Reduce Phase Traversal cd to 3s.
reventnat is just a failure lets face it
It’s sad how one change to a core skill of the class pretty much broke it. This change wasn’t needed at all Roy. There are other things that need to be addressed with the class first. Who complained about this? Who did it bother? It was a useful skill for engaging or disengaging fights and chasing runners. What was wrong with it before and why did it need to be changed?
reventnat is just a failure lets face it
Because of the phase traversal nerf? Lol i don’t agree. I care more about the shield nerfs.
3s is bad, 2s is bad 1s is bad.
They should remove it, period. For all the reasons given in 10 other threads. It’s also so annoying to use this skill only for it to bug out on me and wait 5s before using it again for it to bug out again… .
reventnat is just a failure lets face it
Because of the phase traversal nerf? Lol i don’t agree. I care more about the shield nerfs.
I think he meant a concept. We are governed by energy and energy + energy cost was supposed to be our “cooldown”. Instead we keep getting more and more cooldowns.
Inspiring Reinforcement got CD
Forced Engagement got CD
Jade Winds got CD
Phase Traversal got CD
These skills didn;t have them.
They keep adding CD to more and more skills and making them longer and longer.
How do you think thieves would feel if their weapon skills received 5s CD? Infiltrator’s arrow 5s CD, black smoke 5s CD and so on?
I don’t think it should have a cooldown. Make it cost 10 more energy each time it’s used within a 10-15 second interval to limit the spamming. Revenant’s resource management should still revolve around Energy, otherwise the whole concept becomes too neutered and loses the flavor.
I don’t think it should have a cooldown. Make it cost 10 more energy each time it’s used within a 10-15 second interval to limit the spamming. Revenant’s resource management should still revolve around Energy, otherwise the whole concept becomes too neutered and loses the flavor.
That’s also not needed. Simply increasing cost by 5 or 10 would be fine. Penalizing player for having properly managed energy (like your proposition) is counterintuitive.