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Posted by: Euthymias.7984

Euthymias.7984

Just curious about the opinions you guys have on this trait in Corruption. Do you feel like its worth taking over Diabolic Inferno in more Condition-heavy encounters/enemy-compositions? Is the unblockable burning on Elite too good to pass up by comparison?

(edited by Euthymias.7984)

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Posted by: MercenaryNote.8506

MercenaryNote.8506

The trait doesn’t even work, it just applies 1 stack of torment instead of copying conditions onto the enemy.

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Posted by: Euthymias.7984

Euthymias.7984

The trait doesn’t even work, it just applies 1 stack of torment instead of copying conditions onto the enemy.

Wow, that’s….just absolutely awful.They can fix Assassin’s Annihilation’s leeching but leave this thing broken for who knows how long?
Bravo, Anet….sigh

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

The trait doesn’t even work, it just applies 1 stack of torment instead of copying conditions onto the enemy.

Wow, that’s….just absolutely awful.They can fix Assassin’s Annihilation’s leeching but leave this thing broken for who knows how long?
Bravo, Anet….sigh

Pfffffft!!!! That would be a buffing bug fix. We don’t do that around here. You must be new to Revenant bug fixing….. We only fix bugs that result in a nerf.

“Be like water” – Bruce Lee

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Man reading that trait description takes me back, using mallyx to absorb all my party’s conditions, copying them all back, getting stronger and feeling more terrifying the more conditions I had on me…..great now I’m sad.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Yeah…they should change that talent so that it gives Unyelding Anguish the power to copy all conditions on you to enemies hit by it…but to prevent it from bugging out the damage and conditions from Unyelding Anguish should go to Banish Enchantment.

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Posted by: Hooglese.4860

Hooglese.4860

I really like jacks suggestion I’ve seen it before and I don’t know why it hasn’t been done. Any who…

If it did work there’s also the issue of it activating on chance rather then on number of conditions. I tried it when it worked and I never found it stronger than diabolic inferno due to that exact issue

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

The moment you realize that you the traits you deemed useless and never used actually don’t even work xD

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Posted by: Josh Davis.6015

Josh Davis.6015

Next

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

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Posted by: Euthymias.7984

Euthymias.7984

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Wait, so its 25% chance to apply torment when struck (ICD 15s) instead of condition transfer?
That doesn’t sound GM Trait worthy at all seeing that we already dish out tons of Torment as is…

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Posted by: Clownmug.8357

Clownmug.8357

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

I think most people want the originally advertised version of copying conditions. If that’s not possible, it’d be nice to have a more interesting effect than 1 stack of torment. With the cooldown, the trigger chance, and a limited radius, I almost can’t tell if it’s doing anything.

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Posted by: Burtnik.5218

Burtnik.5218

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Terrible.

https://docs.google.com/document/d/1eWstXzT4_9KG4Q4HifB-ZrCA-8tgBel0RaYnQlfdgtk/edit

Edting some stuff to make more sense but Shiro/Mallyx are done.

“2. Pulsating Pestilence – When you have 3+ conditions on yourself your next attack will copy conditions to your foe (all stacks) for 3 seconds. 15cd.

Reason; RNG proc in tiny radius is completely useless. "

You might as well make it 1icd, in current state that trait sux and i still wouldnt pick that. We want old Mallyx back.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Nemaides.6873

Nemaides.6873

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Come on … Tooltip inaccurate, or trait completely not working as intended ?

Revenant: Pulsating Pestilence (Corruption Major 9) procs “Embrace the Darkness” torment pulse instead of copying conditions to foes : Investigating

https://help.guildwars2.com/entries/98802888-Known-Issue-Tracker

Does not sound like a tooltip issue to me. More like, no time to fix, let’s change the description.

And seriously, 15s or even 10s ICD for 1 stack of torment, on a GM trait, that is just underwhelming.

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Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

At first I thought I was reading another thread by an accident, had to recheck whole thread to make sure I am not crazy.

Wat

15 seconds. For 1 stack of torment? Not even poison or confusion but torment? Srsly?
I mean huh so this trait’s tooltip was wrong all this time even after the recent change to it (becoming unblockable and ignoring blind)?

