Looking at Revenant objectively.
Go to my post history, in the thread about the hammer in WvW I posted the WvW build and the SPvP build I ran. [/quote]
Oh. WvW. I thought you were being serious.[/quote]
I love how people in this forum seem to be 70% SPvP and want the revenant balanced around that. Combat in this game should be balanced around PvE and PvP (which includes SPvP and WvW whether you like it or not). Is it not ridiculous to allow imbalance in one third of the game just because it works in the other two thirds?
[/quote]
The reasoning for people going against you on this is the Devs themselves have admitted that there will always be an imbalance in WvW and there’s little they can do about it.
The most they can try to balance around is 5v5s, and then player versus NPCs. NPCs don’t complain about what players can do stat wise, and sPVP is a controlled setting. When you get to zerg v zerg, things start happening you can’t account for in terms of skill use on a larger scale. Additionally, they’d have to disable every food buff and ascended armor (And the wvw buffs they are already getting rid of) because you can simply achieve greater stats then their already balanced system allows. This is why stats are so limited in sPVP, as well as why you can’t achieve Ascended+Food+Tool stats. There’s even runes that just purely don’t exist in sPVP and sigils. (See Rune of the Defender)
It’s no longer a skill and class balance issues, it’s a stat and buff presence issue, as well as siege weapon damage, terrain, etc, etc. You can do 10k Crits with hammer PURELY because you can achieve stats in WvW that you can only do so in PVE. You also won’t be doing much in sieges besides autos and skill 5 and 4 because hammer is terrible with elevation differences. While I think they should attempt to keep the playing field as close as possible in terms of stat advantage, unless they want to start saying you can only have “x” people near each other, make everything flatter, and remove some key WvW concepts, there’s nothing they can do. I would, however, agree HAmmer hits incredibly hard regardless. But it has incredibly obvious tells as well.
To the OP:
The heal on shield does need some tuning, I’d agree. Against power it’s absurdly strong, but perhaps because it’s the best scaling healing skill I’ve seen that’s not a heal. It’s fairly weak against condi pressure builds, but it’ll keep you alive. I’d be rather okay if they nerfed the base heal to 400 or 500 if they added condi cleanse. Would offer it far less overall sustain while giving some condi response that Rev seems to desperately need.
UA is strong in dueling, it’s not very great in more than 2 people. This appears intentional. The UA complaint fails when the real reason OP lost was because Rev out sustained him with the shield skill. Without the shield reset, it sounds like OP played perfectly. It also is heavily punishing when confusion bombed.
I’d also say OP has been properly condition bombed but not fought condition sustain. I faced a Staff Ele who timed everything perfectly and just kited me, so I literally was constantly bleeding, had burn, chill, cripple, and more. I could literally do nothing, as I had no answers to the condition sustain. Shiro can’t deal with the damage condis but can deal with the movement condis. Glint can survive bursts but not sustain. With proper control and actual health, that’s all you need.
Let me remind everyone that this game is not balanced around 1v1’s.
Anything can beat anything else with proper skill, timing, and knowledge.
Revenant is in a good place and it will be exciting with all the other profession changes to see where the meta is taken
All this UA talk reminds me of all the noise about Hundred Blades around launch. Once people learned to dodge, it wasn’t an issue.
You know the game is not balanced around 1vs1.
Quoted for Truth, Justice, and the American Way.
… Or at least the fact that the balancing in PvP is not built around 1v1, as mentioned many times over the last three years.
Guild Leader of Covenant of the First Flame [Soul].
There were some good suggestions regarding ways to balance UA a bit for 1v1 after BWE2 without gutting the skill for PvE use, like having a damage spike at the end of the skill that would hit the main target. So far, at least, they have chosen not to implement any of those. With the number of complaints about it, though, I have to think it is at least on the radar.
All this UA talk reminds me of all the noise about Hundred Blades around launch. Once people learned to dodge, it wasn’t an issue.
HB can be walked away, and it roots the warrior without granting evasion. Let’s not compare one skill with a lot of counterplay with another with minimal counterplay.
Really? The counter to a skill being to hug a wall?
Okay, let me just summon a wall that goes everywhere I need it specifically to counter one skill from a Revenant.
Yes, you can also dodge but even if you dodge to cut the UA damage in half, that’s still about 4k damage with crits or more if you’re on a squishier class.
