Please, fix things before nerfing
I agree.
/15 chars
Yeah revenant is actually like a beta class. Lots of bugs and umbalances. Mainly on hammer and Jalis and Mallyx stance. Underwater legends are a mess too and downed underwater skill need some work. Vengefull hammers disappearing when encounting a wall, impossible odds stopping when entering out of combat… The list is huge.
Could some of you guys share you though for Jalis and Mallyx here please? It mean a lot for me i want to make a big thread to point things about Mallyx and Jalis for the devs:
(edited by gannondorf.7628)
I have to agree, I am not against the nerfs but at the moment this class have way too many bugs and it’s sad to see patch notes already nerfing skills without doing even basic bug fix and there’s at least one bug with every legend…
not to mention the mess that’s underwater combat… at least default rev to automatically go into shiro/mallyx when entering water otherwise it just feels like alpha character.
I still think it’s wayyyyy to early to comment on balance however nerfing atm isn’t way to go when I still feel that 3 out of 5 legends are not on par and I don’t see reason to play them when other classes offer everything they do just way better, less clunkier and more importantly almost bug free without having to worry that their skill will go on CD, eat half of the energy and bugs out and do nothing …
(edited by Riel.2160)
While I do agree with your main point, I think that the reaction to these “nerfs” is a little overboard. The Phase Traversal cooldown was kind of necessary, and the Revenant is still very much a strong class right now even with these issues still needing to be sorted out.
And slow which makes our skills do..nothing. Like UA that doesnt evade nor doesnt land damage. UA also triggers confusion for each hit unlike all other channeled attacks.
We have tons of bugs, tons of useless stuff and they already nerfing..and in the worse way possible by slapping cd’s. I know where its going to end.
Playing Smite since mid s2, f broken gw2.
I’m not reacting to the nerfs until I play them. This is a totally different matter. Bugfixes should come before any kind of nerf.
However the nerf to Glint’s heal is totally pvp related and should only be in pvp, not also in pve, where it’s a subpar heal in most situations. With Shiro/Glint you basically have to rely on shield#5 to heal, that has been nerfed too!
Seriously, no nerf to mesmer yet? come on.
(edited by Kidel.2057)
I lose so much damage when hammer 2 just decides not to work.
Very annoying.