you spend complaining about it on the forums, you’d be
done by now.”
Too easy to pull off for an evade? Mesmer sword 2 is easy to pull off and still has an evade. That doesn’t seem like a good excuse unless sword 3 is unusually long. As it is, it’s starting to look like sword 3 is going to be almost useless in pve. At least if everything stays the same. Which is a huge shame.
Maybe they could give it some limited defenses? Like instead of making you totally immune to everything, what if it applied like two seconds of Protection and Stability, so that you would take reduced damage if anyone hit you, and you’d be harder to interrupt, but it would still be possible to damage you, and it would still be possible to interrupt you if people stripped your Stability stacks.
I don’t know, I see the points on this one, and I’d personally love to have all that total indestructibility in play, but I’m just not sure it’d be balanced, or necessary. We’ve seen what they’re willing and able to change based on feedback. At this point I’d be perfectly happy to test out the Revenant as described in the next test, see how it works. If too many people complain of Unrelenting Assault being too easy to cancel, or being too risky to use effectively, then maybe they would need to tweak it. We’ll see.
What about having resistance applied by Mallyx#6 based on a % of the highest duration of a condition on revenant?
If I get a 1 hour weakness (by transfering it from allies) I only get 2s of resistance from it. Skills that stack in duration destroy Mallyx.
Another, I think, important question: will revenant get 25% movement speed trait? signet? some kind of perma-swiftness? some speed boost based on legends?
Another, I think, important question: will revenant get 25% movement speed trait? signet? some kind of perma-swiftness? some speed boost based on legends?
I think shiro was our shot at that, unfortunately. Kind of a shame, I hate being sluggish. And the strangest part is we have great mobility but then we’re the slowest out of combat… Makes fairly little sense.
Another, I think, important question: will revenant get 25% movement speed trait? signet? some kind of perma-swiftness? some speed boost based on legends?
I think shiro was our shot at that, unfortunately. Kind of a shame, I hate being sluggish. And the strangest part is we have great mobility but then we’re the slowest out of combat… Makes fairly little sense.
Well, yes, mostly asking about running long distances when you aren’t in combat (looking at you world completion)
Then you are stuck with mace and the jalis road for your swiftness. That’s basically what I was doing during the beta to get around. It’s a bit clunky but better than nothing.
Gl using that in jumping puzzles
Another, I think, important question: will revenant get 25% movement speed trait? signet? some kind of perma-swiftness? some speed boost based on legends?
The Shiro upkeep gives Super Speed, I wonder how much uptime you can get on that out of combat. They definitely do need to consider ways to speed the class up. Nobody likes a slowpoke class, they cannot possibly “balance” that.
Can’t wait to see how charr rev will look.
The Shiro upkeep gives Super Speed, I wonder how much uptime you can get on that out of combat. .
If they did not change anything from the last beta you can spam your energy out of combat and it will regen to 50% almost instantly. I remember spamming ventari’s skills #6.#8 and #9 all at the same time and never ran out of energy in the 5 min it took me to get bored of mashing those keys.
With all these suggestions and feedback from the community, I’d still like anet to keep the original vision for revs. I’m afraid revs will become a “frankenstein class” of sorts if they keep on changing too fast.
With all these suggestions and feedback from the community, I’d still like anet to keep the original vision for revs. I’m afraid revs will become a “frankenstein class” of sorts if they keep on changing too fast.
Honestly, they didn’t change that much… They got a weapon swap so that their dual-focal nature works. But they were already doing this internally before we asked them to. Beyond that, most of the changes were a numbers boost and a new legend that has little to do with the last test wave.
I mean, there are changes to be made and numbers to be ironed out, but nothing ~really~ changed for the class, except now you have two weapons to consider.
Thank You!! for weapon swap! Best change since sliced bread
" there was also an issue with the amount of time required to control the tablet." Thank You for working on this! I think I read it from some one else’s post, maybe auto follow (like a mini hehe)? Maybe that will help with the tablet not working after WP??
I enjoyed my Revenant before. Now I will love my Revenant like all my other chars YAY!!
THANKS Roy (and team )
I hope we see some input on more possible jalis changes before the next revenant test.
