Jalis and Ventari STILL neglected post-patch.
I know… this most be a kittening joke
But really, who didn’t see this coming?
Roy said he isn’t working on Revenant anymore and hasn’t been for quite some time, off to other projects.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I just… I can’t believe this
Great…Personally I still use Jalis and I really like his playstyle but some of his skills could really use some reworking, and by that I mean buff them up to be not kitten….and of course they nerfed unwavering avoidance because how dare revenant have something gasp kind of powerful
I don’t run ventari for the same reason, he kittening sucks, arena-net need to massively buff him up if they want support revenants to actually count for something
Roy said he isn’t working on Revenant anymore and hasn’t been for quite some time, off to other projects.
Who works on rev now? Karl? Ice bow revenge?
Playing Smite since mid s2, f broken gw2.
Roy said he isn’t working on Revenant anymore and hasn’t been for quite some time, off to other projects.
Who works on rev now? Karl? Ice bow revenge?
Probably. He’s member of Balance Team afaik.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Annnnnd phase smash is still bugged too. Great.
THANKS ANET!
You have literally done nothing but nerf every skill you touched, bar Precision Strike.
Hey Arena-net you do know that when it comes to balance your supposed to…you know…nerf AND buff stuff? I mean I think the sword nerfs were a little harsh but then you just dump salt in the wound by not addressing any of the issues with Ventari and Jalis or even look into fixing Mallyx up ever since you gutted him
See you guys don’t get Karl’s method of balancing things is all.
By nerfing Shiro (before), Sword and Glint (now) it’s supposed to make all those other really bad options seem not so bad. It’s like taking an average person and sticking them next to a REALLY ugly person you really notice the difference. But now you make the average person look uglier and maybe you’ll consider the really ugly option now.
Of course none of that actually works, but hey, E-Sports.
Roy said he isn’t working on Revenant anymore and hasn’t been for quite some time, off to other projects.
Who works on rev now?
Nobody?
But really, who didn’t see this coming?
Everyobody was suspicious but i think lot of us have keep hope… until now.
(edited by gannondorf.7628)
I am so kittened right now. Another kitten 3 months
How so? I will play base rev in season 2 and wont give a kitten if i feed enemy team or not. Any problem? Blame incompetent balance team that should be fired and replace by a new competent one long ago. I am slowly moving to Smite either way so i couldnt care less. Things got worse much when hated Jon Peters left.
“Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.”
In future means only one thing;
- 0 buffs to offhand sword
- 0 buffs to staff
- 0 buffs to Jalis/Retribution
- 0 buffs to Ventari
- 0 buffs/compensation whatsoever for deleting hammer from the game (for spvp and heavy nerfed in pve)
- No rework whatsoever to Mallyx and corruption line,
- No rework to shiro healing or fixed PT (which should also become insta cast due to slapped cd)
- Base rev still without 25% movement trait (or swiftness) despite the fact we have a slot in adept devastation for it
Thats the upcoming patch. Nothing at all, just sword and Glint nerfs. So yep if thats all they have for this update im gonna laugh like no tomorrow. In fact i already do when i look at “buffed” warrior sustain and “buffed” cyclone axe. I could write a book about how kitten rev is without herald but why bother.
Im so good at predicting future. First ua to 5 strikes, now 0 f given about everything else. Praise me peasants.
Playing Smite since mid s2, f broken gw2.
Presumably Revenant was just rolled in with the other classes and is balanced based on their standards rather than what works for the Revenant.
Roy had a lot of explanations of why things were the way they were. Like when we asked for moving Crystal Hibernation we were told the healing would be dramatically reduced if we could move with it. Just like we couldn’t have Condition removal, despite being proven time and time again as essential for classes to be successful, because of other defensive options we got. The same with other moves like lack of CC defense because that’s our weakness and to provide strong defensive options such as the Unwavering Avoidance. There were good, logical reasons for the decisions that were made.
However the balance team that took over doesn’t actually “balance” anything but rather just takes, takes, takes and gives nothing back. Then months down the line when their metrics shows, shockingly, a class is weak or under-represented then they’ll look at later adding buffs down the line to boost that up. Ran into this for years with the Elementalist since launch on it’s highs, it’s lows, then back on high again.
Your only options really are deal with it (contributes to the problem cause they think you’re Ok with it), switch classes to some new FOTM, or quit till they change things then come back (or don’t). I’m usually a fan of option 3.
How so? I will play base rev in season 2 and wont give a kitten if i feed enemy team or not. Any problem? Blame incompetent balance team that should be fired and replace by a new competent one long ago. I am slowly moving to Smite either way so i couldnt care less. Things got worse much when hated Jon Peters left.
“Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.”