Hell, you don’t even have to nerf the damage. Just make it take SKILL to land or something. It’s just so easy, even if I’m blinded there’s no drawback. Maybe make it so if they dodge, blind, or block when you first cast the skill, it doesn’t continue with the channel. That way you at least have to keep in mind when you’re gonna use it.
Even a Thief backstab which doesn’t even do as much damage as UA takes setup to land. Not to mention you die in 3 seconds as a Thief if you’re not careful. Maybe a bit of an exaggeration but you know what I mean.
you shouldn’t be able to counter UA 100% of the time. playing around the glint heal really isn’t hard dude. try playing against some decent PvPers after release, and not people trying out their elite specs in a beta before calling OP. it’s really not that big of a deal, and i’m pretty sure stealthing stops it completely. it’s 4k damage if you dodge, but what about PU shatter mesmer doing a 5k shatter from stealth? that’s ok?
dont nerf it because of pvp. real men RAID. we want DPS.
thanks so much for this thread OP. this needs addressing as much as the chronomancer before launch. a well played rev is out of control.
I’m telling you this as someone who has used Revenant quite a lot and as an advocate for the class. Not as some scrub who just jumped on Revenant to see how OP it is. I played it prior to the UA buff and I played it after as well.
.
people who think UA is ok are very, very misled and have no idea what a good rev can do with it.
(edited by mistsim.2748)
There were some good suggestions regarding ways to balance UA a bit for 1v1 after BWE2 without gutting the skill for PvE use, like having a damage spike at the end of the skill that would hit the main target. So far, at least, they have chosen not to implement any of those. With the number of complaints about it, though, I have to think it is at least on the radar.
But by looking at their reasoning behind the complaints theres no hold to it. Its standard qq by people who got mad ingame cuz clueless and then they turn to the forums filled with baseless accusations. This has proven to be the case countless of times, hundred blades and rapid fire qq being clear examples.
I used to be a power ranger, now not sure anymore
dodge roll anyone? easy enough to counter the majority of the damage from UA just by dodging or using some other form of evasion/distortion/blocking. Not even close to being OP damage. Guard/ele/engi burn stacks….mes shatter bomb….thief back stab….to name a few comparable/superior damage bursts from other classes.
^that’s not the point. hes saying UA gives rev another invuln. it allows the rev to dps, bait cd’s/endurance, and just tank a huge amount of damage.
like I said during BWE2. UA isnt op at all, the problem is that UA requires 2 dodges to get away from, and then you have to deal with the rev AA right after which hits like prime tyson. Not saying any of this is OP, but thats the problem. It usnt UA damage, its the long evade and advantage it gives.
Not sure if any Tekken players are out there, but what we call it is “frame traps”. where your attack, blocked(dodges) still puts you at an advantage for the next strike
^that’s not the point. hes saying UA gives rev another invuln. it allows the rev to dps, bait cd’s/endurance, and just tank a huge amount of damage.
It is a game of CD management afterall, baiting etc is all part of the game. It is all about management, so learn how to manage it.
A good rev can do wonders, yes and it is the same to all other classes. I can win a mesmer as a thief and successfully interrupted all her skill cast with pistol#4. So is thief really OP? no cause we all know how thief got nerfed to oblivion.
FYI, UA alrdy got a CD increase prior to BWE3 and to be frank, it did impact rev to a certain extend. Rev are already finding themselves auto-attacking most of the time due to energy restriction.
Invulnerable, dps… yes but you do have the chance to mitigate them. (dodge,block,evade,invul,etc)
Shield being forgiving? maybe but a bursty Rev is squishy as hell and not to mention if they used Shield#5, it roots them, cost 20 energy. A Rev starts a fight with 50 energy, if spec-ed into Glint, they even need to maintain upkeeps that saps energy.
UA cost 15 energy. Swapping legend gives 50 energy. So yup, have fun doing the maths.
Mesmer | Night
There were some good suggestions regarding ways to balance UA a bit for 1v1 after BWE2 without gutting the skill for PvE use, like having a damage spike at the end of the skill that would hit the main target. So far, at least, they have chosen not to implement any of those. With the number of complaints about it, though, I have to think it is at least on the radar.
But by looking at their reasoning behind the complaints theres no hold to it. Its standard qq by people who got mad ingame cuz clueless and then they turn to the forums filled with baseless accusations. This has proven to be the case countless of times, hundred blades and rapid fire qq being clear examples.
