I played Revenant mostly in PvP season 5 and ended in top 250 (Could be top 100 if i camped my rating in the last few days) a lot of it soloq. Many people say revenant is dead, useless and so on. First of all this is not true. It is slightly weaker than the other classes now, but it’s still usable. The main issue is that it has very little variety or options to it and it feels a very unfinished class. Don’t get me wrong, I love the class and that’s why i play it. In the things that do work on it it feels amazing to play (except of the way sword works.. see below). But its very limited. So I just decided to go through all the skills and traits of the revenant and come up with some changes that could start to make it better. NOT ALL of these should go through, certainly not without testing, so the balance is not exactly on point but here are some ideas that could help make this class more varied, and enjoyable to play.
General
Essence Sap(Stolen skill). No longer applies slow, instead applys Torment (4 seconds). Damage reduced by 20%.
-Downstate:
1.Essence Sap. No longer applies slow, instead applys Torment (4 seconds).
3.Vengeful Blast. Now launches. 240 radius AoE launch.
Weapons:
—Sword:
Target splitting makes this weapon feel clunky and using its skills make you feel cheated by RNG if the hits don’t go where you want them to. These changes must go through even if it might require damage nerfs (by numbers, not clunky mechanics) down the road. It is better than having a lame weapon like this.
2: The damage of this skill is increased by 33% and its projectiles go after your chosen target.
3: The damage of this skill is reduced by 8% and all the hits go on your initial target. Reduce the energy cost of this skill from 15 to 10. The damage of this skill is increased by 100% in PvE only.
—Mace:
Slight buffs to help maintain pressure.
1. Make the 2nd attack on the chain apply cripple for 1s. Make the ending attack on the chain apply torment aswell as poison, instead of just poison.
2. Reduce the cast time from 3/4 seconds to 1/2 seconds. Fix the terrain bug.
—Axe:
Great skills but very clunky.
4. This skill feels clunky. After the shadowstep you’re locked into the animation of the second hit and cannot do anything, and the hit takes way too long. Make the skill smoother, more simillar to shadowshot (d/p #3 of thief) in terms of the cast time of the hit after the shadowstep.
5. Reduce the duration it takes for the rift to collapse by 1/4 seconds. As it is, it’s too easy to avoid. Fix the terrain bug.
—Sword-OH:
Potentially a great choice if #5 gets the change I suggest below. Currently too clunky and not worthwhile in any situation as a replacement to shield or even axe.
4. This skill currently has a 1/4 duration before it starts blocking where it can be interrupted by regular attacks (not unblockable). WHY? Let the spam headshot thieves reign supreme?
4.1. This skill will only be available if you have successfully blocked an attack. Increase the damage of this skill by 100%.
5. This skill will now shadowstep you to your target from up to 600 range, Grabbing your foe through the mists back to your original position, dealing damage and chilling them granting you fury.
—Shield:
5. Reduce the energy cost of this skill from 20 to 15.
—Hammer:
Hammer is overall very clunky and its only niche is oneshotting with #2. Increasing the utility across the board and normalizing the damage of #2 should make it more playable and also more interactive for both sides.
1. Reduce the cast time of this ability from 1 second to 0.75 seconds. Reduce the aftercast time of this skill.
2. Normalize the damage of the skill to be independent of range (Currently too low on close range, too high on furthest range). Fix the terrain bug.
3. This skill will no longer automatically teleport you back to your original position. You’ll be able to teleport back to your original position with a new skill (Phase Return) for the next 5 seconds.
4. fix bugs reltaed to not blocking attacks from differnt altitude.
5. reduce the cast time of this skill from 1.75 seconds to 1 second.
—Staff:
The only supportive weapon of revenant and it has very little support to offer. Also making staff #2 a worthwhile skill to use in some situations.
1. Increase the damage of the last attack in the chain by 50% (will no longer drop the dps of the chain compared to the first attacks). Increase the scaling with healing power of the last attack in the chain.
2.Remove Punishing Sweep and replace it with Debilitating Slam (currently the 2.1 skill) with a 7 seconds cooldown. Reduce the cost of it from 10 to 5 and reduce its damage by 33%.
5. Increase the damage of this skill by 33%.
Top 25 solo condi rev S7