Can the Devastation traits Assassin’s Presence and Ferocious Strikes traits be swapped?
Assassin’s Presence is far better being 150 ferocity to all allies while in combat whereas Ferocious Strikes is 150 ferocity to you if you are dual wielding. The other group buff traits similar to Assassin’s Presence such as the Warrior’s Empower Allies and the Ranger’s Spotter are also at the Master level.
In group PvE, one would like to grab Rapid Lacerations, Assassin’s Presence and Swift Termination which this change would enable.
Weapon swap is a welcome addition and a temporary fix. I would still prefer to see swap eventually swapped out for a mechanic similar to Elementalist. Where changing legends will change the primary skill functions much like utility skills swap with each legend.. So I can equip a staff and depending on which legend I am using it changes the play-style of the skills for the staff.
Weapon swap is a welcome addition and a temporary fix. I would still prefer to see swap eventually swapped out for a mechanic similar to Elementalist. Where changing legends will change the primary skill functions much like utility skills swap with each legend.. So I can equip a staff and depending on which legend I am using it changes the play-style of the skills for the staff.
that would be the best but i VERY much doubt we will get that
I don’t think I have actually posted my general feelings about these changes yet, if I have well you are in for some repetition then most likely.
Weapon swap is really big for me this along with devastation line and swords opened up some more choices, especially with instant legend swapping being made baseline, this enables some much needed diversity to the profession. That being said more one-handers would be even better, because those add many more potential combinations just by itself.
Will reserve judgement on the weapon changes as they are in this topic for when I get to play them, but I will say this much. I really liked the weighty feel of the hammer (even though it was hitting like a wet tissue before, if it was hitting at all) so I like that you are trying to retain it even if it probably means it will end up as secondary weapon because of it… sure it will see use because of its range alone though.
(edited by Crise.9401)
Weapon swap will solve some problems but create new ones.
Welcome to the first profession in GW2 where you must press 2 buttons (sometimes 3) to swap a single playstyle to another.
And the best one:
Three buttons. Three. You will have to press three buttons that do nothing by themselves only to set up a playstyle.
I’m very excited for the revenant, I think the developers have been doing a great job with it and I definitely see the possibilities that weapon swapping will bring to it. But you can clearly tell that Revenant has lost some of its elegance with this change.
Revenant has two different, distinct swaping mechanics, each one with different arbitrary rules (one restores energy, the other does not) and extremely linked to each other (motivating you to switch both at the same time). That’s clumsy, that’s confusing and that’s inelegant.
The only profession that comes close to this is a conjure elementalist, but conjures are optional, and they replace the same skillset that your attunements do, so the only time where you must press 2 buttons to do 1 single action is when you are have traits that boost your effectiveness when you are in a specific attunement (which conjures make great use of).
Isn’t that what Elementalist does?
You’re D/D ele, press 1 button and get a ranged ice bow, press 1 button and get fire dps skills, press 1 button and get water healing/support skills, press 1 button and get mobility lightning skills, press 1 button and get earth tanking skills.
Staff ele? The same, but with sword elite. Not really optional.
And aren’t you forgetting gear? You can’t really tank with berserker stuff or dps with celestial.
Plus I’m a Guardian, and even with the zerk build I still have a lot of support and survivability, even with no swaps.
Revenant is crap with no swaps. Energy will prevent you from doing most of that the other classes do.
(edited by Kidel.2057)
Isn’t that what Elementalist does?
You’re D/D ele, press 1 button and get a ranged ice bow, press 1 button and get fire dps skills, press 1 button and get water healing/support skills, press 1 button and get mobility lightning skills, press 1 button and get earth tanking skills.
You’re only pressing a single button before you get straight to action. That’s perfectely normal. My point is, with revenant, there will be many occasions where you will have to press 2 buttons – and sometimes even 3 – before even using a single skill.
Isn’t that what Elementalist does?