And I’m not saying it needs to be changed. The point is that there were a number of suggestions that COULD have been implemented if the developers felt a change needed to be made. Thus far, they have made only small adjustments, like changing the cd. Whether that means they are comfortable with where it is, or they are just taking a wait and see approach, I couldn’t tell you.
On BWE#3 I tried a Rev S/S-Staff with mostly Valkyrie/Zerker gear utilizing Shiro/Glint… which makes me a Herald I believe :p
The damage output of UA was great but definitely not greater than of a GS Zerker Warr 100b. I believe that the greatest number I ’ve seen in actual combat was 12k with a crit and while maintaining a respectable amount of might stacks.
The UA skill can be negated. Keep in mind that UA has a clear animation. Dodges and blocks can negate at least most of the hits. Other than that, depending on your profession, playing smartly with blinds, distortion, fear or KD can disrupt a Rev.
Especially a Shiro/Glint Rev has no stability, only stun breakers, if I remember right and it has few ways to cleanse condis (one of the reasons I picked Staff). Apart from Glint’s healing skill which can revert all incoming damage (condition dmg included) a Shiro/Glint Rev is susceptible to condi damage and successfully landing some hard CC on a Rev is, at most cases, a win as even if he breaks out he most likely consumes energy.
(edited by Ilias.8647)
Seriously, why are people complaining about unrelenting assault. I come across this attack all time when i swap to thief and it is the easiest thing to avoid. On revenant a good number of people avoided the damage, but there were still a number of people that didnt, which made wonder if they forgot how to dodge.
If people are going to clamor for a nerf to an attack that can be easily negated by the “V” button then you might as well call out warrior hundred blades while you are at it. They are essentially the same, if you stand there panicking instead of dodging away, you will die. Things to note:
1. The attack’s damage is severely reduced if the target evades or blocks most of it.
2. Using it in a crowd means your intended target hardly takes any damage, you will have to position yourself properly, drag your target away from the crowd (if using sword offhand) then use the attack (assuming there arent anymore targets in the area)
I think at this point you will agree this is a L2P issue.
(edited by Ragion.2831)
A simple dodge can prevent half of the damage, bringing it to an average 3k or so.
This is not OP.
case and point;
that rev had no idea what he was doing ^
I did some more testing before the BWE ended on Sunday and found a Warrior build that can actually counter the Herald Sword/Shield Shiro/Glint set. It requires the dual endure pain, balanced stance, shield axe/gs setup. However, I still can’t say Revenant needs some attention though as despite the warrior playing nearly perfectly, I made a TON of mistakes, was half asleep and only lost due to my UA bouncing off two other targets that were watching the fight two separate times. Even then the battle dragged on forever as I was able to reset the fight using the staff block, block trait and shield 5.
I almost do want to say that maybe UA and shield are in the right spot because that warrior did give me a run for me money… but I fought two other warriors, one running signets with the power signet for unblockable attacks (which can hit through the shield 5) and one running hammer,gs with the dual endure pain and balanced stance traits and despite losing to the former thanks to his attacks being unblockable, once I got the hang of how to fight him, I really started tearing him apart with Herald. The Hammer/GS Warrior on the other hand got decimated. At one point, I won with 90% hp.
However, that’s warriors. Endure Pain plus blocks make them a fair matchup against Revenant. How did I fare against other classes? Well, Thieves can pretty much get one shotted by UA combined with Enchanted Daggers. I actually did manage to achieve this by pressuring one to dodge twice with Jade Winds and AA, then UA’d and he went down to about 5% with that single one then died shortly after to Staff AA stealth cleave. Necromancers were pretty much screwed too as alll I had to do was wait till their shroud ran out and UA/Surge of the Mists them to death. Guardians were easy pickings also as I had more than enough to block, evade, or negate their more heavy hitting attacks.
It’s hard to say definitively but I still think the sword/shield set is just a TAD bit too strong.
Maybe if the shield trait got a slight icd increase or something, idk. But if you’re not running unblockable attacks or condi bombed the hell out of the Revenant, you’re gonna be stuck with a loooong and annoying fight. Similar to Chronomancer which can survive for an eternity while putting a ton of pressure thanks to the tools they have.
