Let's make Ventari better!!!
Tbh I like Ventari and the only thing that keeps me from trying it out is there are no stunbreakers and that condicleanse is so expensive and in current meta where condi fly here, there and everywhere at you it seems a bit useless. Healing is just not enough and it provides no additional effects like cleanse/protection. Elite is kind of cool when you need to push away a bunker from a node but that’s pretty much all. Talking pvp wise of course.
As for PvE, my friend tried building a staff/healing ventari revenant and told me it pretty much sucked because modifiers are simply miserable.
The most important thing that needs to be done is to make the tablet movement instant.
Purifying Essence should have a stunbreaker on it and Energy Explusion should have a water field.
twitch.tv/doctorbeetus
Well from experience after using Ventari a lot in pvp all what is necessary is making the tablet movement/sumoning instacast and NH have a better scaling from healing power 1sec cast and no delay.
Any other modification would make ventari/glint OP and on par with the current bunker Tempest which really needs a nerf.
Herald of Ventari
I’d be happy if the regen just had a wider radius. That goes for Glint too.
…and it would be nice if the salvation line did more than just increase healing to other people. In big boss fights, the shards on the ground are pretty useless; you can’t see them, and they get stepped on by whoever’s walking by.
….it’s a ‘hot mess’
Playing the engineer “as intended” is simply not viable.
After playing tempest I really feel outclassed. Cele tempest has a better damage and can heal better than ventari rev in clerics.
They can also share boons at a lower cost and scale well with alacrity.
Herald of Ventari
Having spent a good many hours using Ventari in raids and various PvE map zones I can say it heals fairly well; however, it has no solid burst heal. I would need to search out the comment but recall Roy saying this was how it was designed to be. The problem is, in a game where burst damage is plentiful, slow sustained healing isn’t of particular use. If I could make a change it would be to up the regeneration range and increase the healing done by NH. Just my 2 cents.
Renewing Wave, Envoy of Exuberance, and Natural Harmony can all heal allies for 4k-6k in PvE/WvW depending on outgoing healing modifiers. Regeneration can also tick on allies for up to 900 health per second as well.
Those numbers, aside from the regen, seem more bursty to me. If Ventari is supposed to be sustained healing instead of burst, then the tablet costs need to be reduced again.
twitch.tv/doctorbeetus
I love these Ventari “improvement” threads.
6. This would mean you could effectively shadowstep and CoRuin all over any battlefield area. Even with the shorter range on Ventari’s tablet compared to other port skills, this is a level of mobility that is frankly insane.
7. This effectively makes you invulnerable for far longer than any ranged block if you do it right, and it still somehow manages to be worse than the real one because of the lack of being able to direct it separately from yourself if you want.
8. Ventari was designed to be a steady healing skill set, and this small pulse is as strong as it needs to be. It can be rapid fired to heal respectable numbers at the cost of a lot of energy. Cutting out the cost and shortening the animation time would just make you a wannabe Druid.
9. An AoE condi cleanse which knocks three conditions at once is powerful and SHOULD cost a lot of energy.
10. Worse than the original other than the reduced energy costs.
You just…You don’t know how to use Ventari at all, do you? Bless your heart.
Renewing Wave, Envoy of Exuberance, and Natural Harmony can all heal allies for 4k-6k in PvE/WvW depending on outgoing healing modifiers. Regeneration can also tick on allies for up to 900 health per second as well.
Those numbers, aside from the regen, seem more bursty to me. If Ventari is supposed to be sustained healing instead of burst, then the tablet costs need to be reduced again.
You can’t get those numbers in practice in SPvP also you might have misread some of those Regen ticks and confused them with the passive healing from the tablet.
The reason as to why you can’t is because you are required to invest a lot in self sustain to be able to heal anyone in the first place.
Also cele tempest can currently heal just as well (and with less effort) output more useful boons more reliably and out-damage clerics ventari at a cost of less CC and stability.
I love these Ventari “improvement” threads.
So do I. They usually are about how can we make Ventari be a weakerTempest/Druid Clone.
Herald of Ventari
Renewing Wave, Envoy of Exuberance, and Natural Harmony can all heal allies for 4k-6k in PvE/WvW depending on outgoing healing modifiers. Regeneration can also tick on allies for up to 900 health per second as well.
Those numbers, aside from the regen, seem more bursty to me. If Ventari is supposed to be sustained healing instead of burst, then the tablet costs need to be reduced again.
You can’t get those numbers in practice in SPvP also you might have misread some of those Regen ticks and confused them with the passive healing from the tablet.
The reason as to why you can’t is because you are required to invest a lot in self sustain to be able to heal anyone in the first place.
Those are WvW/PvE numbers, including the regen. And you can get allied regen ticks of 900+ in PvE/WvW on revenant.
