Greetings and Salutations Fellow Mistwalkers and Devs!
What follows are my personal experiences and opinions of the Revenant, including Skills, Energy, Traits, and other things from the last Beta Weekend Event 3. There will be some facts, but a lot of personal opinion. Please keep that in mind. I am in no way saying that these changes have to happen or it will be the end of the world; these are just what I would like to see.
A few Fun Facts about me:
I hate PvP.
I hate WvW.
Most of my balancing suggestions will most likely be fanboy-gasming.
I have two cats.
I did try the raid and got to the second stage of the Vale Guardian in a 9-man pug.
I like custard over ice cream.
I have been playing GW2 for three years with all that time spent on a single Guardian.
I have only one level 80 toon.
Some, all, or none of the above is relevant to the following feedback.
Revenant: Taste, Texture and Smell
The Quick and Dirty version of my Experience in BWE3
I like the Revenant. No big surprise there, hence the massive feedback post. I feel that the Revenant is in a good place at the moment: it has Solid Damage, Solid Defense, and a Little Condi weakness just to make life interesting.
On the upside, you can set up for a whole host of situations and the profession responds well to High and Low Skill Players. On the downside, you can also get caught with your pants down and not have the tools to handle what is happening.
It is one of the better built classes by far, but we have to keep in mind that it is riding on the back of three years of testing from the other professions. As a soon-to-be Revenant Main-Liner, I would like to take a moment to salute the community and devs for the last three years of sticking with this game.
Revenant: A Taste of Something New
The Biggest Thing Going for the Revenant
If there is one thing that makes the Revenant more amazing than anything else it is the simple fact that is it new.
“New” is not a label a lot of things have in GW2, and simply being new makes the Revenant a huge deal. Still, when you look around the current MMO market, you do not see a lot of classes or mechanics comparable to the Revenant’s toolkit, which make this profession fresh even for an old foggy like me.
You can already see the effect that this “new” profession is having: everything from rage posts, praise post, videos, and hot debates. While it might not be the main point of HoT for the dev team, it certainly became the central point for the community.
I feel like a lot of the rage and rant posts come from not knowing enough about the profession. As a great man once wrote: “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” – HP Lovecraft.
Revenant: The Feel of Misty Cotton
My Opinion About the “Feel” of the Profession
I have to tell you all, I was pretty kitten scared for this class when it was first unveiled. No weapon swap, strict trait lines, Legends and weapons made this class almost feel impossible to handle or even cope with in the frantic world of GW2’s Combat Model.
Luckily, we were assigned a great dev team, led by Roy Cronacher, and they have been busting their metaphorical balls trying to get the HoT’s Golden Child whipped into shape so that even Rytlock could be proud to call himself a Revenant.
Massive sweeping feedback changes have come over our new favorite profession, and I have to say, it is looking pretty kitten awesome. To everyone busting out long work weeks, my hat is off to you.
Also, we in the community would love it if this feedback cycle kept going strong into and past the Launch of HoT. Being able to talk to the Devs, converse with them, and hear what they have to say helps us understand what we are looking at and give us the mental tools we need to be better equipped to handle the changes.
Revenant around the Water Cooler
Community Response to the Revenant
Looking around on the forums, fewer topics are as hot as the Revenant. Threads about its playstyle, to skill vs. skill comparison, to troll and rage posts from PvP’ers ensures the Revenant will be carving out a solid part of the population. If there is one thing that will be talked about everywhere when it comes to HoT, you can bet the Revenant will sneak its way in.
Energy and You: What you can do to lessen your Mist-Footprint
Energy Profession Mechanic
Energy is a hot topic in some circles. Some people hate it, others love it, some think it doesn’t matter and others make it their life’s mission to glorify it. Personally, I like energy. It is an old mechanic, but it does keep the class from being a Warrior or Guardian rip-off.
There is a raging debate over what “Energy Management” should mean. For some, it means you get three skills and then have to swap recharge. For others, it’s twenty-three skills. Where is the balance point? I honestly do not know.
Mechanics like this have been a part of games for a long time and have caused massive problems for developers (Warcraft Warrior-Rage anyone?). It was a ballsy decision to go with, and I hope they find a great balancing point for Effect/Energy.
My take on energy is that we should baseline at 100, not 50. Everyone else starts combat with all their CDs up and ready to go, and why shouldn’t we? In response to this change, invoking a new legend should add 50 energy from wherever we are at, not set energy to 50.
How would this effect Revenant gameplay? Well, for starters, it would give Thieves and Mesmers a reason to reconsider resetting the fight, a tactic that as of right now, is completely in their favor and has almost no counter play against.
Admittedly, this is some of the ‘gasming I mentioned earlier, but it would be fun to see! I do know however, this would require a massive energy system overhaul which most likely will not happen this close to launch. If it did though, this would also make some of the higher energy cost/upkeep skills not hurt so much in their use during battle.
Legend Swapping and You: Carry your friends into battle!
Legend Swapping Profession Mechanic
We currently have two amazing professions that flip the Weapon Skill Bar like mad if played well and those two professions have a high payout for high skilled players. The Revenant takes this and twists it by entering new territory: flipping the Utility Skill Bar.
This flipping effect, while not new to veteran players of GW2, has not been applied in this type of situation before. Coming from a Guardian, I have got to tell you, it is a hell of a head trip. I was first put off by this, like many, because the lack of selectable utilities really worried me, and still does in some small part.
However it makes moving forward with the profession a unique challenge and it also, in time, will give us some of the best utility skills out there.
Instead of worrying about a bunch of skills no one hardly uses (Hollow Ground/Tomes <Insert your chosen profession’s least used utilities here>), we can focus our feedback on a very narrow set of skills, meaning that our skills will become refined faster than similar utilities from other professions.
Guild Leader of Covenant of the First Flame [Soul].