You’re D/D ele, press 1 button and get a ranged ice bow, press 1 button and get fire dps skills, press 1 button and get water healing/support skills, press 1 button and get mobility lightning skills, press 1 button and get earth tanking skills.You’re only pressing a single button before you get straight to action. That’s perfectely normal. My point is, with revenant, there will be many occasions where you will have to press 2 buttons – and sometimes even 3 – before even using a single skill.
I understand your argument, but we should probably wait next beta for this kind of criticism.
With swapping being instant I don’t think it’s going to be a problem.
If the class is strong but just hard to use, then it’s perfectly fine with me. I don’t want Revenants to be overused.
Weapon swap was and is a flawed idea. A cheap fix, nothing else.
I understand your argument, but we should probably wait next beta for this kind of criticism.
With swapping being instant I don’t think it’s going to be a problem.If the class is strong but just hard to use, then it’s perfectly fine with me. I don’t want Revenants to be overused.
I rather have my profession be hard to use in the sense that it would require skill to pull off (ultimately making it rewarding to master) and not because of some of the underlying systems that happen to feel clumsy, confusing and arbitrary. Mesmer’s shatters are also “hard to use” in PvE, but not for the best reasons.
The best solutions that I can think of to fix the flaws of weapon+legend swapping is to make ventari’s tablet auto-summon on F1 pressing, and to remove energy costs from weapons. This would greatly soften up the amount of “do-nothing” keys you’d have to press in the following situations:
I was fine with weapon skills having energy costs before weapon swapping was added, and I can understand the interesting design decisions that can be made with it, but now that weapon swapping exists, I’d rather have legend swapping affect only its respective skillset and nothing else to avoid some of the new problems.
EDIT:
An alternative solution to no-energy weapon skills could be to give energy back on weapon swap too. But implementing that idea wouldn’t be smooth at all:
(edited by DiogoSilva.7089)
Weapons aren’t necessarily tied into the Legend like that. In fact, several of the weapons played quite well with different Legends. The only Legend where I could see a problem come up like this is Mallyx since he depends on pushing out condi’s and you may want Mace/Axe. Even then, I felt like Mallyx was more about taking condi’s from allies or inflicting them on yourself, and then pushing those out to the enemy, and not necessarily about pushing out condi’s from your weapons.
Mallyx is not bad with staff for condi cleanse atm. Copying conditions that stack in duration is a pain, since you always get 2s of resiastance even if you copy 3 hours of cripple. Of course, you don’t have to spam condi cleanse.
Welcome to the first profession in GW2 where you must press 2 buttons (sometimes 3) to swap a single playstyle to another.
Better that than not having the ability to completely switch between the playstyles and having to compromise… is it not. I agree with you regarding Ventari, but other than that profession mechanic and weapon swap have always been separate actions.
I don’t know if there is any fix for this issue other than combining weapon swap and legend swap behind one button… but this too has downsides. Same applies to any other potential fixes or then they are just simply too involved at this stage probably.
If they can do something with the ventari summon then that would be cool though. I mean technically the summoning happens only on demmand because that way it is in theory more flexible and because of the elite skill. I think they explained the reasoning some on the ventari reveal stream, however, the details escape me at the moment.
PLZ! noneed 1 button for swap all!
Make these class very noob unfriendly!
No need for another 123fwin class.
PLZ! noneed 1 button for swap all!
Make these class very noob unfriendly!
No need for another 123fwin class.
Yes, because being a hardcore and skilled player means that you must enjoy clumsy scenarios dictated by design. If they want to make revenant hard to play, give them high risk/ high reward skills, counterplay and a resource system that rewards smart management. All which the class already seems to have, thankfully.
That does not, however, justifies excessive button spamming simply to set up something. Double button pressing or even triple button pressing simply to swap your skillset just feels plain ineffective and annoying.
A well designed hard-to-play class should always feel quite rewarding to master. In contrast, pressing too many buttons to do simplest of actions will always be annoying to deal with, no matter your mastery of the class.
I agree with you regarding Ventari, but other than that profession mechanic and weapon swap have always been separate actions.
I don’t know if there is any fix for this issue other than combining weapon swap and legend swap behind one button… but this too has downsides. Same applies to any other potential fixes or then they are just simply too involved at this stage probably
No other profession has a skill swaping mechanic as their profession mechanic, though, with the exception of those that lack weapon swapping in the first place.