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Posted by: Pifil.5193

Pifil.5193

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

I don’t think that sounds GM worthy at all especially considering that the first Minor trait Rampant Vex gives you a 33% chance of causing a stack of Torment that lasts 4s with each crit without cooldowns.

With that in mind a Grandmaster trait that gives you a 25% chance of causing a single stack of Torment lasting 6s with a 15s (or 10s) cooldown is pretty weak. It would need to be several stacks or apply a different condition IMHO.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

The tooltip is useless, not inaccurate, because it completly missleads players! I haven’t read a more disturbing post in my life.

You know what would sound good kind sir?

a)you guys at Arenanet making accurate tooltips
b)having traits do exactly what the tooltips say
c)remove that trait alltoghether as it is unworthy of GM status even with 5 s ICD

Attachments:

(edited by Jack Skywalker.5674)

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Posted by: Ranael.6423

Ranael.6423

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Well the tooltip should have been hotfixed since a long time!

As for the change, maybe balance team could use the remaining time (like 2/3 weeks before finishing next patch and send it to QA?) to rethink corruption line more than changing ICD?
This line, like other for Rev, lacks a real identity. It has been designed like an Espec line, where you can find everything : damage, crit, defence, condi ….
If you really want to keep this functionality, then yes reduce ICD, right know we are speaking of 560/1020 (if moving) damage over 8 sec (with yearning empowerment, but it can be cleansed) every 15 sec at 1200 condi damage…..

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Posted by: Rym.1469

Rym.1469

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

That is hillariously poor kitten trait then that doesn’t belong in adept even. Uninteresting, entirely passive, doesn’t change gameplay at all. Underpowered is useless, viable would be another RNG/proc design nobody wants to fight against.

If you ever decide that you want to fix Mallyx/Corruption, take a look at this .

Little outdated, as I’d probably take out all cooldown procs entirely, but main ideas are still there.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I suggest making the trait either poison or confusion based, since revenants have a poison duration related trait with only ONE single poison stack application in their entire weapon and utility kitten nal. Honestly that’s just plain wrong. Something like chilling an enemy poisons them so that frigid blitz, precision strike and unyielding anguish get some more use.

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Posted by: Rashagar.8349

Rashagar.8349

That trait is hilariously awful. Poison or blindness (is it aoe at least?) or something would be more palatable but still quite dull. Personally I’d prefer something that emphasises the (tanky) unstoppable demon feel the way demonic defiance and replenishing despair do/should do. Even if it’s just a more powerful replenishing despair effect moved into this slot so it can combo with the demonic defiance trait and then a new trait added to the adept tier instead that could be useful to revenants who don’t want to be in demon stance.

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Posted by: Euthymias.7984

Euthymias.7984

Agreeing that if Condition Copy isn’t feasible, it should at least work some additional confusion or poison.

For example:
“Striking a foe with Torment inflicts Confusion. Striking a Poisoned foe inflicts Burning. [7s], 15s ICD”
Or even “When you inflict Torment you also Poison your foe(s) (5s) on a 12s ICD.”
That sounds closer to GM worthy.

(edited by Euthymias.7984)

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Josh I would also encourage you lot to take a look at Rym’s main dagger ranged weapon…because people are also upset because no ranged condi weapons: https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-s-Main-Hand-Ranged-Dagger/first#post6164131

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Posted by: TheLastNobody.8319

TheLastNobody.8319

So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: martin.1653

martin.1653

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

No it’s not GM worthy. It’s not even minor worthy like this.

Suggesting something like this gives a really bad image of not understanding class needs and balance. Some people in this thread gave good suggestions, work on them or make something interesting based on them. Current state of trait is really sad.

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Posted by: Josh Davis.6015

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Josh Davis.6015

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So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

I believe the trait functionality changed back when Embrace the Darkness changed. I agree that it’s lackluster – hence why I’m here. There’s a number of decent suggestions in the thread. I’ll bring them to the team and see what we come up with.

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Posted by: Hooglese.4860

Hooglese.4860

I still think the best is to make it work like old school mallyx. I don’t want the old UA, I think the new one isn’t great but its not overpowered and provides on point AoE pressure.

Making it do torment on a cool down is just gunna make it too much like Diabolic Inferno, and people will just choose the one that does more damage.

