Hey, everyone! If you caught the Points of Interest livestream today, then you’ll know that we’ve made some changes based on the tons of awesome feedback from the test weekend as well as internal testing feedback. We didn’t go over them all during the livestream, but now is the chance to do it!
These changes are made internally and will be seen in the next iteration of the revenant that you all get to play. This will be a chance to see what’s coming for the revenant and a chance to give feedback. Also, the legendary assassin stance, sword (main-hand), sword (off-hand), and devastation traits will be available in the next playable iteration, in addition to this list of changes. The blog post can be found here if you haven’t had a chance to check it out.
In general, we understand the revenant felt like it needed some tuning during the test weekend. A lot of these changes are to address things like damage output, condition output, flow, casting times, and weapon versatility. Hopefully these changes will provide a much different experience when you get the chance to play it next!
General
These are a few broader changes made to the profession. There was a lot of feedback on the lack of speed and versatility of the profession, and these are intended to help address those concerns.
- Weapon swap has been added.
- Invoking legends is now an instant cast by default.
- Fixed a bug that prevented skill queuing from working correctly.
Staff
Staff damage was lower than it should have been and felt weak even as a support weapon. Damage will be increased, and the healing-power scaling will be increased to improve the staff’s support aspect.
- Rapid Swipe: Increased the damage by 30%.
- Forceful Bash: Increased the damage by 36%.
- Rejuvenating Assault: Increased the healing-power scaling by 50%.
- Punishing Sweep: Increased the damage by 33%.
- Debilitating Slam: Increased the damage by 100%.
- Renewing Wave: Increased the healing-power scaling by 30%.
- Surge of the Mists: Increased the damage by 11%.
Legendary Centaur Stance
Like the staff, this stance is all about support. The scaling of healing power was a bit low, and there was also an issue with the amount of time required to control the tablet.
- Ventari’s Will: Reduced the casting time from 0.5 seconds to 0.25 seconds. Increased the healing-power scaling by 33%.
- Natural Harmony: Increased the healing-power scaling by 20%.
- Purifying Essence: Increased the healing-power scaling by 100%.
- Protective Solace: Fixed a bug that allowed this skill to block unblockable projectiles.
- Energy Expulsion: Increased the knockback distance from 240 to 450.
Salvation
These changes will help boost the support feel as well as improve the duration of traits, which was too low in a few places.
- Tranquil Benediction: Increased the regeneration and swiftness durations from 1 second to 3 seconds.
- Tranquil Balance: Reduced the health threshold from 90% to 75%.
- Invoking Harmony: Increased the duration from 5 seconds to 10 seconds.
- Momentary Pacification: Fixed a bug in which daze was not working properly. Increased the daze from 2 seconds to 2.5 seconds, and added a 10-second internal cooldown.
Hammer
Overall, there was a lot of feedback that the hammer felt too weak as the profession’s ranged option. We wanted to keep the slow feel of using a heavy two-handed hammer, so instead we’re compensating by increasing the weapon’s damage across the board.
- Hammer Bolt: Increased the damage by 12%.
- Coalescence of Ruin:
- Increased the first tier of damage by 25%.
- Increased the second tier of damage by 17%.
- Increased the third tier of damage by 12.5%.
- Phase Smash: Increased the damage by 75%.
- Field of the Mists: Increased the field’s width slightly to make it more reliable.
- Drop the Hammer: Increased the damage by 20%.
Legendary Dwarf Stance
The casting time will be reduced here to help improve the flow of play and make it a bit more useable in a reactionary way.
- Forced Engagement: Reduced the casting time from 1 second to 0.5 seconds.
Retribution
The changes to this line will push the profession into a more tanklike direction. We want you to feel sturdier when you choose this specialization.
- Close Quarters: Reduced the range threshold from 600 to 360.
- Determined Resolution: Increased the damage reduction from 5% to 10%, and increased the health threshold from 50% to 75%.
- Enduring Recovery: Increased the amount of endurance from 15 to 25.
Continued Below…
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