Please fix underwater combat

Please fix underwater combat

in Revenant

Posted by: Doctor.1905

Doctor.1905

Revenants can only use Shiro and Mallyx underwater. Since legends can’t be saved for underwater combat, Revenants start with 0-2 underwater legends when they hop in the water. This forces Revs to play Shiro and Mallyx on land to prevent a variety of issues.
-it’s annoying to constantly change to Shiro and Mallyx underwater AND THEN switch back to whatever legends we use on land
-if we jump in the water while in combat we effectively cripple ourselves unless we normally play Shiro and Mallyx on land

Another small issue is the fact that we can only use one aquatic weapon despite the fact that we can weapon swap. This makes our weapon swap function useless unless we utilize on swap sigils.

The final issue is that we can ONLY play Shiro and Mallyx with a spear underwater. Every class has at least some sort of aquatic variety by using different utility skills but we get none. It’s clear that this class was rushed to a point where underwater combat was almost ignored. This issue makes Revs seem like an unfinished class imho.

Simple fix: Let Revenants save legends for underwater and land combat.

Long term fix: Give Revenants another aquatic weapon (like a trident) and allow more legends to be used in water.

Please fix underwater combat

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Posted by: khani.4786

khani.4786

The legend slots need to work like the utility slots on other classes so they get auto swapped when you enter water. On other classes you can have different skills for your heal thru elite utility for land/water. The game just needs to treat the legend skill slot like the utilities and you can set the two underwater and it auto-swaps when you get back on land.

Please fix underwater combat

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Posted by: Aomine.5012

Aomine.5012

Even though it’s obvious this class is rushed out, the under-water capability of Revenant is not so bad though.

If you enter Revenant in Herald form, you keep all the buff on you in the water.

Revenant’s Spear is actually a very good weapon. It has range attack at 1 and HIGH DAMAGE 0 CD melee attack at 2, and control + high damage at 3 4 5.
Because of the feature of 0 CD #2, this underwater weapon has arguably the highest dps among all the underwater weapons.

However, I do agree we should be able to save legend choice of entering water and switch back to original choice when on land.

I also think Herald should be able to use underwater as well, considering we can keep all the boons when we enter water.

Please fix underwater combat

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Posted by: Kilbourne.6987

Kilbourne.6987

To add to this, the Revenant has two weapons slots for underwater but we can only use one type of weapon. The second slot is not needed, unless they intend to give us another weapon.

Foreign Key
~~~Gaiscioch Guild~~~

Please fix underwater combat

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Posted by: Aomine.5012

Aomine.5012

To add to this, the Revenant has two weapons slots for underwater but we can only use one type of weapon. The second slot is not needed, unless they intend to give us another weapon.

Having a 2nd slot is always better than nothing.

You can put stacking sigils or on swap sigil on it, and swap it just for the effct.

Do you ever see ranger using LB / LB just for Quick-Draw Barrage spam?

Please fix underwater combat

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Posted by: Cheby Shev.4671

Cheby Shev.4671

From the individual perspective Mallyx/Shiro underwater isn’t any worse than Glint/Shiro. However, you won’t be buffing your party so much. I’d recommend at least one change to your traits. Assuming you have the Devastation/Invocation/Herald lines, underwater is a good time to take Fierce Infusion to generate a little extra fury from activating your heal skills. I swap legends on cool down just like with Glint/Shiro, but instead of activating facets, just pop the elite Embrace the Darkness to get a 10% boost to all your stats. Finally, put a strength sigil on your spear to help with might stacks. As for swapping weapons and weapon swapping sigils, not even going to bother, I’ve just got the one ascended spear and unless the drop rate on ascended weapon chests drastically increases, there’s simply no budget for any more ascended spears.