UPDATE: Alright guys, now that weapon swap will be added to fix the Revenant, this thread has lost its purpose (or rather fulfilled its purpose?) and can be closed. I just wanted to thank you all for 3000+ views and 100+ responses, thanks for the discussions, all the useful feedback and the creative suggested solutions. I don’t know if Anet ever looked into this thread, but even if they didn’t, I think that it still did a good job in making people think about and form opinions on the subject.
Anet chose to let us swap weapons, so it is very very unlikely that any of our other ideas/solutions here will be added to the Revenant profession. As for the ongoing discussions, other threads are probably more suited to continue these than this one now.
Thank you all!
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original post:
The anomaly of the Revenant
- Currently, six out of eight classes have the ability to swap weapons in combat
- The other two classes (Elementalist and Engineer) do not have this ability, because they naturally have a huge variety on their #1-#5 skill bar due to their class mechanics (Attunements + Conjures / Kits)
- The Revenant is the first class that completely lacks any possibility to change weapon skills in combat
Why the ability to switch between Legendary Stances does not justify the lack of weapon swapping at the moment
- On first glance, the ability to switch between Legendary Stances means a huge variety on the Revenants #6 – #0 skill bar, since they basically can use twice as many skills in combat there compared to all the other classes
- On the other hand though, the way these Legendary Stances are designed mean a lot less variety compared to all the other classes, since each Legend is completely tied to it’s five fixed skills with zero alternative options
- The advantages and disadvantages are in good balance here
- But since these advantages and disadvantages are in a good balance, there’s no reason at all to further disadvantage the Revenant by not allowing to swap weapons / not providing any way to change weapon skills!
The problem
- As soon as you decide to use Mace/Axe or Staff, no matter what Traits or Legendary Stance you use, you will never have any efficient way to engage in ranged combat
- Vice versa with Hammer
- The Revenant is the only class with this issue
Possible solutions
- Allow weapon swap
- Add Utility Skills to the legends, that provide something similar to Conjured Weapons or Kits
- Completely change weapon skills depending on which stance you’re using (Elementalist-Attunement-style)
- Only slightly change weapon skills depending on which stance you’re using (for example, Mace/Axe basically keeps it’s skills when changing from Mallyx to Jalis, but the skills lose their condition applying and get CC/protective effects instead, plus all skills turn into ranged versions of themselves)
- Give us something like ‘Death Shroud’: Each legend allows us to swap between our weapon and five legend-based skills by pressing F2
- Tie Legendary Stances to their respective weapons (so swapping stances auto-swaps your weapon, or swapping weapons auto-swaps your stance)
- Completely switch legends with weapons: Legends determine your #1-#5 skills, weapons determine your #6-#0 skills (probably the biggest Revenant redesign of all possibilies, needs a lot of creativity)
edit: Updated regularly when useful new ideas get brought up
(edited by AzureSky.3175)