So let me start this off by saying that I’m kinda just tired, a little bored even, and I’m also kinda sad with the current state of Revenant. I really love the idea of the class, but the execution has just left me no choice but no turn my beloved Revenant into a bank/farm character. I just find no fun in the class anymore.
However, I’m not going to endlessly whine about the class (I already do that enough in my guild’s chat), instead I’m going to just drop off some suggestions that I think would help the class tremendously. I wont necessarily type in “do this exactly this way”, but just some general fixes or ideas that I believe would be overall beneficial. I fully expect this to be ignored by the developers and even be buried in the forums, but I just want to type ideas, mostly for my own enjoyment. I’ll also mention that my changes are PvE focused. Sorry to the PvPers and WvW players, but I’m simply not informed enough into the current metas to make any suggestions for those modes.
With all that out of the way, lets begin with Shiro, the Devastation line, and Swords.
Sword/Sword
Now, a big problem with Sword is that it has no damage rotation really. Part of the dilemma is how the Revenant weapons work and how the off-hands are purely for utility and how the weapons also share energy.
So, for this part and the rest of my post(s), I will assume that weapons no longer consume energy, but have higher cooldowns and all utilities (except heals) have no cooldowns, but higher energy costs.
How can Sword be fixed up, assuming the changes mentioned?
For starters, make it so Sword 2 is actually reliable damage. Change it back to a single projectile and increase the damage times three. The current iteration is frustrating to use and loses damage by things that are difficult to control.
Second change is to Sword 3. Aside from making it an actual DPS increase, make it so it can focus a single target. It loses too much damage when multiple enemies appear. The entire theme for Sword should be “singling out targets”.
Sword 4 is fine. Sword 5 is technically not bad, but I personally don’t like its current iteration. Here’s my suggestion: make it a very quick dagger throw attack with decent damage, enough to be considered a small DPS increase, then if that attack lands you can activate a second skill which shadowsteps you towards the target and proceeds to activate the current Sword 5. Essentially, you will do some damage and then teleport to your target and pull them to your original location if you so wish.
Shiro Utilities
Overall, I don’t think Shiro utilities are in a bad spot. The biggest issue is the fact that Impossible Odds is worthless whenever you have a half-decent Chronomancer in your party.
What should be the Power DPS legend suddenly loses all merit. One simple way to “fix” this is by making it so IO also increases your damage by a certain amount, enough to justify its use alongside a Chronomancer.
Devastation
I’m mostly okay with the traits in this line. They do what you’d expect. There’s a lack of mobility in the line despite it being advertised, but I think damage is a more important focus.
I think the only changes I would like is for Vicious Lacerations, Nefarious Momentum, and Dismantle Fortifications getting a Condition focus for synergy with the Corruption trait line. Vicious Lacerations could make it so your auto-attacks have a chance to apply Bleeds, Nefarious Momentum could make it so Shiro utilities increase your Condition damage for a few seconds, and Dismantle Fortifications could increase condition damage done to enemies with a certain vulnerability threshold or something.
Just some ideas.
Cont. in next post.
(edited by Malchior.5732)