(edited by Rain.9213)
I did some more testing before the BWE ended on Sunday and found a Warrior build that can actually counter the Herald Sword/Shield Shiro/Glint set. It requires the dual endure pain, balanced stance, shield axe/gs setup. However, I still can’t say Revenant needs some attention though as despite the warrior playing nearly perfectly, I made a TON of mistakes, was half asleep and only lost due to my UA bouncing off two other targets that were watching the fight two separate times. Even then the battle dragged on forever as I was able to reset the fight using the staff block, block trait and shield 5.
I almost do want to say that maybe UA and shield are in the right spot because that warrior did give me a run for me money… but I fought two other warriors, one running signets with the power signet for unblockable attacks (which can hit through the shield 5) and one running hammer,gs with the dual endure pain and balanced stance traits and despite losing to the former thanks to his attacks being unblockable, once I got the hang of how to fight him, I really started tearing him apart with Herald. The Hammer/GS Warrior on the other hand got decimated. At one point, I won with 90% hp.
However, that’s warriors. Endure Pain plus blocks make them a fair matchup against Revenant. How did I fare against other classes? Well, Thieves can pretty much get one shotted by UA combined with Enchanted Daggers. I actually did manage to achieve this by pressuring one to dodge twice with Jade Winds and AA, then UA’d and he went down to about 5% with that single one then died shortly after to Staff AA stealth cleave.
It’s hard to say definitively but I still think the sword/shield set is just a TAD bit too strong.
Maybe if the shield trait got a slight icd increase or something, idk. But if you’re not running unblockable attacks or condi bombed the hell out of the Revenant, you’re gonna be stuck with a loooong and annoying fight. Similar to Chronomancer which can survive for an eternity while putting a ton of pressure thanks to the tools they have.
The game is not balanced to 1v1. Your point is invalid.
I did some more testing before the BWE ended on Sunday and found a Warrior build that can actually counter the Herald Sword/Shield Shiro/Glint set. It requires the dual endure pain, balanced stance, shield axe/gs setup. However, I still can’t say Revenant needs some attention though as despite the warrior playing nearly perfectly, I made a TON of mistakes, was half asleep and only lost due to my UA bouncing off two other targets that were watching the fight two separate times. Even then the battle dragged on forever as I was able to reset the fight using the staff block, block trait and shield 5.
I almost do want to say that maybe UA and shield are in the right spot because that warrior did give me a run for me money… but I fought two other warriors, one running signets with the power signet for unblockable attacks (which can hit through the shield 5) and one running hammer,gs with the dual endure pain and balanced stance traits and despite losing to the former thanks to his attacks being unblockable, once I got the hang of how to fight him, I really started tearing him apart with Herald. The Hammer/GS Warrior on the other hand got decimated. At one point, I won with 90% hp.
However, that’s warriors. Endure Pain plus blocks make them a fair matchup against Revenant. How did I fare against other classes? Well, Thieves can pretty much get one shotted by UA combined with Enchanted Daggers. I actually did manage to achieve this by pressuring one to dodge twice with Jade Winds and AA, then UA’d and he went down to about 5% with that single one then died shortly after to Staff AA stealth cleave.
It’s hard to say definitively but I still think the sword/shield set is just a TAD bit too strong.
Maybe if the shield trait got a slight icd increase or something, idk. But if you’re not running unblockable attacks or condi bombed the hell out of the Revenant, you’re gonna be stuck with a loooong and annoying fight. Similar to Chronomancer which can survive for an eternity while putting a ton of pressure thanks to the tools they have.The game is not balanced to 1v1. Your point is invalid.
Oh then I guess those changes to D/D ele spec were just because Anet hates eles and not because it was a huge uphill battle trying to get an ele off point with less than 2 people.
Either way, whether it should be adjusted for 1v1’s or not, do you really want to play a class that’s so strong in 1v1 that every time you do engage in a duel and win, you know it’s because the class dominates in that scenario? Or would you rather win because you know you’re good at the class?
(edited by Rain.9213)
I did some more testing before the BWE ended on Sunday and found a Warrior build that can actually counter the Herald Sword/Shield Shiro/Glint set. It requires the dual endure pain, balanced stance, shield axe/gs setup. However, I still can’t say Revenant needs some attention though as despite the warrior playing nearly perfectly, I made a TON of mistakes, was half asleep and only lost due to my UA bouncing off two other targets that were watching the fight two separate times. Even then the battle dragged on forever as I was able to reset the fight using the staff block, block trait and shield 5.
