Let's Talk Trait Ideas! (New and Revisions)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Hey everyone. I just wanted to say, I feel like many of the traits are a bit weak and look like they’ve been balanced around the old system, prior to merges and general buffs, leaving many feeling uninspired and leaving much to be desired. So, lets help out and if you have a cool idea for a Revenant-fitting trait, or a change to an existing one, throw it out there!

I’ll throw a few out there, as well.

Invocation Line (The “Class” line.)
Prevalent Presence (GM, NEW): Invoking a Legend triggers one of that legend’s spells. (No ICD, each would simply be triggerable once every 20 seconds with only two swapping Legends.)
Jalis – Inspiring Reinforcements
Mallyx – Pain absorption.
Ventari – (Doesn’t require tablet, circles around you.) Natural Harmony.

Invigorating Howl (Master, rework): Heal yourself and nearby allies for 15(.02) health per energy spent. 360 radius. (No ICD)

Fierce Infusion (Adept, Change): Remove ICD. Gain 8 seconds of fury when using a heal.

Cleansing Channel (Adept, Change): Increase to 2 removed Conditions on legend swap. (Brings it in line with Brawler’s recovery, remains less persistent as it’s a slower swap cycle.)

Corruption Line
Maniacal Persistence (GM, change): Increase to 3% increased critical hit per stack (one per second). Landing a critical hit removes a single stack of Maniacal Persistence.

Diabolic Inferno (GM, rework): Landing a Critical hit with an energy-costing skill (no auto attack spam!) applies a 2 second burn. (Shouldn’t require a ICD not affecting Autos.)

Yearning Empowerment (GM minor, additon): In addition to increased torment duration, increase critical hit against tormented enemies by 10%.

Frigid Precision (Master, Addition): Add a small damage source to the proc, reduce CD to 8 seconds.

Rampant Vex (Adept minor, change): Increase chance to 66% on critical hit, for the tree to work better for non-Mace builds.

Retribution Line
Empowering Vengeance (GM, addition): Gain 2 might for 8 seconds, and extend the duration of retaliation by 1 second when struck while under the effects of Retaliation. (1 sec ICD).

Feel free to add your own, comment, and discuss!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

I have a full list of trait/specialization suggestions here for the four lines we could use in the revenant weekend.

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: Neeja.4579

Neeja.4579

Hey everyone. I just wanted to say, I feel like many of the traits are a bit weak and look like they’ve been balanced around the old system, prior to merges and general buffs, leaving many feeling uninspired and leaving much to be desired. So, lets help out and if you have a cool idea for a Revenant-fitting trait, or a change to an existing one, throw it out there!

I’ll throw a few out there, as well.

Invocation Line (The “Class” line.)
Prevalent Presence (GM, NEW): Invoking a Legend triggers one of that legend’s spells. (No ICD, each would simply be triggerable once every 20 seconds with only two swapping Legends.)
Jalis – Inspiring Reinforcements
Mallyx – Pain absorption.
Ventari – (Doesn’t require tablet, circles around you.) Natural Harmony.

Invigorating Howl (Master, rework): Heal yourself and nearby allies for 15(.02) health per energy spent. 360 radius. (No ICD)

Fierce Infusion (Adept, Change): Remove ICD. Gain 8 seconds of fury when using a heal.

Cleansing Channel (Adept, Change): Increase to 2 removed Conditions on legend swap. (Brings it in line with Brawler’s recovery, remains less persistent as it’s a slower swap cycle.)

Corruption Line
Maniacal Persistence (GM, change): Increase to 3% increased critical hit per stack (one per second). Landing a critical hit removes a single stack of Maniacal Persistence.

Diabolic Inferno (GM, rework): Landing a Critical hit with an energy-costing skill (no auto attack spam!) applies a 2 second burn. (Shouldn’t require a ICD not affecting Autos.)

Yearning Empowerment (GM minor, additon): In addition to increased torment duration, increase critical hit against tormented enemies by 10%.

Frigid Precision (Master, Addition): Add a small damage source to the proc, reduce CD to 8 seconds.

Rampant Vex (Adept minor, change): Increase chance to 66% on critical hit, for the tree to work better for non-Mace builds.

Retribution Line
Empowering Vengeance (GM, addition): Gain 2 might for 8 seconds, and extend the duration of retaliation by 1 second when struck while under the effects of Retaliation. (1 sec ICD).

Feel free to add your own, comment, and discuss!

Much welcomed.

I have a full list of trait/specialization suggestions here for the four lines we could use in the revenant weekend.

Your thread gives too many suggestions. While I agree with many of them, some are a bit too early. I’d wait the end of the week with Shiro reveal. It will probably get most of the fury/might and precision related stuff.

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

Neeja.4579

Your thread gives too many suggestions. While I agree with many of them, some are a bit too early. I’d wait the end of the week with Shiro reveal. It will probably get most of the fury/might and precision related stuff.

I made those suggestions before we knew Shiro would be revealed on Friday, we’ll see how it goes; I may edit my post. Thank you for the feed back as well!

p.s. sorry for the small hijack ronpierce.

