(edited by Strategist.6132)
Malyx - Suggestion Thread
Embrace the Darkness
I’ve been wondering about an idea where EtD sort of works like a reverse Corrupt Boon https://wiki.guildwars2.com/wiki/Corrupt_Boon
Now, it wouldn’t convert the conditions when in EtD; it would give you the associated boon when you are under the effects of a condition while in EtD. While in EtD and under the effects of boons, you would send out the corresponding conditions. As an example, if you had Regeneration, then you’d be sending out Poison to those around you.
Which conditions give you which boons and what sort of conditions (and number) that get sent out for having boons would have to be subject to balance.
I thought this could have a few benefits.
1. It would give a feeling of getting stronger. The more conditions are applied to you, the more boons you’d get. Maybe as an addition EtD could give an increase to condition dmg and duration by X% for every condition currently on you?
2. Being in a party isn’t so tough on EtD. Sure you might be having conditions cleared, but your party might also be giving boons, which can fuel EtD. It so would also have synergy with Glint, but again, would have to be balanced.
3. There is still counter play (I think/hope?) in that you can remove the boons from the Rev. Granted, other revs can give out perma boons, so you’d have to balance for that and make sure it doesn’t become OP.
Edit: Maybe the interval that your outgoing conditions are applied could be based on the number of conditions you have on you. This way, you’ll still send out conditions (slower-ish?) for having boons on you, but if you are also suffering from conditions, then you’ll send them out faster. Just to make things like Runes of Lyssa not as good.
(edited by Thermaltron.6829)
I was playing a herald w/ mallyx and glynt last beta weekend, and I’ve to say that the condi damage I was putting out was fantastic. Note that mace #2 also adds some burning, so it’s not like we’re married to only stacking torment. The thing to consider also is that those torment stacks last pretty long compared to a bursty pile of burning. I was thinking of my torment stacks more as sustained damage, and the occasional addition of 3-4 burning stacks from mace2 as a small burst. I see no need for a change to the condi setup on the weapon.
That said, I’m really disappointed about the loss of condi spreading. It was pretty much what was guaranteeing that I’d be rolling rev as soon as HoT comes out. I agree that there should be something implemented to keep condis from being cleared while embracing the darkness, but even if nothing was done other than to bring back the condi spreading, I’d still take that….
Why not just make Mallyx skills output more conditions, without having to rely on you having conditions… like have the elite just pulse out several conditions every few seconds to enemies within a short range around you? I know it may simplify the concept of the theme a bit, but it’s one easy way to compensate it out.