I almost do want to say that maybe UA and shield are in the right spot because that warrior did give me a run for me money… but I fought two other warriors, one running signets with the power signet for unblockable attacks (which can hit through the shield 5) and one running hammer,gs with the dual endure pain and balanced stance traits and despite losing to the former thanks to his attacks being unblockable, once I got the hang of how to fight him, I really started tearing him apart with Herald. The Hammer/GS Warrior on the other hand got decimated. At one point, I won with 90% hp.
However, that’s warriors. Endure Pain plus blocks make them a fair matchup against Revenant. How did I fare against other classes? Well, Thieves can pretty much get one shotted by UA combined with Enchanted Daggers. I actually did manage to achieve this by pressuring one to dodge twice with Jade Winds and AA, then UA’d and he went down to about 5% with that single one then died shortly after to Staff AA stealth cleave.
It’s hard to say definitively but I still think the sword/shield set is just a TAD bit too strong.
Maybe if the shield trait got a slight icd increase or something, idk. But if you’re not running unblockable attacks or condi bombed the hell out of the Revenant, you’re gonna be stuck with a loooong and annoying fight. Similar to Chronomancer which can survive for an eternity while putting a ton of pressure thanks to the tools they have.The game is not balanced to 1v1. Your point is invalid.
Oh then I guess those changes to D/D ele spec were just because Anet hates eles and not because it was a huge uphill battle trying to get an ele off point with less than 2 people.
Either way, whether it should be adjusted for 1v1’s or not, do you really want to play a class that’s so strong in 1v1 that every time you do engage in a duel and win, you know it’s because the class dominates in that scenario? Or would you rather win because you know you’re good at the class?
FYI, UA is designed to be strong for 1v1(its attack dmg gets lesser with more targets) and so I suppose your thread is totally uncalled for because you are asking simply asking the game designer to change a skill based on the “testings” you personally done and dislike while almost entire rest of the Rev community is telling you that it is fine as it is as of BWE3.
P.S watch the necro vid,
spoiler 01: he has a build that beat a Rev using UA 1 on 1 too (whoaa~)
spoiler 02: he knows how to time his dodge (whoaa whoaa~~)
spoiler 03: I won’t argue that the Rev has no idea what he is doing (whoaaaaa~)
/end of conversation.
Mesmer | Night
lol we cant keep referring to that video, the Rev did not have a clue what he/she was doing, was panicking all over the place. Not entirely sure why the necro posted it. Might as well have posted killing an uplevel.
I did some more testing before the BWE ended on Sunday and found a Warrior build that can actually counter the Herald Sword/Shield Shiro/Glint set. It requires the dual endure pain, balanced stance, shield axe/gs setup. However, I still can’t say Revenant needs some attention though as despite the warrior playing nearly perfectly, I made a TON of mistakes, was half asleep and only lost due to my UA bouncing off two other targets that were watching the fight two separate times. Even then the battle dragged on forever as I was able to reset the fight using the staff block, block trait and shield 5.
I almost do want to say that maybe UA and shield are in the right spot because that warrior did give me a run for me money… but I fought two other warriors, one running signets with the power signet for unblockable attacks (which can hit through the shield 5) and one running hammer,gs with the dual endure pain and balanced stance traits and despite losing to the former thanks to his attacks being unblockable, once I got the hang of how to fight him, I really started tearing him apart with Herald. The Hammer/GS Warrior on the other hand got decimated. At one point, I won with 90% hp.
However, that’s warriors. Endure Pain plus blocks make them a fair matchup against Revenant. How did I fare against other classes? Well, Thieves can pretty much get one shotted by UA combined with Enchanted Daggers. I actually did manage to achieve this by pressuring one to dodge twice with Jade Winds and AA, then UA’d and he went down to about 5% with that single one then died shortly after to Staff AA stealth cleave.
It’s hard to say definitively but I still think the sword/shield set is just a TAD bit too strong.
Maybe if the shield trait got a slight icd increase or something, idk. But if you’re not running unblockable attacks or condi bombed the hell out of the Revenant, you’re gonna be stuck with a loooong and annoying fight. Similar to Chronomancer which can survive for an eternity while putting a ton of pressure thanks to the tools they have.The game is not balanced to 1v1. Your point is invalid.
