Melee+Ranged Auto for all weapons
I hope you get your +1’s and support but I think it’s too late.
The Dhuumfire thread
Well..that idea is interesing. Howered it wont happen. We will have to live with ugly wep swap whenever we like it or not. Too many people wanted wep swap and too many of them will come to defend it.
Well..that idea is interesing. Howered it wont happen. We will have to live with ugly wep swap whenever we like it or not. Too many people wanted wep swap and too many of them will come to defend it.
Sadly true. However I figured I would put the idea out there anyways. I think the biggest reason people so welcomed the weapon swap was the lack of ranged melee swapping with a class that had all but 1 melee sets.
I hope you get your +1’s and support but I think it’s too late.
I agree that it might be too late, only because all those who LOVED weapon swap for it’s allowance of versatility will nay say the removal of it. But I figured I would put the idea out there. With Roy active on the forums trying to get feedback, and at least one more BWE coming up, I don’t see why it couldn’t be tested to see which people enjoy more.
(edited by Vyriis.6258)
I think the biggest reason people so welcomed the weapon swap was the lack of ranged melee swapping with a class that had all but 1 melee sets.
Very much true. If the weapons had all been designed to function at melee and range, there’d have been no need. But I think it would have needed to be more involved than what they did with the spear. I think every power would have needed two abilities depending on whether you had a target within range or not. That could have made for some interesting play with jumping back and forth (e.g. with Shiro)
Very much true. If the weapons had all been designed to function at melee and range, there’d have been no need. But I think it would have needed to be more involved than what they did with the spear. I think every power would have needed two abilities depending on whether you had a target within range or not. That could have made for some interesting play with jumping back and forth (e.g. with Shiro)
I thought about that as well. But sort of dismissed it for one reason; being that the weapons are designed to be optimal in certain situations. Sword for getting close and staying close, but the ranged would allow for a breather when you can’t stay close. #2 has a 450 range on it and #3 is the gap closer and evade. There for needing only that ranged option to break pressure.
Hammer does more dmg while further away with cascade which can grab aggro for when you get close, where my proposed increased aggro gen on melee auto would keep them in check. #3 is an evading leap, #4 I suppose could be turned into a 130 radius deflect for self projectile protection, and #5 is a knockdown that can be used in both range and melee.
Mace #2 and #3 work in melee as well as ranged where they both have a range over 400. But when using UA both those skills lose their effectiveness where they go in a line and when the enemies are displaced are moved out of them. The auto would be able to follow them better when being displaced.
Staff, the same as sword, only needs ranged for breathing room. #2 should only work in range where it’s a 3 target daze, #3 is a 600 range support skill, #4 is a deflect and there for works in and out of melee, and #5 is a rush allowing you to get back into range to support your allies when needed.
For these reasons I dismissed needing more than just ranged/melee swap on auto. But again, just my two cents. Would like to see something of this sort rather than weapon swap.
I’m still hoping we get a second underwater weapon, i mean since we have swap, hopefully a trident that has unique fun skills
I’m still hoping we get a second underwater weapon, i mean since we have swap, hopefully a trident that has unique fun skills
A trident equivalent to staff would be nice. Spear solves the condi/power damage part and trident could have support skills.
twitch.tv/doctorbeetus
do you realize that 2 auto attacks and 1 weapon are not the same as 2 full weapon sets, right?
Excluding autoattacks, your solution has 3 weaponskills, while currently we have 8.
People are asking for more customization, even extra utility skills, and you want to get rid of 5 swappable skills?
Having a sword with 2 autoattack is way worse then having sword+staff with weaponswap. You basically get a free utility skill to heal/condicleanse. And that’s just 1 example. The difference between hammer and sword is not just the range.
I’d never trade hammer+sword for an hammer with 2 autoattacks.
Honestly I don’t even know why they simply didn’t use trident+spear for 2 sets, maybe because it’s faster to develop like that (and who cares, it’s underwater)
do you realize that 2 auto attacks and 1 weapon are not the same as 2 full weapon sets, right?
