Hey guys….and Devs…..DEVS!
Just wanted to post my opinion on needed buffs/nerfs/changes in the upcoming patch for Rev.
Note: If it is not mentioned, then I think it’s fine as is. The exception to this is Centaur Stance, which I did not thoroughly test.
Weapon Sets:
Sword:
#1: Damage needs to be lowered a bit. A BIT, is the key word here. It’s just a tad high for a class with toggle SS, leading to AA with SS being our highest form of DPS.
#2: Needs a buff in damage. The skill literally hits for 300 depending on what gear you’re using. No skill should hit so low on a level 80. Pull damage from 1 and 3 and put it here.
#3: This skill…..all I’ve seen is complaining about this skill. I personally don’t’ think it’s OP at all. It’s easy to see coming and dodge the majority of it. It also does very low damage unless you’re alone…..and even then, against certain enemies such as Mesmer, Necro, or even Ranger, the damage is halved, if not cut into fractions due to multiple targets. But OK, if you blow your quills, and use it on say…a thief who is alone, it can do some serious damage. So a small damage nerf is warranted if it means #2 gets some more damage.
Sword Off Hand:
#4: I would personally like to see this skill completely redone into a damage move. We already have shield, which makes both skill into healing/blocking. We don’t need more blocking on our Sword #4. This should be another offensive skill.
Hammer:
#1: CD reduced to 0.75 and do something. Like cripple….I dunno. All other auto attacks have a built in condi or effect, except this one.
#2: Fix the hit parameters for it.
#4: Should be on a toggle that drains a certain amount of energy, like Impossible Odds.
#5: Great skill…but it’s cast time is absurd. People can literally walk out of it…..and I do mean walk…not roll or dodge….walk. The cast time on this should really be 1 second….1.25 at the most.
That’s honestly it for the weapons skills. I think the weapons with the above changes are fine. On to the Stances.
Shiro:
Jade Winds: This needs to cost 30-35 Energy. When you swap stances you are bumped to 50 Energy. Having a skill that costs 50 Energy is absurd. Me swapping stances to use a skill….in other words playing my class to its utility, shouldn’t be punished with me being forced to do nothing but auto attack for 5 seconds because I have 0 Energy. (This problem will come up in Dwarf King as well)
Dwarf King:
Inspiring Reinforcement: Need’s a damage buff. I’m currently art 2400 Power and it’s labeled damage is 640…….really? With that kind of power it should be a little more than that. I feel the length is fine, but it needs to be wider. It also needs a duration buff to around 8 seconds from 6.
Forced Engagement: Needs a damage buff, 2400 power and it labeled as 310 damage. Also needs a buff to it’s duration. 2 seconds of slow and taunt should be at least 3. This is currently, imo, the worst utility skill Rev has out of any stance.
Vengeful Hammers: Needs a damage buff AND a healing buffs AND a radius Buff….. Currently doing 93 damage a second…..might as well do 0, that’s not making any difference in the fight. Might as well heal 0 as well, 40 health isn’t changing anything. At 2400 power It should be damaging for around 300 a tick. and healing for about 200. A small amount, but enough that if I keep it up for 10 or so seconds. I’ve gotten 3k damage out of it….which is still very mediocre, but given it reduced incoming damage I’m not looking at this as doing insane damage. Also it’s radius should be 160-200.
Rite of the Great Dwarf: Now, this one has the same problem as Shiro’s Ult. It costs 50….which means if I jump into a fight and want to try and save my friends, I am punished for doing so by being left at 0 power, and being useless for 5 seconds. This should be 30-35 power.
Thins brings me to my change in general about Dwarf Stance. ALL the skills need to have their energy cost reduced. Everything in Dwarf is SO darn expensive…it makes it useless to run due to the fact that you can only cast 1 thing….that’s it.
Inspiring Reinforcement: Currently: 30 Energy. Should be: 15-20 Energy
Force Engagement: Currently: 35 Energy. Should be: 15-20 Energy
Vengeful Hammers: Currently: 5 on cast and 7 upkeep. Should be: 5 on cast, 5 Upkeep.
Demon Stance:
Empowering Misery: Need’s to heal more per condition…like…a lot more. I’d double the per condition.
Pain Absorption: Need’s to be buffed from 1 condition transferred to 2 per target.
Banish Enchantment: Remove the insane 155 damage…wowie, and give it 5 Stacks of confusion, up from 3.
Unyielding Anguish: Needs a duration bump from 4 seconds to 6. Also needs to either stack more Torment faster, or do another damaging condition such as bleed. For 30 energy just 1 stack of torment per pulse isn’t enough.
Embrace Darkness: This is the biggest problem with the stance. Dwarf, everything costs too much, this one…just doesn’t have an ulti. I understand what you were trying to do, you stack condi’s on you enemy, then get 10% more condition damage with this ult to tick harder. But it just isn’t enough to be the stances ulti. Need’s to give 15% to all stats up from 10%, should pulse 2 stacks of torment, up from 1. And it’s upkeep should be dropped from 7 energy, to 5. I’m still not sure if this is enough to make it viable. But it should help.
Glint:
Infuse Light: Initial heal needs to be buffed. Currently a 1k heal…..think it’s the lowest heal in the game. Depending on enemies damaging you for your heal isn’t viable against good players.
Chaotic Release: Needs its cast time dropped to 1 second from 1.25.
On to Talent Tree’s.
Devastation:
Ferocious Strikes: This shouldn’t have a pre-req. It should just be 150 Ferocity for using your Talent point on it.
Focused Siphoning: Need a small buff.
Herald:
Elder’s Force: Needs to be 3% per boon.
Enhanced Bulwark: Is this really a GM trait? This just needs to be taken out and replaced with something else. I wouldn’t even take this as the minor trait lol.
F2: The F2 skills aura seems a little pointless to me. The activate I love though so…..who knows.
Retribution:
Enduring Recovery: Needs its ICD lowered from 10 to 7.
Close Quarters: Needs it’s range threshold reduced from 360 to 300
Improved Aggression: Should do something in PvP. Maybe it only increases taunt duration by 50% to players instead of 100%. It’s dumb that there’s a trait that just has no effect in PvP.
Everything in the Ret GM tree need a lower ICD:
Empowering Vengence: No ICD, down from 1.
Versed in Stone: 30 sec CD, down from 45.
Steadfast Rejuvination: 2 sec ICD, down from 4.
Corrupotion:
Maniacal Persistence: What is this….an occasional guaranteed crit in the condition tree….and it’s a GM….really? Replacement needed.
That’s it!
As you can see, I think several nerfs are needed on the weapon side of Rev, mainly sword, but some buffs are needed on the Traits of Rev when I compared them to my other classes Trait Lines.
And of course some flat out buffs are needed on some of stances to make them viable over Shiro/Glint.
Let me know what you guys think, or any changes you would make.
P.S.: Sorry Centaur Stance/Salvation Trait line. I just have a Druid….why would I ever use you for healing lol.
(edited by Luclinraider.2317)