In future means only one thing;
- 0 buffs to offhand sword
- 0 buffs to staff
- 0 buffs to Jalis/Retribution
- 0 buffs to Ventari
- 0 buffs/compensation whatsoever for deleting hammer from the game (for spvp and heavy nerfed in pve)
- No rework whatsoever to Mallyx and corruption line,
- No rework to shiro healing or fixed PT (which should also become insta cast due to slapped cd)
- Base rev still without 25% movement trait (or swiftness) despite the fact we have a slot in adept devastation for it
Thats the upcoming patch. Nothing at all, just sword and Glint nerfs. So yep if thats all they have for this update im gonna laugh like no tomorrow. In fact i already do when i look at “buffed” warrior sustain and “buffed” cyclone axe. I could write a book about how kitten rev is without herald but why bother.
Im so good at predicting nerfs. First ua to 5 strikes, now 0 f given about everything else. Praise me peasants.
Yep you have see it coming but it was pretty obvious. I just can suggest people to leave the class, now useless, for now or playing other games. I have starting to level up a new main: engineer but i’m just don’t sure i’m going to still on this game for now.
Yep you have see it coming but it was pretty obvious. I just can suggest people to leave the class, now useless, for now or playing other games. I have starting to level up a new main: engineer but i’m just don’t sure i’m going to still on this game for now.
Yea I’m torn between doing other games for now and possibly going with my Condi Reaper or possibly making a Condi Warrior.
Well im not fotm reroller and assuming that ill keep playing gw (most likely not) i will stick to rev even if he will become worse than ranger moa. I feel sorry for people that will have me on tam tho as like i said, ill run core rev without herald and wont give a single f. Problem? Balance team this way —>>>>
Playing Smite since mid s2, f broken gw2.
I’m almost entirely sure Roy hates horse people. I’ve found a lot of cool things to do with a Jalis Ventari build but Glint can do both their jobs better as it stands
revenant – Hoogles Von Boogles
Mesmer – hoogelz
Legit what were they thinking.
welcome to the world of guardians.
A good half of the guardian traits are never used for anything by anyone who knows what they are doing.
The same goes for any utility type other then meditations & shouts (and the occasional wall of reflection or cleansing flames)
Guardians also have numerous problems with their weapons like hammer constantly generating light fields and being slow as hell, sword AA missing or being reflectsed (a fix revs got asap but guards have had for 3+ years) and scepter AA being so slow you can strafe around it if beyond 600 range.
sword AA missing or being reflectsed (a fix revs got asap but guards have had for 3+ years)
Funny you mention that, because that issue just got reintroduced with the Sword 2 “buffs”.
You either use it at range and miss frequently or use it in melee and it just targets random crap, bugs out, gets reflected, etc.
To be fair, rev sword 2, and even autoattack 2 in the day, justified it by having a decent (theoretical) range. Good luck hitting anything faster moving than a crate at 600 range, but the range is there, and the graphic clearly shows a projectile.
Guardian sword auto 3 is not much beyond melee range in its effect, there’s nothing about the graphic or in the tooltip to suggest a projectile, and longer-range cone effects like Wave of Wrath and flamethrower are definitely not projectiles. There’s no logical reason why it should be a projectile, and a typical player seeing guardian sword auto 3 being projectile-destroyed (or, worse, reflected) would probably have no idea what’s going on if they hadn’t read about it in the forum or on the wiki. It’s probably why it slipped through the original GW2 beta weekends without someone complaining – because either nobody noticed what was going on or they didn’t realise why it was failing.
Revenant sword auto 2 was at least fairly obvious about being a projectile.
In my experience, projectile hate is relatively uncommon in sPvP, so if Precision Strike actually had a reasonable chance of landing (or forcing the enemy to dodge or block to prevent it from landing) at, say, 450 range or so it would probably be stronger for being a projectile than being a melee-range non-projectile. Compared to guardian sword auto 3, it also has the advantage that if there is projectile hate around, you can use something else like continuing to autoattack (sure, that’s reducing the rev’s DPS, but if the best thing the enemy has to do with projectile hate is to stop a rev from using Precision Strike, they’re really not getting full use of the skill they brought along) – a guardian using sword doesn’t really have any other options (Zealot’s Defense is just more projectiles, after all).
(I am inclined to think that, for all the guardian has problems too, they’re not as bad as the revenant is overall. But when it comes to projectile hate, I think rev sword is still better off than guard sword.)
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
To be fair, rev sword 2, and even autoattack 2 in the day, justified it by having a decent (theoretical) range. Good luck hitting anything faster moving than a crate at 600 range, but the range is there, and the graphic clearly shows a projectile.