Excluding autoattacks, your solution has 3 weaponskills, while currently we have 8.People are asking for more customization, even extra utility skills, and you want to get rid of 5 swappable skills?
Having a sword with 2 autoattack is way worse then having sword+staff with weaponswap. You basically get a free utility skill to heal/condicleanse. And that’s just 1 example. The difference between hammer and sword is not just the range.
I’d never trade hammer+sword for an hammer with 2 autoattacks.Honestly I don’t even know why they simply didn’t use trident+spear for 2 sets, maybe because it’s faster to develop like that (and who cares, it’s underwater)
I’m not really sure I would enjoy not having weapon swap at this point ,but there is another option that I think was already brought up that would be pretty awesome. Basically when you hit the weapon swap button instead of actually switching weapons it would give you 5 different skills for the same weapon 1 set would be melee the other ranged. So not quite like the way the spear works as it’s giving you 2 completely different loadouts for the same weapon vs. just having 2 autos. So for those LoL players it’s kinda like Elise and Nidalee where they have 2 forms and 3 completely separate abilities for each form.
It’s far far too late to do anything like this at this stage in the classes development ,but I think that would have been an awesome idea. There are issues with the idea of course such as finding a way to make various weapons make sense in both melee and ranged ex. ranged sword, staff, mace. They did make it work with Hammer though rather surprisingly and I think it would be pretty awesome to start ranged with the Hammer and then when things got close switch it over to a melee version of the Hammer and start pounding faces. Kinda like Jayce =P.
I see no reason to prefer that over normal weaponswap except “muh it’s original”
I’m not really sure I would enjoy not having weapon swap at this point ,but there is another option that I think was already brought up that would be pretty awesome. Basically when you hit the weapon swap button instead of actually switching weapons it would give you 5 different skills for the same weapon 1 set would be melee the other ranged. So not quite like the way the spear works as it’s giving you 2 completely different loadouts for the same weapon vs. just having 2 autos.
I had a suggestion similar to this as well in another post, however it was switching to a weapon depending on the legend you are invoking. Further wielding a part of the legend, if you would.
They did make it work with Hammer though rather surprisingly and I think it would be pretty awesome to start ranged with the Hammer and then when things got close switch it over to a melee version of the Hammer and start pounding faces.
This is why I’m suggesting it. They did do a real good job with ranged hammer. And I think they could easily follow with the idea of “throwing your weapon through the mists” with all the weapons. I was talking with a buddy just now about it and he’s in agreement that swapping legends and weapons just doesn’t flow right nor feel right with the class design. However using the mists to extend your reach does flow better with what the Revenant is supposed to be.
I see no reason to prefer that over normal weaponswap except “muh it’s original”
Because I would like the Revenant feel like a Revenant rather than just another class. Why just hand us weapon swap which doesn’t flow with the class mechanic of utilizing the mists and legends?? Allowing us to project main hand weapons through the mists flows better with the design of the class. Makes them feel unique.
Swapping both legends and weapons just feels clunky. And can lead to issues when you wanna switch one and not the other but hit the wrong button. I just feel like Anet took the lazy way out in giving us weapon swap. There are a few posts on the forums with some really good suggestions that both give the Revenant it’s only unique play style and are thematically appealing.
(edited by Vyriis.6258)
I had a suggestion similar to this as well in another post, however it was switching to a weapon depending on the legend you are invoking. Further wielding a part of the legend, if you would.
If you can’t understand by yourself why this is such a bad idea, then I have nothing to tell you.
I can’t believe that after everyone played rev in bw1 there is still this idea showing up.
Sure, everytime I legendswap I’m also forced to change weaponskills and maybe also range. Perfect idea. -_-
I had a suggestion similar to this as well in another post, however it was switching to a weapon depending on the legend you are invoking. Further wielding a part of the legend, if you would.
If you can’t understand by yourself why this is such a bad idea, then I have nothing to tell you.