One thing is managing your weapons while managing your adrenaline/ initiative/ pet/ second health bar/ revenant’s energy/ etc.
Another thing is managing your weapon swaps while managing your utility swaps while having both be dictated by energy which can only be gained by utility swap. Confusing, right? Certainly confusing for new/ casual players, but it also forces you to press two buttons every time you want to swap your weapons while having no energy left, which is even more confusing for new players (“I just swapping my weapons but I can’t use my skills, why?”) while being forever annoying to everyone (“I must swap my weapons but I just spend my energy doing stuff… guess I’m forced to swap my legends too!”).
I agree that there isn’t an easy fix, but I stand by the two solutions that I have given so far:
There’s a few drawbacks to either of those solutions, of course, especially as they may restrict some balancing decisions, but at least it’s one step closer to having a class that feels natural to play with, streamlined, responsive and smooth.
(edited by DiogoSilva.7089)
DragoSilva, you’re clearly not suited for gamedesign and you don’t yet get Revenant at all. I’m happy you’re not in charge.
DragoSilva, you’re clearly not suited for gamedesign and you don’t yet get Revenant at all. I’m happy you’re not in charge.
Said someone that thinks 40 energy regenerates in 3 seconds.. Ps. Diogo* …
DragoSilva, you’re clearly not suited for gamedesign and you don’t yet get Revenant at all. I’m happy you’re not in charge.
Said someone that thinks 40 energy regenerates in 3 seconds.. Ps. Diogo* …
4*
And that’s because I believed that upkeep was +10 in combat, which is actually not true, but that wasn’t even the point of the discussion. Don’t bring it up where is offtopic please. People may discover that you have something personal against me.
I still think we need a few traits that give us energy so managing it is a bit easier. In GW1 there were a ton of energy gain skills so it makes sense that we would get at least some traits focused on it. If you don’t believe me try looking here for table 1, here for table 2 and here for table 3. That’s a lot of skills and nearly everyone would use at least one energy management skill.
I agree that there isn’t an easy fix, but I stand by the two solutions that I have given so far:
- Either remove the energy cost from weapon skills and create a clear and non-confusing distinction between weapon swapping and utility swapping;
- Or have weapon swapping also reset your energy to 50 so the design can reward players that smartly balance weapon swap with legend swap, instead of promoting both to be used at the same time..
Hell, I just assumed they were doing that with weapon swap as it just seemed the natural thing to do.
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
To me the problem with Mallyx is that when you get condi from allies you get a lot of time on those that stack in duration, like cripple.
You get very low resistance for those however, and to heal you need to swap to Jalis/Ventari and heal, losing everything you gathered on Mallyx.
There should be a cap on absorbed condi duration, or more resistance from them (in %)
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
It’s doesn’t transfer, just copy each condition type on you. It’s designed to just copy over one stack of each condition type on your character with each pulse. With the lowered pulse time change, this means you’ll be able to stack up conditions copied especially when you have some condition duration.
Are we going to get a limit on condition duration taken from allies? Things like cripple that stack in duration don’t give enough resistance to compensate.
Any aoe cripple on your group that you transfer to yourself requires to swap to Jalis for condi cleanse.
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
It’s doesn’t transfer, just copy each condition type on you. It’s designed to just copy over one stack of each condition type on your character with each pulse. With the lowered pulse time change, this means you’ll be able to stack up conditions copied especially when you have some condition duration.
The problem is that Mallyx can’t put up with external heavy condition pressure+the self conditions applied, since it relies on getting conditions on you and transfering them, and the Resistance on LDS skill usage+EtD will not cleanse you it’ll just make the effects go away for the boon duration, you end up running out of energy and need to switch out your stance while keeping the conditions you had on you, so lets say if you’re 2v2 against Engi+Necro you just melt because if you switch to any other stance that can cleanse the conditions, you’ll probably run out of energy in both stances even if you don’t have a cooldown on legend swap, you pretty much rely on a partner that can cleanse you.
