Originally I was writing this as a response to another thread, but my ego is big enough that I deserve my own thread. My mother told me so, and she’s always right. Also the scope of my post was creeping beyond the discussion range of the thread so… new thread!
Anyway, I play Rev a lot. You can almost say I main it. The rev is my main class for WvW, and I play both a power spec and a condi spec in PVE. I like core rev, and I like the herald as well. Though the class is underpowered in optimal compositions, my relaxed playstyle means that the rev is excellent for all game types. The playstyle is low maintenance for all the support it brings. Also it looks cool.
The renegade… less so. I didn’t do much testing, but I did dip into the mists and try out several of the skills. I felt that the Renegade was lackluster, but hoped that maybe I just didn’t understand the class. But, as a curse of my slow witted nature, I slowly came to realize that I hate basically everything about the Renegade. I don’t like the skills, I don’t like the traits, I don’t like the weapon, I don’t like the class mechanic. In the end, I’m left wondering why I would ever bother playing the Renegade.
Section #1: The function skills
Section #2: The utilities.
Section #3: The shortbow
Section #4: The traits.
SECTION 1: FUNCTION SKILLS!!!
Heroic Command: Lets not mince words here. This utility exists solely to replace facet of strength. 20 energy, 10 second recharge, refreshes Fervor for 12 seconds, the skill is meant to spam off cooldown to keep permanent Fervor and 10 stacks of might. However, the steep energy cost means it won’t be used outside of roaming around in WvW, and only after winning an engagement. Because otherwise you don’t have the fervor to maintain the buff. Either way, refreshing fervor isn’t that useful, because building fervor is really easy.
Citadel Bombardment: I’m assuming that the wiki is wrong when it says this skill does 0 damage. But otherwise, the massive energy cost means that this skill is impossible to use. I have a hard enough time finding practical space to use unyielding anguish, since in WvW all my energy is spent on staying alive and in PVE all my energy is spent on group buffs. I would have to test it out to see if Bombardment is better than the team buffs, but initial signs point to no.
Orders from Above: A high energy cost skill that gives a paltry amount of Alacrity, which the Rev doesn’t really benefit from. This shaves 1.32 seconds off of everybody’s cooldowns. It’s not a meaningful buff, and the only time you’ll use this is when you’re standing before the boss room waiting for everyone’s cooldowns to finish.
Overall, the class mechanic is full of skills that are underpowered and cost too much energy to use. They just aren’t practical. Citadel bombardment is pretty, but it just isn’t practical. Pretty does not make for use.