I can’t believe that after everyone played rev in bw1 there is still this idea showing up.
Sure, everytime I legendswap I’m also forced to change weaponskills and maybe also range. Perfect idea. -_-
Should have asked what the suggestion was before implying I was suggesting forced weapons based on legends. But I forgive your ignorance.
I’m not saying it’s a perfect idea. But it is something that doesn’t force us to swap weapons when we swap legends and it gives us a utility option if we don’t want one of the set three. It also follows the theme of Revenant more so than right out weapon swapping. This could also, instead of being a 4th utility, be the weapons swap ability. When you swap legends with this still up it would just cancel out and return to normal weapon set.
There are many ways to give us second weapon choices that flow with the class design better than weapon swapping that myself and many others would rather see.
Sure, conjure weapons, even better, so if I want a specific weapon I’m forced to use that specific legend, great.
And that thread is even contradicting itself.
Revenant’s originality is that you don’t pick and customize your skills, but only the legends, and there you’re asking for a 4th utility, just to be like other classes.
So 4th utility: + customization – originality
Conjured weapon: – customization + originality
What do you want? Originality or customization?
I really don’t get it. Can’t you just play the class as it’s designed since it’s 100 times better?
Sure, conjure weapons, even better, so if I want a specific weapon I’m forced to use that specific legend, great.
And that thread is even contradicting itself.
Revenant’s originality is that you don’t pick and customize your skills, but only the legends, and there you’re asking for a 4th utility, just to be like other classes.
So 4th utility: + customization – originality
Conjured weapon: – customization + originalityWhat do you want? Originality or customization?
I really don’t get it. Can’t you just play the class as it’s designed since it’s 100 times better?
I said “like conjures” because that’s what the thought closely resembles. And again, if you go further to read the comment I am only suggesting a way, at that time, to fix the lack of weapon versatility so that we weren’t locked into melee or ranged. Suggestions are there to produce creative thoughts among those who are there to read/listen to them. Guess that is a little too much for you to understand, though.
And where do you get off saying that this is the way they were designed?? Originally Revenant was designed without weapon swap. And because people were complaining about not having versatility, between ranged and melee, in combat they handed out weapon swap to chill the complaining. So to say they were designed this way is incorrect.
I do play Rev and will continue to play Rev even if they do just leave it with weapon swap. But it is not 100 times better imo or the opinions of quite a few people. It is clunky when paired with their class mechanic and adds nothing to them but a quick fix.
If you have nothing constructive to say on this post other than “Weapon swap is great, this idea is stupid” then please, stop posting on this thread. You’ve been heard. So leave it be.
I meant how it’s designed NOW.
And by the way rev didn’t get ws because of the complains. The feedback only sped up the process of deciding if add it or not, but they already had it in their test build.
Devs are not stupid, nor they take orders from the community. Otherwise Glint would have been a mount by now.
I meant how it’s designed NOW.
And by the way rev didn’t get ws because of the complains. The feedback only sped up the process of deciding if add it or not, but they already had it in their test build.
Devs are not stupid, nor they take orders from the community. Otherwise Glint would have been a mount by now.
That still doesn’t change the fact that Revy was originally intended not to have weapon swap. There were several other “open” tests before pre-BW1 and my guess is that from the limited feedback there, they started tinkering with the idea of adding it, waiting until after pre-BW1 feedback to see if people would ask for it.
@Vyriis, you’ll have to ignore Kidel. He is a very diehard fan of weapon swap and dismisses any ideas away from it. That being said, I’m pretty sure Roy will not have weaponswap removed. It doesn’t make sense to now since Revy has evolved to have it. Changing it now would actually be a detriment to the rest of the development, akin to having to take several steps back from the finished product rather than forward.
Besides, you could always just double up your weapons. I plan on running around with Quad-Swords for PvE and some during WvW!
It’s not a matter of being a blind weaponswap fan. It’s objectively the best option. Nothing better has been suggested.