(edited by Rygg.6237)
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
It’s doesn’t transfer, just copy each condition type on you. It’s designed to just copy over one stack of each condition type on your character with each pulse. With the lowered pulse time change, this means you’ll be able to stack up conditions copied especially when you have some condition duration.
… Please delete this useless skill, thanks you. Where is my reward for being a basically walking bomb that can explode in 2 seconds due to boonstrip? High risk, lol reward…
If someone put 20 stacks of bleeding or 10 stacks of burn on me, i should teach them some good manners and copy these stacks back to them. There is completely no point to stack conditions (even more so without condition removal) on myself just to copy one stack.
Honestly i dont understand it. Whats the point? Why i would even want to take conditions from my teammates at this point? To get 2 extra confusion stacks on banish? Necromancer can use myself as a condition bot with epidemic and spread all these stacks to my teammates, and all i can do is to copy 1 stack.. That makes no sense. Literally none.. Oh hey..wait..at least enemies wont target me first, they will use myself to kill everyone around me first.
Can you explain why you think embrance is good the way it is? Or Mallyx in general? That really breaks the whole legend and concept behind it in my opinion. The risk is here, really high risk, but reward? I cant find it anywhere.
Embrace is good for the 10% boost to all stats, but aside from that I agree with you on the walking bomb and low reward with useless skills and such. The only good reason for getting tons of conditions is the 3% boost to damage, but you get no extra boost from extra stacks.
Basically transferring stacks of conditions on you gives nothing. Just the first stack is useful.
There should be a limit that prevents you from getting conditions you already have, so you don’t get useless extra stacks and a lot of condi duration on you if they don’t stack in intensity.
Another solution would be 2s condi transfer instead of 2s copy, in this way we can lower condi duration on ourself (and don’t get completely destroyed by condi builded opponents).
(edited by Kidel.2057)
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
It’s doesn’t transfer, just copy each condition type on you. It’s designed to just copy over one stack of each condition type on your character with each pulse. With the lowered pulse time change, this means you’ll be able to stack up conditions copied especially when you have some condition duration.
… Please delete this useless skill, thanks you. Where is my reward for being a basically walking bomb that can explode in 2 seconds due to boonstrip? High risk, lol reward…
If someone put 20 stacks of bleeding or 10 stacks of burn on me, i should teach them some good manners and copy these 20 stacks back to them. There is completely no point to stack conditions (even more so without condition removal) on myself just to copy one stack.
Honestly i dont understand it. Whats the point? Why i would even want to take conditions from my teammates at this point? To get 2 extra confusion stacks on banish? Necromancer can use myself as a condition bot with epidemic and spread all these stacks to my teammates, and all i can do is to copy 1 stack.. That makes no sense. Literally none.. Oh hey..wait..at least enemies wont target me first, they will use myself to kill everyone around me first.
Can you explain why you think embrance is good the way it is? Or Mallyx in general? That really breaks the whole legend and concept behind it in my opinion. The risk is here, really great risk, but reward? I cant find it anywhere.
In paper and in words the theme sounds cool and fits the original Mallyx theme, which was transfering conditions and hexes on Mallyx to the players (in fact I assume the whole legend was based on the Mallyx skill Consume Torment), the thing is the traits have no damage modifiers that let you min/max condition damage, it’s not about the condition uptime only (hence the fix on the burning applied with searing fissure) but the number of conditions you can apply which can be cleansed or transfered back to you pretty quickly since you just have access to poison, burning, torment, chill and confusion you can transfer the self inflicted Weakness on you (which hurts the already low damage) blind and vuln for a total of 8 conditions availeable if you copy them, if you were to use conditions that damage yourself with condition damage gear you instantly would sign a suicide letter so there’s no way they’ll change time stacking conditions, it can work, but it needs polishing since the way the legend works now needs to be a high risk high reward playstyle, currently I see the traitline viable specially if paired with devastation, but not exactly because of the Mallyx legend and condition playstyle.
No other profession has a skill swaping mechanic as their profession mechanic, though, with the exception of those that lack weapon swapping in the first place.
One thing is managing your weapons while managing your adrenaline/ initiative/ pet/ second health bar/ revenant’s energy/ etc.