Oh then I guess those changes to D/D ele spec were just because Anet hates eles and not because it was a huge uphill battle trying to get an ele off point with less than 2 people.
Either way, whether it should be adjusted for 1v1’s or not, do you really want to play a class that’s so strong in 1v1 that every time you do engage in a duel and win, you know it’s because the class dominates in that scenario? Or would you rather win because you know you’re good at the class?
FYI, UA is designed to be strong for 1v1(its attack dmg gets lesser with more targets) and so I suppose your thread is totally uncalled for because you are asking simply asking the game designer to change a skill based on the “testings” you personally done and dislike while almost entire rest of the Rev community is telling you that it is fine as it is as of BWE3.
P.S watch the necro vid,
spoiler 01: he has a build that beat a Rev using UA 1 on 1 too (whoaa~)
spoiler 02: he knows how to time his dodge (whoaa whoaa~~)
spoiler 03: I won’t argue that the Rev has no idea what he is doing (whoaaaaa~)/end of conversation.
At this point, I would say UA isn’t the biggest offender as running Dual Sword or even Sword/Axe feels more appropriate as UA provides survivability with good damage. I’d say the offender is probably the 20cd shield block and shield trait.
As I said, you can stall out a fight for so long using these two in conjuction with staff+ua that it makes making a bunch of mistakes forgiving as I was able to reset the fight against that warrior multiple times despite him clearly outplaying me.
I’m still unsure about UA but it does feel more balanced with Dual Sword or offhand axe because you can’t recover from mistakes as easily on those sets. So to that extent, it’s probably fine.
lol we cant keep referring to that video, the Rev did not have a clue what he/she was doing, was panicking all over the place. Not entirely sure why the necro posted it. Might as well have posted killing an uplevel.
and so, my spoiler was spot on.
Why not? OP can be the clueless player and comparing his experience with a good Rev thus this thread but we will never know.
Bottomline is UA was involved and its a 1v1 for reference.
Sounds unfair? exactly.
For more info about Crystal Hibernation or how to counter it :
https://forum-en.gw2archive.eu/forum/professions/revenant/Crystal-Hibernation-Discussion
there are some tips on how to down play that skill.
/edit : added shield skill reference for OP
Mesmer | Night
(edited by nobleroar.2078)
lol we cant keep referring to that video, the Rev did not have a clue what he/she was doing, was panicking all over the place. Not entirely sure why the necro posted it. Might as well have posted killing an uplevel.
and so, my spoiler was spot on.
Why not? OP can be the clueless player and comparing his experience with a good Rev thus this thread but we will never know.
Bottomline is UA was involved and its a 1v1 for reference.
Sounds unfair? exactly.For more info about Crystal Hibernation or how to counter it :
https://forum-en.gw2archive.eu/forum/professions/revenant/Crystal-Hibernation-Discussion
there are some tips on how to down play that skill./edit : added shield skill reference for OP
Yeah there’s play around it but my issue is in how forgiving it is combined with the other forms of survivability that Rev has. I mean, as far as I’m concerned, the spec isn’t unbeatable but it is a complete pain to fight UA working in conjunction with the reset potential of shield. Unless you have unblockable attacks readily available, you’re gonna be in for a looooong fight if the Revenant knows how to use the shield properly and you messing up would likely have bigger consequences than if they messed up as one well placed Surge of the Mists or UA can knock you down to abysmal levels of health with little recovery potential as Revenant has easily available unblockable effects and gap closers.
(edited by Rain.9213)
It’s 3900 health over 3 seconds. It’s not a reset button.
Let’s try not to exaggerate in this supposedly, ‘Objective’ discussion.
I personally found crystal hibernation very underwhelming. It really decimated my offensive momentum and anyone who isn’t part-orangutan can figure out how to take advantage of a 3 second downtime if they don’t have unblockables.
It’s 3900 health over 3 seconds. It’s not a reset button.
Let’s try not to exaggerate in this supposedly, ‘Objective’ discussion.
I personally found crystal hibernation very underwhelming. It really decimated my offensive momentum and anyone who isn’t part-orangutan can figure out how to take advantage of a 3 second downtime if they don’t have unblockables.
Let the trait proc, then cast shield 5. Bam, over 7000 hp. Now cast either of your heals and you’re back at a hefty amount of hp.
It’s 3900 health over 3 seconds. It’s not a reset button.