Guardian sword auto 3 is not much beyond melee range in its effect, there’s nothing about the graphic or in the tooltip to suggest a projectile, and longer-range cone effects like Wave of Wrath and flamethrower are definitely not projectiles. There’s no logical reason why it should be a projectile, and a typical player seeing guardian sword auto 3 being projectile-destroyed (or, worse, reflected) would probably have no idea what’s going on if they hadn’t read about it in the forum or on the wiki. It’s probably why it slipped through the original GW2 beta weekends without someone complaining – because either nobody noticed what was going on or they didn’t realise why it was failing.
Revenant sword auto 2 was at least fairly obvious about being a projectile.
In my experience, projectile hate is relatively uncommon in sPvP, so if Precision Strike actually had a reasonable chance of landing (or forcing the enemy to dodge or block to prevent it from landing) at, say, 450 range or so it would probably be stronger for being a projectile than being a melee-range non-projectile. Compared to guardian sword auto 3, it also has the advantage that if there is projectile hate around, you can use something else like continuing to autoattack (sure, that’s reducing the rev’s DPS, but if the best thing the enemy has to do with projectile hate is to stop a rev from using Precision Strike, they’re really not getting full use of the skill they brought along) – a guardian using sword doesn’t really have any other options (Zealot’s Defense is just more projectiles, after all).
(I am inclined to think that, for all the guardian has problems too, they’re not as bad as the revenant is overall. But when it comes to projectile hate, I think rev sword is still better off than guard sword.)
If you look at what rev has wrong and what guard has wrong they actually closely resemble each other.
Looking at rev it has problems with staff & sword.
It also has a traitline & skill set nobody really wants to use (salvation & centaur stance) Namely because much if it isn’t needed outside very niche situations or other skills do the same thing decently or better
Looking at guardian it has problems with staff, sword & scepter. (namely them being good more or less at the original release of the game but far from it now)
And its problematic traits while not confined to a single line more then could fill one nearly twice over.
It also has entire skill sets like spirit weapons, signets & half the consecrations that nobody really wants to use because there is no need for them or there are much better options.
I was running sword in one swap and sceptre in the other swap before HoT, and didn’t find them to be bad. Sword I still find to be useful, while sceptre/X is somewhat overshadowed by longbow now because you can more reliably score hits with the longbow. (Mind you, I generally found the difficulty of hitting people with sceptre orbs to be exaggerated, and the potential DPS if they all hit was such that you could miss occasionally and still deal decent DPS for a ranged weapon).
Staff is… an interesting weapon. I wouldn’t use it for PvP myself (although it’s good in some areas of PvE, and I like the concept of it and don’t want to see it overhauled as some do), but I saw some people doing so effectively for bunker builds pre-HoT. Probably wouldn’t work now.
Regarding the general problem of having useless skills and bad traits: I think all professions have that to a greater or lesser extent. To me, core guardian felt like it was in a good place – yes, there are some bad traits, but at least each specialisation has something to offer. Every utility had a use in some part of the game, although some were admittedly pretty niche… and spirit weapons did get hit hard with the nerfbat, and are clearly outclassed by traps now if you want to boost your damage. There was plenty that could be improved, sure, but you could build around the problems.
(One thing that doesn’t help, though, is that while core guardian felt like it was in a good place, it’s now competing with dragonhunter and everyone else’s OP elite specialisations.)
For revenant, though, the problem is magnified because there’s less opportunity to customise around the problems. There are specialisations that are deeply flawed (as opposed to simply having a few traits that are never taken) and since utility skills are tied to legends and your choice of specialisations and weapons are largely dependent on your legends, the revenant only has twenty basic builds.
If you have a legend (a core legend too – not that that makes much difference now, but it will in the future when more elite specialisations come out) that just isn’t suitable for any purpose apart from projectile shield bot, that cuts the total number by almost half, to 12. Each of the remaining legends will be in three of those combinations, so if any of those are weak, that limits the field substantially.
The smaller number of weapons means that the revenant is also more sensitive to the balance of those weapons, particularly since they only have one real ranged weapon. For the guardian, if, say, ArenaNet decides to boonsmite greatsword out of the game one day, there are three more melee weapons to choose from, and one of their ranged weapons being weak can be compensated for by taking one of the other two – it takes all three being weak to be a serious problem.
For revenant… when hammer gets nerfed, there’s no fallback short of going full melee (which some PvPers do). If mace gets nerfed, there’s basically no condition weapon at all. When sword gets nerfed, the only fallback is staff… which may not be as kittenome people say, but it’s still another two-handed weapon which means that sword being bad* would effectively remove all of the revenant’s offhand weapons from use in any power build.
*Disclaimer: I haven’t played with the new rev sword to decide for myself whether it’s ‘bad’ or ‘not as good as it was’. I have read enough to establish that it’s not working as advertised, though.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.