Another thing is managing your weapon swaps while managing your utility swaps while having both be dictated by energy which can only be gained by utility swap. Confusing, right? Certainly confusing for new/ casual players, but it also forces you to press two buttons every time you want to swap your weapons while having no energy left, which is even more confusing for new players (“I just swapping my weapons but I can’t use my skills, why?”) while being forever annoying to everyone (“I must swap my weapons but I just spend my energy doing stuff… guess I’m forced to swap my legends too!”).
I agree that there isn’t an easy fix, but I stand by the two solutions that I have given so far:
- Either remove the energy cost from weapon skills and create a clear and non-confusing distinction between weapon swapping and utility swapping;
- Or have weapon swapping also reset your energy to 50 so the design can reward players that smartly balance weapon swap with legend swap, instead of promoting both to be used at the same time.
There’s a few drawbacks to either of those solutions, of course, especially as they may restrict some balancing decisions, but at least it’s one step closer to having a class that feels natural to play with, streamlined, responsive and smooth.
Your suggestion of reseting energy with weapon swap seems viable as energy management because it would require you to think when to weapon swap and not just switch weapons on demand, but it might hinder dps in certain situations and Revenant is lacking dps and since it seems they want the damage output come from crits and you could always just camp S/S for a while if you run out of energy.
Also it kind of bothers me that besides 150 ferocity, burst healing and projectile destruction (what’s the point actually in destroying proyectiles is beyond me, there’s wall of reflection and feedback which, people would take always over just destroying projectiles since it increases the damage dealt to the enemies) there’s very little party support, not enough party wide boons, you could say there’s the 6s stability in Dwarf stance, but so far Revenant seems too selfish to be taken in group settings, since you actually have other means for healing and managing damage.
(edited by Rygg.6237)
energy reset on weaponswap is OP. you get basically infinite upkeep skills, like impossible odds
Actually, for condition transfer builds, having condition duration not apply to self-inflicted damaging conditions would stink. I hope they will keep that in mind before making additional changes. Having it not apply to non-damaging conditions sounds great, though.
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
It’s doesn’t transfer, just copy each condition type on you. It’s designed to just copy over one stack of each condition type on your character with each pulse. With the lowered pulse time change, this means you’ll be able to stack up conditions copied especially when you have some condition duration.
Thanks for clearing that up. I agree with the other posters though, that it should copy the stacks too.
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
NOOOO the whole point of corruptions is that you transfer them off and give them to the enemy. This will completely destroy corruption builds. The extra duration on the transferred conditions improves my dps, and lets me get higher weakness uptime.
Please do not nerf necro even further, we have a hard enough time as it is.
If you want to fix corruptions then change the transfer priority order to be more useful. Necros have no mobility and lots of health so most of us would rather transfer off bleed and weakness before things like cripple and vuln.
He’s talking about how they currently work…
self-applied conditions will be changed to no longer use your condition duration so they feel less punishing
What about our condition damage? Does it still apply to self-inflicted damaging conditions (torment in this case)?
P.S. Can necro corruptions get this fix?
Unfortunately, right now we only can do this for non-damaging conditions. Ideally we’d allow damaging conditions to use your condition damage still(otherwise damage would be so low it’d be essentially no penalty), but not duration.
Yes, necro corruptions can for the non damaging ones, like Revenant.
What about stack transfering? As of beta, didn’t only 1 stack from you get transfered to your target while in Mallyx elite form? Is this going to be changed to transfer the entire stack over?
It’s doesn’t transfer, just copy each condition type on you. It’s designed to just copy over one stack of each condition type on your character with each pulse. With the lowered pulse time change, this means you’ll be able to stack up conditions copied especially when you have some condition duration.
Do you think it’d be possible to have a trait that changes that? Being traited for it to remove a stack of a condition each time it transfers would make Mallyx that much more useful by itself. As it stands now, it REQUIRES you to run Jalis with it for the condi cleanse, or hella expensive gear like Sigil of Generosity.
That or change mallyx to transfer the stack each pulse, and test it during a couple betas. Right now Mallyx is mostly all about “take take take take” and basically no give from that take.
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