(edited by Lyrsen.6702)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Neeja.4579

Your thread gives too many suggestions. While I agree with many of them, some are a bit too early. I’d wait the end of the week with Shiro reveal. It will probably get most of the fury/might and precision related stuff.

I made those suggestions before we knew Shiro would be revealed on Friday, we’ll see how it goes; I may edit my post. Thank you for the feed back as well!

p.s. sorry for the small hijack ronpierce.

Yeah, don’t mention it. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

Well here are the traits of yours that I really like:

ronpierce.2760

Invigorating Howl (Master, rework): Heal yourself and nearby allies for 15(.02) health per energy spent. 360 radius. (No ICD)

Would be a great sustain and group sustain trait, awesome!

Diabolic Inferno (GM, rework): Landing a Critical hit with an energy-costing skill (no auto attack spam!) applies a 2 second burn. (Shouldn’t require a ICD not affecting Autos.)

I really like this one way better than my re-make of it.

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: fluidmonolith.3584

fluidmonolith.3584

Well here are the traits of yours that I really like:

ronpierce.2760

Invigorating Howl (Master, rework): Heal yourself and nearby allies for 15(.02) health per energy spent. 360 radius. (No ICD)

Would be a great sustain and group sustain trait, awesome!

Diabolic Inferno (GM, rework): Landing a Critical hit with an energy-costing skill (no auto attack spam!) applies a 2 second burn. (Shouldn’t require a ICD not affecting Autos.)

I really like this one way better than my re-make of it.

They’d probably have to put a short ICD on it (e.g. 1 sec) so it wouldn’t get out of hand against abilities that hit several times (e.g. staff #5)

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

The solution to that would be “when you use energy and critical” so only one chance per skill used, meaning multi-hit skills would have a better chance of a critical strike (since they hit more than once) but would only apply one 2 second burn per use of the skill. This is what I was thinking would happen.

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: makagoto.1204

makagoto.1204

What i miss the most in the Invocation line is some sort of energy enhancement, like all skills use 15% less energy for gm or degen skills degen 1 pip less or cd reduced by 20%.
Or simply all weapon skills generate 2 energy per hit. We simply have to many traits that generate health by some sort of action across all those traits, but nothing to help with energy management.

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

What i miss the most in the Invocation line is some sort of energy enhancement, like all skills use 15% less energy for gm or degen skills degen 1 pip less or cd reduced by 20%.
Or simply all weapon skills generate 2 energy per hit. We simply have to many traits that generate health by some sort of action across all those traits, but nothing to help with energy management.

You’re right! That’s a topic I wanted to bring up, but totally forgot. I didn’t want a very basic 20% more boost because then that would likely require more artwork, due to how they display it. Maybe a proc style energy regain, energy reduction costs and so far, so yeah, like making auto attacks regenerate Energy would be good.

Only problem with it, and maybe why they didn’t add it, is that it might make Invocatikn feel 100% mandatory (as if it didn’t already).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: fluidmonolith.3584

fluidmonolith.3584

What i miss the most in the Invocation line is some sort of energy enhancement, like all skills use 15% less energy for gm or degen skills degen 1 pip less or cd reduced by 20%.
Or simply all weapon skills generate 2 energy per hit. We simply have to many traits that generate health by some sort of action across all those traits, but nothing to help with energy management.

You’re right! That’s a topic I wanted to bring up, but totally forgot. I didn’t want a very basic 20% more boost because then that would likely require more artwork, due to how they display it. Maybe a proc style energy regain, energy reduction costs and so far, so yeah, like making auto attacks regenerate Energy would be good.

Only problem with it, and maybe why they didn’t add it, is that it might make Invocatikn feel 100% mandatory (as if it didn’t already).

Invocation is really important because of the grandmaster minor Empty Vessel. If this was made a major GM trait, and the increased energy regen trait was also GM … well, then Invocation would still be mandatory, but perhaps no more mandatory than it is already.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

What i miss the most in the Invocation line is some sort of energy enhancement, like all skills use 15% less energy for gm or degen skills degen 1 pip less or cd reduced by 20%.
Or simply all weapon skills generate 2 energy per hit. We simply have to many traits that generate health by some sort of action across all those traits, but nothing to help with energy management.

You’re right! That’s a topic I wanted to bring up, but totally forgot. I didn’t want a very basic 20% more boost because then that would likely require more artwork, due to how they display it. Maybe a proc style energy regain, energy reduction costs and so far, so yeah, like making auto attacks regenerate Energy would be good.

Only problem with it, and maybe why they didn’t add it, is that it might make Invocatikn feel 100% mandatory (as if it didn’t already).

Invocation is really important because of the grandmaster minor Empty Vessel. If this was made a major GM trait, and the increased energy regen trait was also GM … well, then Invocation would still be mandatory, but perhaps no more mandatory than it is already.

Yes, that’s no defense though. I get worried when a specific line becomes mandatory, and buffing it feels like a bad idea. I mean for all intents and purposes, Shiro tree COULD have this functionality as an assault tree, and give it a unique reason to use that line for other types of builds. I’ll reserve judgement.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)