There are the 3 themes to corruption: condi dmg, condi loading and crits, so it should focused around condi loading and a lot of trait changing that could be done would be to do just that.

Of course that wouldn’t be the easiest for the team… Maybe if target is struck with x stacks of torment, they’re feared on a kitten cooldown? Again old mallyx style with trait would make me the happiest.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: TheLastNobody.8319

TheLastNobody.8319

So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

I believe the trait functionality changed back when Embrace the Darkness changed. I agree that it’s lackluster – hence why I’m here. There’s a number of decent suggestions in the thread. I’ll bring them to the team and see what we come up with.

….WELP I feel like an kitten now.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

Or, what if:
Increased condition damage per condition on a foe. Like 2% increased condi damage per diferent condition.

And that is ACTUAL condition damge, not the stat. Kinda like rangers doing more poison damage. Right now we have a trait that increases damage per condition on us but it doesnt make much sense since that was made back when Mallyx was all about hogging conditions on yourself. And most likely someone running mallyx is using a condition build as well, which doesnt really benefit from physical damage increase.

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Posted by: Euthymias.7984

Euthymias.7984

Or, what if:
Increased condition damage per condition on a foe. Like 2% increased condi damage per diferent condition.

And that is ACTUAL condition damge, not the stat. Kinda like rangers doing more poison damage. Right now we have a trait that increases damage per condition on us but it doesnt make much sense since that was made back when Mallyx was all about hogging conditions on yourself. And most likely someone running mallyx is using a condition build as well, which doesnt really benefit from physical damage increase.

This is also nice, though I’d have liked something like this for Maniacal Persistence.

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Posted by: guildabd.6529

guildabd.6529

What about removing a boon when you hit a foe with torment and no icd?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I would rather they replaced that with a more defensive talent like stun break on pain absorbtion. Condi Rev without invocation feels like a glass cannon and some def vs hard cc while in Malyx would be nice.

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Posted by: Pyriall.1683

Pyriall.1683

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

That’s such a line right here…How does the trait vs the tooltip have such a large disparity? Easy, you guys cannot fix the trait and now you’re trying to pull the old, “working as intended” card.

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Posted by: Ryou.2398

Ryou.2398

Hey wow this is great you guys are in here looking at rev, when is the balance update so I know when to know to level a revenant again?

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Posted by: Pifil.5193

Pifil.5193

So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

I believe the trait functionality changed back when Embrace the Darkness changed. I agree that it’s lackluster – hence why I’m here. There’s a number of decent suggestions in the thread. I’ll bring them to the team and see what we come up with.

Thanks Josh, we do appreciate it!

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Posted by: martin.1653

martin.1653

I would rather they replaced that with a more defensive talent like stun break on pain absorbtion. Condi Rev without invocation feels like a glass cannon and some def vs hard cc while in Malyx would be nice.

Don’t think it would really fit into Corruption line. Maybe give stunbreak some other way, but Corruption is only condi line we have, and if you put stunbreaker as grandmaster then we need to ditch burn on elite activation. It’s a very bad choice to have.
Better to inegrate stunbreak baseline for Mallyx and Jalis in existing skills like Pain Absorption and Inspiring Reinforcement.

I suggest for trait to maybe have it dish out some different condition like torment or confusion, so people have a choice to go burn build or torment/confusion build.

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Posted by: Euthymias.7984

Euthymias.7984

If Mallyx gets a stun break, I’d suggest it on Unyielding Anguish over Pain Absorbtion, mostly because PA already has a use in applying AoE+reliable self-resistance in condition heavy fights. Giving it AoE Resistence+Self Resistence+Stun Break seems like a bit much, even with its current energy cost.

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Posted by: otto.5684

otto.5684

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Even with 1 sec ICD this will be useless.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

I believe the trait functionality changed back when Embrace the Darkness changed. I agree that it’s lackluster – hence why I’m here. There’s a number of decent suggestions in the thread. I’ll bring them to the team and see what we come up with.

This is a grandmaster trait. If you want people to feel excited about a grandmaster trait, you should make the effect epic, not the cooldown lower. What people like about the tooltip description is that the effect is very promising. Condition transfering sounds build-defining just as much as double fury effectiveness or 20% higher damage on <50%HP. 1 torment stack every 10 seconds does not.

