrect the self healing part on it is weak enough to be a liability without shield 5 to cover…

Also I already suggested Burtnik to give his version a short cast.

And I really recommend you reading Ryms version much of what he said for BWE3 still applies now.

60 energy is 12 seconds recharge, while the guardian trap heal has a 30 second recharge.

I agree though that giving a cast time to NH would fix most of the concerns I could see with this.

They may get angry with you being able to blind people and gain protection while cced. But w/e. NH was my only worry.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Varezenem.2813

Varezenem.2813

60 energy is 12 seconds recharge, while the guardian trap heal has a 30 second recharge.

They may get angry with you being able to blind people and gain protection while cced. But w/e. NH was my only worry.

Might be 12 sec amount of energy but traps can be traited for a shorter cooldown and don’t lock you down on using other skills.
In practice I’ve noticed that the closest comparison to a cooldown would be 2x~3x (the higher the associated cooldown the higher the modifier) the amount of energy of time to recover the energy (in this case 30sec).
This can be noticed by comparing riposting shadows with lightning reflexes.
Also on blinding+protection while CCed we can already do it and the blinding trait isn’t even good…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Idea for Ventari

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Posted by: Daniel Handler.4816

Daniel Handler.4816

60 energy is 12 seconds recharge, while the guardian trap heal has a 30 second recharge.

They may get angry with you being able to blind people and gain protection while cced. But w/e. NH was my only worry.

Might be 12 sec amount of energy but traps can be traited for a shorter cooldown and don’t lock you down on using other skills.
In practice I’ve noticed that the closest comparison to a cooldown would be 2x~3x (the higher the associated cooldown the higher the modifier) the amount of energy of time to recover the energy (in this case 30sec).
This can be noticed by comparing riposting shadows with lightning reflexes.
Also on blinding+protection while CCed we can already do it and the blinding trait isn’t even good…

Comparing riposting shadows to lightning reflexes.

  • Riposting is a 6 seconds recharge, vs the 32 or 40 seconds recharge of lightning reflexes. * That would be a x5.333 or x6.667 modifier.
    vs
    * 6 seconds of Protective Solace is 18 energy, 18/5 =3.6 seconds recharge vs the 20 or 30 seconds recharge of swirling winds.
  • That would be a x5.556 or a x8.333 modifier
  • If we add 10 energy for moving/summoning, we get 28/5=5.6 seconds of recharge vs the 20 or 30 seconds recharge of swirling winds.
  • That would be a x3.571 modifer or a x5.357 modifier.
    vs
  • 4 seconds of Protective Solace is 12 energy, 12/5=2.4 seconds recharge vs the 19.25 or 24 seconds recharge of Shield of Absorption.
  • That would a x8.020 or a x10 modifer.
  • If we add 10 energy for moving/summoing, we get 22/5=4.4 seconds of recharge vs the 20 or 30 seconds recharge.
  • That would be a x4.545 or a x6.818

Maybe I understood you wrong, but I fail to see how that rule applies.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Varezenem.2813

Varezenem.2813

  • Riposting is a 6 seconds recharge, vs the 32 or 40 seconds recharge of lightning reflexes. * That would be a x5.333 or x6.667 modifier..

It’s more a general observation about balance points for our utilities than a rule.
The “rule” does not apply to weapon skills or upkeep skills for obvious reasons.


Because upkeeps have no equivalent and our weapon skills do not cost that much energy

It also seems that because I’m more used to Ventari I only included the modifier for 20~25 energy skills, for 30~35 the modifier is around and 4x~5x for 50 it’s around 6x~7×.

Approximations

Riposting shadows 24sec
Phase Traversal 18sec
Jade Winds 70sec

Natural Harmony 9.6sec
Purifying Essence 30sec
Energy Expulsion 35~54 (re-summoning)

Banish Enchantment 8sec
Pain Absorption 28sec
Unyielding Anguish 24sec

Inspiring Reinforcement 36sec (Highest cooldown on non-glint utility)
Forced Engagement 35sec
Rite of the Great Dwarf 60sec

Of course even the behavior is not exact (Higher Cost has higher risks) since running out of energy leaves you defenseless and there is a energy cap.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Idea for Ventari

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Posted by: Daniel Handler.4816

Daniel Handler.4816

  • Riposting is a 6 seconds recharge, vs the 32 or 40 seconds recharge of lightning reflexes. * That would be a x5.333 or x6.667 modifier..

It’s more a general observation about balance points for our utilities than a rule.
The “rule” does not apply to weapon skills or upkeep skills for obvious reasons.


Because upkeeps have no equivalent and our weapon skills do not cost that much energy

It also seems that because I’m more used to Ventari I only included the modifier for 20~25 energy skills, for 30~35 the modifier is around and 4x~5x for 50 it’s around 6x~7×.

Approximations

Riposting shadows 24sec
Phase Traversal 18sec
Jade Winds 70sec

Natural Harmony 9.6sec
Purifying Essence 30sec
Energy Expulsion 35~54 (re-summoning)

Banish Enchantment 8sec
Pain Absorption 28sec
Unyielding Anguish 24sec

Inspiring Reinforcement 36sec (Highest cooldown on non-glint utility)
Forced Engagement 35sec
Rite of the Great Dwarf 60sec

Of course even the behavior is not exact (Higher Cost has higher risks) since running out of energy leaves you defenseless and there is a energy cap.

What are you comparing most of these skills to though? Riposting shadows and lightning reflexes were about the closest comparisons, and riposting cleanses more conditions and give 50% endurance.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Idea for Ventari

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

  • Riposting is a 6 seconds recharge, vs the 32 or 40 seconds recharge of lightning reflexes. * That would be a x5.333 or x6.667 modifier..

It’s more a general observation about balance points for our utilities than a rule.
The “rule” does not apply to weapon skills or upkeep skills for obvious reasons.


Because upkeeps have no equivalent and our weapon skills do not cost that much energy

It also seems that because I’m more used to Ventari I only included the modifier for 20~25 energy skills, for 30~35 the modifier is around and 4x~5x for 50 it’s around 6x~7×.

Approximations

Riposting shadows 24sec
Phase Traversal 18sec
Jade Winds 70sec

Natural Harmony 9.6sec
Purifying Essence 30sec
Energy Expulsion 35~54 (re-summoning)

Banish Enchantment 8sec
Pain Absorption 28sec
Unyielding Anguish 24sec

Inspiring Reinforcement 36sec (Highest cooldown on non-glint utility)
Forced Engagement 35sec
Rite of the Great Dwarf 60sec

Of course even the behavior is not exact (Higher Cost has higher risks) since running out of energy leaves you defenseless and there is a energy cap.

What are you comparing most of these skills to though? Riposting shadows and lightning reflexes were about the closest comparisons, and riposting cleanses more conditions and give 50% endurance.

LR also does damage, can be traited to cleanse additional conditions and gives vigor.
Jade winds can be approximated to other CC elites like Chilled to the bones.
Rite of the great dwarf can be approximated be endure pain/signet of stone.

Also they aren’t exactly equivalent to any other skill and that should be obvious…

These are only approximations of how energy cost and cooldowns are currently balanced.

It is also close to the cooldown attributed to the passives that use the same skill 45sec vs 60sec for RotGD and 70sec vs 90 sec for Jade Winds.

Also as you might have noticed even in this approximation there are skills that are above and there are some that are below the curve ; for your surprise these skills are also causes of complaints.

And of course I could spent my time making this more precise, but why should I?

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)