Let’s try not to exaggerate in this supposedly, ‘Objective’ discussion.
I personally found crystal hibernation very underwhelming. It really decimated my offensive momentum and anyone who isn’t part-orangutan can figure out how to take advantage of a 3 second downtime if they don’t have unblockables.
Let the trait proc, then cast shield 5. Bam, over 7000 hp. Now cast either of your heals and you’re back at a hefty amount of hp.
He has a point…But rain that really depends on how well you do without using shield 5. If you use it before the trait then, it isnt really a game changer on its own.
(edited by Ragion.2831)
It’s 3900 health over 3 seconds. It’s not a reset button.
Let’s try not to exaggerate in this supposedly, ‘Objective’ discussion.
I personally found crystal hibernation very underwhelming. It really decimated my offensive momentum and anyone who isn’t part-orangutan can figure out how to take advantage of a 3 second downtime if they don’t have unblockables.
Let the trait proc, then cast shield 5. Bam, over 7000 hp. Now cast either of your heals and you’re back at a hefty amount of hp.
He has a point…But rain that really depends on how well you do without using shield 5. If you use it before the trait then, it isnt really a game changer on its own.
On a 20s CD, trust me, you’ll have plenty of opportunities to use it.
It’s 3900 health over 3 seconds. It’s not a reset button.
Let’s try not to exaggerate in this supposedly, ‘Objective’ discussion.
I personally found crystal hibernation very underwhelming. It really decimated my offensive momentum and anyone who isn’t part-orangutan can figure out how to take advantage of a 3 second downtime if they don’t have unblockables.
Let the trait proc, then cast shield 5. Bam, over 7000 hp. Now cast either of your heals and you’re back at a hefty amount of hp.
He has a point…But rain that really depends on how well you do without using shield 5. If you use it before the trait then, it isnt really a game changer on its own.
On a 20s CD, trust me, you’ll have plenty of opportunities to use it.
Don’t forget about energy restrictions shall we? it cost 20 energy and all skills on Rev other than auto attack cost energy. I shall not dwell into the maths but Rev starts off a fight with 50 energy, a glint legend equipped Rev still has upkeep energy to maintain.
The skill roots you for 3s and conditions passes through… Poison will decrease healing by 33% and I cannot imagine one who really want to spam this skill.
Mesmer | Night
You want to use it preemptively though. Like if you see them about to land some hard hits, use it. You don’t want to use it after you’ve been conditioned, of course. Even with poison though, you can still get back about 5000 hp if you manage to get both the trait and shield 5 off, which is still like having a 3rd healing skill.
Also, when I was playing with it, I had legend swap ready almost every time my shield trait popped, so I just simply swapped legends, then hit 5.
It’s not that uncommon and a good Revenant rarely runs out of energy too. You can also move out of the shield animation and end it early so the root isn’t as big an issue. At least it wasn’t for me.
(edited by Rain.9213)
I think to myself: “Maybe this trait is actually pretty good”, but that means I have to drop my almost-permanent Stab with Enhanced Bulwark and have the game take control away from me every time I hit 25% health, potentially getting me killed in team fights or interrupting important skills.
If there really is a problem with this, maybe just change the trait altogether. I personally really hate health-based auto-procs.
I think to myself: “Maybe this trait is actually pretty good”, but that means I have to drop my almost-permanent Stab with Enhanced Bulwark and have the game take control away from me every time I hit 25% health, potentially getting me killed in team fights or interrupting important skills.
If there really is a problem with this, maybe just change the trait altogether. I personally really hate health-based auto-procs.
I always thought it was gonna be annoying from the moment they announced it. Both for people using it and people fighting it. However, if you’re using it against a power build, chances are that there will be no drawback aside from interrupting you for 3 seconds. Personally, I’d prefer to keep the 20s Shield 5 cooldown and instead change the trait to maybe auto proc 1 to 2 seconds of glint’s heal effect when you hit 20% hp every 40 seconds. This would be good for both user and those fighting them as you can anticipate the effect and stop your attacks before you heal them or if you’re the user, you can bounce back from death just enough to maybe recover. This would also have a longer cooldown than the current trait meaning that, like the Engineer’s elixir S, you won’t have to deal with it multiple times in a single fight if you can pressure them enough. Whereas it currently stands, 20s CD is just too short on what is a mutually annoying trait.