I also personally dislike the conditional trigger, because it’s passive as well as it is useless in pve (where you don’t wanna get hit in the first place).

TL;DR: Either make the effect more exciting, or lower its tier. This regardless of any small cooldown buff.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Even with 1 sec ICD this will be useless.

At 1s icd and 5s duration it would be useful. A defensive, condi version of Retaliation that would add some counter pressure to being under attack while also not dismantling FT engis. It just needs to stay aoe so that it doesn’t become ineffective against large groups.

Fishsticks

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Posted by: guildabd.6529

guildabd.6529

Pulsing blindess for Embrace the Darkness.

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Posted by: Dariya.9380

Dariya.9380

The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

Even with a reduced ICD it wouldn’t compete with Diabolic Inferno. You can spam DI every time it goes of ICD with Mallyx elite, and Burn is much stronger than Torment. The two traits are similar in function and DI wins hands down. The original idea of the misrepresented tooltip actually sounds like it could compete with DI, maybe copy 3-5 conditions, increase ICD to 20s.

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Posted by: misterdevious.6482

misterdevious.6482

The original mallyx was cool because you’d be pulsating blinds and chills onto people as a defense mechanism. Incoming conditions made you more powerful. Let’s move back towards that… The suggestion above this one about just pulsing blind in Embrace the Darkness would be really nice too.

  • When you are struck with a debilitating condition, your next Demonic Stance skill uses 5 less energy to activate.
  • When blinded, chilled, crippled, or weakened, chance to apply that condition to your attacker.
  • When you receive a debilitating condition, gain a stack of Pulsating Pestilence. At 5 stacks, pulse debilitating conditions in the area.

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Posted by: martin.1653

martin.1653

Pulsing blind on Embrace the Darkness sounds awesome.
Another idea would be that Embrace the Darkness upkeep would cost significantly less making it possible to pretty much have 100% up-time on the skill, but still have a significant impact on energy regen.

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Posted by: Burtnik.5218

Burtnik.5218

Mallyx elite needs it condition copy back.. but not as trait. It should be baseline like it was

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Xaylin.1860

Xaylin.1860

Mallyx elite needs it condition copy back.. but not as trait. It should be baseline like it was

This. I think that the former passive condition copy was too strong. But why not make it ‘x% chance to transfer 1 condition to a foe you hit – or on crit – while embracing the darkness.’?

Pulsing blindess for Embrace the Darkness.

I do like the idea but I think Blindness is something I’d like to see more on Ventari plus pulsing Blindess can be way too strong very easily.

While not too exciting, the trait would be much more interesting if the cooldown was slightly lower and if it applied Poison instead of Torment. Synergizes with Venom Enchantment and doesn’t compete with Diabloic Inferno since it is more about the utility rather than damage.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

I believe the trait functionality changed back when Embrace the Darkness changed. I agree that it’s lackluster – hence why I’m here. There’s a number of decent suggestions in the thread. I’ll bring them to the team and see what we come up with.

The trait as a whole is very boring, whether it copy conditions onto the enemy or just apply 1 stack of torment doesn’t make it GM worthy. I feel like it should either be reworked make torment hit harder (75%—>90% of bleed when not moving, 150%—>165% of bleed when moving) like Roy had told us was being in the works back in beta, or to enhance Embrace the Darkness, such as making it apply 2 or 3 stacks per pulse and increasing the stat bonus from 10%—> 15%.

(edited by MercenaryNote.8506)

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Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Thanks for the feedback and suggestions, all. We’ll likely be looking at redesigning the trait entirely – maybe reincorporating some of its original functionality/direction.

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Posted by: orisci.6527

orisci.6527

Thanks for the feedback and suggestions, all. We’ll likely be looking at redesigning the trait entirely – maybe reincorporating some of its original functionality/direction.

woo!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Thanks for the feedback and suggestions, all. We’ll likely be looking at redesigning the trait entirely – maybe reincorporating some of its original functionality/direction.

There is a God!

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Klypto.1703

Klypto.1703

Going along its original design it would benefit Venom Enhancement and Bolstered Anguish if it put a stack of Poison and Torment for each condition that the rev is holding at an interval and being we do not have a stun breaker in mallyx that possibly increase the intensity of the trait if you are stunned/disabled.