In PvP the allied heals are usually around 4k with a cleric’s amulet and monk runes.
twitch.tv/doctorbeetus
Renewing Wave, Envoy of Exuberance, and Natural Harmony can all heal allies for 4k-6k in PvE/WvW depending on outgoing healing modifiers. Regeneration can also tick on allies for up to 900 health per second as well.
Those numbers, aside from the regen, seem more bursty to me. If Ventari is supposed to be sustained healing instead of burst, then the tablet costs need to be reduced again.
You can’t get those numbers in practice in SPvP also you might have misread some of those Regen ticks and confused them with the passive healing from the tablet.
The reason as to why you can’t is because you are required to invest a lot in self sustain to be able to heal anyone in the first place.Those are WvW/PvE numbers, including the regen. And you can get allied regen ticks of 900+ in PvE/WvW on revenant.
In PvP the allied heals are usually around 4k with a cleric’s amulet and monk runes.
Have you tried that in practice? If you take monk runes you’ll easely die to some random condi.
You might think that this wouldn’t be a problem but in reality you’ll get focused fast and that’s why you have to invest in defense, specially, because unlike the druid and the tempest Ventari lacks self heal.
Of course the reason condi damage is a problem is because of the meta (mallyx/shiro and now again the condi reaper).
Herald of Ventari
(edited by Varezenem.2813)
I don’t mind moving the tablet but they NEED to make the tablet an instant summon. There is no reason to have to hit 6 twice.
Again let me profess; I don’t think these changes are perfect. These are just Idea’s that I would enjoy.
One of the main problems I see with Ventari & Salvation is that, by base, Salvation traitline gives only 15% outgoing healing increase. Druid gets 20%.
For a Legend that was supposed to have a lot of outgoing healing increase (with logic that it shouldn’t combine roles of bunker and healer…which both Tempest and Druid have achieved later on…) and is balanced around having a lot of it while Druid wasn’t, it’s a complete failure.
Yes, you can get more. Tranquil Balance, Invoking Harmony, Selfless Amplification, Shrouding Mists. Three out of four work only in specific conditions, all work when stars align. Remaining one depends heavily on your Healing stat while current raid meta doesn’t require that much healing power.
PvP Ventari & Salvation build is basically left with that base 15% outgoing healing increase, because there are more useful and reliable traits in every Salvation tier for PvP.
Apart from thoughts described in my old thread… (most of them are still 100% relevant, especially ones about Ventari and Salvation): https://forum-en.gw2archive.eu/forum/professions/revenant/Preview-BWE3-Rym-s-Feedback-Suggestions/first#post5584488
…I first have to say that ArenaNet should really think about their support design. If they want healing supports to be bunkers at the same time or not. If their ideas work in this game or they don’t. Because we’re facing major core flaw in design right here.
Second, assuming they don’t want to mess too much with other professions, Salvation needs that 15% healing increase to be 50%. Modify other traits, make them fun and less about waiting for stars to align for a chance to have that +65% more allied healing. GW2 combat, especially post-HoT, is incredibly fast-paced and bloated with instant damage, conditions, CC and what not.
From my perspective, I see a lot of Revenant aspects to be stuck in pre-specializations state. It just needs a major update.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I like your idea pyroen, i think it may be interesting if they had the effects emanate from the Revenant like facets.
Maybe have the tablet appear as a default backpiece when Ventari is active…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I wont cover every problem, but just some things I noticed.
Some things that need change:
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*Legendary Centaur Stance:
A) Project Tranquility should be automatic, and respawn once destroyed, or if out of range.
B) Ventari Will should have its cooldown removed or reduced or heals increased.
C) all Legendary Centaur Stance skills should have an offensive aspect to them, if the energy cost remain this high.
D) Energy cost need to be reduced on all skills, to have any synergy with weapons.
E) Natural Harmony need to have its heal greatly improved if the delay design is going to stay.
F) Protective Solace should be made into Water Field.
G) Energy Expulsion should have a large heal on it along side current effects.
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Salvation:
A) Nourishing Root should be baseline.
B) Tranquil Balance should offer some kind of passive heal regen along side current effects.
C) Serene Rejuvenation, along side current effect, should heal nearby allies a percentage of the damage you deal.
D) Tranquil Benediction should be baseline.
E) Hardened Foundation and Eluding Nullification should be merged into a minor.
F) Invoking Harmony should be changed from having an invoking requirement.
G) Momentary Pacification should be changed into a different effect on the elite, or to have an additional effect on elites.
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Staff:
A) Staff AA Damage need to be increased, and provide better damage reduction effects such as protection.
B) Punishing Sweep need to be reworked to not be built around enemy using skills. Perhaps swap the chain, and daze on first chain, and if interrupt a target hit them again for another daze heavy hit.
C)Renewing Wave should be changed into a ground target leap similar to Dragon Hunter’s F2, that deals damage where it lands and knocks down enemies, while healing nearby allies at the start and landing area, especially with this high energy cost.
D) Surge of the mist, should have a directional ground target function similar to Druid Staff 4 Vine Surge.